Search found 451 matches
- Sun Feb 26, 2017 9:56 pm
- Forum: General discussion
- Topic: Griefers Griefers Griefers
- Replies: 20
- Views: 7384
Re: Griefers Griefers Griefers
If you set your game to get always latest release, you can try TNT explosivgaming.nl or something like that server, server owner tweaked it so new players can't use deconstruction planner and lot of other things to grief, you can do more as you play the map longer and dont' do anything bad. There is...
- Fri Feb 24, 2017 4:09 am
- Forum: Show your Creations
- Topic: N WAY N EASY, nearly perfect BELTBALANCER with circuit logic
- Replies: 7
- Views: 6308
Re: N WAY N EASY, nearly perfect BELTBALANCER with circuit logic
I'm not 100% sure it would provide proper throughput, but something like this shouls be enough in place of that splitter block:
- Wed Feb 15, 2017 10:20 pm
- Forum: General discussion
- Topic: Rename Discussion
- Replies: 9
- Views: 2899
Re: Rename Discussion
Locomotive could be named just that - a locomotive, because it's just shorter and there are no different kinds of locomotives in game anyway.
- Sat Feb 11, 2017 10:07 pm
- Forum: News
- Topic: Friday Facts #177 - Difficulty settings
- Replies: 120
- Views: 51878
Re: Friday Facts #177 - Difficulty settings
I absolutely dislike that difficulty thing. For a reason I barely played with complicated mods... Why not leave that 'neccesary short session' thing to mods aswell? Playing on an even field with people both better and worse than me made me feel happy in this game, now you are pretty much segregatin...
- Sat Feb 11, 2017 9:09 pm
- Forum: News
- Topic: Friday Facts #177 - Difficulty settings
- Replies: 120
- Views: 51878
Re: Friday Facts #177 - Difficulty settings
I absolutely dislike that difficulty thing. For a reason I barely played with complicated mods... Why not leave that 'neccesary short session' thing to mods aswell? Playing on an even field with people both better and worse than me made me feel happy in this game, now you are pretty much segregating...
- Sun Feb 05, 2017 7:46 pm
- Forum: Ideas and Suggestions
- Topic: Admin moderation of what players are allowed to do
- Replies: 4
- Views: 1877
Re: Admin moderation of what players are allowed to do
It was public server, something like TNT explosivegaming.nl, it's running on latest experimental release, so you might need to change settings a bit.
- Fri Feb 03, 2017 7:42 pm
- Forum: Ideas and Suggestions
- Topic: Admin moderation of what players are allowed to do
- Replies: 4
- Views: 1877
Re: Admin moderation of what players are allowed to do
I've been on a map with even more restrictions and owner actively working on making it even more griefer-safe. Majority of tools for that are already available, documentation how to use them might be not (at least for an average 'admin').
- Fri Feb 03, 2017 4:38 pm
- Forum: Ideas and Suggestions
- Topic: chest sorting
- Replies: 3
- Views: 3218
Re: chest sorting
Not sure if I understood what you mean correctly, because you can enable it in options already.
- Fri Feb 03, 2017 4:29 pm
- Forum: Balancing
- Topic: Slow start is annoying / Get rid of some basic research
- Replies: 7
- Views: 4297
Re: Slow start is annoying / Get rid of some basic research
About optics part, I think simple thing like ability to make a campfire that eventually burns out would fit very well for the start. You are supposed to be survivor or something after all. About pistol at start, I also have a 'primitive' idea. Starting weapon should be just stones you can mine and b...
- Fri Feb 03, 2017 4:25 pm
- Forum: Ideas and Suggestions
- Topic: Pressure Plate (and other Dwarf Fortress things)
- Replies: 3
- Views: 2681
Pressure Plate (and other Dwarf Fortress things)
At first I wanted to suggest just a simple pressure plate entity after playing Dwarf Fortress a lot (there actually used to be a mod for that, but couldn't find it anymore). First idea was that it would simply send selected signal when you stand on it, which would be useful when you build big circui...
- Sat Jan 28, 2017 1:27 pm
- Forum: News
- Topic: Friday Facts #175 - Programmable Speaker
- Replies: 88
- Views: 40965
Re: Friday Facts #175 - Programmable Speaker
Just find a way so map-wide speakers don't get abused by griefers in multiplayer mode.
- Thu Jan 26, 2017 11:04 pm
- Forum: General discussion
- Topic: [14.3] Unable to "Catch Up" with capable hardware
- Replies: 49
- Views: 27475
Re: [14.3] Unable to "Catch Up" with capable hardware
My experience with multiplayer 'catch up' is that it has very little to do with your own hardware, much more with your internet bandwich and/or server capacity. Results in such cases seems somewhat unexpected - you'd read everywhere that full-bot factory is better for UPS for your factory, because b...
- Sat Jan 14, 2017 8:14 pm
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 79628
Re: Friday Facts #173 - Nuclear stuff is almost done
no no no no no NO! Don't you really see how this entire 'heat transfer' idea is bad in this? I don't really know how to put it, so it will be kinda random reasoning but I hope you gonna scrap entire 'heat transfer' idea as it is and just make a searate nuclear boiler that explodes without cooling in...
- Fri Dec 23, 2016 5:28 am
- Forum: Gameplay Help
- Topic: Is this a Resolution Problem?
- Replies: 10
- Views: 3290
Re: Is this a Resolution Problem?
Disabling minimap helps a lot
- Mon Dec 19, 2016 6:30 pm
- Forum: Gameplay Help
- Topic: 9-belt balancer
- Replies: 5
- Views: 16106
9-belt balancer
Does anyone have somewhat compact design for 9-belt balancer? Most of bigger balancers I've found were for even numbers and only small ones for odd, but putting them together for 9 belts would make it way bigger than I'd like. To make it small, the best I've come so far was using 8-belt with somewha...
- Sat Dec 17, 2016 8:26 pm
- Forum: News
- Topic: Friday Facts #169 - Combat revisit 2
- Replies: 157
- Views: 64212
Re: Friday Facts #169 - Combat revisit 2
You know what I'd like to read another FFF about? Your plans about fighting agains griefers in multiplayer maps.
- Sun Dec 04, 2016 1:46 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 412
- Views: 246036
Re: Performance optimization - post your saves
Bit disappointed loop train networks are not being looked at. Or are they not really causing that much lag after all? They never have. I have no idea where anyone got that idea from. I've heard about that from some youtube factorio series (only Xterminator's videos come to my mind atm, but I recall...
- Sat Dec 03, 2016 10:29 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 412
- Views: 246036
Re: Performance optimization - post your saves
Bit disappointed loop train networks are not being looked at. Or are they not really causing that much lag after all?
- Sat Dec 03, 2016 10:27 pm
- Forum: General discussion
- Topic: Are bots really short range thing?
- Replies: 9
- Views: 4038
Re: Are bots really short range thing?
I agree that bots are ineffective when comapred to other ways of transport, but when you compare just short-range bots and long-range bots, it kinda surprising that long range bots seem better.
- Sat Dec 03, 2016 10:24 pm
- Forum: General discussion
- Topic: Be less 'steampunk', more 'techno'
- Replies: 9
- Views: 4366
Be less 'steampunk', more 'techno'
This is random non-rational nor well-thought rant. Actually there is no rant, just me whining there is so much 'dirty' 'steampunky' aspects in this game, yet so little 'end-game' 'clean' 'edgy' and whatnot devices/weapons/whatevers. Really wish there was more to this than just green modules. Hope th...