Search found 3700 matches
- Sat Apr 02, 2016 9:51 am
- Forum: Modding help
- Topic: How to make a MOD that plays factorio automatically
- Replies: 2
- Views: 1238
Re: How to make a MOD that plays factorio automatically
No way to automate gameplay, the devs only added enough automatic commands to make the trailer.
- Sat Apr 02, 2016 12:23 am
- Forum: Gameplay Help
- Topic: Changing Research
- Replies: 3
- Views: 1463
- Fri Apr 01, 2016 10:50 pm
- Forum: Gameplay Help
- Topic: I Need Help wit Help (Combinators)
- Replies: 2
- Views: 1427
Re: I Need Help wit Help (Combinators)
That wiki page is crap, ignore it.
- Fri Apr 01, 2016 10:47 pm
- Forum: Ideas and Suggestions
- Topic: MP Map transfer with TCP
- Replies: 9
- Views: 3220
Re: MP Map transfer with TCP
TCP is 2-3 times slower than UDP on a good connection. But the current map download is clearly bugged, so a working TCP implementation would be better.
- Fri Apr 01, 2016 6:55 pm
- Forum: Gameplay Help
- Topic: Two ingredients for one inserter
- Replies: 5
- Views: 2355
Re: Two ingredients for one inserter
Ok, so you put the fast inserter next to the belt and the smart inserter next to the chemical plant. I assume you will eventually have a 5-item inserter stack size, so you need to make sure there are 6 items in the chest. Combinator 1: Iron plate > 5 => 1 green signal Combinator 2: Copper plate > 5 ...
- Fri Apr 01, 2016 6:02 pm
- Forum: Gameplay Help
- Topic: Two ingredients for one inserter
- Replies: 5
- Views: 2355
Re: Two ingredients for one inserter
Impossible, you need 2 inserters. Move your chest one tile to the right to make for a second inserter.
- Fri Apr 01, 2016 8:53 am
- Forum: Gameplay Help
- Topic: Drills
- Replies: 2
- Views: 779
Re: Drills
It's not just drills, your entire factory is running at 1/5 speed because you need more electricity.
- Fri Apr 01, 2016 12:17 am
- Forum: Modding discussion
- Topic: Multiplayer only mods
- Replies: 4
- Views: 2219
Re: Multiplayer only mods
That sounds like mods will never be able to keep someone from griefing? You can force everyone to install the same mod to join your server. (In 0.13 clients will auto-download the correct mods.) If a griefer tries to edit your mod they will be desynced. I believe there is a way for mods to discrimi...
- Fri Apr 01, 2016 12:06 am
- Forum: Modding help
- Topic: Local player information on multiplayer
- Replies: 8
- Views: 3688
Re: Local player information on multiplayer
Code: Select all
local local_player = game.players[event.player_index]
- Thu Mar 31, 2016 5:36 am
- Forum: Gameplay Help
- Topic: Too many seeds generated with only water in the starting are
- Replies: 4
- Views: 3044
Re: Too many seeds generated with only water in the starting are
The map generator always gives you extra water in the starting area, even on desert maps. When you ask for "big" water, you get a LOT of water in the starting area.
- Thu Mar 31, 2016 12:26 am
- Forum: Modding help
- Topic: [Fixed] Little problem with recipe
- Replies: 2
- Views: 1061
Re: Little problem with recipe
It expects a } because your list ends there. Add a comma on line 52 to continue the list.
- Wed Mar 30, 2016 10:12 pm
- Forum: Modding help
- Topic: [SOLVED] Missing name or type
- Replies: 2
- Views: 928
Re: Missing name or type in the following prototype definition.
Code: Select all
volume = 1.0 },
- Wed Mar 30, 2016 8:55 pm
- Forum: Gameplay Help
- Topic: Problem with trains.
- Replies: 5
- Views: 1956
Re: Problem with trains.
You need a signal on each side of the track. Signals on a different track at the intersection do not count.
- Wed Mar 30, 2016 8:24 pm
- Forum: Gameplay Help
- Topic: Signal placement inconsistency
- Replies: 1
- Views: 1069
- Wed Mar 30, 2016 7:15 pm
- Forum: Gameplay Help
- Topic: Problem with trains.
- Replies: 5
- Views: 1956
Re: Problem with trains.
You forgot to use double signals at the intersection.
- Wed Mar 30, 2016 6:51 pm
- Forum: General discussion
- Topic: Licensing for Headless Server
- Replies: 9
- Views: 5021
Re: Licensing for Headless Server
The Linux headless server is free: https://www.factorio.com/download-headless/stable
- Wed Mar 30, 2016 6:48 pm
- Forum: Technical Help
- Topic: Error game will not load
- Replies: 4
- Views: 1050
Re: Error game will not load
Open file manager, go to %appdata%\Factorio and delete the mods folder.
- Wed Mar 30, 2016 6:03 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Blueprint String
- Replies: 131
- Views: 137364
Re: [MOD 0.12.11+] Blueprint String
All the positions are dumped directly from Factorio's internal state. You can try messing with them and see what happens, but I can't explain why.
- Wed Mar 30, 2016 5:59 pm
- Forum: Modding help
- Topic: [Solved] Some items missing from items/entities file in base
- Replies: 5
- Views: 2002
- Wed Mar 30, 2016 5:38 pm
- Forum: General discussion
- Topic: How do you clearly describe circuit networks in forum posts?
- Replies: 11
- Views: 5276
Re: How do you clearly describe circuit networks in forum posts?
At a certain level of complexity, you stop trying to explain how things work. The best you can do is give out a copy and explain how to plug it in.