Search found 56 matches

by sciencemile
Sat May 24, 2014 6:12 am
Forum: General discussion
Topic: Do we need faster belts?
Replies: 31
Views: 16223

Re: Do we need faster belts?

I think if you integrate faster belts, more people would refrain of using trains and just build very long belt systems http://www.conveyorbeltguide.com/Images/SaharaOverlandTop.jpg http://www.tech-a.com/Assets/Images/ConvSystemLONG.jpg People irl really love their long conveyor belts too ;P, dozens...
by sciencemile
Sat May 24, 2014 5:24 am
Forum: Ideas and Suggestions
Topic: Fluid Flow Restrictors
Replies: 4
Views: 2109

Re: Fluid Flow Restrictors

So would you want some sort of Splitter, only for Pipes instead of belts?
by sciencemile
Sat May 24, 2014 5:20 am
Forum: Ideas and Suggestions
Topic: Belts, rollers and the power involved
Replies: 2
Views: 1190

Re: Belts, rollers and the power involved

I know there's been a lot of things in the past about the fact that belts don't require any power to run and the response is usually "it would spoil the fun of the game" or something to that affect. I think having a primary motivator as mentioned by Topic Creator, might be an ideal solutio...
by sciencemile
Sat May 24, 2014 5:09 am
Forum: Gameplay Help
Topic: Deconstruction of items into their components
Replies: 4
Views: 2655

Re: Deconstruction of items into their components

I sure hope so, or at least proper upgrading; it's a bit hit an miss. Like being able to upgrade Underground Belts, but not Splitters. Always have those leftover Burner Items that just go unused after I set up Electricity as soon as possible. It takes longer than if I built more Burner stuff but unl...
by sciencemile
Sat May 24, 2014 5:00 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 999431

Re: Factorio Roadmap for 0.10 + 0.11 + 0.12

Hehe, Starcraft, makes me think there might eventually be a mode where you play the Biters, or have pvp multiplayer ;D, or for singleplayer more economically limited Biter Bases; (I:E Biters aren't just coming out of nowhere they're requiring some sort of resource that individual bases might just ru...
by sciencemile
Sat May 24, 2014 2:48 am
Forum: General discussion
Topic: How little hardware is needed to play Factorio
Replies: 1
Views: 1185

Re: How little hardware is needed to play Factorio

I personally was mainly having problems because I ran out of Hardrive Space and the Virtual Memory requirements overloaded my pc and blackscreen-crashed it. Since I cleared off some stuff I haven't had that problem, but just something to consider.
by sciencemile
Sat May 24, 2014 2:46 am
Forum: Show your Creations
Topic: A series of tutorials to help new players
Replies: 5
Views: 9852

Re: A series of tutorials to help new players

I like these so far; I have the playlist bookmarked, looking forward to further additions.
by sciencemile
Sat May 24, 2014 2:17 am
Forum: General discussion
Topic: Gifting?
Replies: 2
Views: 1274

Re: Gifting?

I have a very specific question regarding gifting. If I were to want to gift this to the winner of a contest, would I need to wait until after the contest is over before I should buy it since I wouldn't know who to gift it to before a winner was chosen, or could I keep a "Purchase" in rese...
by sciencemile
Sat May 24, 2014 12:07 am
Forum: Show your Creations
Topic: Yo Dawg (Belt Factory Expo)
Replies: 1
Views: 4241

Yo Dawg (Belt Factory Expo)

Seriously tho, show off your belt factories; From Yellow to Blue, gimme the goods!
by sciencemile
Fri May 23, 2014 11:18 pm
Forum: Show your Creations
Topic: Science T1 ( 1.5/s ) and T2( 1.125/s )
Replies: 2
Views: 4530

Re: Science T1 ( 1.5/s ) and T2( 1.125/s )

Only improvement I can think of from an initial glaze-over is to put a splitter at the beggining of the output line that goes from the Belt-Factory to the Green Science Pack factory, in order to increase the amount of reserve belts on the assembly line. Right at the point where the line is about to ...
by sciencemile
Sat May 17, 2014 4:53 am
Forum: News
Topic: Friday Facts #34
Replies: 59
Views: 37612

Re: Friday Facts #34

While I do like steam, there are some disadvantages apparently along with advantages. I don't know the specifics since I'm not a publisher and haven't really read the license agreements in relation to that. http://arstechnica.com/gaming/2011/08/notch-explains-why-you-cant-find-minecraft-on-steam/ So...
by sciencemile
Fri May 16, 2014 4:05 am
Forum: Gameplay Help
Topic: 2 question
Replies: 1
Views: 1041

Re: 2 question

Oil does not run out, it just goes down to a negligible stream after a while. Like Vespene Gas in starcraft.
by sciencemile
Fri May 16, 2014 3:57 am
Forum: General discussion
Topic: Can trees be replanted?
Replies: 12
Views: 5262

Re: Can trees be replanted?

If they ever add more options for Wood, it'd be cool to have a Lumber Industry set up like Weyerhauser, that has huge tracts of forests and replants trees they cut down so they can continually cut at a pace where by the time they come back around the trees will be ready for cutting again.
by sciencemile
Thu May 15, 2014 11:37 am
Forum: Duplicates
Topic: Accumulator effects
Replies: 13
Views: 9857

Re: Accumulator effects

Perhaps Install Lamps around the radius of the Accumulators?
by sciencemile
Thu May 15, 2014 10:38 am
Forum: General discussion
Topic: Dj Drury's Factorio Ambience
Replies: 10
Views: 6844

Re: Dj Drury's Factorio Ambience

This is the song that goes through my head when designing the Assembly Lines :P

https://www.youtube.com/watch?v=N9-7uLg-DZU
by sciencemile
Thu May 15, 2014 3:46 am
Forum: Ideas and Suggestions
Topic: (Noobish-ly Long) Redstone-like Factory Control System
Replies: 3
Views: 1686

Re: (Noobish-ly Long) Redstone-like Factory Control System

I think it was implied with the circuitry thing, and I think it's like, on the top of their to-do list, like probably next 0.xx.00 update.

Physical switches would definitely happen. Railway Line Switching is just too good to pass up.
by sciencemile
Thu May 15, 2014 1:15 am
Forum: Implemented Suggestions
Topic: Get rid of Pickaxe tool ☸
Replies: 50
Views: 27729

Re: Get rid of Pickaxe tool

I'd make it be included in the recipe for the electric miner. Other than that yeah.
by sciencemile
Thu May 15, 2014 1:10 am
Forum: Resolved Problems and Bugs
Topic: PC Crashing (no BSOD)
Replies: 8
Views: 3111

Re: PC Crashing (no BSOD)

Ok so it seems like My computer hasn't crashed yet, so I'm calling this a resolved Issue :), attributing it to the updated drivers you provided a link to as well as emptying out my C Drive a bit. As such, if I have the problem again once I get a bigger factory I'll just have to ditch some more junk ...
by sciencemile
Thu May 15, 2014 1:03 am
Forum: General discussion
Topic: Suggestions, which are already clear
Replies: 22
Views: 7013

Re: Suggestions, which are already clear

The way I see it, we have two different perspectives here. We have the person who's been on the forums longer, and has seen the same question/suggestion multiple times. Definitely, the same thing over and over again can get annoying when you need to explain things over and over. Then we have the per...
by sciencemile
Thu May 15, 2014 12:03 am
Forum: Not a bug
Topic: [0.9.8] Bad Allocation when saving, and frequent crash
Replies: 7
Views: 3287

Re: [0.9.8] Bad Allocation when saving, and frequent crash

Is that because it's in alpha and has yet to be optimized, or is the memory usage going to keep at the current level?

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