Search found 244 matches: teleport
Searched query: teleport
- Fri Oct 18, 2013 12:12 pm
- Forum: Ideas and Suggestions
- Topic: My observations from playing the game (Trains/wishlist)
- Replies: 40
- Views: 20075
My observations from playing the game (Trains/wishlist)
... prints should be repairing damaged buildings, they could even reconstruct destroyed buildings. Teleports I believe there should be some personal teleport building, that would allow you to get quickly to some parts of the map you already colonised. I think, that simple system of pairs of buildings ...
- Mon Sep 30, 2013 6:22 am
- Forum: Implemented mod requests
- Topic: car.teleport()
- Replies: 18
- Views: 8591
car.teleport()
It would be sweet if car would keep its orientation while teleportation.
And/Or teleport() could be extended with optional orientation parameter.
I try to make car with afterburner
http://youtu.be/bPkt-GR0Kio
And/Or teleport() could be extended with optional orientation parameter.
I try to make car with afterburner
http://youtu.be/bPkt-GR0Kio
- Mon Mar 04, 2013 8:15 pm
- Forum: Not a bug
- Topic: Items teleport through splitter
- Replies: 0
- Views: 3961
Items teleport through splitter
When items enter the splitter they instantly pop out the other end.
Stacking a bunch of splitters after each other makes the items travel faster than on an express belt!
Stacking a bunch of splitters after each other makes the items travel faster than on an express belt!
- Fri Feb 15, 2013 10:59 pm
- Forum: Releases
- Topic: Version 0.2.7
- Replies: 11
- Views: 15334
Version 0.2.7
... (so you should never see a unit with 0 health). Window to choose filter in the filter inserter was closed when something was crafted. Strange (teleport-like) behaviour on the transport belt turn in some cases. Eternal tooltip in the burner inserter. Eternal tooltip in the technology gui. Bugfix ...