Search found 1161 matches

by zOldBulldog
Mon Mar 06, 2023 2:26 pm
Forum: Questions, reviews and ratings
Topic: Which waterfill to match lake color?
Replies: 2
Views: 568

Which waterfill to match lake color?

I was using the old untreaceablesmurf waterfill mod to restore lake sections I had landfilled. But lakes come with 2 colors of water so the result looks wrong. There are many waterfill mods, but most descriptions are clear as mud. Anyone know which of the waterfill mods is the *simplest* that provid...
by zOldBulldog
Mon Mar 06, 2023 12:55 pm
Forum: Logistic Train Network
Topic: Bug? Constant Combinator OFF still triggers requests
Replies: 3
Views: 760

Bug? Constant Combinator OFF still triggers requests

I would swear that turning off the constant combinator used to stop requests/provider actions. But I noticed that recently it is no longer so (except perhaps when you first set it up and have not yet turned it on for the first time when it does seem to work). Is this a bug? Or standard behavior that...
by zOldBulldog
Mon Mar 06, 2023 10:37 am
Forum: Questions, reviews and ratings
Topic: Mods for OCD compact/clean builds
Replies: 0
Views: 419

Mods for OCD compact/clean builds

After having solved and built most of the typical contraptions a few times I now like to make clean, simple and well ordered builds. Cleanliness and compactness also enables me to focus on more advanced engineering. Mods help. Below is the set of mods I am using for spaghetti reduction. All of them ...
by zOldBulldog
Thu Mar 02, 2023 12:45 pm
Forum: Gameplay Help
Topic: Bots Stopped Working
Replies: 8
Views: 23698

Re: Bots Stopped Working

Gradenkos wrote:
Fri May 03, 2019 11:18 am
Alt+R turns your personal Roboport function on and off.
Curiously, after many years I found my Alt-R not working. Went to settings and defined Right-Alt R... and it worked :)
by zOldBulldog
Wed Feb 22, 2023 10:14 am
Forum: Gameplay Help
Topic: Train Signal: to chain or not to chain
Replies: 7
Views: 1117

Re: Train Signal: to chain or not to chain

So I guess there's nothing that I can do if a train starts crossing from the top to "e" and while it is doing it a train comes from "f to e" and makes the vertical train stop in the middle of the intersection thus blocking "c to d". The vertical train stop in the middl...
by zOldBulldog
Wed Feb 22, 2023 9:16 am
Forum: Gameplay Help
Topic: Train Signal: to chain or not to chain
Replies: 7
Views: 1117

Re: Train Signal: to chain or not to chain

@mmmPI, Thank you very much!!! It was staring me in the face but I didn't see it until you said it. Others I had discussed it with even said it and I failed to understand what they were saying. It is obvious now... a horizontal train crossing ALSO activates the whole segment. In trying to solve a sm...
by zOldBulldog
Wed Feb 22, 2023 12:08 am
Forum: Gameplay Help
Topic: Train Signal: to chain or not to chain
Replies: 7
Views: 1117

Train Signal: to chain or not to chain

In the following screenshot I would normally use chain signals to split the vertical track so that each intersection is separate. But I worry that if I do that and a train enters horizontally through the bottom as the vertical train is already descending downwards... it would stop and block the midd...
by zOldBulldog
Tue Feb 21, 2023 2:16 pm
Forum: Gameplay Help
Topic: Tried and tested *input* belt balancers
Replies: 24
Views: 3543

Re: Tried and tested *input* belt balancers

Indeed Tertius, I experienced what you describe (happens even more with LTN because you never really get to the point of filling the receiving station). I once (years ago) found a solution but I am returning to the game after a long time and I am having to rediscover everything. In the end the balan...
by zOldBulldog
Tue Feb 21, 2023 12:18 pm
Forum: Gameplay Help
Topic: Tried and tested *input* belt balancers
Replies: 24
Views: 3543

Re: Tried and tested *input* belt balancers

Input balanced is per definition input lane balanced, since the lanes can be independently consumed downstream, and you want to consume the input lanes evenly. And I agree, TU is overkill in most situations. Are you saying that all designs that are marked as "Lane" balanced are assumed to...
by zOldBulldog
Tue Feb 21, 2023 10:49 am
Forum: Gameplay Help
Topic: Tried and tested *input* belt balancers
Replies: 24
Views: 3543

Re: Tried and tested *input* belt balancers

If there is an "L"in the name, the balancers are input balanced. (Rayquyst's book) On Factorio discord this came up a few days ago, and this one is a 2 lane version input lane balancer. otherwise the rayquyst ones are pretty much the standard. https://discord.com/channels/1396775903937167...
by zOldBulldog
Tue Feb 21, 2023 9:43 am
Forum: Gameplay Help
Topic: Tried and tested *input* belt balancers
Replies: 24
Views: 3543

Tried and tested *input* belt balancers

I was googling for a 4to4 balancer that pulls equally from the 4 *input* lanes to keep my train station chests always equally full regardless of demand. I was shocked that after all these years it would be so hard to find a good design. I found rayquist's collection, but it doesn't make it clear whe...
by zOldBulldog
Mon Feb 20, 2023 4:09 pm
Forum: Gameplay Help
Topic: Megabase Grid / City Block size
Replies: 3
Views: 9409

Re: Megabase Grid / City Block size

Thanks, that makes sense. They are trying to make maximum use of the roboport range. If it is only that I will almost certainly reduce my grid size to 96x96 and make it chunk aligned too. I don't expect to use that many roboports. I do wonder though if there are additional reasons for the 100x100 si...
by zOldBulldog
Mon Feb 20, 2023 12:15 pm
Forum: Gameplay Help
Topic: Megabase Grid / City Block size
Replies: 3
Views: 9409

Megabase Grid / City Block size

I noticed that most of the standard blueprints and youtube videos involving a Grid or City Block make them 100x100. This is puzzling to me since 96x96 would make it exactly 3 chunks by 3 chunks and still leave a 2-block border outside of the power-pole square. I am certain there is some well-thought...
by zOldBulldog
Sun Feb 19, 2023 3:23 pm
Forum: Gameplay Help
Topic: Can Steam power be prioritized?
Replies: 14
Views: 2413

Re: Can Steam power be prioritized?

Thanks for the info. I ended up doing the following: - Two inputs to the steam powerplant, wood and coal, prioritized for wood. The wood comes from a requester chest so that the bots bring it there. - An accumulator near the plant to measure accumulator levels. - When the accumulator level is below ...
by zOldBulldog
Thu Feb 16, 2023 12:53 pm
Forum: Gameplay Help
Topic: Assemblers and logistic chests
Replies: 2
Views: 755

Assemblers and logistic chests

I am working to make my mall smarter. Could someone review my thinking and answer a couple questions? Regular chests (wood or steel): Are not smart, so I plan to only use them as intermediates in a chain of builds. Provider chests : Are fine to get resources to me or my trains, but do not help with ...
by zOldBulldog
Sun Feb 12, 2023 10:55 pm
Forum: Gameplay Help
Topic: Can Steam power be prioritized?
Replies: 14
Views: 2413

Re: Can Steam power be prioritized?

Thanks, sounds like there is no way to *prioritize* or control where the power comes from first... only to consume in a dedicated fashion.

Bummer, I will look for a mod.
by zOldBulldog
Sun Feb 12, 2023 9:16 pm
Forum: Gameplay Help
Topic: Can Steam power be prioritized?
Replies: 14
Views: 2413

Can Steam power be prioritized?

I was away from the game for years and upon returning I noticed that if I have solar power it will be used ahead of steam power. That is a great improvement... unless you are trying to burn excess wood. So... is there a way to prioritize steam power consumption (but not totally disable solar to achi...
by zOldBulldog
Sat Feb 11, 2023 1:08 pm
Forum: General discussion
Topic: Bus/Rail oil products
Replies: 16
Views: 4222

Re: Bus/Rail oil products

Thank you SoShootMe for sharing your thought process, I did end up putting Lubricant, Petroleum Gas and Sulfuric on the bus for the early base/mall. Everything else I manufactured locally with a single chem plant as all other items were already on the bus. For later... I think I will end up making c...
by zOldBulldog
Fri Feb 10, 2023 11:51 am
Forum: Gameplay Help
Topic: Strategy - utility trains
Replies: 0
Views: 519

Strategy - utility trains

I am trying to evolve my factorio strategy for more effective expansions. One of the things I'm considering is to use blueprints and utility trains to achieve things easier/faster. Ideas, advice and even blueprints for the types of utility trains that I could use would greatly welcome. In the past I...
by zOldBulldog
Fri Feb 10, 2023 11:41 am
Forum: General discussion
Topic: Bus/Rail oil products
Replies: 16
Views: 4222

Bus/Rail oil products

I have been looking to improve my bus and rail designs. One of the issues that came up was to decide what products derived from Oil are worth putting on the bus or transport by train to where they get consumed. My conclusion was Lubricant, Petroleum Gas and Sulfuric acid for the bus/trains. Excess c...

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