Search found 595 matches
- Fri Jan 05, 2018 12:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [0.16.0] Sideloading works completely different now
- Replies: 116
- Views: 59519
Re: [16.0] Sideloading works completely different now
Just as a quick update we are actively working on fixing all the belt issues including sideloading and experimenting with compression. Due to the complexity of belts, because of all the optimizations, this is not easy, so bear with us. W00t!! <3 :D Well, I was hoping that unlike SOME serious bugs, ...
- Fri Jan 05, 2018 12:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.1] Items on belt creeping forward at specific position
- Replies: 26
- Views: 17680
Re: [kovarex] [16.1] Items on belt creeping forward at specific position
I had a feeling that something like this would happen eventually, after reading all those FFF-s about belt compression lately.
Consistency is nothing. Optimisation is everything! Optimisation is a way of life!!!
Consistency is nothing. Optimisation is everything! Optimisation is a way of life!!!
- Wed Jan 03, 2018 9:57 pm
- Forum: Releases
- Topic: Version 0.16.13
- Replies: 27
- Views: 16944
Re: Version 0.16.13
And that is post number 128 of the Factorio Bot. Good job, you are halfway there.
- Tue Jan 02, 2018 1:57 pm
- Forum: General discussion
- Topic: Happy new Gear
- Replies: 3
- Views: 1605
Re: Happy new Gear
FACTORI
- Sat Dec 30, 2017 10:03 am
- Forum: General discussion
- Topic: [Poll] The Cliff Hanger of Factorio: 0.16
- Replies: 14
- Views: 5281
Re: [Poll] The Cliff Hanger of Factorio: 0.16
By the time I am writing this, 21 out of 28 votes (75%) say it was not rushed, and most replies tell me the same thing: There is a reason it is called experimental. If it is an experimental version, then why don't they fix the terrain generation issue? (Because that would break all current saves, so...
- Sat Dec 30, 2017 9:54 am
- Forum: General discussion
- Topic: Don't forget to vote on SteamAwards
- Replies: 3
- Views: 1554
Don't forget to vote on SteamAwards
Today, you can vote (among four other games) for Factorio in the Steam Awards, "Haunts My Dreams".
Do believe in FACTORIO!
Do believe in FACTORIO!
- Fri Dec 29, 2017 9:24 pm
- Forum: General discussion
- Topic: [Poll] The Cliff Hanger of Factorio: 0.16
- Replies: 14
- Views: 5281
Re: [Poll] The Cliff Hanger of Factorio: 0.16
They all will be fixed in some time. That's why I call 0.16 a Cliff Hanger . You are not constructive. Neither are you. What are you trying to do here? All your topic is doing is just farting around. ??? You are quite destructive. Leave this topic. If there is any reason why it's "farting arou...
- Fri Dec 29, 2017 8:46 pm
- Forum: Outdated/Not implemented
- Topic: mute the game while alt-tabbed
- Replies: 107
- Views: 52134
Re: Option to mute sounds when game window is not focused
I think neither of us really like the fact that the main menu plays a music then.
- Fri Dec 29, 2017 8:26 pm
- Forum: General discussion
- Topic: [Poll] The Cliff Hanger of Factorio: 0.16
- Replies: 14
- Views: 5281
Re: [Poll] The Cliff Hanger of Factorio: 0.16
Devs could postpone 0.16 until late January. But it was their good will to make players happy before Xmas. Everyone players included was ready to meet all the troubles that this decision led to. And everyone accepted. If you do not want to participate in testing and stabilizing 0.16 feel free to st...
- Fri Dec 29, 2017 6:27 pm
- Forum: Releases
- Topic: Version 0.16.8
- Replies: 64
- Views: 30898
Re: Version 0.16.8
Features Storage chests can be filtered. Minor Features Requester chests can now request stuff from buffer chests as was originally intended. Buffer chests are provided items only if all requester chests are satisfied for that specific item. Balancing Changed fluid wagon capacity from 75k to 25k (S...
- Fri Dec 29, 2017 5:51 pm
- Forum: General discussion
- Topic: [Poll] The Cliff Hanger of Factorio: 0.16
- Replies: 14
- Views: 5281
[Poll] The Cliff Hanger of Factorio: 0.16
By the release of 0.16... ...the Logistic Buffer Chest is simplified due to bug discovery right before release. ...cliff generation system is broken. ...still not fully high-res, there are some missing high-res sprites. https://cdn.discordapp.com/attachments/390607208171307011/390612873057140756/cli...
- Thu Dec 21, 2017 7:17 pm
- Forum: Releases
- Topic: Version 0.16.7
- Replies: 153
- Views: 67195
Re: Version 0.16.7
NOOOOOOOOOOOOOOO!!!!!FactorioBot wrote: Changes
- Removed the mechanics of 3 different fluid tanks in fluid wagon, and simplified it so the fluid wagon has just 1 fluid.
WHY THE HECK?!
At least, can we have a filter if this is gone? I literally used it as a workaround for the lack of filters.
- Wed Dec 20, 2017 11:41 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.2] Artillery shell does not damage not generated chunk
- Replies: 3
- Views: 1738
Re: [0.16.2] Artillery shell does not damage not generated chunk
Here is a video showing it. https://www.youtube.com/watch?v=4orC8ydnYhA I used the default preset in the world gen with seed 0 and the following scenario (script) that I am currently working on. I did not use any mods. In the video, I enable autochart (completely charts the map on every 10th tick) a...
- Wed Dec 20, 2017 11:05 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.16.6] Map Generator preset list's weird scroll bar
- Replies: 1
- Views: 626
[Rseding91] [0.16.6] Map Generator preset list's weird scroll bar
While setting up a new map, the Map Generator Preset list's scroll bar behaves weirdly when dragged manually: As you drag the scroll bar, it's moving part moves down, but at one point it stops until you try to drag it all the way down. When dragging it up from the lowest point possible, it does noth...
- Mon Dec 18, 2017 3:29 pm
- Forum: Modding help
- Topic: How to set up a scroll pane properly
- Replies: 1
- Views: 934
How to set up a scroll pane properly
How do I set up a scroll pane to display a list that is somewhat long in player.gui.center? This is what I did: player.gui.center.add({type = "frame",name = "popup",direction = "vertical"}) .add({type = "scroll-pane",name = "popup-scroll"}).add(list-...
- Sun Dec 17, 2017 4:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [TOGos] [For 0.17] [0.16.1] Cliffs not spawning, or only spawning in starting zone
- Replies: 20
- Views: 48394
Re: [TOGos][For 0.17][16.1] Cliffs not spawning, or only spawning in starting zone
It's a known issue. Unfortunately the fix will be in 0.17 since we can't change map generator without creating glitches in existing saves. WHAT THE HECK?! And WHAT will happen if something is wrong with the map-gen in 0.17 as well? We will wait for 0.18? :x It is an experimental release so nothing ...
- Fri Dec 15, 2017 5:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][0.16.0][Win] Crash on start after log entry: "Created atlas bitmap 8192x924 [alpha-mask]"
- Replies: 12
- Views: 3294
Re: [posila][0.16.0][Win] Crash on start after log entry: "Created atlas bitmap 8192x924 [alpha-mask
I just update to 0.16.3, (replacing the test exe): The following crash happened while loading: 0.011 2017-12-15 18:08:24; Factorio 0.16.3 (build 34357, win64, steam) 0.011 Operating system: Windows 10 (version 1703) 0.019 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factori...
- Fri Dec 15, 2017 1:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][0.16.0][Win] Crash on start after log entry: "Created atlas bitmap 8192x924 [alpha-mask]"
- Replies: 12
- Views: 3294
Re: [posila][0.16.0][Win] Crash on start after log entry: "Created atlas bitmap 8192x924 [alpha-mask
@Gergely: I attempted to fix it. Can you test it out, please? (Replace your Steam installed Factorio.exe with it) https://forums.factorio.com/download/file.php?id=30908 In steam, I right-clicked Factorio -> properties -> Local Files -> Check integrity of local files And I waited for the procedure t...
- Thu Dec 14, 2017 3:01 pm
- Forum: Modding help
- Topic: How to do style-button with Item in it?
- Replies: 4
- Views: 1651
Re: How to do style-button with Item in it?
Oh boy...
Where do I find the list of available styles?
Where do I find the list of available styles?
- Thu Dec 14, 2017 1:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.2] Artillery shell does not damage not generated chunk
- Replies: 3
- Views: 1738
[0.16.2] Artillery shell does not damage not generated chunk
Note that I have an autochart set up that automatically charts every generated chunk When I fire an artillery cannon into a chunk that is not generated, the explosion does no damage. Firing the shell results in the generation of one chunk to the west to it revealing the biter nest. (As soon as I cli...