Search found 595 matches

by Gergely
Fri Jan 05, 2018 12:44 pm
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [0.16.0] Sideloading works completely different now
Replies: 116
Views: 59519

Re: [16.0] Sideloading works completely different now

Just as a quick update we are actively working on fixing all the belt issues including sideloading and experimenting with compression. Due to the complexity of belts, because of all the optimizations, this is not easy, so bear with us. W00t!! <3 :D Well, I was hoping that unlike SOME serious bugs, ...
by Gergely
Fri Jan 05, 2018 12:27 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.1] Items on belt creeping forward at specific position
Replies: 26
Views: 17680

Re: [kovarex] [16.1] Items on belt creeping forward at specific position

I had a feeling that something like this would happen eventually, after reading all those FFF-s about belt compression lately.

Consistency is nothing. Optimisation is everything! Optimisation is a way of life!!!
by Gergely
Wed Jan 03, 2018 9:57 pm
Forum: Releases
Topic: Version 0.16.13
Replies: 27
Views: 16944

Re: Version 0.16.13

And that is post number 128 of the Factorio Bot. Good job, you are halfway there.
by Gergely
Tue Jan 02, 2018 1:57 pm
Forum: General discussion
Topic: Happy new Gear
Replies: 3
Views: 1605

Re: Happy new Gear

FACTORIImage
by Gergely
Sat Dec 30, 2017 10:03 am
Forum: General discussion
Topic: [Poll] The Cliff Hanger of Factorio: 0.16
Replies: 14
Views: 5281

Re: [Poll] The Cliff Hanger of Factorio: 0.16

By the time I am writing this, 21 out of 28 votes (75%) say it was not rushed, and most replies tell me the same thing: There is a reason it is called experimental. If it is an experimental version, then why don't they fix the terrain generation issue? (Because that would break all current saves, so...
by Gergely
Sat Dec 30, 2017 9:54 am
Forum: General discussion
Topic: Don't forget to vote on SteamAwards
Replies: 3
Views: 1554

Don't forget to vote on SteamAwards

Today, you can vote (among four other games) for Factorio in the Steam Awards, "Haunts My Dreams".

Do believe in FACTORIO!
by Gergely
Fri Dec 29, 2017 9:24 pm
Forum: General discussion
Topic: [Poll] The Cliff Hanger of Factorio: 0.16
Replies: 14
Views: 5281

Re: [Poll] The Cliff Hanger of Factorio: 0.16

They all will be fixed in some time. That's why I call 0.16 a Cliff Hanger . You are not constructive. Neither are you. What are you trying to do here? All your topic is doing is just farting around. ??? You are quite destructive. Leave this topic. If there is any reason why it's "farting arou...
by Gergely
Fri Dec 29, 2017 8:46 pm
Forum: Outdated/Not implemented
Topic: mute the game while alt-tabbed
Replies: 107
Views: 52134

Re: Option to mute sounds when game window is not focused

I think neither of us really like the fact that the main menu plays a music then.
by Gergely
Fri Dec 29, 2017 8:26 pm
Forum: General discussion
Topic: [Poll] The Cliff Hanger of Factorio: 0.16
Replies: 14
Views: 5281

Re: [Poll] The Cliff Hanger of Factorio: 0.16

Devs could postpone 0.16 until late January. But it was their good will to make players happy before Xmas. Everyone players included was ready to meet all the troubles that this decision led to. And everyone accepted. If you do not want to participate in testing and stabilizing 0.16 feel free to st...
by Gergely
Fri Dec 29, 2017 6:27 pm
Forum: Releases
Topic: Version 0.16.8
Replies: 64
Views: 30898

Re: Version 0.16.8

Features Storage chests can be filtered. Minor Features Requester chests can now request stuff from buffer chests as was originally intended. Buffer chests are provided items only if all requester chests are satisfied for that specific item. Balancing Changed fluid wagon capacity from 75k to 25k (S...
by Gergely
Fri Dec 29, 2017 5:51 pm
Forum: General discussion
Topic: [Poll] The Cliff Hanger of Factorio: 0.16
Replies: 14
Views: 5281

[Poll] The Cliff Hanger of Factorio: 0.16

By the release of 0.16... ...the Logistic Buffer Chest is simplified due to bug discovery right before release. ...cliff generation system is broken. ...still not fully high-res, there are some missing high-res sprites. https://cdn.discordapp.com/attachments/390607208171307011/390612873057140756/cli...
by Gergely
Thu Dec 21, 2017 7:17 pm
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 67195

Re: Version 0.16.7

FactorioBot wrote: Changes
  • Removed the mechanics of 3 different fluid tanks in fluid wagon, and simplified it so the fluid wagon has just 1 fluid.
NOOOOOOOOOOOOOOO!!!!!

WHY THE HECK?!

At least, can we have a filter if this is gone? I literally used it as a workaround for the lack of filters.
by Gergely
Wed Dec 20, 2017 11:41 am
Forum: Resolved Problems and Bugs
Topic: [0.16.2] Artillery shell does not damage not generated chunk
Replies: 3
Views: 1738

Re: [0.16.2] Artillery shell does not damage not generated chunk

Here is a video showing it. https://www.youtube.com/watch?v=4orC8ydnYhA I used the default preset in the world gen with seed 0 and the following scenario (script) that I am currently working on. I did not use any mods. In the video, I enable autochart (completely charts the map on every 10th tick) a...
by Gergely
Wed Dec 20, 2017 11:05 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.6] Map Generator preset list's weird scroll bar
Replies: 1
Views: 626

[Rseding91] [0.16.6] Map Generator preset list's weird scroll bar

While setting up a new map, the Map Generator Preset list's scroll bar behaves weirdly when dragged manually: As you drag the scroll bar, it's moving part moves down, but at one point it stops until you try to drag it all the way down. When dragging it up from the lowest point possible, it does noth...
by Gergely
Mon Dec 18, 2017 3:29 pm
Forum: Modding help
Topic: How to set up a scroll pane properly
Replies: 1
Views: 934

How to set up a scroll pane properly

How do I set up a scroll pane to display a list that is somewhat long in player.gui.center? This is what I did: player.gui.center.add({type = "frame",name = "popup",direction = "vertical"}) .add({type = "scroll-pane",name = "popup-scroll"}).add(list-...
by Gergely
Sun Dec 17, 2017 4:52 pm
Forum: Resolved Problems and Bugs
Topic: [TOGos] [For 0.17] [0.16.1] Cliffs not spawning, or only spawning in starting zone
Replies: 20
Views: 48394

Re: [TOGos][For 0.17][16.1] Cliffs not spawning, or only spawning in starting zone

It's a known issue. Unfortunately the fix will be in 0.17 since we can't change map generator without creating glitches in existing saves. WHAT THE HECK?! And WHAT will happen if something is wrong with the map-gen in 0.17 as well? We will wait for 0.18? :x It is an experimental release so nothing ...
by Gergely
Fri Dec 15, 2017 5:13 pm
Forum: Resolved Problems and Bugs
Topic: [posila][0.16.0][Win] Crash on start after log entry: "Created atlas bitmap 8192x924 [alpha-mask]"
Replies: 12
Views: 3294

Re: [posila][0.16.0][Win] Crash on start after log entry: "Created atlas bitmap 8192x924 [alpha-mask

I just update to 0.16.3, (replacing the test exe): The following crash happened while loading: 0.011 2017-12-15 18:08:24; Factorio 0.16.3 (build 34357, win64, steam) 0.011 Operating system: Windows 10 (version 1703) 0.019 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factori...
by Gergely
Fri Dec 15, 2017 1:05 pm
Forum: Resolved Problems and Bugs
Topic: [posila][0.16.0][Win] Crash on start after log entry: "Created atlas bitmap 8192x924 [alpha-mask]"
Replies: 12
Views: 3294

Re: [posila][0.16.0][Win] Crash on start after log entry: "Created atlas bitmap 8192x924 [alpha-mask

@Gergely: I attempted to fix it. Can you test it out, please? (Replace your Steam installed Factorio.exe with it) https://forums.factorio.com/download/file.php?id=30908 In steam, I right-clicked Factorio -> properties -> Local Files -> Check integrity of local files And I waited for the procedure t...
by Gergely
Thu Dec 14, 2017 3:01 pm
Forum: Modding help
Topic: How to do style-button with Item in it?
Replies: 4
Views: 1651

Re: How to do style-button with Item in it?

Oh boy...

Where do I find the list of available styles?
by Gergely
Thu Dec 14, 2017 1:48 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.2] Artillery shell does not damage not generated chunk
Replies: 3
Views: 1738

[0.16.2] Artillery shell does not damage not generated chunk

Note that I have an autochart set up that automatically charts every generated chunk When I fire an artillery cannon into a chunk that is not generated, the explosion does no damage. Firing the shell results in the generation of one chunk to the west to it revealing the biter nest. (As soon as I cli...

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