Search found 176 matches

by rldml
Mon Dec 18, 2017 3:33 pm
Forum: Ideas and Suggestions
Topic: 0.16 changes
Replies: 6
Views: 1535

Re: 0.16 changes

PacifyerGrey wrote:Or this
viewtopic.php?f=6&t=47695


Why not both? :mrgreen:
by rldml
Mon Dec 18, 2017 3:07 pm
Forum: Ideas and Suggestions
Topic: 0.16 changes
Replies: 6
Views: 1535

Re: 0.16 changes

Train destination decisions (aka Train stop penalty is applied when exiting the block with it instead of entering which should prevent searching for long paths just before destination train stop.) - I have to admit I was somewhat confused by the phrasing here. But after testing it seems this means ...
by rldml
Mon Dec 18, 2017 2:48 pm
Forum: Ideas and Suggestions
Topic: Belt buffer device
Replies: 13
Views: 5241

Re: Belt buffer device

-1 There is no need for a separate buffer, you can build highly advanced ones with the items vanilla has by default. Examples: https://forums.factorio.com/viewtopic.php?f=5&t=6667 http://kovarex.com/wiki/index.php?title=Storage/Production_buffers https://gaming.stackexchange.com/questions/302074...
by rldml
Thu Dec 14, 2017 3:42 pm
Forum: Ideas and Suggestions
Topic: Assign Trains to Schedules (Train Routes)
Replies: 77
Views: 27621

Re: Assign Trains to Schedules

For that you would need separate circuit networks for every item you deliver. And wireless connections to a logistics network would be problematic. Before LTN I had 50+ stations needing fuel. That would mean getting 50 separate wires to the stacker from all over the map. Would probably make more se...
by rldml
Thu Dec 14, 2017 1:10 pm
Forum: Ideas and Suggestions
Topic: Assign Trains to Schedules (Train Routes)
Replies: 77
Views: 27621

Re: Assign Trains to Schedules

I mend for the user to implement. Lets see, this coal needs to go to the steel smelter. Was that ID 4532 or 4523? Ah ok, now i got your point. But this problem is only how you organise your base: Let us assume, you have three outposts, that needs coal. Then you can set up the train stations of the ...
by rldml
Thu Dec 14, 2017 12:24 pm
Forum: Ideas and Suggestions
Topic: Assign Trains to Schedules (Train Routes)
Replies: 77
Views: 27621

Re: Assign Trains to Schedules

Very hard to implement I feel confident, that train stops have an internal id actually and we just don't see them - like the train id you can use already. So, all what the developer have to do is to extend the ui/api of the game so we have (read)-access to this value and add a scheduling option for...
by rldml
Thu Dec 14, 2017 11:52 am
Forum: Ideas and Suggestions
Topic: Assign Trains to Schedules (Train Routes)
Replies: 77
Views: 27621

Re: Assign Trains to Schedules

So for a fully dynamic setup you would have just one station in the schedule: "Read Signal 'S': Wait for Condition G=1". Then at each station you send S for the next station and G=1 when you want the train to leave. I like it. Exactly. Simplify the schedule, make the circuit network logic...
by rldml
Thu Dec 14, 2017 10:46 am
Forum: Ideas and Suggestions
Topic: Assign Trains to Schedules (Train Routes)
Replies: 77
Views: 27621

Re: Assign Trains to Schedules

Another solition would be something like this: https://forums.factorio.com/viewtopic.php?f=6&t=53792&p=315599#p315599 The train-stop need a way to send a defined signal of it's own id to the circuit network, similar to the train id it can read and send to network (e.g. "Send your ID to ...
by rldml
Tue Nov 07, 2017 10:44 am
Forum: Ideas and Suggestions
Topic: Adding a fuel wait condision to trains
Replies: 6
Views: 12040

Re: Adding a fuel wait condision to trains

Just build refuel-stations and add this to every train you have and let them wait a few seconds.

Extremely simple and just works
by rldml
Sun Nov 05, 2017 12:34 pm
Forum: Modding help
Topic: item with name '...' does not exist
Replies: 4
Views: 2648

Re: item with name '...' does not exist

Recipes produce items, not entities. You create an entity in the first part of your code. You'll also have to create the item to be able to make it the result of the recipe. Where i have to define which ressources are needed for my alternate train-stop? You can't extend prototypes. They have the pr...
by rldml
Sun Nov 05, 2017 11:16 am
Forum: Modding help
Topic: item with name '...' does not exist
Replies: 4
Views: 2648

item with name '...' does not exist

Can someone help please: -- item.lua local TrainStop = table.deepcopy(data.raw["train-stop"]["train-stop"]) TrainStop.name = "train-stop-alt" --TrainStop.default_id_signal = {type = "virtual", name = "signal-S"} local TrainStopRecipe = table.deepcopy...
by rldml
Sat Nov 04, 2017 2:22 pm
Forum: Ideas and Suggestions
Topic: train-stop id and train targets a train-stop by id
Replies: 1
Views: 1483

train-stop id and train targets a train-stop by id

Hello @all, i've searched in the existing mods, but i didn't find any appropiate. I want to have two things additionally to the existing train and train-stop-logics: The train-stop need a way to send a defined signal of it's own id to the circuit network, similar to the train id it can read and send...
by rldml
Mon Oct 09, 2017 7:55 am
Forum: Gameplay Help
Topic: Help needed: Train Station Setup
Replies: 2
Views: 1313

Help needed: Train Station Setup

Hello everyone! I have a main base with a mainbus system. My next goal is to stretch the production into some outposts (smelting of my ores to plates is sourced out already). My next step is to source out the production of green circuits. But here is my problem: I need metal plates in my mainbase an...
by rldml
Fri Sep 22, 2017 1:02 pm
Forum: Gameplay Help
Topic: automatically mark for deconstruction in vanilla
Replies: 3
Views: 1140

Re: automatically mark for deconstruction in vanilla

Did you understand the request of OP?

@OP: Without Mods, there is no way, actually. But perhaps in a future release.

Greetz, Ronny
by rldml
Fri Sep 22, 2017 12:55 pm
Forum: General discussion
Topic: electricity are cheap
Replies: 5
Views: 2879

Re: electricity are cheap

do you think they are cheap ? because nuclear reactor will give 1 year worth of electricity, so i can ignore electric problem after i make 2 of it. You change your mind after you start to think big. At the moment, i'm preparing my first Pre-Megabase, so i build a 2x2-NPP-Setup for the first time. I...
by rldml
Thu Jul 13, 2017 8:22 pm
Forum: Releases
Topic: Version 0.15.29
Replies: 11
Views: 12690

Re: Version 0.15.29

Underground pipes will no longer connect if there is candidate ghost underground pipe between them.
Cone somebody explain this change a little bit more? I don't get it... :(

Thx
by rldml
Thu Jun 29, 2017 5:02 am
Forum: General discussion
Topic: do dev planning on DLC ?
Replies: 4
Views: 2110

Re: do dev planning on DLC ?

After finishing the game, DLCs would be great. I have no problem to pay 10 to 15 bucks every half a year to support the dev team to continue the development for this game. With upcoming released DLC they could make something like a battle chest (like WoW) for new players to get the stuff to an actua...
by rldml
Sat Jun 24, 2017 4:27 am
Forum: Technical Help
Topic: Not enough video memory
Replies: 3
Views: 1515

Not enough video memory

Hello there, with the latest experimental version of factorio i can't set the sprite details on high, because i got this error message: Not enough video memory (VRAM) We could not detect how much video memory (VRAM) is available on this cvomputer. The recommend... When i start GPU-Z, it shows me the...
by rldml
Wed Jun 21, 2017 1:15 pm
Forum: This Forum
Topic: languages in this forum...
Replies: 2
Views: 1368

Re: languages in this forum...

Ahh... found something to this question.

Just ignore me and my dumbness to search for the things i wanna know... ;)
by rldml
Wed Jun 21, 2017 1:13 pm
Forum: This Forum
Topic: languages in this forum...
Replies: 2
Views: 1368

languages in this forum...

Allthough the default language in this forum is english,

are there any rules about the languagues used in this forum? May i, for example, open a german thread, if i want to?

Would it be an option to create a subforum for other languages, if questioned?

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