Search found 74 matches

by live22morrow
Thu Apr 12, 2018 3:34 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1011782

Re: [0.16] Sea Block Pack 0.2.6

So I'm up to steel tier in 0.2.6 and I'm trying to math everything out in Helmod right now. I'm starting with pure sorting, just one tier 2 sorter of iron, copper, tin and lead. The calculations come out that I need 60 Electrolyzer 2's. I've heard about using crystal slurry instead but that needs a...
by live22morrow
Wed Apr 11, 2018 8:00 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1011782

Re: [0.16] Sea Block Pack 0.2.6

I was talking about the soldier coils when I mentioned the tier 2 and 3 techs as the recipes are generally 2 ingots per coil which creates 4 solder producing the same yield ratio as the alginic acid method. I realise that the throughput is higher but given that using electrolysers the energy cost o...
by live22morrow
Tue Apr 10, 2018 11:29 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1011782

Re: [0.16] Sea Block Pack 0.2.6

I use the cupric ore too. But I undid the change for transport belts to need steel and kept it needing tin. So that is a great sink for tin and a huge relieve for the iron production. If you take away the transport belts as tin sink then you are left with tined copper wire and solder. Not enough to...
by live22morrow
Tue Apr 10, 2018 7:10 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1011782

Re: [0.16] Sea Block Pack 0.2.6

This has been bugging me for a while but is there any real point in the advanced solder smelting tech line? The starter recipe which only uses assemblers and metal mixing furnaces gives a 1:2 ingot input to solder output ratio and even the tier 3 smelting tech gives a 7:16 ingot input to soldier ou...
by live22morrow
Mon Apr 09, 2018 5:28 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1011782

Re: [0.16] Sea Block Pack 0.2.6

With the update, sulfur is now 1:1 with sodium sulfate, so it's viable to get it through bio processing. By getting sodium sulfate through paper recipe, it's not much better energy wise than washing, but it takes much less machines. You can also get tons of hydrogen sulfide through Catalytic Crackin...
by live22morrow
Fri Apr 06, 2018 7:16 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1011782

Re: [0.16] Sea Block Pack 0.2.6

The change also make the charcoal fitering loop a negative process. Filtering 50 slurry now gives 10 sulfuric acid instead of 12.5. And the HCl recipe was made much more expensive for sulfur as well.
by live22morrow
Fri Apr 06, 2018 5:32 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1218917

Re: Bugs & FAQ

I know that rubber is vulcanized by heating it with sulfur, so that could potentially be the recipe. Sulfur is also another high volume product so that could work.
by live22morrow
Thu Apr 05, 2018 10:22 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1218917

Re: Bugs & FAQ

So is raw rubber (from desert tree cultivation) supposed to produce liquid plastic? I would think it should make liquid rubber... It does seem a bit strange. At the very least, it should give liquid resin instaed of plastic, since that can actually be turned into rubber. Maybe the recipe could be s...
by live22morrow
Wed Apr 04, 2018 8:13 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1011782

Re: [0.16] Sea Block Pack 0.2.6

I'm pretty sure it doesn't. Running the washer over 100 cycles, the blue red and yellow geodes are all 100 every time. There probably does need to be some adjustment at some point, since looking at the crystal dust/slurry recipes, there seems to be an assumption that the washer will produce more red...
by live22morrow
Tue Apr 03, 2018 7:29 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1011782

Re: [0.16] Sea Block Pack 0.2.6

Also, the washing method of getting sodium is quite inefficient, but after getting the initial supply, you can just loop the Sulfuric acid, and never run out. If you eventually want to shift to ceramic filtering, you need to supplement the process with sulfuric acid from another source, like the so...
by live22morrow
Mon Apr 02, 2018 9:07 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1011782

Re: [0.16] Sea Block Pack 0.2.6

Also, the washing method of getting sodium is quite inefficient, but after getting the initial supply, you can just loop the Sulfuric acid, and never run out. If you eventually want to shift to ceramic filtering, you need to supplement the process with sulfuric acid from another source, like the sod...
by live22morrow
Fri Mar 30, 2018 6:17 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1011782

Re: [0.16] Sea Block Pack 0.2.5

Actually, the steam engines seem bugged in another way as well. The level 2 and 3 engines and turbines produce more power than they're given as steam. This means it's actually possible to charge an accumulator array (or fill steam tanks) just by hooking it up to an electric boiler connected to a mk3...
by live22morrow
Fri Mar 30, 2018 4:48 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1011782

Re: [0.16] Sea Block Pack 0.2.5

0.16.36 Works fine for me with all mods updated, but there's a conflict with the latest version of Bob's Logistics. The version included in the pack works fine.
by live22morrow
Fri Mar 30, 2018 4:06 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1011782

Re: [0.16] Sea Block Pack 0.2.5

Quick question: Is Boiler II still better than Boiler I with Steam Engine 1? Or do you lose more from heat loss than you gain from efficiency? lt's worse. Just did a quick test. 1 boiler and boiler mk2 each connected to steam engine 1. Outputting to accumulators. Put 1 rocket fuel (225MJ) in each. ...
by live22morrow
Wed Mar 28, 2018 6:53 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1011782

Re: [0.16] Sea Block Pack 0.2.5

I don't remember that. Both ways need sulfuric acid and I remember it looking similar. It might need more sulfuric acid without crushing to dust but huge amounts? Can you show us your math there please? Yeah, huge was probably an exaggeration. It's probably around 50% more, which isn't too bad actu...
by live22morrow
Wed Mar 28, 2018 5:59 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1011782

Re: [0.16] Sea Block Pack 0.2.5

I've been doing some calculations to try and quantify the space efficiency of power production. The values I got are in kw per tile. The non-renewable methods only counted the building space and didn't account for inserters, belts, extra space, etc. As a result, the real values for those will probab...
by live22morrow
Mon Mar 26, 2018 12:15 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1011782

Re: [0.16] Sea Block Pack 0.2.5

probably not, as the basic Sodium Hydroxide chain is stronger then the paper chains. Also for making paper? And similar question - direct melting of geodes rather than grinding to the dust is useful only if for some reason one have too much stone/mineralized water, right? Direct melting to slurry g...
by live22morrow
Sun Mar 25, 2018 10:46 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1011782

Re: [0.16] Sea Block Pack 0.2.5

I have found FNEI to be not 100% reliable in seablock. I try to search through the research screen first to make sure the recipe is there, which it does show up for ferrous solution as the above poster said. This was it, I have the research but the recipe does not show up for ferrous solution in FN...
by live22morrow
Tue Mar 20, 2018 9:45 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1011782

Re: [0.16] Sea Block Pack 0.2.5

IMO, the harder yellow belt recipe is fine. In Seablock, Tin is basically the same dificulty as iron. Even if you don't have a good setup, you can just switch your crystallizer and foundry recipes to get some. Since red belts already require a much higher amount of steel (4 per belt), The .5 steel p...
by live22morrow
Sat Mar 10, 2018 6:38 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1011782

Re: [0.16] Sea Block Pack 0.2.3

Why would you need 10 Uranium/second? If you need absurd amount of uranium you need absurd amount of crystalizers, I am not sure what is surprising here. 10 per second is probably around the level you'd need to support a large megabase. Regardless, the amount you need doesn't change the fact that c...

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