Search found 212 matches

by Caine
Fri Dec 22, 2017 7:21 pm
Forum: Duplicates
Topic: Map generates without water
Replies: 2
Views: 1214

Re: Map generates without water

It seems to be a bit more common in the new map generator. Either crank up the amount of water or reroll your map a couple of times.
by Caine
Fri Dec 22, 2017 6:42 pm
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 67224

Re: Version 0.16.7

Adding some thought to why the fluid wagon wasn't intuitive to have it configurable: In a 2-1 or 1-2 configuration the wagon isn't symmetrical Symmetry is only a (small?) issue if you use single track rails with bidirectional trains. My trains only go forward, there is only one orientation. The mai...
by Caine
Fri Dec 22, 2017 5:52 pm
Forum: Ideas and Suggestions
Topic: More ore types, Chemistry, weapons
Replies: 2
Views: 1115

Re: More ore types, Chemistry, weapons

Check the Angel and Bobs mod packs. They do stuff like this.
by Caine
Fri Dec 22, 2017 3:38 pm
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 67224

Re: Version 0.16.7

I always viewed the separate tanks in the fluid wagons as a logical equivalent of item filters in cargo wagons. It provides a simple way to do more with a single wagon and thus a more flexible solution for the smaller scale. The fact that this could be done was a bit surprising at first, but great a...
by Caine
Fri Dec 22, 2017 12:44 pm
Forum: Balancing
Topic: Blue science is too hard to get
Replies: 42
Views: 25174

Re: Blue science is too hard to get

Blue science really is the point in the game where you need to take automation serious. You can play around with red and green but no longer with blue. Roughly you need to take the following steps for the science packs: Red : Copper & Ore smelting Green : Green Circuits & Automation 2 Milita...
by Caine
Mon Dec 18, 2017 5:30 pm
Forum: Ideas and Suggestions
Topic: Belt buffer device
Replies: 13
Views: 5238

Re: Belt buffer device

So essentially it would be a chest, an unloader and a circuit condition. Sounds like an idea for a mod, but I don't think it really adds to vanilla. I think it is a good idea to give the community some time to adapt to the loss of compression tricks before rushing out all kinds of specific solutions...
by Caine
Mon Dec 18, 2017 5:20 pm
Forum: Ideas and Suggestions
Topic: Burner inserter fuel bonus
Replies: 56
Views: 15576

Re: Burner inserter fuel bonus

I see little reason why not to do this. It is consistent with behaviour in vehicles and does not break anything. If anything it makes burner inserters more viable in the late game.
by Caine
Mon Dec 18, 2017 5:18 pm
Forum: Ideas and Suggestions
Topic: Only replace different belt types if they are the same tier
Replies: 14
Views: 4906

Re: Only replace different belt types if they are the same tier

Yes, I was thinking the same. It is very easy to accidentally wipe your setup now.

I was thinking that belts should maybe not replace splitters and undergrounds while splitters and undergrounds would replace belts.
Replacing them only based on direction is an interesting idea.
by Caine
Mon Dec 18, 2017 5:14 pm
Forum: Ideas and Suggestions
Topic: Elevated Belts and Bridges
Replies: 2
Views: 1459

Re: Elevated Belts and Bridges

I am not sure what problem this would solve. Underground belts can already easily transport "up" or "down" a cliff. Cliffs do not really exist in the game, i.e. there is no actual height implemented. These are just walls that create the illusion of a cliff.
by Caine
Mon Dec 18, 2017 8:30 am
Forum: Ideas and Suggestions
Topic: [0.16.4]Placement Aid when drills are in-hand.
Replies: 9
Views: 3116

Re: [0.16.4]Placement Aid when drills are in-hand.

Or they could just fix the graphics such that it isn't so hard to see.
by Caine
Sun Dec 17, 2017 2:00 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Yet another green cells build :)
Replies: 43
Views: 70579

Re: Yet another green cells build :)

A slight variation on the almost stereotypical early game build aimed at simplicity.
GreenCircuits.png
GreenCircuits.png (2.06 MiB) Viewed 10879 times

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