Search found 244 matches: teleport

Searched query: teleport

by boskid
Tue Jul 30, 2019 7:40 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.60] Fluid mixing by entity.teleport(0,0)
Replies: 4
Views: 8151

[Dominik][0.17.60] Fluid mixing by entity.teleport(0,0)

Another one: Two different fluid sources connected with underground pipes that is cut in between by another underground pipe teleport-mixing-1.png Remove cutter underground pipe teleport-mixing-2.png Hover mouse over left (any) underground pipe /c game.player.selected.teleport(0,0) teleport-mixing-3.png ...
by Godmave
Tue Jul 30, 2019 8:10 am
Forum: Modding interface requests
Topic: Additional events around connect_to_server
Replies: 0
Views: 628

Additional events around connect_to_server

... In a future version people will be able to ride trains to other servers. For that a request to change servers will be issued after the train gets teleported away. If the user declines the server change he will get spawned next to where the train was removed. If the user accepts the server change ...
by mulark
Tue Jul 30, 2019 1:40 am
Forum: Not a bug
Topic: [0.17.59] clone_entities() and clone() can clone rails off the rail grid
Replies: 1
Views: 790

[0.17.59] clone_entities() and clone() can clone rails off the rail grid

... If you run such a command hovering on a rail piece, the rail will be cloned to the midpoint of two rail grids. You cannot use create_entity() or teleport() in the same way. Editor's clone doesn't have the same issue.
by Oktokolo
Tue Jul 16, 2019 9:43 pm
Forum: Won't implement
Topic: Interface for reliable rail bridges with low UPS impact
Replies: 9
Views: 3730

Interface for reliable rail bridges with low UPS impact

Currently, rail bridge/tunnel mods need to do all sorts of ugly hacks to teleport trains and get araound pathfinding and/or train collision behaviour. Would be nice to have some API wich would allow implementing reliable Rail bridges/tunnels with low UPS impact. ...
by eradicator
Tue Jul 02, 2019 6:41 am
Forum: Not a bug
Topic: [0.17.47] Scripted fast_replace of minable=false machine results in weird half-finished state
Replies: 2
Views: 477

[0.17.47] Scripted fast_replace of minable=false machine results in weird half-finished state

... = true, spill = false, create_build_effect_smoke = true, } game.print('one:'..tostring(one.valid)) game.print('two:'..tostring(two.valid)) You can teleport the original machine to the side to see it better: /c one.teleport(-3,0) Fun Fact: The two same-position machines do not suffer from the "flickering" ...
by Meggal_Bozale
Sun Jun 30, 2019 6:40 pm
Forum: General discussion
Topic: A few questions on creating scenarios.
Replies: 0
Views: 762

A few questions on creating scenarios.

... more in-depth things on the map editor, but a couple things I could not find the answers for: -What are the entity tags? How do I use them? -Can I teleport players to different layers, like jailing people to a hell surface? -Can I use surfaces to move power between layers? Can I power things like ...
by EnigmaticAussie
Fri Jun 21, 2019 3:39 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.50] *this->reservedFor == train was not true
Replies: 5
Views: 2894

[kovarex] [0.17.50] *this->reservedFor == train was not true

... const&) at /tmp/factorio-build-qhU3be/src/Entity/RailSignalBase.cpp:705 #20 0x00000000006f4ccc in Entity::teleport(MapPosition) at /tmp/factorio-build-qhU3be/src/Entity/Entity.cpp:818 #21 0x0000000000df6dc2 in ControlAdapter::teleport(MapPosition const&, ...
by nuhll
Thu Jun 06, 2019 9:47 pm
Forum: Won't implement
Topic: Could the devs implement this "hook"?
Replies: 1
Views: 1029

Could the devs implement this "hook"?

... correct words... but i try to explain. I want a way to let inserters swing back if they have something in hand (or if that is not possible, teleport, put into internal inventory or just destroy - what ever is possibel idk) But at the current state of the game this doenst seem possible. Is ...
by Nexela
Thu Jun 06, 2019 2:59 am
Forum: Won't implement
Topic: LuaEntity::teleport(position, surface, allow_fluid_mixing)
Replies: 1
Views: 776

LuaEntity::teleport(position, surface, allow_fluid_mixing)

Skips any fluid mixing checks when teleporting something. (also would apply to can_teleport if that gets added)
by Nexela
Thu Jun 06, 2019 2:55 am
Forum: Modding interface requests
Topic: LuaEntity::can_teleport(pos, surface)
Replies: 5
Views: 1870

LuaEntity::can_teleport(pos, surface)

LuaEntity::can_teleport(position, surface)

Checks if the entity can be teleported to the pos/surface without actually moving the entity.
by TheSAguy
Tue Jun 04, 2019 3:40 pm
Forum: Modding help
Topic: How to Create Option Buttons
Replies: 2
Views: 799

How to Create Option Buttons

... mod and though that would look nice if you had option panels/buttons appear on screen like his mod where you choose the destination you want to teleport to. The game should pause, you have a choice of let's say 3 options. (Goals or Rewards) I've never coded anything like this before, so need ...
by Muppet9010
Sat May 18, 2019 1:11 am
Forum: Implemented mod requests
Topic: Add any player riding a rocket to the on_rocket_launch_ordered and on_rocket_launched events
Replies: 1
Views: 949

Add any player riding a rocket to the on_rocket_launch_ordered and on_rocket_launched events

... and isn't helpful in my use case. The intended use is to script events for when the player is leaving and has left the planet via a rocket, i.e. teleport them to another surface.
by FactorioBot
Thu Apr 18, 2019 11:25 am
Forum: Releases
Topic: Version 0.17.32
Replies: 62
Views: 27612

Version 0.17.32

... Fixed it wasn't possible to bind mouse buttons 6 to 9. (https://forums.factorio.com/69588) It is no more possible to teleport an entity into fluid mixing. (https://forums.factorio.com/69316) Fixed a crash when defining a programmable speaker with no instruments. (https://forums.factorio.com/69632) ...
by talchas
Wed Apr 10, 2019 4:28 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.28] Rare memory corruption from mod moving fluid entities
Replies: 10
Views: 4761

[Dominik][0.17.28] Rare memory corruption from mod moving fluid entities

Using https://mods.factorio.com/mod/PickerDollies (entity.teleport followed by update calls mostly) to move a particular underground pipe and disconnect from the machine it's attached to is crashing this save and then I think during the symbolized stack ...
by Therax
Wed Apr 03, 2019 11:15 pm
Forum: Modding interface requests
Topic: LuaEntity::revive() loses information about complex item-on-ground
Replies: 0
Views: 384

LuaEntity::revive() loses information about complex item-on-ground

... would then dispose of the temporary inventory and any remaining contents. Alternate or Supplementary Proposal: A new option for LuaEntity::revive: teleport_colliding_items: boolean. If set to true (would be nice as the default in most use cases, I think?), instead of returning items to the caller, ...
by aspd199
Tue Mar 26, 2019 8:46 am
Forum: Not a bug
Topic: [0.17.18]API: teleport exception
Replies: 3
Views: 752

[0.17.18]API: teleport exception

API: teleport
When the player is telepport in a entity position, the locked position cannot move.
Log file no error record
by mrudat
Sat Mar 16, 2019 12:48 am
Forum: Ideas and Requests For Mods
Topic: Zoom-in to teleport for god controller?
Replies: 1
Views: 657

Zoom-in to teleport for god controller?

... because your 'body' is on the other side of the map. Given that you don't actually have a body as such, I think it wouldn't be unreasonable to teleport where the game thinks the player is to wherever you're currently zoomed into on the map when you're using the god controller (and not in a ...
by ti_mo_n
Sat Mar 16, 2019 12:36 am
Forum: Pending
Topic: [0.17.13] Map panning very fast / quirky
Replies: 2
Views: 690

[0.17.13] Map panning very fast / quirky

1. Show the map ('M').
2. Pan it with the WASD keys and SIMULTANEOUSLY scroll the mouse to zoom the map in/out.
3. At certain close map zoom levels the panning will become extremely fast / quirky / the view will teleport around with a single touch of the WASD keys.
by dorfl
Mon Feb 25, 2019 12:36 pm
Forum: Mods
Topic: [0.17] Bulk Teleporters
Replies: 14
Views: 6155

[0.17] Bulk Teleporters

https://mods.factorio.com/mod/bulkteleport Use spare gigajoules to teleport shipments of items! Teleportation is not a new idea in a mod, and this is just another approach on an alternative to trains for long distance freight. It's intended ...
by Raelf
Wed Jan 30, 2019 9:05 pm
Forum: Modding help
Topic: Select minimap of other surface
Replies: 4
Views: 1210

Select minimap of other surface

Hello, I'm trying to generate another surface to create another world with different resources. The creation itself is no problem and I can teleport myself there already with a start of a rocket. What I would like to do is to be able to use the minimap of every surface. So that I can still use ...

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