Search found 515 matches

by L0771
Sun Aug 30, 2015 12:20 pm
Forum: Mods
Topic: [MOD 0.13.x] Cursed PI - v0.2.3
Replies: 43
Views: 50965

Re: [MOD 0.12.x] Cursed PI - v0.0.3

i've seen all kinds of variations of this concept. personally i like the one where you click on the actual inserter to change it's orientation and you get a normal inserter of the type back when deconstructing. I also like the one where there is 4 (short, normal, medium, long) different ranges for ...
by L0771
Mon Aug 24, 2015 8:27 am
Forum: Mods
Topic: [MOD 0.13.x] Cursed PI - v0.2.3
Replies: 43
Views: 50965

Re: [MOD 0.12.x] Cursed PI - v0.0.3

Nice mod! Can it be programmed to place on the near/far belt path? You can make a mod and modify distOut here: cursedPI_addInserter(name,baseRecipe,baseItem,baseEntity,icon,ingredients,ingMult,energy,energyMult,distIn,distOut,othersRecipe,othersItem,othersEntity) If you want add your inserter, load...
by L0771
Mon Aug 24, 2015 8:16 am
Forum: Texture Packs
Topic: Cursed stuff
Replies: 14
Views: 28691

Re: Cursed stuff

I like this, and i'll update cursed Exp only for this new graphic ;)
by L0771
Mon Aug 24, 2015 8:13 am
Forum: Mods
Topic: [MOD 0.13.x] Cursed RC - v0.1.1
Replies: 12
Views: 23488

Re: [0.12.x] Cursed RC - v0.0.1

--Off-topic-- Dear L0771, I spent the last hour searching the forum for a 0.12.x verison of your main mod 'Cursed Exp' but didn't find it. I came to the conclusion there is no Cursed Exp for 0.12. Although I'm pretty sure somebody must have asked the same questen I'm going to ask, I didn't find it ...
by L0771
Wed Aug 12, 2015 12:18 am
Forum: Ideas and Requests For Mods
Topic: [Request] Resources destroyer
Replies: 3
Views: 3580

Re: [Request] Resources destroyer

Its work! thanks :) Still - its not very convenient, it requires cursor to be on some resource so if shape of the pool is not regular (and it never is) it take long time to clear. I still think it is a good idea for mod. :) Maybe, i can use the same code than the new Resource Monitor Mod and remove...
by L0771
Wed Aug 12, 2015 12:15 am
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 171147

Re: [MOD 0.12.X] Air Filtering

Schorty wrote:Reworked the mod-description :)
Thanks you :D
by L0771
Wed Aug 12, 2015 12:13 am
Forum: Mods
Topic: [MOD 0.12.x] Cursed UG - v1.0.0
Replies: 22
Views: 59092

Re: [0.12.x] Cursed UG - v1.0.0

hitzu wrote:I know this would require new code, but wouldn't it be better putting rails on a new underground surface with "portals" between them? What do you think?
i don't know... maybe... but it's for other mod :d
by L0771
Mon Aug 10, 2015 3:53 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Resources destroyer
Replies: 3
Views: 3580

Re: [Request] Resources destroyer

put your cursor over the resource and write in console /c game.player.selected.destroy() or if you want destroy a lot of resources put your mouse in a corner and you in the other corner and write in console /c resources = game.player.surface.find_entities_filtered{area = {game.player.selected.positi...
by L0771
Mon Aug 10, 2015 3:25 pm
Forum: Ideas and Requests For Mods
Topic: Junk
Replies: 19
Views: 13038

Re: Junk

i'm sorry, i pass of this mod for now, i have a lot of mods in my list... :/
by L0771
Mon Aug 10, 2015 1:11 pm
Forum: Modding help
Topic: Getting Localised Names As a String
Replies: 26
Views: 8771

Re: Getting Localised Names As a String

if you want only search, can make a table with ["item-name"] = Item name for every lenguage en: leng = { en = { ["iron-ore"] = "Iron ore" }, es_ES = { ["iron-ore"] = "Mena de hierro" } fr = ...} or ["Iron ore"] = "iron-ore" ... bu...
by L0771
Sat Aug 08, 2015 8:46 pm
Forum: Modding help
Topic: Getting Localised Names As a String
Replies: 26
Views: 8771

Re: Getting Localised Names As a String

I'm pretty sure here have a item search, maybe can search for help :D

I'm sure, i've never could compare a localized name.
by L0771
Sat Aug 08, 2015 8:40 pm
Forum: Modding help
Topic: Feedback appreciated about mod concept
Replies: 14
Views: 9498

Re: Feedback appreciated about mod concept

Just use an assembly machine instead, and every so often (use on_tick()) just add something to its output slot (if there is room). why on_tick? first, a recipe to make this item (like iron-ore) without ingredients, with category = "your_category", this category is to craft the recipe, now...
by L0771
Sat Aug 08, 2015 8:34 pm
Forum: Mods
Topic: [0.12.0]Resource Monitor Mod unofficial update 0.5.4(Fix 1)
Replies: 37
Views: 30249

Re: [0.12.0]Resource Monitor Mod unofficial update 0.5.4(Fix 1)

How I use it - I'm not an expert - it makes sense to automatically connect resources, which are near together into one patch. And vice versa: If resources are not so near, it makes sense not to connect them. Instead you can have a setting: "radius in which other resources are automatically con...
by L0771
Sat Aug 08, 2015 8:24 am
Forum: Mods
Topic: [Discontinued] Eco Trees (0.0.5)
Replies: 19
Views: 34789

Re: [0.12.x] Eco Trees

...what mod shoud I use to grow vanilla trees? The best mod I know of is Treefarm I havn't played much with it, but I believe it has everything you need. TreeFarm actually use: "tf-germling" "tf-very-small-tree" "tf-small-tree" "tf-medium-tree" "tf-matur...
by L0771
Sat Aug 08, 2015 4:31 am
Forum: Mods
Topic: [0.12.0]Resource Monitor Mod unofficial update 0.5.4(Fix 1)
Replies: 37
Views: 30249

Re: [0.12.0]Resource Monitor Mod unofficial update 0.5.4(Fix 1)

I would love buttons next to each resource monitoring line that would tell me where exactly is that particular resource. Just to the right of the Red ( 0 ) In this particular world, for some reason the Silver is very sparse so its a bit hard to find the silver I tagged for resource monitoring. and ...
by L0771
Sat Aug 08, 2015 2:16 am
Forum: Modding help
Topic: Feedback appreciated about mod concept
Replies: 14
Views: 9498

Re: Feedback appreciated about mod concept

Just use an assembly machine instead, and every so often (use on_tick()) just add something to its output slot (if there is room). why on_tick? first, a recipe to make this item (like iron-ore) without ingredients, with category = "your_category", this category is to craft the recipe, now...
by L0771
Sat Aug 08, 2015 2:09 am
Forum: Won't implement
Topic: Better control of transport lines
Replies: 11
Views: 7957

Re: Better control of transport lines

+1 for this, with the actual code, splitters -one of most powerful entities- is a bit useless, only can modify the speed and... color?

Maybe with a Input_box and output_box with direction maybe a bit hard, if we can edit the tipe of entity to move, not only item-on-ground... :)
by L0771
Fri Aug 07, 2015 9:50 pm
Forum: Modding help
Topic: Getting Localised Names As a String
Replies: 26
Views: 8771

Re: Getting Localised Names As a String

Maybe you have other way, show more code. For instance something like this for _, item in pairs(game.item_prototypes) do if string.match(game.get_localised_item_name(item.name), "assembling machine") then game.player.print(game.get_localised_item_name(item.name)) end end This code doesn't...
by L0771
Thu Aug 06, 2015 11:36 pm
Forum: Mods
Topic: [MOD 0.13.x] Cursed RC - v0.1.1
Replies: 12
Views: 23488

Re: [0.12.x] Cursed RC - v0.0.1

Better 20 minutes spent of my life
by L0771
Thu Aug 06, 2015 11:30 pm
Forum: Mods
Topic: [MOD 0.13.x] Cursed RC - v0.1.1
Replies: 12
Views: 23488

[MOD 0.13.x] Cursed RC - v0.1.1

- Cursed Rock Character - Name: Cursed RC Version: 0.1.1 Factorio-Version: 0.13.0 Description: Be a Rock! License: BY-NC-ND Release: 2016-06-29 Download-Url: Download Website: Here Source: Click Dependencies: ["base"] Category: Item Tags: rock, stone, skin Too bored of be a person? NOW YO...

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