Search found 869 matches

by mexmer
Fri Dec 02, 2016 10:49 pm
Forum: Gameplay Help
Topic: Managing total number of bots
Replies: 2
Views: 1442

Re: Managing total number of bots

just note, connect only single roboport, otherwise they will multiple, like daniel said, it shows count of all robots in logistic network.
by mexmer
Fri Dec 02, 2016 10:47 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387838

Re: Development and Discussion

Refining is a bit special in it's design because it differs from the base game, because the next tier doesnt always mean it is better, higher tiers only provide your with more options and variety. Itended is a use of all/most of the avaiable processes in a sort of priority driven process, but if yo...
by mexmer
Thu Dec 01, 2016 1:00 pm
Forum: Gameplay Help
Topic: Unloading specific amount of items
Replies: 11
Views: 4566

Re: Unloading specific amount of items

Connect the inserter to a chest with a red wire. Set the circuit condition to oil barrel < 10. Then you need to slow down the chest unloading to keep 10 barrels in the chest until the train leaves. It is easiest to do by connecting the signal previous to train stop to output inserter of oil barrel ...
by mexmer
Thu Dec 01, 2016 11:48 am
Forum: Gameplay Help
Topic: Unloading specific amount of items
Replies: 11
Views: 4566

Re: Unloading specific amount of items

i can see multiple solutions for your problem. first that comes to my mind is, that you will have "empty barrel buffer", usually box. then train "unloading" inserter will have condition to unload, only if there is less than X (in your case 5) empty barrels in box. next is inserte...
by mexmer
Thu Dec 01, 2016 9:20 am
Forum: Not a bug
Topic: 0.14.21 Infinite map download after desync
Replies: 8
Views: 1521

Re: 0.14.21 Infinite map download after desync

can't get "screenshot" of initial download size now, but i still believe it said 17MB, that's why i was stuck with that value in head, someone might want to check formating function of download message, just in case ;)

anyways, thanks for you patience.
by mexmer
Thu Dec 01, 2016 9:15 am
Forum: Not a bug
Topic: 0.14.21 Infinite map download after desync
Replies: 8
Views: 1521

Re: 0.14.21 Infinite map download after desync

so, according to you, it's correct, that after desync you get download, that is at least 6 times bigger than original game? (eg. normal behavior) Yes, should be around 13x. well 6times bigger is when i gave up, because size was increasing and download time remained constant. or you saying, that cou...
by mexmer
Thu Dec 01, 2016 8:53 am
Forum: Not a bug
Topic: 0.14.21 Infinite map download after desync
Replies: 8
Views: 1521

Re: 0.14.21 Infinite map download after desync

as a side note, this is from log after i closed game and connected again 163.982 Info ClientRouter.cpp:219: ConnectionAccepted 166.481 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload 166.481 Downloading file C:\Users\Josef Micka\AppData\Roaming\Factorio\temp\mp-download.zip (2357...
by mexmer
Thu Dec 01, 2016 8:48 am
Forum: Not a bug
Topic: 0.14.21 Infinite map download after desync
Replies: 8
Views: 1521

Re: 0.14.21 Infinite map download after desync

so, according to you, it's correct, that after desync you get download, that is at least 6 times bigger than original game? (eg. normal behavior) - well 6times bigger is when i gave up, because size was increasing and download time remained constant. or you saying, that counter for download after de...
by mexmer
Thu Dec 01, 2016 7:09 am
Forum: Not a bug
Topic: 0.14.21 Infinite map download after desync
Replies: 8
Views: 1521

Re: 0.14.21 Infinite map download after desync

The download window does not tell you how big the complete download is, it just tells you how much it already downloaded. The file is bigger when created for a desync report because it contains additional information to diagnose the issue. NaB. Desync report was not created (we checked on both comp...
by mexmer
Wed Nov 30, 2016 11:15 pm
Forum: Not a bug
Topic: 0.14.21 Infinite map download after desync
Replies: 8
Views: 1521

0.14.21 Infinite map download after desync

Hi, i desynced then game did some local save, and reconnected, first it said - downloading 17MB ... that looked well, then ... guess it started increasing size and i closed it, after i did see http://i.imgur.com/O6YEfA2.png after i restarted game, it downloaded correctly, difference in size is quite...
by mexmer
Wed Nov 30, 2016 7:53 pm
Forum: Multiplayer
Topic: Morcup: Currently Running SE, K2, LTN, QOL
Replies: 22
Views: 13635

Re: Morcup: Angels, Bob's Mods, RSO, Nucular, and a few others

judging from time difference, you probly west coast, hope it will ping. i played with guy from east coast, and it was viable, ping was decent, around 95ms, but west coast might be too far. willl see.
by mexmer
Wed Nov 30, 2016 1:32 pm
Forum: Multiplayer
Topic: Morcup: Currently Running SE, K2, LTN, QOL
Replies: 22
Views: 13635

Re: Morcup: Angels, Bob's Mods, RSO, Nucular, and a few others

i might drop by, but probly will be better if some of regulars are on, to give me a picture about what you build.

not sure about time conversion (i'm at GMT +1), i can drop for few hours when i return from work (not just today, but probly also not every day week - let's say 3/4 days a week)
by mexmer
Wed Nov 30, 2016 10:43 am
Forum: Gameplay Help
Topic: Underground Belt
Replies: 8
Views: 2605

Re: Underground Belt

from your save
it's researchable
Image
and useable
Image
by mexmer
Wed Nov 30, 2016 10:30 am
Forum: Gameplay Help
Topic: Underground Belt
Replies: 8
Views: 2605

Re: Underground Belt

but you have not researched underground belt yet - you need to research it first as fractalman said already :roll:
https://wiki.factorio.com/Research

Image

edit: this probly should be moved to gameplay help, it's not technical issue.
by mexmer
Wed Nov 30, 2016 8:04 am
Forum: Gameplay Help
Topic: Lithia water
Replies: 15
Views: 4061

Re: Lithia water

The small pump actually has a maximum of 30 fluid/second, not per tick. Offshore pumps will pump water at 60 fluid/second and steam engines consume water at 6 fluid/second (hence the 1 offshore pump - 10 steam engines ratio). More info on small pump performance and long distance piping can be found...
by mexmer
Tue Nov 29, 2016 5:16 pm
Forum: Gameplay Help
Topic: Heating "Physics"
Replies: 8
Views: 2555

Re: Heating "Physics"

If I remember and get time I'll check again. I remember a little while ago I had the standard 1-14-10 setup except there was an obstacle for one of the steam engines and I had to put a pipe to link it to the next one, suddenly last boiler is operating at ~70% for no reason. Also nuclear FFF mention...
by mexmer
Tue Nov 29, 2016 11:41 am
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [0.14.20] inserting a carriage does not properly connect
Replies: 8
Views: 8476

Re: [0.14.20] inserting a carriage does not properly connect

afaik hint only shows "connect points" no actual connection is made, you need to enter locomotive and use G key to reconnect locomotive. i do this all time when upgrading either locomotive or vagon, well, sometimes i forget to reconnect and move only half of train. never considered this a ...
by mexmer
Mon Nov 28, 2016 3:06 pm
Forum: Gameplay Help
Topic: Lithia water
Replies: 15
Views: 4061

Re: Lithia water

You don't really need a ton of it. You could almost just run an unpowered pipeline even over a long distance...if it weren't for those enemies you mentioned. What's an unpowered pipeline? I haven't yet figured out how to pressurize pipes (also haven't needed to yet). I played around with small pump...
by mexmer
Mon Nov 28, 2016 1:49 pm
Forum: Gameplay Help
Topic: Heating "Physics"
Replies: 8
Views: 2555

Re: Heating "Physics"

Hot water in pipes lose their heat pretty quickly so all those pipes between the boilers and tanks is lost energy i disagree, since otherwise, how can you explain that in "proper" build piping even last steam engine still has 100C water. yet when you mess up build order, you can have 90C ...
by mexmer
Mon Nov 28, 2016 11:39 am
Forum: Gameplay Help
Topic: Lithia water
Replies: 15
Views: 4061

Re: Lithia water

mrudi wrote:Thanks. Found some. Very far away though from my main base. Thoughts on bringing it back? Thinking train but its pretty far with lots of enemies. Maybe cargo plane.
trains are ok, just get also rail tanker mod, if you don't use it yet.
bitters usualy don't eat rail :D

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