Search found 244 matches: teleport

Searched query: teleport

by kovarex
Fri Oct 18, 2013 12:12 pm
Forum: Ideas and Suggestions
Topic: My observations from playing the game (Trains/wishlist)
Replies: 40
Views: 20075

My observations from playing the game (Trains/wishlist)

... prints should be repairing damaged buildings, they could even reconstruct destroyed buildings. Teleports I believe there should be some personal teleport building, that would allow you to get quickly to some parts of the map you already colonised. I think, that simple system of pairs of buildings ...
by rk84
Mon Sep 30, 2013 6:22 am
Forum: Implemented mod requests
Topic: car.teleport()
Replies: 18
Views: 8591

car.teleport()

It would be sweet if car would keep its orientation while teleportation.
And/Or teleport() could be extended with optional orientation parameter.

I try to make car with afterburner :lol:

http://youtu.be/bPkt-GR0Kio
by Mysteria9
Mon Mar 04, 2013 8:15 pm
Forum: Not a bug
Topic: Items teleport through splitter
Replies: 0
Views: 3961

Items teleport through splitter

When items enter the splitter they instantly pop out the other end.
Stacking a bunch of splitters after each other makes the items travel faster than on an express belt! :shock:
by kovarex
Fri Feb 15, 2013 10:59 pm
Forum: Releases
Topic: Version 0.2.7
Replies: 11
Views: 15334

Version 0.2.7

... (so you should never see a unit with 0 health). Window to choose filter in the filter inserter was closed when something was crafted. Strange (teleport-like) behaviour on the transport belt turn in some cases. Eternal tooltip in the burner inserter. Eternal tooltip in the technology gui. Bugfix ...

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