Search found 451 matches

by Avezo
Sun Feb 26, 2017 9:56 pm
Forum: General discussion
Topic: Griefers Griefers Griefers
Replies: 20
Views: 7384

Re: Griefers Griefers Griefers

If you set your game to get always latest release, you can try TNT explosivgaming.nl or something like that server, server owner tweaked it so new players can't use deconstruction planner and lot of other things to grief, you can do more as you play the map longer and dont' do anything bad. There is...
by Avezo
Fri Feb 24, 2017 4:09 am
Forum: Show your Creations
Topic: N WAY N EASY, nearly perfect BELTBALANCER with circuit logic
Replies: 7
Views: 6308

Re: N WAY N EASY, nearly perfect BELTBALANCER with circuit logic

I'm not 100% sure it would provide proper throughput, but something like this shouls be enough in place of that splitter block:

Image
by Avezo
Wed Feb 15, 2017 10:20 pm
Forum: General discussion
Topic: Rename Discussion
Replies: 9
Views: 2899

Re: Rename Discussion

Locomotive could be named just that - a locomotive, because it's just shorter and there are no different kinds of locomotives in game anyway.
by Avezo
Sat Feb 11, 2017 10:07 pm
Forum: News
Topic: Friday Facts #177 - Difficulty settings
Replies: 120
Views: 51878

Re: Friday Facts #177 - Difficulty settings

I absolutely dislike that difficulty thing. For a reason I barely played with complicated mods... Why not leave that 'neccesary short session' thing to mods aswell? Playing on an even field with people both better and worse than me made me feel happy in this game, now you are pretty much segregatin...
by Avezo
Sat Feb 11, 2017 9:09 pm
Forum: News
Topic: Friday Facts #177 - Difficulty settings
Replies: 120
Views: 51878

Re: Friday Facts #177 - Difficulty settings

I absolutely dislike that difficulty thing. For a reason I barely played with complicated mods... Why not leave that 'neccesary short session' thing to mods aswell? Playing on an even field with people both better and worse than me made me feel happy in this game, now you are pretty much segregating...
by Avezo
Sun Feb 05, 2017 7:46 pm
Forum: Ideas and Suggestions
Topic: Admin moderation of what players are allowed to do
Replies: 4
Views: 1877

Re: Admin moderation of what players are allowed to do

It was public server, something like TNT explosivegaming.nl, it's running on latest experimental release, so you might need to change settings a bit.
by Avezo
Fri Feb 03, 2017 7:42 pm
Forum: Ideas and Suggestions
Topic: Admin moderation of what players are allowed to do
Replies: 4
Views: 1877

Re: Admin moderation of what players are allowed to do

I've been on a map with even more restrictions and owner actively working on making it even more griefer-safe. Majority of tools for that are already available, documentation how to use them might be not (at least for an average 'admin').
by Avezo
Fri Feb 03, 2017 4:38 pm
Forum: Ideas and Suggestions
Topic: chest sorting
Replies: 3
Views: 3218

Re: chest sorting

Not sure if I understood what you mean correctly, because you can enable it in options already.
by Avezo
Fri Feb 03, 2017 4:29 pm
Forum: Balancing
Topic: Slow start is annoying / Get rid of some basic research
Replies: 7
Views: 4297

Re: Slow start is annoying / Get rid of some basic research

About optics part, I think simple thing like ability to make a campfire that eventually burns out would fit very well for the start. You are supposed to be survivor or something after all. About pistol at start, I also have a 'primitive' idea. Starting weapon should be just stones you can mine and b...
by Avezo
Fri Feb 03, 2017 4:25 pm
Forum: Ideas and Suggestions
Topic: Pressure Plate (and other Dwarf Fortress things)
Replies: 3
Views: 2681

Pressure Plate (and other Dwarf Fortress things)

At first I wanted to suggest just a simple pressure plate entity after playing Dwarf Fortress a lot (there actually used to be a mod for that, but couldn't find it anymore). First idea was that it would simply send selected signal when you stand on it, which would be useful when you build big circui...
by Avezo
Sat Jan 28, 2017 1:27 pm
Forum: News
Topic: Friday Facts #175 - Programmable Speaker
Replies: 88
Views: 40965

Re: Friday Facts #175 - Programmable Speaker

Just find a way so map-wide speakers don't get abused by griefers in multiplayer mode.
by Avezo
Thu Jan 26, 2017 11:04 pm
Forum: General discussion
Topic: [14.3] Unable to "Catch Up" with capable hardware
Replies: 49
Views: 27475

Re: [14.3] Unable to "Catch Up" with capable hardware

My experience with multiplayer 'catch up' is that it has very little to do with your own hardware, much more with your internet bandwich and/or server capacity. Results in such cases seems somewhat unexpected - you'd read everywhere that full-bot factory is better for UPS for your factory, because b...
by Avezo
Sat Jan 14, 2017 8:14 pm
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 79628

Re: Friday Facts #173 - Nuclear stuff is almost done

no no no no no NO! Don't you really see how this entire 'heat transfer' idea is bad in this? I don't really know how to put it, so it will be kinda random reasoning but I hope you gonna scrap entire 'heat transfer' idea as it is and just make a searate nuclear boiler that explodes without cooling in...
by Avezo
Fri Dec 23, 2016 5:28 am
Forum: Gameplay Help
Topic: Is this a Resolution Problem?
Replies: 10
Views: 3290

Re: Is this a Resolution Problem?

Disabling minimap helps a lot
by Avezo
Mon Dec 19, 2016 6:30 pm
Forum: Gameplay Help
Topic: 9-belt balancer
Replies: 5
Views: 16106

9-belt balancer

Does anyone have somewhat compact design for 9-belt balancer? Most of bigger balancers I've found were for even numbers and only small ones for odd, but putting them together for 9 belts would make it way bigger than I'd like. To make it small, the best I've come so far was using 8-belt with somewha...
by Avezo
Sat Dec 17, 2016 8:26 pm
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 64212

Re: Friday Facts #169 - Combat revisit 2

You know what I'd like to read another FFF about? Your plans about fighting agains griefers in multiplayer maps.
by Avezo
Sun Dec 04, 2016 1:46 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 412
Views: 246036

Re: Performance optimization - post your saves

Bit disappointed loop train networks are not being looked at. Or are they not really causing that much lag after all? They never have. I have no idea where anyone got that idea from. I've heard about that from some youtube factorio series (only Xterminator's videos come to my mind atm, but I recall...
by Avezo
Sat Dec 03, 2016 10:29 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 412
Views: 246036

Re: Performance optimization - post your saves

Bit disappointed loop train networks are not being looked at. Or are they not really causing that much lag after all?
by Avezo
Sat Dec 03, 2016 10:27 pm
Forum: General discussion
Topic: Are bots really short range thing?
Replies: 9
Views: 4038

Re: Are bots really short range thing?

I agree that bots are ineffective when comapred to other ways of transport, but when you compare just short-range bots and long-range bots, it kinda surprising that long range bots seem better.
by Avezo
Sat Dec 03, 2016 10:24 pm
Forum: General discussion
Topic: Be less 'steampunk', more 'techno'
Replies: 9
Views: 4366

Be less 'steampunk', more 'techno'

This is random non-rational nor well-thought rant. Actually there is no rant, just me whining there is so much 'dirty' 'steampunky' aspects in this game, yet so little 'end-game' 'clean' 'edgy' and whatnot devices/weapons/whatevers. Really wish there was more to this than just green modules. Hope th...

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