Search found 173 matches
- Fri Dec 09, 2016 11:52 pm
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 74870
Re: Friday Facts #168 - Nightvision Nightmare
My suggestion would be to come up with something else, like how they did with Predator. http://avp.wikia.com/wiki/Bio-Mask I'm not saying add in different kinds of NV, but, "do something else". Something that isn't light amplification. I think thermal + highlighting biters would be pretty ...
- Sat Nov 26, 2016 12:03 am
- Forum: News
- Topic: Friday Facts #166 - Combat Revisit
- Replies: 158
- Views: 64287
Re: Friday Facts #166 - Combat Revisit
Overall I like the combat as it is. I enjoy having to go mow the lawn from time to time, and building the infrastructure to supply my outposts so they can defend themselves. But here's what I would change. The primary problem I have with the combat is that it is (and always has been) extremely borin...
- Fri Oct 14, 2016 6:00 am
- Forum: Ideas and Requests For Mods
- Topic: driving car on the tracks
- Replies: 9
- Views: 3634
Re: driving car on the tracks
It all depends on how big the explosion is when you faceplant in to an oncoming locomotive.
This is not unprecedented
https://en.wikipedia.org/wiki/Road-rail_vehicle- Fri Oct 07, 2016 8:33 pm
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 105722
Re: Friday Facts #159 - Research revolution
Yes please I love these proposed changes! Every single one of them!
Also it gives me reason to rip up the science factory and make it properly...
Also it gives me reason to rip up the science factory and make it properly...
- Sat Oct 01, 2016 12:20 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Module production
- Replies: 7
- Views: 9986
Re: Module production
The ratios are wrong, but it's pretty!
- Sat Aug 06, 2016 12:52 am
- Forum: Releases
- Topic: Version 0.13.14
- Replies: 33
- Views: 22977
Re: Version 0.13.14
Yeah OK...FactorioBot wrote:
- Fixed watch-your-step achievement for real this time. (30434)
- Sat Jul 30, 2016 9:12 pm
- Forum: Releases
- Topic: Version 0.13.13
- Replies: 12
- Views: 16762
Re: Version 0.13.13
My hero!
- Fri Jul 29, 2016 3:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.11][posila] Crash when deploying Destroyers
- Replies: 4
- Views: 2406
Re: [0.13.11][posila] Crash when deploying Destroyers
Thank you so much!posila wrote:Fixed for 0.13.12
Turning off compression allows it to run just fine. You can blame Rseding for that
- Thu Jul 28, 2016 10:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.11][posila] Crash when deploying Destroyers
- Replies: 4
- Views: 2406
[0.13.11][posila] Crash when deploying Destroyers
As said in title. To reproduce, load the autosave and toss a Destroyer cap. Immediately before the autosave, I had ran out to newly generated terrain. I skipped 0.13.10 entirely. This map is from 0.9.x note that it was converted to a scenario a while ago (early 0.11?). <3 <3 <3 https://dl.dropboxuse...
- Fri Jul 15, 2016 6:07 pm
- Forum: Releases
- Topic: Version 0.13.9
- Replies: 49
- Views: 35247
Re: Version 0.13.9
10/10FactorioBot wrote:
- Changes
- Mods are now sorted alphabetically in the mods list.
- Sun Jul 10, 2016 10:21 pm
- Forum: Mods
- Topic: [MOD 0.13] Fire extinguisher
- Replies: 11
- Views: 6688
Re: [MOD 0.13] Fire extinguisher
Fighting Forest Fires in Factorio
Cool mod.- Thu Jun 16, 2016 8:24 am
- Forum: General discussion
- Topic: favourite factorio feature?
- Replies: 16
- Views: 4966
Re: favourite factorio feature?
Favorite feature? Construction bots. I know of no other game that has something like this.
In the original indiegogo campaign, more survival aspects were proposed like sleep and food, but they haven't been expanded upon yet. I hope they don't, as it just gets in the way of building more.
In the original indiegogo campaign, more survival aspects were proposed like sleep and food, but they haven't been expanded upon yet. I hope they don't, as it just gets in the way of building more.
- Sun Jun 12, 2016 7:51 am
- Forum: Ideas and Suggestions
- Topic: Request blueprint materials from logistic system / Usages for information about needed blueprint materials
- Replies: 48
- Views: 19305
Re: Request blueprint materials from logistic system
You stop the player from putting it in, or you invalidate the entire request to the loginet.ssilk wrote:What to do, if the blueprint is bigger than your inventory?
- Sun Jun 12, 2016 7:36 am
- Forum: Ideas and Suggestions
- Topic: Trains reserve paths by segments instead of blocks
- Replies: 42
- Views: 13224
Re: Trains reserve paths by segments instead of blocks
yes
yes
yes
yes
yes
yes
yes
yes
yes
yes
yes
- Fri May 27, 2016 10:07 pm
- Forum: News
- Topic: Friday Facts #140 - Soon
- Replies: 144
- Views: 62452
Re: Friday Facts #140 - Soon
FIRE FIRE MUAHAHAHAHAHAHA
- Thu May 26, 2016 7:40 pm
- Forum: Releases
- Topic: Version 0.12.34
- Replies: 36
- Views: 28383
Re: Version 0.12.34
Awesome! I'm surprised there was another release!
Klonan wrote:Version 01234!
- Fri May 13, 2016 12:01 am
- Forum: General discussion
- Topic: About combat revisited
- Replies: 3
- Views: 2065
Re: About combat revisited
You know as much as anyone else knows. All that we know is that we'll get the flamethrower turret (HELL YES) and stuff will be set on fire. I'm hoping they will buff the flamethrower itself, but as you've read in the FFFs nothing has been mentioned.Shin wrote: https://www.factorio.com/blog/post/fff-131
- Tue May 10, 2016 9:47 pm
- Forum: Implemented Suggestions
- Topic: Click-Draggable and Esc-Dismissable Map
- Replies: 8
- Views: 3191
Re: Click-Draggable and Esc-Dismissable Map
17:44:45 <_aD> nothing good comes from IRC
- Fri Apr 29, 2016 2:38 pm
- Forum: Releases
- Topic: Version 0.12.32
- Replies: 22
- Views: 21181
Re: Version 0.12.32
Thank you for the timely update!
- Tue Apr 26, 2016 7:54 pm
- Forum: Releases
- Topic: Version 0.12.31
- Replies: 20
- Views: 23426