Search found 511 matches
- Wed Feb 08, 2023 4:20 pm
- Forum: Ideas and Suggestions
- Topic: Trains should skip stops if the conditions are already met
- Replies: 10
- Views: 2240
Re: Trains should skip stops if the conditions are already met
Interesting ideas... I would prefer not to have any user interface, either the idea is implemented, and trains skip stops, or they don't. It is just a change to how trains work. If you don't want a stop to be skipped, you add one of the conditions like time passed or inactivity. I would include pass...
- Sat Feb 04, 2023 3:21 pm
- Forum: Pending
- Topic: [1.1.67] Crash on linux
- Replies: 2
- Views: 1016
Re: [1.1.67] Crash on linux
Sadly no. I wasn't doing anything in game, and just leaving it to run doesn't reproduce the crash. I reported it in case there was something that could help; as nothing turned up, you can move this report to the 'resolved - who knows?' category.
- Sun Jan 22, 2023 3:46 pm
- Forum: Ideas and Suggestions
- Topic: Automatically split rail blocks when rails are too close together to insert signals
- Replies: 8
- Views: 1321
Re: Automatically split rail blocks when rails are too close together to insert signals
Very cool! Thanks for sharing!
- Fri Jan 20, 2023 4:03 pm
- Forum: News
- Topic: Factorio price increase - 2023/01/26
- Replies: 39
- Views: 22643
Re: Factorio price increase - 2023/01/26
Still an incredible bargain!
- Sat Jan 14, 2023 2:21 pm
- Forum: Ideas and Suggestions
- Topic: Notifications System
- Replies: 37
- Views: 13617
Re: In-game GUI to manage alerts and warnings being shown
This has been on our wish list for quite a while
viewtopic.php?f=6&t=9394
viewtopic.php?f=6&t=9394
- Sun Jan 08, 2023 2:11 pm
- Forum: Ideas and Suggestions
- Topic: Separation of UI Scaling and Console Text Scaling
- Replies: 3
- Views: 885
Re: Separation of UI Scaling and Console Text Scaling
+1!
Shadow_Man wrote: ↑Sun Jan 08, 2023 12:09 pm+1
And maybe make the console window draggable, resizable, and have a scrollbar.
- Fri Dec 23, 2022 1:38 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 571
- Views: 293993
Re: Thank you (Make the dev-team happy today!)
Thank you for the years of enjoyment as the factory grows!
Wishing everyone peace, joy, and love this holiday season.
Wishing everyone peace, joy, and love this holiday season.
- Sun Dec 18, 2022 2:20 pm
- Forum: Gameplay Help
- Topic: Large/complex train setup issues
- Replies: 7
- Views: 1482
Re: Large/complex train setup issues
I love trains, lots of trains, trying different ways of using trains... I have experienced your issue, with trains going from the east edge of my base all the way over to the west, in order to come back again, so I feel your pain. Adding more trains, and more outposts to ensure those trains get fill...
- Tue Nov 22, 2022 3:22 pm
- Forum: Implemented Suggestions
- Topic: Add an updater to factorio
- Replies: 3
- Views: 1012
Re: Add an updater to factorio
Settings | Other...
- Sat Oct 29, 2022 3:13 pm
- Forum: Ideas and Suggestions
- Topic: Consumption/Production / Electric Network Info / Power Meter
- Replies: 61
- Views: 23192
Re: Consumption/Production / Electric Network Info / Power Meter
Yes the suggestion re production/consumption belongs with viewtopic.php?f=6&t=58578
- Fri Oct 07, 2022 1:32 pm
- Forum: Gameplay Help
- Topic: Why the Decider combinator does not work
- Replies: 4
- Views: 1235
Re: Why the Decider combinator does not work
Could you provide some more information about what you are trying to do as well as what is not happening when the test is a multiple of 10? And a blueprint with all the combinators would make it easier to replicate and investigate the issue. I am trying to learn how to use the Each operand and it is...
- Thu Oct 06, 2022 1:39 pm
- Forum: Modding help
- Topic: Reg-ex problem
- Replies: 6
- Views: 848
Re: Reg-ex problem
Another rubber duck question: is there any difference between a local named "name" and a local named "owner" ?
- Thu Oct 06, 2022 12:50 pm
- Forum: Modding help
- Topic: Reg-ex problem
- Replies: 6
- Views: 848
Re: Reg-ex problem
It's been decades since I used regex, but I did notice that the test string "72 asdf" is different from the arguments string "72, asdf". Does regex treat the comma as more whitespace?
- Sat Sep 24, 2022 12:43 pm
- Forum: General discussion
- Topic: Pipe throughput measurements
- Replies: 49
- Views: 13208
Re: Pipe throughput measurements
Cool! thank you for taking the time to write up all the details and provide the graphs.haibane_tenshi wrote: ↑Sat Sep 24, 2022 8:54 amAlright, I'm back! Sorry for the delay, had to put this project on hold for a while. But, I'm back with processed data, so we can enjoy some pointless numbers and graphs.
- Thu Sep 22, 2022 12:46 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 503658
Re: Simple Questions and Short Answers
it seems to have worked. except for the select all part. "/c game.map_settings.pollution.aeging = 0.5" and "/c game.map_settings.unit_group.max_unit_group_size = 30" made the game respond, i just don't know how to do the select all part if thats important. Not to worry, "se...
- Tue Sep 13, 2022 12:58 pm
- Forum: Combinator Creations
- Topic: Colored gauge with small combinator footprint
- Replies: 5
- Views: 1597
- Mon Sep 12, 2022 1:26 pm
- Forum: Ideas and Suggestions
- Topic: Train stop colour on map to indicate train on the way
- Replies: 2
- Views: 1099
Re: Train stop colour on map to indicate train on the way
Useful! Hmm I wonder if a mod could do something like this and provide even more player customization options.
- Mon Sep 05, 2022 2:08 pm
- Forum: General discussion
- Topic: why prod modules are important
- Replies: 155
- Views: 20627
Re: why prod mods are important
"There is no one true way." - Mercedes Lackey, Heralds of Valdemar There are so many different ways to use modules and beacons (including not using them) and I love the challenge of trying different ways of playing, figuring out how the different options work, what the benefits and the has...
- Mon Sep 05, 2022 1:52 pm
- Forum: Ideas and Suggestions
- Topic: [Suggestion] Clear visible indication that heat exchanger is working vs. stopped
- Replies: 13
- Views: 1592
Re: [Suggestion] Clear visible indication that heat exchanger is working vs. stopped
I really like the status indicator lights on the electric mining drills: green I'm hard at work; yellow I'm paused waiting for room for output; red he's dead Jim er I mean out of materials. I would like to see this on all types of producers including the heat exchangers.
- Wed Aug 24, 2022 1:14 pm
- Forum: Off topic
- Topic: Under the influence ...
- Replies: 8
- Views: 3683
Re: Under the influence ...
Why doesn't 'e' open my inventory? Oh wait...
Edit: I do realize thework-around solution is to stop playing other games...
Edit: I do realize the