Search found 294 matches

by Gandalf
Sun Jul 03, 2016 1:48 am
Forum: Ideas and Suggestions
Topic: [0.13.3] Drop blueprint back into the book on `q`
Replies: 1
Views: 799

[0.13.3] Drop blueprint back into the book on `q`

Pretty simple but keeps bugging me: I can select a blueprint directly from the book. After I've used it I always press Q to get rid of it. However that drops it into my inventory instead of back into the book. Would be awesome if the blueprint could remember if it was in the book and go back there.
by Gandalf
Fri Jun 24, 2016 11:25 am
Forum: News
Topic: Friday Facts #144 - The gfx report
Replies: 99
Views: 49907

Re: Friday Facts #144 - The gfx report

I wonder what the signal with number 44 on the right means. Edit: maybe it's not a signal but something logic-related? Pretty sure that's just the ghost of the item he's currently holding to be placed. (The 44 indicates how many of it he has in his inventory. It's red because he can't place it in t...
by Gandalf
Fri Jun 03, 2016 10:06 pm
Forum: Modding discussion
Topic: Source management and Licensing for Mods
Replies: 65
Views: 37361

Re: Source management and Licensing for Mods

A bit late but I'd still like to reply to this post as I'm sure there are many others with similar questions. For me, I just mod for fun, all this licencing crap to me is confusing and seems dumb (to me). I just like to do random stuff, I don't expect to ever get payed for it. I do it to add things ...
by Gandalf
Fri Jun 03, 2016 9:19 pm
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 79761

Re: Friday Facts #141 - Mod Portal

We will be requiring every mod to specify a license
Thank you! :)
by Gandalf
Fri Jun 03, 2016 1:39 am
Forum: Resolved Problems and Bugs
Topic: [0.12.35] take_screenshot with zoom=0 produces weird output
Replies: 2
Views: 2515

[0.12.35] take_screenshot with zoom=0 produces weird output

Like the title says, specifying a 0 value for zoom when taking a screenshot via the lua console produces unexpected output. Here's the full command: /c game.take_screenshot{zoom=0} And here's the result screenshot.png It doesn't always happen, sometimes it'll just render a random area of the map (no...
by Gandalf
Fri Mar 18, 2016 11:38 pm
Forum: News
Topic: Friday Facts #130 - Steam release side effects
Replies: 30
Views: 43736

Re: Friday Facts #130 - Steam release side effects

Is that munin or am I seeing things?
by Gandalf
Fri Jan 08, 2016 6:59 pm
Forum: News
Topic: Friday Facts #120 - Spidertron
Replies: 123
Views: 116545

Re: Friday Facts #120 - Spidertron

That spider is without a doubt the most amazing thing I've ever seen. About compiling: I was wondering if it might be worth it for you to invest in one beasty build server where you can compile the full game in a much shorter time. Hook it up via NFS (or samba or whatever crappy protocols windows su...
by Gandalf
Tue Dec 15, 2015 1:50 am
Forum: News
Topic: Friday Facts #116 - Strategy Guide
Replies: 58
Views: 44112

Re: Friday Facts #116 - Strategy Guide

It's interesting how many people are actually angry about the mentioning of Xterminator's guide in the FFF. FishSandwich is probably correct in that many people (including myself) simply don't want to pay for it. But I feel like there's a bit more to it. Basically in the current state of the game no...
by Gandalf
Fri Dec 11, 2015 6:32 pm
Forum: News
Topic: Friday Facts #116 - Strategy Guide
Replies: 58
Views: 44112

Re: Friday Facts #116 - Strategy Guide

Yay FFF! I have to say though, I doubt that a lot of players who are new to the game are happy to spend an additional 5 bucks on a strategy guide after they already bought the game. Then again maybe that's just me being stingy. More importantly though, there are two features the multi-player games b...
by Gandalf
Fri Dec 04, 2015 3:34 pm
Forum: News
Topic: Friday Facts #115 - The power switch
Replies: 66
Views: 54105

Re: Friday Facts #115 - The power switch

Posts about your code always make me so curious. How about gimme access so I can snoop around a little, kthxbye
by Gandalf
Mon Nov 30, 2015 11:23 am
Forum: Ideas and Suggestions
Topic: Missions with different goals for replay value
Replies: 0
Views: 3790

Missions with different goals for replay value

So jeb_ dropped by on the subreddit and commented on his experience with the game. Part of his impression was what I've read from a lot of other people before: It's an awesome game but once you've reached the end goal you're pretty much done. There is little incentive to start a new game. Of course ...
by Gandalf
Wed Nov 25, 2015 12:14 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.18] Repeatable Freeze Crash
Replies: 15
Views: 15747

Re: [0.12.18] Repeatable Freeze Crash

Oxyd wrote:Or just upgrade to .19 which has just been released. :)
Well that's just boring, don't you think?
I love you guys. x)
by Gandalf
Tue Nov 24, 2015 5:58 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.18] Repeatable Freeze Crash
Replies: 15
Views: 15747

Re: [0.12.18] Repeatable Freeze Crash

For those who find their way here and want to keep playing despite the bug: As evident from the log it has something to do with biter group AI. In my world it always happens when a larger group of biters swarms a turret and manages to destroy it. My “workaround” so far has been this: 1. Save a lot, ...
by Gandalf
Tue Nov 24, 2015 5:07 am
Forum: News
Topic: Friday Facts #109 - The team photo
Replies: 25
Views: 31120

Re: Friday Facts #109 - The team photo

Peter34 wrote:To be fair, she is squatting
Ay, that's the word I was looking for. xD
And let's not over interpret it, like I said I was being ironic. ^^
by Gandalf
Tue Nov 24, 2015 2:07 am
Forum: Duplicates
Topic: [0.12.18] Crash on Linux, maybe AI related
Replies: 2
Views: 6235

Re: [0.12.18] Crash on Linux, maybe AI related

Awesome, thanks :)
by Gandalf
Tue Nov 24, 2015 1:03 am
Forum: Duplicates
Topic: [0.12.18] Crash on Linux, maybe AI related
Replies: 2
Views: 6235

[0.12.18] Crash on Linux, maybe AI related

I played a little on the new version today, got two crashes. The second time I was smart enough to keep the log. The crashes each occurred after a while of playing. The second happened when a biter attack hit my turrets. Since there is something about group AI in the stack trace I figure it has to d...
by Gandalf
Fri Nov 20, 2015 4:17 pm
Forum: News
Topic: Friday Facts #113 - Better rail building
Replies: 96
Views: 60350

Re: Friday Facts #113 - Better rail building

@Barhandar Lemme also copy-paste my reply from reddit :D As I understand it you should still be able to do the equivalent of how laying tracks currently works. You can just 'drag' your rails in very small sections. I.e. if you want to build what is currently a single curved rail you just click where...
by Gandalf
Fri Nov 20, 2015 3:38 pm
Forum: News
Topic: Friday Facts #113 - Better rail building
Replies: 96
Views: 60350

Re: Friday Facts #113 - Better rail building

Damn those automatic curves are sexy.
by Gandalf
Fri Nov 20, 2015 2:45 pm
Forum: News
Topic: Friday Facts #109 - The team photo
Replies: 25
Views: 31120

Re: Friday Facts #109 - The team photo

SHiRKiT wrote:
Gandalf wrote:Also I see some clear oppression of the female minority happening. D:
No oppression if women just don't go to the games industry as men do.
I was being ironic but also mostly talking about the fact that she's kneeling down.
by Gandalf
Fri Nov 20, 2015 2:40 pm
Forum: Modding discussion
Topic: Source management and Licensing for Mods
Replies: 65
Views: 37361

Re: Source management and Licensing for Mods

So.... In regards to licensing is there any format we need to follow or just clearly state what how our work is to be used/distributed/ Ideally you should use one of the popular licenses (GPL, MIT, Creative Commons, …) since those were written by lawyers who specialize in international copy right. ...

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