Search found 454 matches
- Sun Nov 25, 2018 3:54 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218528
Re: Bugs & FAQ
Puffer eggs are found in puffer nests, which show up as green squares in the map. You then hatch them for puffers and breed and puff those. Fish are mined from the water, same as vanilla fish. They supposedly should show up in new chunks if the mod has been enabled on an existing save, but starting...
- Sun Nov 25, 2018 3:46 am
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 207218
Re: ModMyFactory - mod manager and more
I'd like to get some feedback on an upcoming feature so it can turn out useful to people. I am working on making multiple version of the same mod existing simultaneously happen. I received multiple requests for this as it appears to be a common problem that different servers use different versions ...
- Sun Nov 25, 2018 3:38 am
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 207218
Re: ModMyFactory - mod manager and more
The crash is caused by mod settings. Extracting a mods settings is not trivial, and I have found some mods format their files very differently than most mods do, which is what is probably causing this issue as well. btw is this something about the settings file changing from text/json to non-readab...
- Sun Nov 25, 2018 3:25 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590593
Re: pY Coal Processing - Discussion
i hope im not the food thing
- Sun Nov 25, 2018 3:13 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 433495
Re: pY Raw Ores Discussion
Alright people! I need factorio-like uses for Tin and Lead, aside the usual uses they already have in other mods. Im accepting suggestions. Also, im already doing my own addition for these metals too. I just want to make both more important and usable. ;) hi here are some ideas for your considerati...
- Sun Nov 25, 2018 2:49 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 433495
- Sun Nov 25, 2018 2:10 am
- Forum: Mods
- Topic: [MOD 0.13] Black Market (sell and buy on the market)
- Replies: 387
- Views: 204403
Re: [MOD 0.13] Black Market (sell and buy on the market)
ok thanks binbin for your support and making the mod with at least the versions of the games, we all get busy times no problem
for pymods, it should be ok, i used it to get a pymod robot (via my ealier link i think) and there wasnt any hard block as far as i remember
for pymods, it should be ok, i used it to get a pymod robot (via my ealier link i think) and there wasnt any hard block as far as i remember
- Tue Oct 23, 2018 2:37 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 433495
Re: pY Raw Ores Discussion
ah ok, thanks
- Tue Oct 23, 2018 2:36 am
- Forum: News
- Topic: Friday Facts #265 - Nomenclature & Steam networking
- Replies: 121
- Views: 54329
Re: Friday Facts #265 - Nomenclature & Steam networking
hi, the steam networking seemed to work most of the time, unless a friend or my internet was slow. (usually my friend was hosting, and had a low upload speed) any improvements that can make it easy for steam friends to join, is cool, since as far as i know the game can have a password, so if say 4 o...
- Tue Oct 23, 2018 2:32 am
- Forum: News
- Topic: Friday Facts #264 - Texture streaming
- Replies: 108
- Views: 44490
Re: Friday Facts #264 - Texture streaming
interesting post about graphics engines
im glad the game runs ok on a 2GB nvidia 540m, and an intel 3000 hd from 10 years ago lol
im glad the game runs ok on a 2GB nvidia 540m, and an intel 3000 hd from 10 years ago lol
- Tue Oct 23, 2018 1:40 am
- Forum: Mods
- Topic: [MOD 0.13] Black Market (sell and buy on the market)
- Replies: 387
- Views: 204403
Re: [MOD 0.13] Black Market (sell and buy on the market)
i dont know if you still get much time anymore, but if you get a small chance, could you try to see what you can suggest for the problem i had here please?
viewtopic.php?f=190&t=30889&start=280#p377787
viewtopic.php?f=190&t=30889&start=280#p377787
- Tue Oct 23, 2018 1:38 am
- Forum: Mods
- Topic: [MOD 0.13] Black Market (sell and buy on the market)
- Replies: 387
- Views: 204403
Re: [MOD 0.13] Black Market (sell and buy on the market)
cool i never tried it in multi
- Tue Oct 23, 2018 1:37 am
- Forum: This Forum
- Topic: (solved) [Bug] New forum - Images uploaded to the forum can't be hidden into spoilers
- Replies: 7
- Views: 3199
Re: (solved) [Bug] New forum - Images uploaded to the forum can't be hidden into spoilers
well done for fixing the missing images
if you do another round of test posts, an extra one you could include, is "penultimate test"
if you do another round of test posts, an extra one you could include, is "penultimate test"
- Tue Oct 23, 2018 1:35 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218528
Re: Bugs & FAQ
hi, in an earlier version of the mod, i was able to get pretty much all the farms, and seeds, just by using 6 gardens if i remember correctly... basically i have the 3 Types (swamp, temperate, and desert) in a machine that cultivated 1 of the same type, (plus a small chance of generating something) ...
- Tue Oct 23, 2018 1:27 am
- Forum: Mods
- Topic: [0.16] Space Extension Mod (SpaceX)
- Replies: 109
- Views: 92043
Re: [0.16] Space Extension Mod (SpaceX)
has anyone ever tried this SpaceX mod in a game with this mod - does it work?
https://mods.factorio.com/mod/expanded-rocket-payloads
https://mods.factorio.com/mod/expanded-rocket-payloads
- Tue Oct 23, 2018 1:04 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 433495
Re: pY Raw Ores Discussion
very nice progress - the new Cliff mining robots remind me of "take me to your leader" :) and the latest Phosphate mining is cool like those MRI scan devices :) i saw some Pyrite on the Nickel Chart.... https://i.imgur.com/xoKDPOa.jpg is there any more info on pyrite? such as could there b...
- Tue Oct 23, 2018 12:46 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590593
Re: pY Coal Processing - Discussion
hi the recipes changed a bit during my first game (which is still going)
but am pretty sure when i started with just pycoal (and vanilla), making glass wasnt much of an issue. (are you playing with pyHighTech too? that can really add a lot to the mix, to get red circuit 2)
but am pretty sure when i started with just pycoal (and vanilla), making glass wasnt much of an issue. (are you playing with pyHighTech too? that can really add a lot to the mix, to get red circuit 2)
- Tue Oct 23, 2018 12:43 am
- Forum: Texture Packs
- Topic: [Request] Large Walls
- Replies: 9
- Views: 5197
Re: [Request] Large Walls
i try and find it, maybe the base tier could be basic sandbag walls
and then the 3 tiers from this mod could be next
https://mods.factorio.com/mod/Reinforced-Walls
and then the 3 tiers from this mod could be next
https://mods.factorio.com/mod/Reinforced-Walls
- Sun Oct 14, 2018 12:16 am
- Forum: Texture Packs
- Topic: [Request] Large Walls
- Replies: 9
- Views: 5197
Re: [Request] Large Walls
mrudat, that is actually a cool idea in itself.... some mods add Sand as a resource.
what if that could end up in sand bags and build a wall with sandbags if you spare sand
what if that could end up in sand bags and build a wall with sandbags if you spare sand
- Sun Oct 14, 2018 12:12 am
- Forum: Mods
- Topic: No Fluids to Mine
- Replies: 6
- Views: 2695
Re: No Fluids to Mine
here is link to mod
https://mods.factorio.com/mod/NoFluidstoMine
https://mods.factorio.com/mod/NoFluidstoMine