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by DaveMcW
Sat Apr 02, 2016 9:51 am
Forum: Modding help
Topic: How to make a MOD that plays factorio automatically
Replies: 2
Views: 1238

Re: How to make a MOD that plays factorio automatically

No way to automate gameplay, the devs only added enough automatic commands to make the trailer.
by DaveMcW
Sat Apr 02, 2016 12:23 am
Forum: Gameplay Help
Topic: Changing Research
Replies: 3
Views: 1463

Re: Changing Research

T
by DaveMcW
Fri Apr 01, 2016 10:50 pm
Forum: Gameplay Help
Topic: I Need Help wit Help (Combinators)
Replies: 2
Views: 1427

Re: I Need Help wit Help (Combinators)

That wiki page is crap, ignore it.
by DaveMcW
Fri Apr 01, 2016 10:47 pm
Forum: Ideas and Suggestions
Topic: MP Map transfer with TCP
Replies: 9
Views: 3220

Re: MP Map transfer with TCP

TCP is 2-3 times slower than UDP on a good connection. But the current map download is clearly bugged, so a working TCP implementation would be better.
by DaveMcW
Fri Apr 01, 2016 6:55 pm
Forum: Gameplay Help
Topic: Two ingredients for one inserter
Replies: 5
Views: 2355

Re: Two ingredients for one inserter

Ok, so you put the fast inserter next to the belt and the smart inserter next to the chemical plant. I assume you will eventually have a 5-item inserter stack size, so you need to make sure there are 6 items in the chest. Combinator 1: Iron plate > 5 => 1 green signal Combinator 2: Copper plate > 5 ...
by DaveMcW
Fri Apr 01, 2016 6:02 pm
Forum: Gameplay Help
Topic: Two ingredients for one inserter
Replies: 5
Views: 2355

Re: Two ingredients for one inserter

Impossible, you need 2 inserters. Move your chest one tile to the right to make for a second inserter.
by DaveMcW
Fri Apr 01, 2016 8:53 am
Forum: Gameplay Help
Topic: Drills
Replies: 2
Views: 779

Re: Drills

It's not just drills, your entire factory is running at 1/5 speed because you need more electricity.
by DaveMcW
Fri Apr 01, 2016 12:17 am
Forum: Modding discussion
Topic: Multiplayer only mods
Replies: 4
Views: 2219

Re: Multiplayer only mods

That sounds like mods will never be able to keep someone from griefing? You can force everyone to install the same mod to join your server. (In 0.13 clients will auto-download the correct mods.) If a griefer tries to edit your mod they will be desynced. I believe there is a way for mods to discrimi...
by DaveMcW
Fri Apr 01, 2016 12:06 am
Forum: Modding help
Topic: Local player information on multiplayer
Replies: 8
Views: 3688

Re: Local player information on multiplayer

Code: Select all

local local_player = game.players[event.player_index]
I'm not sure why you want to save it... every interesting event should provide its own player_index.
by DaveMcW
Thu Mar 31, 2016 5:36 am
Forum: Gameplay Help
Topic: Too many seeds generated with only water in the starting are
Replies: 4
Views: 3044

Re: Too many seeds generated with only water in the starting are

The map generator always gives you extra water in the starting area, even on desert maps. When you ask for "big" water, you get a LOT of water in the starting area.
by DaveMcW
Thu Mar 31, 2016 12:26 am
Forum: Modding help
Topic: [Fixed] Little problem with recipe
Replies: 2
Views: 1061

Re: Little problem with recipe

It expects a } because your list ends there. Add a comma on line 52 to continue the list.
by DaveMcW
Wed Mar 30, 2016 10:12 pm
Forum: Modding help
Topic: [SOLVED] Missing name or type
Replies: 2
Views: 928

Re: Missing name or type in the following prototype definition.

Code: Select all

    volume = 1.0 },
Delete the extra }
by DaveMcW
Wed Mar 30, 2016 8:55 pm
Forum: Gameplay Help
Topic: Problem with trains.
Replies: 5
Views: 1956

Re: Problem with trains.

You need a signal on each side of the track. Signals on a different track at the intersection do not count.
by DaveMcW
Wed Mar 30, 2016 7:15 pm
Forum: Gameplay Help
Topic: Problem with trains.
Replies: 5
Views: 1956

Re: Problem with trains.

You forgot to use double signals at the intersection.
by DaveMcW
Wed Mar 30, 2016 6:51 pm
Forum: General discussion
Topic: Licensing for Headless Server
Replies: 9
Views: 5021

Re: Licensing for Headless Server

The Linux headless server is free: https://www.factorio.com/download-headless/stable
by DaveMcW
Wed Mar 30, 2016 6:48 pm
Forum: Technical Help
Topic: Error game will not load
Replies: 4
Views: 1050

Re: Error game will not load

Open file manager, go to %appdata%\Factorio and delete the mods folder.
by DaveMcW
Wed Mar 30, 2016 6:03 pm
Forum: Mods
Topic: [MOD 0.12.11+] Blueprint String
Replies: 131
Views: 137364

Re: [MOD 0.12.11+] Blueprint String

All the positions are dumped directly from Factorio's internal state. You can try messing with them and see what happens, but I can't explain why.
by DaveMcW
Wed Mar 30, 2016 5:38 pm
Forum: General discussion
Topic: How do you clearly describe circuit networks in forum posts?
Replies: 11
Views: 5276

Re: How do you clearly describe circuit networks in forum posts?

At a certain level of complexity, you stop trying to explain how things work. The best you can do is give out a copy and explain how to plug it in.

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