Search found 96 matches

by AlexTheNotsogreat
Wed Apr 27, 2016 11:22 pm
Forum: Mods
Topic: [MOD 0.14.x]Military Research 5
Replies: 9
Views: 11764

Re: [MOD 0.12.x]Military Research 5

Maybe you should use the piercing ammo in the advanced recepies instead of the regular ones, just an idea
by AlexTheNotsogreat
Mon Apr 18, 2016 9:56 pm
Forum: Mods
Topic: [MOD 0.12.20+] Logistics Mining 1.0.1 - Mining With Robots
Replies: 78
Views: 34872

Re: [MOD 0.12.20+] Logistics Mining 1.0.0 - Mining With Robots

This is actually really freaking cool! I wanted a mod that allowed robots to mine ores, but never requested it. Thanks for making this! :D
by AlexTheNotsogreat
Sat Apr 16, 2016 7:50 pm
Forum: Mods
Topic: [MOD 0.12.22+] Vanilla Plus (obsolete)
Replies: 9
Views: 22501

Re: [MOD 0.12.22+] Vanilla Plus (1.0.5 small fix)

Any chance you could make this mod opened in a .zip file from download. For some reason, my computer doesn't open .rar files properly, so I can use this mod. Hopefully you can fix this soon.
by AlexTheNotsogreat
Fri Nov 20, 2015 9:42 pm
Forum: News
Topic: Friday Facts #113 - Better rail building
Replies: 96
Views: 60340

Re: Friday Facts #113 - Better rail building

While it moving through that forest is very resource inefficient, it looks REALLY FREAKING COOL!
by AlexTheNotsogreat
Tue Nov 03, 2015 5:02 pm
Forum: Show your Creations
Topic: Look who's coming to dinner!!
Replies: 7
Views: 19429

Re: Look who's coming to dinner!!

And I thought the player Zisteau had it bad (thttps://www.youtube.com/watch?v=6INTmgC2sPM&lis ... H&index=27), but this is INSANE!!!
by AlexTheNotsogreat
Tue Nov 03, 2015 4:56 pm
Forum: Show your Creations
Topic: Controlling liquid consumption priority
Replies: 23
Views: 52670

Re: Controlling liquid consumption priority

This whole time, I tried using the circuit network to do this sort of thing, so thanks for sharing this with the community!
by AlexTheNotsogreat
Tue Nov 03, 2015 4:31 pm
Forum: Mods
Topic: [MOD 0.12.x] STRS - Radar Systems
Replies: 24
Views: 33621

Re: [MOD 0.12.x] STRS - Radar Systems

What biter settings do you have? Holy crap is there a lot of them!


Oh and the mod looks cool.
by AlexTheNotsogreat
Mon Nov 02, 2015 1:11 am
Forum: News
Topic: Friday Facts #109 - The team photo
Replies: 25
Views: 31118

Re: Friday Facts #109 - The team photo

"We made ours in an old abandoned railway station to add the Factorio feeling to it."
Well, that definitely did the trick!
by AlexTheNotsogreat
Mon Nov 02, 2015 1:08 am
Forum: News
Topic: Friday Facts #110 - Tech art finished
Replies: 52
Views: 40419

Something tells me that there will be new research nodes with this, such as two spacecraft-based nodes, some box... things, and lots of other unusual ones! :lol:
by AlexTheNotsogreat
Tue Oct 13, 2015 12:48 am
Forum: Mods
Topic: [MOD 0.12.10+] Crafting equipment
Replies: 8
Views: 31233

Re: [MOD 0.12.10] Crafting equipment

Where has this been!! This looks great! :shock: :lol: :o

ALL THE FACES :D :roll: :ugeek: :lol: :shock: :o ;)
by AlexTheNotsogreat
Tue Oct 13, 2015 12:44 am
Forum: Mods
Topic: [MOD 0.12.x] Diesel Fuel 0.0.4
Replies: 25
Views: 23742

Re: [MOD 0.12.x] Diesel Fuel 0.0.1

So, it's flamethrower fuel with a decent use...

I like it! :lol:
by AlexTheNotsogreat
Tue Oct 06, 2015 9:04 pm
Forum: Mods
Topic: [MOD 0.12.x] Aircraft
Replies: 65
Views: 101343

Re: [MOD 0.12.x] Aircraft

DOSorDIE wrote:
You can change the picture from the Aircraft with the red one ... simply change the gunship_1_sheet.png with the the Red One.
I have make it too but i cant find it the most time in my base ... now with the Red one its better.
Where do you find the file for the red plane?
by AlexTheNotsogreat
Sun Oct 04, 2015 10:14 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 542678

Re: Let's see your clever builds

Anything will get attacked if biters perceive it as 'standing in their way', even if it's a belt, railway track or powerpole. Radars have a bit of a special position, because they do seem to attract some more attention than other pollution-free entities. I think the wiki still states that radars wi...
by AlexTheNotsogreat
Fri Oct 02, 2015 11:52 pm
Forum: Mods
Topic: [MOD 0.12.21] Wind Turbine
Replies: 32
Views: 62288

Re: [MOD 0.12.x] Wind Turbine

How about making it to change wind speeds with how many objects (natural or factory) around, and maybe up to 50kw. Really cool mod anyhow!
by AlexTheNotsogreat
Sat Sep 26, 2015 2:34 pm
Forum: Mods
Topic: [MOD 0.12.x] Plasma Shotgun Shells
Replies: 11
Views: 12535

Re: [MOD 0.12.x] Plasma Shotgun Shells

Kane wrote:What was the reason coming out with new Ammo? Also you ever thought of buffering the machine guns up with a new type of ammo?
Just try the plasma shells. The fragments shoot out tons of lasers, so deforesting has never been more satisfying!
by AlexTheNotsogreat
Sat Sep 26, 2015 2:30 pm
Forum: Mods
Topic: [MOD 0.12.x] Advanced Burner Mining Drill
Replies: 6
Views: 17153

Re: Advanced Burner Mining Drill

This is actually a really nice mod for only one item! Just one thing, it gives a normal burner miner when you break it, so try and fix that. :lol:
by AlexTheNotsogreat
Wed Sep 16, 2015 8:36 pm
Forum: 5dim's mod
Topic: Ideas and suggestions
Replies: 39
Views: 33463

Re: Ideas and suggestions

McGuten wrote: Yeah, we will work on it soon ^^

And we are so happy when someone tell us something about work in the mod, thanks you
Yea, the unique textures on the refineries, assemblers, and everything is why I like these mods over Bobs'/DyTech modpacks. And it's nice to know you'll be working on that!
by AlexTheNotsogreat
Wed Sep 16, 2015 12:16 am
Forum: 5dim's mod
Topic: Ideas and suggestions
Replies: 39
Views: 33463

Re: Ideas and suggestions

I think it would be cool to add in a few new ores to the mod. Not like 10 like in Bob's mods or DyTech, but adding in a couple more would be nice, since making an entire factory out of Iron/copper products seems a bit odd to me. Also, trying to make the Circuits have more detailed textures than the ...
by AlexTheNotsogreat
Tue Sep 01, 2015 8:39 pm
Forum: Mods
Topic: [MOD 0.12.x] Geothermal Spring Water Mod!
Replies: 32
Views: 32055

Re: [MOD 0.12.x] Geothermal Spring Water Mod!

Darloth wrote:
AlexTheNotsogreat wrote:Actually, it's not working for me. The water comes out at 15*C instead of the 100*C needed. Patch? :|
Which way were your derricks pointed? I had this issue whenever they weren't outputting water up, or right.
I tried all the directions, still nothing.
by AlexTheNotsogreat
Fri Aug 28, 2015 3:39 pm
Forum: Mods
Topic: [MOD 0.12.x] Cursed UG - v1.0.0
Replies: 22
Views: 59091

Re: [MOD 0.11.22] Cursed UG - 0.0.1

can you still use inserters on it ? and if so do inserters might take from the train when they should take from an assembling machine ? or is theer a rail piece to bring the train back to the top of the map wher you can then do all you're used to ? 1. Yes, the inserters should still work. 2. The st...

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