Search found 595 matches
- Fri Jan 26, 2018 6:53 pm
- Forum: News
- Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
- Replies: 116
- Views: 46548
Re: Friday Facts #227 - Rendering, Trees & Scenario talk
Please help us make the right choices in the graphics settings by adding more descriptive tool-tips and for every option!
- Fri Jan 26, 2018 4:26 pm
- Forum: Off topic
- Topic: Your Logistic Robots Are Broken! [Forum Game]
- Replies: 344
- Views: 113416
Re: Your Logistic Robots Are Broken! [Forum Game]
Your murderous combat robots don't go near you. They instead zap you from safe distance.
I request all logistic bots to stop delivering memes, subjects, and items from anywhere except Factorio.
I request all logistic bots to stop delivering memes, subjects, and items from anywhere except Factorio.
- Fri Jan 26, 2018 8:48 am
- Forum: General discussion
- Topic: PVP Duplicate starting entities? Not at all actually.
- Replies: 5
- Views: 2710
Re: PVP Duplicate starting entities? Not at all actually.
Mirrored maps? 0.16 introduced this new world generator so that we don't need mirrored maps or copied starting areas. Mirroring the map is the worst idea I have ever read. Starting resources can be copied over. I personally agree that they should contain oil, but it takes away from the fun of going ...
- Fri Jan 26, 2018 8:46 am
- Forum: Pending
- Topic: [0.16.19] Crash on: "Convert atlas 8192x8168 to: compressed"
- Replies: 5
- Views: 1982
Re: [0.16.19] Crash on: "Convert atlas 8192x8168 to: compressed"
The game worked fine up until now. Even in 0.16.18
Did the most recent update do something?
Did the most recent update do something?
- Fri Jan 26, 2018 6:51 am
- Forum: Pending
- Topic: [0.16.19] Crash on: "Convert atlas 8192x8168 to: compressed"
- Replies: 5
- Views: 1982
Re: [0.16.19] Crash on: "Convert atlas 8192x8168 to: compressed"
All my current settings worked fine until this crash.Loewchen wrote:You have not enough VRAM to run those settings, try Graphics quality: normal.
- Thu Jan 25, 2018 8:37 pm
- Forum: Releases
- Topic: Version 0.16.19
- Replies: 26
- Views: 17559
Re: Version 0.16.19
Just now in 0.16.19.... Creessshh!
- Thu Jan 25, 2018 8:34 pm
- Forum: Pending
- Topic: [0.16.19] Crash on: "Convert atlas 8192x8168 to: compressed"
- Replies: 5
- Views: 1982
[0.16.19] Crash on: "Convert atlas 8192x8168 to: compressed"
First run of 0.16.19 on my computer. 0.012 2018-01-25 21:24:56; Factorio 0.16.19 (build 35204, win64, steam) 0.013 Operating system: Windows 10 (version 1703) 0.013 Program arguments: "C:\Program Files\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--window-size=maximized"...
- Thu Jan 25, 2018 8:23 pm
- Forum: Releases
- Topic: Version 0.16.19
- Replies: 26
- Views: 17559
Re: Version 0.16.19
Minor Features Added PvP options: Disband team on loss, team area artillery and give artillery remote. What does "disband team on loss" do? When the team loses, they will be disbanded, and so they will all have to join a new team, and their old factory will come under the ownership of the...
- Thu Jan 25, 2018 8:08 pm
- Forum: Releases
- Topic: Version 0.16.19
- Replies: 26
- Views: 17559
Re: Version 0.16.19
What does "disband team on loss" do?FactorioBot wrote:Minor Features
- Added PvP options: Disband team on loss, team area artillery and give artillery remote.
- Tue Jan 23, 2018 6:39 pm
- Forum: Releases
- Topic: Version 0.16.18
- Replies: 26
- Views: 18255
Re: Version 0.16.18
With loaders it's just put down the non animated thing and everything goes into the box with no complications. Not animated thing? I bet they will add some animations IF they want to make it a feature. (Also: Buffering train stations would be much less space efficient with loaders than with inserte...
- Tue Jan 23, 2018 3:41 pm
- Forum: Releases
- Topic: Version 0.16.18
- Replies: 26
- Views: 18255
Re: Version 0.16.18
Make loaders craftable! Make belts better than bots! Don't make belts as boring as bots, thanks. Really? The only way to currently move items to/from belts are inserters, and mining drills that spit out their content. Just like splitters and their recent additions, loaders would not make all insert...
- Tue Jan 23, 2018 10:49 am
- Forum: Releases
- Topic: Version 0.16.18
- Replies: 26
- Views: 18255
Re: Version 0.16.18
Make loaders craftable! Make belts better than bots!
- Mon Jan 22, 2018 11:43 pm
- Forum: Releases
- Topic: Version 0.16.17
- Replies: 53
- Views: 29874
Re: Version 0.16.17
So they removed the good old splitter mechanism of equality per item type huh? They removed the black magic splitter sorting huh? So that you can't sort with splitters huh?! Then guess what! :twisted: ... Features Added filter to splitter. Added input and output priority to splitter. This!! [/size] ...
- Mon Jan 22, 2018 9:09 pm
- Forum: Releases
- Topic: Version 0.16.17
- Replies: 53
- Views: 29874
Re: Version 0.16.17
Ummm... I don't think this is the right place. Go to bug reports or technical help.Baughn wrote:First crash!This is on NixOS, but using the Steam environment, so Ubuntu-like. The previous version didn't have the libpng warning; I bet that's why.Code: Select all
0.098 Goodbye
- Mon Jan 22, 2018 8:38 pm
- Forum: Releases
- Topic: Version 0.16.17
- Replies: 53
- Views: 29874
Re: Version 0.16.17
Oh finally!
- Sun Jan 21, 2018 4:36 pm
- Forum: Already exists
- Topic: Ability to update scenarios inside saves
- Replies: 2
- Views: 1572
Re: Ability to update scenarios inside saves
Thanks. Did not see that one...Klonan wrote:You can run a migrationCode: Select all
game.reload_script()
- Sun Jan 21, 2018 4:01 pm
- Forum: General discussion
- Topic: I am impatient
- Replies: 56
- Views: 24267
Re: I am impatient
For god's sake, where is 0.16.17?!
- Sun Jan 21, 2018 12:26 pm
- Forum: Already exists
- Topic: Ability to update scenarios inside saves
- Replies: 2
- Views: 1572
Ability to update scenarios inside saves
I request the ability to update scenario scripts in saved games. Why? Currently, scenario scripts are stored with the saved game. However, this makes them unable to update when the scenario itself is updated. I can't fix a bug in my scenario script and then continue my saved data with that script bu...
- Sat Jan 20, 2018 12:01 pm
- Forum: Technical Help
- Topic: Setting up graphics properly
- Replies: 1
- Views: 3655
Setting up graphics properly
This problem introduced itself in 0.16 and I just can't get around it. Is my computer the only one right on the EDGE of being able to support high sprite resolution? No... actually, I am not even sure if it can fully support high sprite resolution. Here is the "System" related part of a lo...
- Fri Jan 19, 2018 11:59 pm
- Forum: News
- Topic: Friday Facts #226 - New mod portal & other news
- Replies: 93
- Views: 41550
Re: Friday Facts #226 - New mod portal & other news
The way you continually talking about it as the "new mod portal" somehow didn't make me expect "the current one, except not slow"... am I the only one who's a bit confused? Probably yes. They never mentioned anything "new" in it. I did suspect that it is nothing but an...