Search found 451 matches

by Avezo
Sat Jan 05, 2019 10:08 am
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 64232

Re: Friday Facts #276 - Belt item spacing & Script rendering

Loaders - is it finally time for them in vanilla with faster belts? Could be only one type only for blue belt, requiring lot of power, etc.
by Avezo
Sat Jan 05, 2019 10:03 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 153946

Re: Friday Facts #275 - 0.17 Science changes

I started a game with a mod that includes the proposed science changes, and I am about 70% of the way to a rocket launch. Here are my additional comments. 1. Chemical Science is now harder due to having two products that use crude oil as a raw resource. I'm not sure that was the desired effect. (.....
by Avezo
Fri Jan 04, 2019 10:26 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 153946

Re: Friday Facts #275 - 0.17 Science changes

I just also see a large group of people who like the change (of specifically rails), alongside of reason. I still do not see a better alternative than rails. Concrete not really an useful thing at the moment. Should that change? I'm not sure. Does it need to change AND change the science pack? No, ...
by Avezo
Fri Jan 04, 2019 5:48 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 64232

Re: Friday Facts #276 - Belt item spacing & Script rendering

Make sure to adjust stack inserters to new belt speed too! I'd be sad if compressing full blue belt with 4 stack inserters become complicated due to higher belt speed. Also, since with this change items can have fixed 'spots' on the belt, I think it would be a good idea to revisit 'stacker belts' co...
by Avezo
Thu Jan 03, 2019 6:04 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 153946

Re: Friday Facts #275 - 0.17 Science changes

To chime into few above posts - when I've played for the first time (if my memory serves well), yellow inserters being part of science pack actually made it harder to use them for me - I wouldn't touch inserters that had automated production, because they were meant for science, so surely game didn'...
by Avezo
Thu Jan 03, 2019 4:25 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 153946

Re: Friday Facts #275 - 0.17 Science changes

I just realized I had mistaken production with utility science packs earlier lol... Now I don't think that concrete is that good for 'production' science pack instead of rails, but I still think it would fit nicely into theme of 'utility' science pack.
by Avezo
Wed Jan 02, 2019 9:06 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 153946

Re: Friday Facts #275 - 0.17 Science changes

Adding pipes to green science is a step too far. Raw material cost is only one metric. Another metric is complexity, as determined by the number of assembler types needed to make a single flask. How about not 'adding', but 'replacing' other ingredient? There's five at this point, but yeah. Would yo...
by Avezo
Wed Jan 02, 2019 7:46 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 153946

Re: Friday Facts #275 - 0.17 Science changes

I say, let mods get posts from those 2 angry people moved into respective threads, while we talk about science changes here, ok? I think 30x Concrete (or even more) would make much more interesting choice instead of rails. It serves all purposes much better than rails - it has 'complex' recipe due t...
by Avezo
Tue Jan 01, 2019 5:52 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 153946

Re: Friday Facts #275 - 0.17 Science changes

About PSP in early game, i think primary problem still remains - solar panels give too little power either way. Solution is to introduce some sort of burner-power source to the early armor. And while we're at it, fusion reactor should have something to do with nuclear power IMO. Or, just make all ar...
by Avezo
Sat Dec 29, 2018 11:44 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 153946

Re: Friday Facts #275 - 0.17 Science changes

I, a 2101-hour-player (and counting) say that pickaxe removal was good Removing pickaxes saves you approximately 30 seconds in 2101 hours, costs Bob a few hundred hours extra work, and hurts thousands of other players. Why would ANY game be balanced around mods? Mods are supposed to adjust to the c...
by Avezo
Sat Dec 29, 2018 10:51 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 153946

Re: Friday Facts #275 - 0.17 Science changes

You're overstating my representation: I'm not speaking on behalf of the core players, I'm claiming that they're being ignored as a group. There might be some core players who agree with everything in FFF#266 wholeheartedly, but the devs haven't come out affirming them, or attempting to use their re...
by Avezo
Sat Dec 29, 2018 8:54 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 153946

Re: Friday Facts #275 - 0.17 Science changes

The more I think about blue science, the more I think solid fuel might be actually a good idea (still would like fluids more), as it's actually a very simple production chain... Unlike red circuits. Setting them alone is huge step up from previous science packs, so if the goal is to make transition ...
by Avezo
Sat Dec 29, 2018 4:48 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 153946

Re: Friday Facts #275 - 0.17 Science changes

Fluids as ingredients make some sense but it's super ugly in the crafting menu because that science pack immediately gets red background because you can't hand-craft it. If all of the higher tier science packs had that, it'd kind of look fine. Having it on just some is a bit disturbing and I'm not ...
by Avezo
Sat Dec 29, 2018 12:54 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 153946

Re: Friday Facts #275 - 0.17 Science changes

blue/black/yellow are too easy now. they require 3 ingredients and 2 belts (even yellow) can provide these items easily. player does not need to design fancy setups because belts can deliver everything easily. the count of the ingredients are very low. I have to disagree about blue science part. Wh...
by Avezo
Sat Dec 29, 2018 11:25 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 153946

Re: Friday Facts #275 - 0.17 Science changes

0111narwhalz wrote:
Sat Dec 29, 2018 10:41 am
Genuinely amazed nobody's done this yet.
Image
IMA FIRIN MAH LAZOR!!!
https://www.youtube.com/watch?v=dERZjJ9anbc

Oh, someone please photoshop shoop da whoop face to that first picture with biter to accommodate for new lazerface personal defense :D
by Avezo
Sat Dec 29, 2018 10:27 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 153946

Re: Friday Facts #275 - 0.17 Science changes

Here are my counterproposals to recipe changes: Red science - no changes, maybe, maaaaybe replace copper plate with 2x copper cables, to show new players from the start that putting everything on the belt is a bad idea and to promote direct insertion Green science - no changes Gray science - 1x Norm...
by Avezo
Sat Dec 29, 2018 9:45 am
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 210548

Re: Friday Facts #266 - Cleanup of mechanics

I also downloaded BoBs and Angels mods, yet didn't like them at all, yet in those statistics I'm making a count. Those downloads aren't really representative.
by Avezo
Fri Dec 28, 2018 10:41 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 153946

Re: Friday Facts #275 - 0.17 Science changes

If you need an idea for a research that requires ALL science packs, make it a 'map reveal' module. You research it, you gain access to a single item that will reveal a part of the map on demand. It will satisfy people needing stressed science pack consumption.
by Avezo
Fri Dec 28, 2018 8:15 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 153946

Re: Friday Facts #275 - 0.17 Science changes

How about replacing gearwheel with pipes in red science pack?
by Avezo
Fri Dec 28, 2018 7:09 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 153946

Re: Friday Facts #275 - 0.17 Science changes

Zavian wrote:
Fri Dec 28, 2018 7:07 pm
Avezo wrote:
Fri Dec 28, 2018 7:05 pm
Ooooh, one more thing... Can we get even number of science packs somehow... Because reasons. VERY important reasons.
Just use an even number of assemblers?
How does that help when there are 7 different science packs in game?

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