Search found 869 matches
- Fri Dec 02, 2016 10:49 pm
- Forum: Gameplay Help
- Topic: Managing total number of bots
- Replies: 2
- Views: 1442
Re: Managing total number of bots
just note, connect only single roboport, otherwise they will multiple, like daniel said, it shows count of all robots in logistic network.
- Fri Dec 02, 2016 10:47 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1387838
Re: Development and Discussion
Refining is a bit special in it's design because it differs from the base game, because the next tier doesnt always mean it is better, higher tiers only provide your with more options and variety. Itended is a use of all/most of the avaiable processes in a sort of priority driven process, but if yo...
- Thu Dec 01, 2016 1:00 pm
- Forum: Gameplay Help
- Topic: Unloading specific amount of items
- Replies: 11
- Views: 4566
Re: Unloading specific amount of items
Connect the inserter to a chest with a red wire. Set the circuit condition to oil barrel < 10. Then you need to slow down the chest unloading to keep 10 barrels in the chest until the train leaves. It is easiest to do by connecting the signal previous to train stop to output inserter of oil barrel ...
- Thu Dec 01, 2016 11:48 am
- Forum: Gameplay Help
- Topic: Unloading specific amount of items
- Replies: 11
- Views: 4566
Re: Unloading specific amount of items
i can see multiple solutions for your problem. first that comes to my mind is, that you will have "empty barrel buffer", usually box. then train "unloading" inserter will have condition to unload, only if there is less than X (in your case 5) empty barrels in box. next is inserte...
- Thu Dec 01, 2016 9:20 am
- Forum: Not a bug
- Topic: 0.14.21 Infinite map download after desync
- Replies: 8
- Views: 1521
Re: 0.14.21 Infinite map download after desync
can't get "screenshot" of initial download size now, but i still believe it said 17MB, that's why i was stuck with that value in head, someone might want to check formating function of download message, just in case
anyways, thanks for you patience.
anyways, thanks for you patience.
- Thu Dec 01, 2016 9:15 am
- Forum: Not a bug
- Topic: 0.14.21 Infinite map download after desync
- Replies: 8
- Views: 1521
Re: 0.14.21 Infinite map download after desync
so, according to you, it's correct, that after desync you get download, that is at least 6 times bigger than original game? (eg. normal behavior) Yes, should be around 13x. well 6times bigger is when i gave up, because size was increasing and download time remained constant. or you saying, that cou...
- Thu Dec 01, 2016 8:53 am
- Forum: Not a bug
- Topic: 0.14.21 Infinite map download after desync
- Replies: 8
- Views: 1521
Re: 0.14.21 Infinite map download after desync
as a side note, this is from log after i closed game and connected again 163.982 Info ClientRouter.cpp:219: ConnectionAccepted 166.481 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload 166.481 Downloading file C:\Users\Josef Micka\AppData\Roaming\Factorio\temp\mp-download.zip (2357...
- Thu Dec 01, 2016 8:48 am
- Forum: Not a bug
- Topic: 0.14.21 Infinite map download after desync
- Replies: 8
- Views: 1521
Re: 0.14.21 Infinite map download after desync
so, according to you, it's correct, that after desync you get download, that is at least 6 times bigger than original game? (eg. normal behavior) - well 6times bigger is when i gave up, because size was increasing and download time remained constant. or you saying, that counter for download after de...
- Thu Dec 01, 2016 7:09 am
- Forum: Not a bug
- Topic: 0.14.21 Infinite map download after desync
- Replies: 8
- Views: 1521
Re: 0.14.21 Infinite map download after desync
The download window does not tell you how big the complete download is, it just tells you how much it already downloaded. The file is bigger when created for a desync report because it contains additional information to diagnose the issue. NaB. Desync report was not created (we checked on both comp...
- Wed Nov 30, 2016 11:15 pm
- Forum: Not a bug
- Topic: 0.14.21 Infinite map download after desync
- Replies: 8
- Views: 1521
0.14.21 Infinite map download after desync
Hi, i desynced then game did some local save, and reconnected, first it said - downloading 17MB ... that looked well, then ... guess it started increasing size and i closed it, after i did see http://i.imgur.com/O6YEfA2.png after i restarted game, it downloaded correctly, difference in size is quite...
- Wed Nov 30, 2016 7:53 pm
- Forum: Multiplayer
- Topic: Morcup: Currently Running SE, K2, LTN, QOL
- Replies: 22
- Views: 13635
Re: Morcup: Angels, Bob's Mods, RSO, Nucular, and a few others
judging from time difference, you probly west coast, hope it will ping. i played with guy from east coast, and it was viable, ping was decent, around 95ms, but west coast might be too far. willl see.
- Wed Nov 30, 2016 1:32 pm
- Forum: Multiplayer
- Topic: Morcup: Currently Running SE, K2, LTN, QOL
- Replies: 22
- Views: 13635
Re: Morcup: Angels, Bob's Mods, RSO, Nucular, and a few others
i might drop by, but probly will be better if some of regulars are on, to give me a picture about what you build.
not sure about time conversion (i'm at GMT +1), i can drop for few hours when i return from work (not just today, but probly also not every day week - let's say 3/4 days a week)
not sure about time conversion (i'm at GMT +1), i can drop for few hours when i return from work (not just today, but probly also not every day week - let's say 3/4 days a week)
- Wed Nov 30, 2016 10:43 am
- Forum: Gameplay Help
- Topic: Underground Belt
- Replies: 8
- Views: 2605
Re: Underground Belt
from your save
it's researchable
and useable
it's researchable
and useable
- Wed Nov 30, 2016 10:30 am
- Forum: Gameplay Help
- Topic: Underground Belt
- Replies: 8
- Views: 2605
Re: Underground Belt
but you have not researched underground belt yet - you need to research it first as fractalman said already
https://wiki.factorio.com/Research
edit: this probly should be moved to gameplay help, it's not technical issue.
https://wiki.factorio.com/Research
edit: this probly should be moved to gameplay help, it's not technical issue.
- Wed Nov 30, 2016 8:04 am
- Forum: Gameplay Help
- Topic: Lithia water
- Replies: 15
- Views: 4061
Re: Lithia water
The small pump actually has a maximum of 30 fluid/second, not per tick. Offshore pumps will pump water at 60 fluid/second and steam engines consume water at 6 fluid/second (hence the 1 offshore pump - 10 steam engines ratio). More info on small pump performance and long distance piping can be found...
- Tue Nov 29, 2016 5:16 pm
- Forum: Gameplay Help
- Topic: Heating "Physics"
- Replies: 8
- Views: 2555
Re: Heating "Physics"
If I remember and get time I'll check again. I remember a little while ago I had the standard 1-14-10 setup except there was an obstacle for one of the steam engines and I had to put a pipe to link it to the next one, suddenly last boiler is operating at ~70% for no reason. Also nuclear FFF mention...
- Tue Nov 29, 2016 11:41 am
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [0.14.20] inserting a carriage does not properly connect
- Replies: 8
- Views: 8476
Re: [0.14.20] inserting a carriage does not properly connect
afaik hint only shows "connect points" no actual connection is made, you need to enter locomotive and use G key to reconnect locomotive. i do this all time when upgrading either locomotive or vagon, well, sometimes i forget to reconnect and move only half of train. never considered this a ...
- Mon Nov 28, 2016 3:06 pm
- Forum: Gameplay Help
- Topic: Lithia water
- Replies: 15
- Views: 4061
Re: Lithia water
You don't really need a ton of it. You could almost just run an unpowered pipeline even over a long distance...if it weren't for those enemies you mentioned. What's an unpowered pipeline? I haven't yet figured out how to pressurize pipes (also haven't needed to yet). I played around with small pump...
- Mon Nov 28, 2016 1:49 pm
- Forum: Gameplay Help
- Topic: Heating "Physics"
- Replies: 8
- Views: 2555
Re: Heating "Physics"
Hot water in pipes lose their heat pretty quickly so all those pipes between the boilers and tanks is lost energy i disagree, since otherwise, how can you explain that in "proper" build piping even last steam engine still has 100C water. yet when you mess up build order, you can have 90C ...
- Mon Nov 28, 2016 11:39 am
- Forum: Gameplay Help
- Topic: Lithia water
- Replies: 15
- Views: 4061
Re: Lithia water
trains are ok, just get also rail tanker mod, if you don't use it yet.mrudi wrote:Thanks. Found some. Very far away though from my main base. Thoughts on bringing it back? Thinking train but its pretty far with lots of enemies. Maybe cargo plane.
bitters usualy don't eat rail