Nice discussion:)
The biggest point is consistency imo. A train station should either be occupied ( T > 0, and C > 0) or not (T = 0, and the departing train is not counted towards C)
Search found 691 matches
- Wed Dec 22, 2021 1:33 pm
- Forum: Ideas and Suggestions
- Topic: Round robin scheduling for trains / Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
- Replies: 41
- Views: 9899
- Wed Dec 22, 2021 10:57 am
- Forum: Ideas and Suggestions
- Topic: Round robin scheduling for trains / Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
- Replies: 41
- Views: 9899
Re: Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
To clarify the "bug":
1. train wants to leave
2. there is no free station available. All destinations report x/x as trainlimit/train reservation.
3.The train has left the station (no "T" signal) yet the station counts the departed train toward the reserved trains in x/x
1. train wants to leave
2. there is no free station available. All destinations report x/x as trainlimit/train reservation.
3.The train has left the station (no "T" signal) yet the station counts the departed train toward the reserved trains in x/x
- Thu Dec 02, 2021 10:17 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Perfect 1:6 splitter
- Replies: 21
- Views: 54484
Re: Perfect 1:6 splitter
not happened in my test yet, so i assume its not possible
- Tue Nov 23, 2021 9:15 am
- Forum: Gameplay Help
- Topic: Factorio Commands Disable Achievements
- Replies: 1
- Views: 946
Re: Factorio Commands Disable Achievements
Cheats disable the achievements on the current map/save only.
- Mon Nov 22, 2021 11:53 am
- Forum: Mod portal Discussion
- Topic: Reducing the number of categories
- Replies: 19
- Views: 5086
Re: Reducing the number of categories
Good initiative:)
I think the categories Library and Internal can be joined. Non-modmaking players do not need to search on libraries.
I think the categories Library and Internal can be joined. Non-modmaking players do not need to search on libraries.
- Fri Nov 12, 2021 11:45 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: UPS optimized smelting - belts only
- Replies: 15
- Views: 6167
Re: UPS optimized smelting - belts only
Clocking inserters saves ups in big megabases (>10k SPM).
Here is How:
https://www.youtube.com/watch?v=kHvqxKL ... t3&index=4
Here is How:
https://www.youtube.com/watch?v=kHvqxKL ... t3&index=4
- Thu Nov 11, 2021 10:47 am
- Forum: Gameplay Help
- Topic: First time using circuit network: making a "master" power switch
- Replies: 12
- Views: 4271
Re: First time using circuit network: making a "master" power switch
Hm... How about placing an accumulator behind a powerswitch (the master) and make sure its power is used, a radar would do. then read the A value and send that to the network, and set all other power switches to enable if A > 99.
- Thu Nov 11, 2021 10:42 am
- Forum: Combinator Creations
- Topic: Belt saturation detector/counter
- Replies: 30
- Views: 9658
Re: Belt saturation detector/counter
It is not mine, it's from a balancer book by raiguard:
https://pastebin.com/igs2CvVd
( i am not smart enough to design these myself)
https://pastebin.com/igs2CvVd
( i am not smart enough to design these myself)
- Wed Nov 10, 2021 5:44 pm
- Forum: Combinator Creations
- Topic: Belt saturation detector/counter
- Replies: 30
- Views: 9658
Re: Belt saturation detector/counter
@tertius: There are other solutions possible, this is one of them. equal unload and a lane balancer at the end.
Works with all belt types in vanilla.
Works with all belt types in vanilla.
- Tue Oct 26, 2021 10:53 am
- Forum: Combinator Creations
- Topic: Belt saturation detector/counter
- Replies: 30
- Views: 9658
Re: Belt saturation detector/counter
Inserter timing, belt buffers, and splitter buffers. all inserters leave gaps on the belt when swiniging to collect the next load. the combination of all these movements can lead to this kind of "glitches" Here are the exact numbers for items moving on belts: I am not sure what is the ques...
- Sun Oct 24, 2021 8:55 pm
- Forum: Gameplay Help
- Topic: Kovarex in a row anyone?
- Replies: 56
- Views: 13646
Re: Kovarex in a row anyone?
Im looking for a simple stackable solution stacking a bunch of Covarex machines in a line so that they start with the first one introducing the 40 good uranium and then filling subsequently one after the other with the good uranium - and the bad as well. Simple and minimized use of U235 (the good g...
- Sun Oct 24, 2021 10:49 am
- Forum: Gameplay Help
- Topic: Handling Excess gases with flare stacks
- Replies: 4
- Views: 1556
Re: Handling Excess gases with flare stacks
One solution would be to stop the input of hydrogen when the chlorine tank is full, and put the hydrogen overflow between the pump and the hydrogen tank. 0eNqllu2OoyAUhu/l/NYJWD9as9kb2TTGj9P2ZBUNQrOm8d4XddppRzqOnT8mIDy88MILF8hKjY0koSC+AOW1aCH+c4GWjiIthzrVNQgxkMIKHBBpNZSELkvSrVum8oiuSsVfl0PvAIkC/0HM+...
- Mon Oct 18, 2021 10:42 am
- Forum: Multiplayer / Dedicated Server
- Topic: Free service to run your server: Factorio Zone
- Replies: 183
- Views: 141901
Re: Free service to run your server: Factorio Zone
download the map, adjust settings locally, upload the map again. (keep a backup of the original for safety)
- Sun Oct 17, 2021 1:37 pm
- Forum: Ideas and Suggestions
- Topic: New train schedule setting: Skippable train stop
- Replies: 6
- Views: 2145
Re: New train schedule setting: Skippable train stop
there is a mod for that:
https://mods.factorio.com/mod/Train_Control_Signals
https://mods.factorio.com/mod/Train_Control_Signals
- Sun Oct 17, 2021 9:19 am
- Forum: Gameplay Help
- Topic: How many ticks does it takes for an item to move through a belt ?
- Replies: 15
- Views: 5387
Re: How many ticks does it takes for an item to move through a belt ?
your post title is a bit clickbait-y since you try to answer the question, not asking it on this forum. What do you mean by "move trough" exactly? (begin position - to end position of the item) I have seen the calculation of movement per tick somewhere, assuming a tile = 1 meter. Going to ...
- Thu Oct 07, 2021 11:25 am
- Forum: General discussion
- Topic: The numbers on fluids
- Replies: 15
- Views: 5783
Re: The numbers on fluids
@Mrvn: pump maximum is 12000i/s. (200 per tick) it will reach this with tank-pump-tank and tank-pump fluid wagon configs
- Tue Oct 05, 2021 4:06 pm
- Forum: Gameplay Help
- Topic: Train and Inserter
- Replies: 9
- Views: 2700
Re: Train and Inserter
- You can name all your stations in a category the same (iron ore -unload for all stations that need Iron ore, as example). you can use the trainlimit feature of the stations to help them go to where they are needed.
- Wed Sep 29, 2021 4:16 pm
- Forum: Combinator Creations
- Topic: Configurable train loader
- Replies: 9
- Views: 3839
Re: Configurable train loader
If you want count perfect loading, here is a way to do it: https://www.youtube.com/watch?v=B8h5Aii1tts
- Mon Sep 27, 2021 11:40 am
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 70202
Re: All the different ways to increase the efficiency of a nuclear power plant
Doesn't work quite like that:
https://wiki.factorio.com/Heat_pipe
https://wiki.factorio.com/Heat_pipe
- Fri Sep 24, 2021 6:10 pm
- Forum: Railway Setups
- Topic: Testbench for 3/4way intersections
- Replies: 68
- Views: 33890
Re: Testbench for 3/4way intersections
oooooo nice!
I know what i am doing tonight:)
I know what i am doing tonight:)