Train destination decisions (aka Train stop penalty is applied when exiting the block with it instead of entering which should prevent searching for long paths just before destination train stop.) - I have to admit I was somewhat confused by the phrasing here. But after testing it seems this means ...
-1 There is no need for a separate buffer, you can build highly advanced ones with the items vanilla has by default. Examples: https://forums.factorio.com/viewtopic.php?f=5&t=6667 http://kovarex.com/wiki/index.php?title=Storage/Production_buffers https://gaming.stackexchange.com/questions/302074...
For that you would need separate circuit networks for every item you deliver. And wireless connections to a logistics network would be problematic. Before LTN I had 50+ stations needing fuel. That would mean getting 50 separate wires to the stacker from all over the map. Would probably make more se...
I mend for the user to implement. Lets see, this coal needs to go to the steel smelter. Was that ID 4532 or 4523? Ah ok, now i got your point. But this problem is only how you organise your base: Let us assume, you have three outposts, that needs coal. Then you can set up the train stations of the ...
Very hard to implement I feel confident, that train stops have an internal id actually and we just don't see them - like the train id you can use already. So, all what the developer have to do is to extend the ui/api of the game so we have (read)-access to this value and add a scheduling option for...
So for a fully dynamic setup you would have just one station in the schedule: "Read Signal 'S': Wait for Condition G=1". Then at each station you send S for the next station and G=1 when you want the train to leave. I like it. Exactly. Simplify the schedule, make the circuit network logic...
Another solition would be something like this: https://forums.factorio.com/viewtopic.php?f=6&t=53792&p=315599#p315599 The train-stop need a way to send a defined signal of it's own id to the circuit network, similar to the train id it can read and send to network (e.g. "Send your ID to ...
Recipes produce items, not entities. You create an entity in the first part of your code. You'll also have to create the item to be able to make it the result of the recipe. Where i have to define which ressources are needed for my alternate train-stop? You can't extend prototypes. They have the pr...
Can someone help please: -- item.lua local TrainStop = table.deepcopy(data.raw["train-stop"]["train-stop"]) TrainStop.name = "train-stop-alt" --TrainStop.default_id_signal = {type = "virtual", name = "signal-S"} local TrainStopRecipe = table.deepcopy...
Hello @all, i've searched in the existing mods, but i didn't find any appropiate. I want to have two things additionally to the existing train and train-stop-logics: The train-stop need a way to send a defined signal of it's own id to the circuit network, similar to the train id it can read and send...
Hello everyone! I have a main base with a mainbus system. My next goal is to stretch the production into some outposts (smelting of my ores to plates is sourced out already). My next step is to source out the production of green circuits. But here is my problem: I need metal plates in my mainbase an...
do you think they are cheap ? because nuclear reactor will give 1 year worth of electricity, so i can ignore electric problem after i make 2 of it. You change your mind after you start to think big. At the moment, i'm preparing my first Pre-Megabase, so i build a 2x2-NPP-Setup for the first time. I...
After finishing the game, DLCs would be great. I have no problem to pay 10 to 15 bucks every half a year to support the dev team to continue the development for this game. With upcoming released DLC they could make something like a battle chest (like WoW) for new players to get the stuff to an actua...
Hello there, with the latest experimental version of factorio i can't set the sprite details on high, because i got this error message: Not enough video memory (VRAM) We could not detect how much video memory (VRAM) is available on this cvomputer. The recommend... When i start GPU-Z, it shows me the...