Search found 921 matches

by nuhll
Thu Feb 25, 2021 6:43 pm
Forum: Outdated/Not implemented
Topic: mute the game while alt-tabbed
Replies: 107
Views: 52128

Re: mute the game while alt-tabbed

jodokus31 wrote:
Thu Feb 25, 2021 10:05 am
+1 I think it would be good, if optional
jodokus31 wrote:
Tue Feb 23, 2021 9:37 pm
If go into map mode and move to a quiet place. Music has to be off, though
What's the problem with this workaround? I did it in seablock once.
u have to keep music off? :roll:
by nuhll
Wed Feb 24, 2021 9:34 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.25] Application hangs
Replies: 6
Views: 2835

Re: [1.1.25] Application hangs

okay 2. day and it still works. wth. maybe some windows update or something. I did not change anythign from my perspective.
by nuhll
Wed Feb 24, 2021 8:21 pm
Forum: Outdated/Not implemented
Topic: mute the game while alt-tabbed
Replies: 107
Views: 52128

Re: mute the game while alt-tabbed

can we get any reason why this unbelievable old suggestion isnt added? :roll:
by nuhll
Tue Feb 23, 2021 10:04 pm
Forum: Outdated/Not implemented
Topic: mute the game while alt-tabbed
Replies: 107
Views: 52128

Re: Easy fix, majo annoyance add mute sound in background

i added what its about in title and i dont think i need that template for such an easy and obv fix. :? ;)
by nuhll
Tue Feb 23, 2021 10:03 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.25] Application hangs
Replies: 6
Views: 2835

Re: [1.1.25] Application hangs

Okay game is running (seablocK) for nearly 10 hours or so. not a single problem. i will post when it happens again.
by nuhll
Tue Feb 23, 2021 9:11 pm
Forum: Outdated/Not implemented
Topic: mute the game while alt-tabbed
Replies: 107
Views: 52128

Easy fix, majo annoyance add mute sound in background

Hey

please add a "mute sound when in background" function. :roll:

Playin sea block and have to wait long time, and like to watch something while factorio is running.. currently i literally have to set sound to 0% and then up it again every time i switch back and forth.... :(

Thanks.
by nuhll
Tue Feb 23, 2021 2:20 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.25] Application hangs
Replies: 6
Views: 2835

Re: [1.1.25] Application hangs

I did play now for i dont know 2 hours without a signle issue (didnt changed anything) Before it was again not working, i restartet and now its working. But this problem is still not fixxed. How can i help to find out what the problem might be? Only thing i found mysterios is that task manager shows...
by nuhll
Sun Feb 21, 2021 8:23 pm
Forum: Technical Help
Topic: Weird client FPS behaviour
Replies: 11
Views: 3271

Re: Weird client FPS behaviour

try to swap host.

I cant remember how it was, but the server has to be faster or slower as the client in order to keep up.
by nuhll
Sun Feb 21, 2021 1:40 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.25] Application hangs
Replies: 6
Views: 2835

Re: [1.0 +] Application Hang Factorio

Just for the lols i tried without mods, what the hell is going on? :( It literally hangs just for browsing in options or main menue after 1-2 minutes... 0.002 2021-02-21 14:38:28; Factorio 1.1.25 (build 58135, win64, steam) 0.002 Operating system: Windows 10 (build 19042) 0.002 Program arguments: &q...
by nuhll
Sun Feb 21, 2021 1:34 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.25] Application hangs
Replies: 6
Views: 2835

[1.1.25] Application hangs

Hey, this never happend to me. I didnt played for some time, came back and the game hangs everytime... while in mod screen.. while in options... while loading a map... just no reaction. I know i could try without mods, but i guess factorio is not supposed to hang (while not even ingame) even if a mo...
by nuhll
Fri Feb 05, 2021 7:58 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 165984

Re: Friday Facts #365 - Future plans

1. i hope they add different planets (without that round, keep the grid like it is, the planet can be "hidden" like in oxygen not included) So a mix from factorio, oxygen not included and dyson spehre, that would be epic. 2. Much more recipes 3. maybe different age, WHAT about a DLC per AG...
by nuhll
Fri Sep 11, 2020 9:55 am
Forum: Logistic Train Network
Topic: latest ltn blueprints?
Replies: 2
Views: 1422

latest ltn blueprints?

So normal i create my own blueprints, search years on forum to fin doptimal designs... but now i just want to use it without much investitgation.

Are there any new, functioning LTN blueprints to share? (like with latest features and good working)
by nuhll
Sat Jun 20, 2020 9:19 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1216919

Re: Bugs & FAQ

I tried every machine which is listed under FNEI, but i cant clean the filters from air scrubbing.... You know you can right click an item/fluid in FNEI and it will give you a list of all the recipes this item is used in, right? Right clicking "Used lime filter" leads you directly to the ...
by nuhll
Sun Jun 14, 2020 5:58 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1216919

Re: Bugs & FAQ

https://www.reddit.com/r/Seablock/comments/h8vhhd/used_filters_no_recipe/ Sorry for my english. I use latest version 0.18.28 And i have sulfur processing 3.0 I tried every machine which is listed under FNEI, but i cant clean the filters from air scrubbing.... edit: nvm, its just very nice hidden, if...
by nuhll
Sun Jun 14, 2020 11:51 am
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 73604

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

I really dont like the new beacon design. cathastripic. lol. ive following this game for a long long time and i mostly like all new designs, but this looks like a april fools :roll: some seem to like it tho... i hope someone makes a mod which makes it the old ones... :lol: Ive found this: https://ww...
by nuhll
Sat May 30, 2020 7:01 pm
Forum: Outdated/Not implemented
Topic: mute the game while alt-tabbed
Replies: 107
Views: 52128

Re: mute the game while alt-tabbed

I thought some more, it would be cool if you could set it to mute when alt tabbed (and optional) to hear the "global sounds" (alerts) :twisted:
by nuhll
Sat May 30, 2020 6:25 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1010799

Re: [0.18] Sea Block Pack 0.4.6

Yo, this does not work in factorio 0.18.26 Edit: saw its already posted. some one know how to locally fix it for now, so i can play again? Long weekend for germans... :( 17.902 Error ModManager.cpp:1508: Fehler beim Laden der Mod „SeaBlock“: __SeaBlock__/data-updates.lua:417: attempt to index field ...
by nuhll
Fri May 29, 2020 12:45 am
Forum: Spread the Word
Topic: Starter page improvements
Replies: 5
Views: 5468

Re: Starter page improvements

But .17 is still in experimental, so it could very well be on purpose? Really don't know considering there is a .17 overview there. 0.17 is stable (more specifically 0.17.79). 0.18 is experimental so far. How it comes that factorios experimental versions are much better since some AAA titles? (Stab...
by nuhll
Wed May 27, 2020 12:42 am
Forum: Outdated/Not implemented
Topic: mute the game while alt-tabbed
Replies: 107
Views: 52128

Re: mute the game while alt-tabbed

why is this still nota thing? I dont get it xD

Is it hard to implement it?!


i dont know i first suggested this like 190823713 years ago, many others did also request it, and like i said, many games have it, nothing sp ecial so far.. 8-)
by nuhll
Sat Jan 11, 2020 8:21 pm
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 78
Views: 33407

Re: Friday Facts #329 - Campaign reassessment

bc 500 players factorio needs 10gbits??? :o :roll: :lol:

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