Search found 244 matches: teleport
Searched query: teleport
- Fri Jan 11, 2019 3:00 pm
- Forum: Not a bug
- Topic: Very High Chunk Generation Times
- Replies: 3
- Views: 1243
Very High Chunk Generation Times
... tiles below (i.e. not a path already generated) enjoy the hang Steps to reproduce using player exploration: load save run command: /c game.player.teleport({-110, -6940}) you have been teleported to the highest northen revealed area and map generation will trigger
- Wed Jan 02, 2019 6:39 pm
- Forum: Ideas and Suggestions
- Topic: Latency Support and General Multiplayer Improvements
- Replies: 4
- Views: 1861
Latency Support and General Multiplayer Improvements
... internet, I live in the middle of nowhere lol) multiplayer is almost unbareable. I'm constantly having a stuttering connection and things are teleporting around. A lot of games are still playable, but not Factorio which I really think would have already had this suggestion, since it's a sandbox ...
- Sat Dec 22, 2018 10:30 pm
- Forum: Not a bug
- Topic: LuaControl Teleport() errors when same surface provided for entities
- Replies: 2
- Views: 725
LuaControl Teleport() errors when same surface provided for entities
When using the LuaControl.Teleport() function on an entity (ie: car) and the current surface is provided it returns a custom Factorio error message: error.GIF However, if no surface is specified there is no error and the command runs correctly. ...
- Thu Dec 06, 2018 6:17 pm
- Forum: Modding help
- Topic: New modder, looking for input on some design elements
- Replies: 3
- Views: 732
New modder, looking for input on some design elements
... two overlapping but not integrated networks. For some context, I was planning on implementing a type of item transport that would essentially teleport resources within the network instead of retrieving it with bots, or at least allow you to access the entire contents of the logistic network. ...
- Sun Sep 23, 2018 12:50 am
- Forum: Resolved Problems and Bugs
- Topic: [Posila] [0.16.51] On very large map Teleport/Death causes massive UPS spike
- Replies: 1
- Views: 2602
[Posila] [0.16.51] On very large map Teleport/Death causes massive UPS spike
When you are playing on a very large map and teleport long distances or die far from spawn (ie 800k tiles) there is a massive UPS spike. This can easily be enough to cause lower CPU players to be dropped when they were keeping up steadily before. ...
- Thu Sep 20, 2018 9:56 am
- Forum: Ideas and Suggestions
- Topic: Cross surface rail connection
- Replies: 3
- Views: 1988
Cross surface rail connection
... special rail tiles would connect the 2 rail segments on different surfaces into a single segment. Trains would path across the special tiles and teleport from one surface to the other when they cross it. Why ? The use cases for this would be many. For example a mod can add underground surface ...
- Mon Sep 03, 2018 10:59 am
- Forum: Mods
- Topic: Dp77's-Factorioplus Ideas:
- Replies: 2
- Views: 2040
Dp77's-Factorioplus Ideas:
... Omega's Expansion (See the Omega's Amethyst ore in the mod, for now it's all secret ;D); _Dp77-s FactorioPlus: Future Expansion (Fusion reactors, teleport belts, transform a determinate ore into an other...) _Dp77's FactorioPlus: Addons (like Omega expansion); _Dp77's FactorioPlus: Extra Compatibility ...
- Thu Aug 30, 2018 6:23 am
- Forum: Ideas and Suggestions
- Topic: Expand Tutorial Mode into Blueprint Editor
- Replies: 8
- Views: 4010
Expand Tutorial Mode into Blueprint Editor
... What ? Factorio has a cool tutorial mode which includes the ability to see your character, run around and place items. (I'm guessing you just teleport to a different surface). I suggest: - Add a new button 'Edit' - Blueprint teleports you to another surface (or whatever Tutorial Mode does) ...
- Mon Jul 02, 2018 6:40 pm
- Forum: Not a bug
- Topic: Off by one error in map generator
- Replies: 15
- Views: 2349
Off by one error in map generator
Start the game in sandbox and teleport to the edge of the world: /c game.player.teleport({-1048550, 0}); Now run left for a bit and the game crashes. /c game.player.teleport({-1048576, 0}); Instant crash. /c game.player.teleport({-1200000, ...
- Tue Jun 12, 2018 1:29 pm
- Forum: Implemented mod requests
- Topic: Ability to mark non-interactive areas/zones
- Replies: 4
- Views: 1579
Ability to mark non-interactive areas/zones
... building a specific building, or give buildings specific abilities if they are in a specific zone. In my case a train-stop gets the ability to teleport. I can implement the zones, but the player has to guess where the zones are, which is not very user friendly. But placing down concrete looks ...
- Mon Jun 11, 2018 7:22 pm
- Forum: Show your Creations
- Topic: [0.16] / [0.18] My 1000 science per minute casual "megabase"
- Replies: 10
- Views: 22778
[0.16] / [0.18] My 1000 science per minute casual "megabase"
... game.player.surface.always_day=true /c game.take_screenshot{resolution = {x = 1600, y = 900}, zoom = 0.2, show_entity_info = true} /c game.player.teleport({-116.0, 172.5}) /c game.forces.player.chart(game.player.surface, {lefttop = {x = -1024, y = -1024}, rightbottom = {x = 1024, y = 1024}}) /c ...
- Sun May 13, 2018 6:31 am
- Forum: Modding help
- Topic: trying to spawn custom tile on new surface
- Replies: 0
- Views: 407
trying to spawn custom tile on new surface
... to be different. also created a autoplace control for the tile. im attempting to spawn a new surface that has only my custom tile on it but when i teleport to that surface its covered by water with no land at all. surface creation code in control.lua script.on_event(defines.events.on_built_entity, ...
- Mon Apr 23, 2018 5:44 pm
- Forum: Releases
- Topic: Version 0.16.37
- Replies: 10
- Views: 13761
Version 0.16.37
... Fixed save corruption when forces are merged while there is a rocket on the map. (https://forums.factorio.com/59661) Fixed that LuaEntity::teleport could teleport ghost belts/rails. Fixed that LuaEntity::teleport of ghost walls could create wall and ghost wall on the same position which ...
- Sun Mar 11, 2018 2:57 pm
- Forum: Modding help
- Topic: Teleport to selected position does not work correctly
- Replies: 2
- Views: 975
Teleport to selected position does not work correctly
I want to teleport 2 tiles from the object. But I teleport far beyond the object. Why? The same thing if you teleport to the player
Code: Select all
/c game.player.teleport(game.player.selected.position.x+2)
- Fri Feb 23, 2018 4:45 pm
- Forum: Minor issues
- Topic: [0.16.25] Couldn't find suitable position to put player (2)
- Replies: 1
- Views: 1343
[0.16.25] Couldn't find suitable position to put player (2)
This is small continuation for 58114 Create new map, then execute following: /c game.player.teleport({210,210}) /c tiles={}; for x = -205,205 do for y = -205,205 do table.insert(tiles, {name="water", position={x, y}}); end end; game.player.surface.set_tiles(tiles, ...
- Sat Feb 03, 2018 6:11 pm
- Forum: General discussion
- Topic: New Tab/Filter to improve quality of life?
- Replies: 0
- Views: 697
New Tab/Filter to improve quality of life?
... efficiency. Example 8 Factories producing gears with 100% up time, 1 inactive 0% up time , 1semi-active 40% up time. - A button option that will ''teleport''or center the camera on selected factory from that tab. I think this will improve the quality of life by providing the player with very specific ...
- Wed Jan 24, 2018 12:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.16.18] No way to eject a player from a vehicle sometimes
- Replies: 2
- Views: 1422
[Rseding91] [0.16.18] No way to eject a player from a vehicle sometimes
... moving the blocked vehicle to an open area before ejecting the player, but that only works if the eject command is on a tick after the Vehicle_A.teleport command. If they are called on the same tick then the passenger is still stuck (and killed if Vehicle_A is destroyed). If there was a way to ...
- Tue Jan 09, 2018 6:24 pm
- Forum: Duplicates
- Topic: [0.16.12] Crash on placing entity
- Replies: 2
- Views: 627
[0.16.12] Crash on placing entity
... = {x=factory.position.x, y=factory.position.y + bb.right_bottom.y - 0.5} local exit_item_pos = {x=mid+1.0, y=bottom+3} -- players can teleport if they manage to reach an exit in another factory somehow -- probably not a big problem self.transit.enter = global.waypoints:create({ item_surface=factory.surface, ...
- Thu Jan 04, 2018 8:51 am
- Forum: Modding help
- Topic: Problems with surface transfer:
- Replies: 4
- Views: 994
Problems with surface transfer:
... = 1 map_num = map_num + 1 local new_map = game.create_surface("new_map " .. map_num) for _, player in pairs(game.players) do player.teleport({0,0}, new_map) player.force.chart(new_map, {{player.position.x - 200, player.position.y - 200}, {player.position.x + 200, player.position.y ...
- Sun Dec 31, 2017 10:49 pm
- Forum: Not a bug
- Topic: [0.16.12]force.spawn_position ignored on player creation
- Replies: 3
- Views: 1862
[0.16.12]force.spawn_position ignored on player creation
... is ignored. To reproduce: 1. Start mp game 2. Run: /c game.create_surface("2", game.player.surface.map_gen_settings) game.player.teleport({0, 0}, "2") for _, force in pairs(game.forces) do force.set_spawn_position({1,1}, "2") end 3. Have a 2nd player join Expected: ...