Search found 294 matches
- Sat Jan 10, 2015 3:02 am
- Forum: Outdated/Not implemented
- Topic: Renaming active provider chests
- Replies: 9
- Views: 3446
Re: Renaming active provider chests
The terms ‘active provider’ and ‘passive provider’ are certainly not ideal, since chests can't actually do anything and are thereby always passive. But it'll be quite hard to come up with a better name. The ones above aren't so great: ‘Disposal chest’ and ‘Remover chest’ both sound more like a Trash...
- Sat Jan 10, 2015 2:14 am
- Forum: General discussion
- Topic: Total Research Cost
- Replies: 12
- Views: 15967
Re: Total Research Cost
Good idea. I guess the intermediate products aren't really useful if you're not gonna craft it all by hand. ^^
I updated the post above.
I stopped at petrol, since the ratio of crude oil to petrol isn't fixed.
Turns out the 5:1 ratio for steel was enough to crack the million on iron.
I updated the post above.
I stopped at petrol, since the ratio of crude oil to petrol isn't fixed.
Turns out the 5:1 ratio for steel was enough to crack the million on iron.
- Fri Jan 09, 2015 4:53 pm
- Forum: General discussion
- Topic: Total Research Cost
- Replies: 12
- Views: 15967
Total Research Cost
I'm not sure if this has been done before (in fact I'd be surprised if it hasn't) but I was curious what the total cost of all required science packs in Factorio amounts to. So, since I apparently have way too much time on my hands, I wrote a little python script to easily calculate the costs. You c...
- Thu Jan 08, 2015 5:21 pm
- Forum: This Forum
- Topic: [Forum] Higher limit for attachements
- Replies: 5
- Views: 11416
Re: [Forum] Higher limit for attachements
Alright, everybody has his own preferences.
But why shouldn't it be possible to raise the limit a little? Doesn't seem like a big deal to me.
But why shouldn't it be possible to raise the limit a little? Doesn't seem like a big deal to me.
- Thu Jan 08, 2015 7:03 am
- Forum: This Forum
- Topic: [Forum] Higher limit for attachements
- Replies: 5
- Views: 11416
Re: [Forum] Higher limit for attachements
Dude, I know how to use BBcodes -.- I'm saying external hosters suck because the images eventually go missing and you end up with threads referencing screenshots that aren't there. That's not something ‘people just have to deal with’, it renders whole archives of support threads useless which defeat...
- Wed Jan 07, 2015 2:53 pm
- Forum: This Forum
- Topic: [Forum] Higher limit for attachements
- Replies: 5
- Views: 11416
[Forum] Higher limit for attachements
Currently the total number of attachements per post is limited to 3. That's not very much for a forum that requires lots of screenshots. I suggest raising it to at least 5 so bugreports can supply better illustration for various cases. If you are concerned about bandwidth, maybe reduce the filesize ...
- Wed Jan 07, 2015 1:35 pm
- Forum: General discussion
- Topic: Why no more single-lane belts?
- Replies: 19
- Views: 7385
Re: Why no more single-lane belts?
I agree that it is perfectly acceptable for a game to have a learning curve. The question is rather if you can learn everything by playing or if you need external resources or an extensive tutorial. Comparing it to a few very successful other games: * Simple first-person-shooter Counter Strike requi...
- Wed Jan 07, 2015 1:03 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.9] Wrong missing ingredients feedback
- Replies: 6
- Views: 3015
Re: [0.11.9] Wrong missing ingredients feedback
Lol, wow. Now I see it. That's quite the hidden trap.
It's especially confusing because the available ingredients aren't even enough to craft a single further level three module, so neither of their numbers are increased.
It's especially confusing because the available ingredients aren't even enough to craft a single further level three module, so neither of their numbers are increased.
- Wed Jan 07, 2015 12:50 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.10] Diagonal parallel curve blocks both tracks
- Replies: 2
- Views: 3150
[0.11.10] Diagonal parallel curve blocks both tracks
Best explained by a picture: 2015-01-07-013527_516x447_scrot.png What's happening here? I placed parallel diagonal tracks without space in between and with curves on at least one side. There are no switches, all the tracks are connected in the most trivial way. Placing a train on either of the track...
- Tue Jan 06, 2015 3:39 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.9] Wrong missing ingredients feedback
- Replies: 6
- Views: 3015
Re: [0.11.9] Wrong missing ingredients feedback
Thanks for pointing it out, although that thread kinda descended into chaos. The actual issue got a little lost there. Good to see some more examples though, apparently this is not limited to a specific item nor to the player.
- Tue Jan 06, 2015 2:48 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.9] Wrong missing ingredients feedback
- Replies: 6
- Views: 3015
[0.11.9] Wrong missing ingredients feedback
So I've seen this a few of times now, that the counters for missing crafting ingredients are wrong. Basically it says something like "you only have 3/10 required items in your inventory" when actually it's like 5/10. I'm not exactly sure when this happens, it is quite rare. In the screensh...
- Sun Jan 04, 2015 5:23 pm
- Forum: Releases
- Topic: Version 0.11.8
- Replies: 35
- Views: 48542
Re: Version 0.11.8
The car can now accepts fuel and ammo into the trunk by inserter or shift/control click even when the burner/ammo slots are already full, so it goes to the trunk. Does this mean car/tank refueling and rearming stations are basically nerfed? Yes, the priority of unified behavior is more important. I...
- Sat Dec 20, 2014 9:22 am
- Forum: Technical Help
- Topic: Massive visual glitches on Linux 32bit
- Replies: 3
- Views: 2692
Re: Massive visual clitches on Linux 32bit
@FishSandwich I followed some of the suggestions and found a workaround in this post that works for me. The `max-texture-size` setting in config.ini didn't exist, so I created it and set it to 4096 which got rid of my problem. I could even set the other graphics settings back to default (graphics qu...
- Fri Dec 19, 2014 11:56 pm
- Forum: Technical Help
- Topic: Massive visual glitches on Linux 32bit
- Replies: 3
- Views: 2692
Massive visual glitches on Linux 32bit
Hi, bought and love the game, I've played quite a bit so far. Runs like a charm on my 64 bit Linux machine. It makes me happy to see an awesome new game go the extra mile for Linux support. However not on my laptop: 32 bit Linux Mint 17 with Intel Graphics. The game runs and pretends to be fine, all...