Search found 454 matches

by foodfactorio
Sun Nov 25, 2018 3:54 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1218528

Re: Bugs & FAQ

Puffer eggs are found in puffer nests, which show up as green squares in the map. You then hatch them for puffers and breed and puff those. Fish are mined from the water, same as vanilla fish. They supposedly should show up in new chunks if the mod has been enabled on an existing save, but starting...
by foodfactorio
Sun Nov 25, 2018 3:46 am
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 207218

Re: ModMyFactory - mod manager and more

I'd like to get some feedback on an upcoming feature so it can turn out useful to people. I am working on making multiple version of the same mod existing simultaneously happen. I received multiple requests for this as it appears to be a common problem that different servers use different versions ...
by foodfactorio
Sun Nov 25, 2018 3:38 am
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 207218

Re: ModMyFactory - mod manager and more

The crash is caused by mod settings. Extracting a mods settings is not trivial, and I have found some mods format their files very differently than most mods do, which is what is probably causing this issue as well. btw is this something about the settings file changing from text/json to non-readab...
by foodfactorio
Sun Nov 25, 2018 3:25 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 590593

Re: pY Coal Processing - Discussion

i hope im not the food thing :)
by foodfactorio
Sun Nov 25, 2018 3:13 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 433495

Re: pY Raw Ores Discussion

Alright people! I need factorio-like uses for Tin and Lead, aside the usual uses they already have in other mods. Im accepting suggestions. Also, im already doing my own addition for these metals too. I just want to make both more important and usable. ;) hi here are some ideas for your considerati...
by foodfactorio
Sun Nov 25, 2018 2:49 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 433495

Re: pY Raw Ores Discussion

pyanodon wrote:
Thu Nov 22, 2018 9:08 pm
MOAR everything. I hope people like that big work. Ive seen pyMods arent much played.
they are played :)
some popular streamers like katherine of sky (kos) on youtube even did a huge playlist called "Pyanodon red" and some multiplayers too :)
by foodfactorio
Sun Nov 25, 2018 2:10 am
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 204403

Re: [MOD 0.13] Black Market (sell and buy on the market)

ok thanks binbin for your support and making the mod with at least the versions of the games, we all get busy times no problem :)

for pymods, it should be ok, i used it to get a pymod robot (via my ealier link i think) and there wasnt any hard block as far as i remember
by foodfactorio
Tue Oct 23, 2018 2:37 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 433495

Re: pY Raw Ores Discussion

ah ok, thanks :)
by foodfactorio
Tue Oct 23, 2018 2:36 am
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 121
Views: 54329

Re: Friday Facts #265 - Nomenclature & Steam networking

hi, the steam networking seemed to work most of the time, unless a friend or my internet was slow. (usually my friend was hosting, and had a low upload speed) any improvements that can make it easy for steam friends to join, is cool, since as far as i know the game can have a password, so if say 4 o...
by foodfactorio
Tue Oct 23, 2018 2:32 am
Forum: News
Topic: Friday Facts #264 - Texture streaming
Replies: 108
Views: 44490

Re: Friday Facts #264 - Texture streaming

interesting post about graphics engines :)

im glad the game runs ok on a 2GB nvidia 540m, and an intel 3000 hd from 10 years ago lol :)
by foodfactorio
Tue Oct 23, 2018 1:40 am
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 204403

Re: [MOD 0.13] Black Market (sell and buy on the market)

i dont know if you still get much time anymore, but if you get a small chance, could you try to see what you can suggest for the problem i had here please?
viewtopic.php?f=190&t=30889&start=280#p377787
by foodfactorio
Tue Oct 23, 2018 1:38 am
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 204403

Re: [MOD 0.13] Black Market (sell and buy on the market)

cool i never tried it in multi :)
by foodfactorio
Tue Oct 23, 2018 1:37 am
Forum: This Forum
Topic: (solved) [Bug] New forum - Images uploaded to the forum can't be hidden into spoilers
Replies: 7
Views: 3199

Re: (solved) [Bug] New forum - Images uploaded to the forum can't be hidden into spoilers

well done for fixing the missing images :)
if you do another round of test posts, an extra one you could include, is "penultimate test" :D
by foodfactorio
Tue Oct 23, 2018 1:35 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1218528

Re: Bugs & FAQ

hi, in an earlier version of the mod, i was able to get pretty much all the farms, and seeds, just by using 6 gardens if i remember correctly... basically i have the 3 Types (swamp, temperate, and desert) in a machine that cultivated 1 of the same type, (plus a small chance of generating something) ...
by foodfactorio
Tue Oct 23, 2018 1:27 am
Forum: Mods
Topic: [0.16] Space Extension Mod (SpaceX)
Replies: 109
Views: 92043

Re: [0.16] Space Extension Mod (SpaceX)

has anyone ever tried this SpaceX mod in a game with this mod - does it work?
https://mods.factorio.com/mod/expanded-rocket-payloads
by foodfactorio
Tue Oct 23, 2018 1:04 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 433495

Re: pY Raw Ores Discussion

very nice progress - the new Cliff mining robots remind me of "take me to your leader" :) and the latest Phosphate mining is cool like those MRI scan devices :) i saw some Pyrite on the Nickel Chart.... https://i.imgur.com/xoKDPOa.jpg is there any more info on pyrite? such as could there b...
by foodfactorio
Tue Oct 23, 2018 12:46 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 590593

Re: pY Coal Processing - Discussion

hi the recipes changed a bit during my first game (which is still going) :)
but am pretty sure when i started with just pycoal (and vanilla), making glass wasnt much of an issue. (are you playing with pyHighTech too? that can really add a lot to the mix, to get red circuit 2) :)
by foodfactorio
Tue Oct 23, 2018 12:43 am
Forum: Texture Packs
Topic: [Request] Large Walls
Replies: 9
Views: 5197

Re: [Request] Large Walls

i try and find it, maybe the base tier could be basic sandbag walls
and then the 3 tiers from this mod could be next :)
https://mods.factorio.com/mod/Reinforced-Walls
by foodfactorio
Sun Oct 14, 2018 12:16 am
Forum: Texture Packs
Topic: [Request] Large Walls
Replies: 9
Views: 5197

Re: [Request] Large Walls

mrudat, that is actually a cool idea in itself.... some mods add Sand as a resource.
what if that could end up in sand bags and build a wall with sandbags if you spare sand :)
by foodfactorio
Sun Oct 14, 2018 12:12 am
Forum: Mods
Topic: No Fluids to Mine
Replies: 6
Views: 2695

Re: No Fluids to Mine

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