Search found 96 matches

by AlexTheNotsogreat
Fri Jun 03, 2016 12:21 am
Forum: Mods
Topic: [MOD 0.13.0+|v0.12]Recycling Machines
Replies: 96
Views: 39113

Re: [ALPHA for 0.12]Recycling Machines

How does it give back, say, 20% of a solid item, with only whole number stack sizes?
by AlexTheNotsogreat
Thu Jun 02, 2016 6:06 pm
Forum: News
Topic: Friday Facts #113 - Better rail building
Replies: 96
Views: 60356

Re: Friday Facts #113 - Better rail building

How would you build the rails without robots? Edit: guess I missed this! The work I'v shown there was mainly WIP. I will make some note about it in the next FFF when the feature is finished completely. There are basically two modes: Manual mode (normal build), the planner length is limited to small ...
by AlexTheNotsogreat
Thu Jun 02, 2016 6:00 pm
Forum: News
Topic: Friday Facts #131 - Roadmap shuffle
Replies: 114
Views: 56636

Re: Friday Facts #131 - Roadmap shuffle

Huh, A space dolphin achievement in the bottom right...
by AlexTheNotsogreat
Thu Jun 02, 2016 5:56 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137243

Re: Version 0.12.35

Panasonic1 wrote:Did they say 1st of June 2016? Maybe 2017? :mrgreen:
Perhaps for 0.14, maybe...
by AlexTheNotsogreat
Thu Jun 02, 2016 5:52 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137243

Re: Version 0.12.35

I have to leave for almost a week for space camp this Saturday, I need SOMETHING of 0.13 before then! :oops: Here is a gif https://gfycat.com/FlusteredEmbarrassedBarnacle Actually, I'm not too mad. I can see what is different - items will fill gaps in belts no matter the size - and is a nice featur...
by AlexTheNotsogreat
Thu Jun 02, 2016 2:47 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137243

Re: Version 0.12.35

I have to leave for almost a week for space camp this Saturday, I need SOMETHING of 0.13 before then! :oops:
by AlexTheNotsogreat
Wed Jun 01, 2016 2:16 am
Forum: Mods
Topic: [0.12.18+] Raven (airplane)
Replies: 24
Views: 13397

Re: [0.12.18+] Raven (airplane)

Adil wrote:Great job.
Although it looks more like beetle than the raven. :P
Well, I have an idea. The current plane is renamed to "Beetle," and possibly a larger, weaponized plane named "Raven" (even make it an ekranoplan?)
by AlexTheNotsogreat
Wed Jun 01, 2016 1:00 am
Forum: Combinator Creations
Topic: Tetris... in Factorio?
Replies: 50
Views: 51938

Re: Tetris... in Factorio?

Things like this define sandbox games to me. Snakes and Ladders in Minecraft (Hypixel), A semi truck in KSP (Hazard-ish), and now Tetris in Factorio. What's next! :shock:
by AlexTheNotsogreat
Tue May 31, 2016 11:29 pm
Forum: Mods
Topic: [Mod 0.12.29] Space Factorio 0.2.4
Replies: 27
Views: 15482

Re: [Mod 0.12.29] Space Factorio 0.2.4

So what does the mod do then? The "long description" is 3 lines, hardly more informing than the short description. The Todo list is longer than the "long" description AND it contains the things mentioned in the "long" description. Does it actually have any worthwhile f...
by AlexTheNotsogreat
Tue May 31, 2016 11:26 pm
Forum: Mods
Topic: {WIP}[0.12.19+]Space Extension Mod
Replies: 10
Views: 6623

Re: {WIP}{0.12.19+]Space Extension Mod

Sandman2003 wrote:I know that one of the icons still needs some work ;)
Actually, I would say most of the icons should be made to fit in with the rest of Factorio, too many sore thumbs sticking out. Still an awesome mod mechanic-wise :)
by AlexTheNotsogreat
Tue May 31, 2016 11:23 pm
Forum: Mods
Topic: [0.15.x] Complicated Recipes [1.1.13]
Replies: 24
Views: 13916

Re: [0.12.x] Complicated Recipes [no version yet]

Any rough ETA on a public release. No rush, just curious :?:
by AlexTheNotsogreat
Tue May 31, 2016 4:58 pm
Forum: Show your Creations
Topic: World Tour (150h)
Replies: 4
Views: 2952

Re: World Tour (150h)

This makes me upset, seeing how massive this is compared to any base I've mad. How does one make a megabase?
by AlexTheNotsogreat
Sun May 29, 2016 11:20 pm
Forum: Show your Creations
Topic: Is it possible to have too many trains.
Replies: 9
Views: 3836

Re: Is it possible to have too many trains.

I just want to know why the hell you needed that many stations in the first place!!
by AlexTheNotsogreat
Sat May 28, 2016 11:23 pm
Forum: Mods
Topic: [MOD 0.12.29] Automation
Replies: 3
Views: 2489

Re: [MOD 0.12.29] Automation

A mod that automates a game about automation? WHAT IS THIS SORCERY! :o
by AlexTheNotsogreat
Fri May 27, 2016 11:34 pm
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 120926

Re: [MOD 0.12.x] HardCrafting 0.3.14

Why is there no rich iron ore? :|
by AlexTheNotsogreat
Thu May 26, 2016 12:35 am
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 118311

Re: [MOD 0.12.x] Marathon 1.0.3

Ah, the joy of being a 14-year-old on summer vacation. Now I can finally try this mod while the time is good! :shock:
by AlexTheNotsogreat
Mon May 23, 2016 3:55 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282566

Re: [MOD 0.12.29] Robot Soldiers. 0.1.3 squads hunt!

So, how do these compare to the already present Destroyer drones? This is a good question. I've never done a comparison. Not even a qualitative one. I can make a quick table to show relevant values in their data like health, resistances, damage per second (damage per tick based on fire rate and the...
by AlexTheNotsogreat
Sun May 22, 2016 11:34 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282566

Re: [MOD 0.12.29] Robot Soldiers. 0.1.3 squads hunt!

So, how do these compare to the already present Destroyer drones?
by AlexTheNotsogreat
Sat Apr 30, 2016 2:01 pm
Forum: Mods
Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
Replies: 45
Views: 36051

Re: [MOD 0.12.x] Weaponry v0.2.0

So, no advanced shotgun shells here? :|
by AlexTheNotsogreat
Fri Apr 29, 2016 9:47 pm
Forum: Mods
Topic: [mod 0.12.20] Smelting
Replies: 15
Views: 17719

Re: [mod 0.12.20] Smelting

Could you allow a .zip download for this, as my computer can't open .rar files for some reason. :(

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