Search found 466 matches: personal roboport
Searched query: personal roboport
- Sat Feb 15, 2020 7:04 pm
- Forum: Ideas and Suggestions
- Topic: Built-in personal roboport (or something) in sandbox+cheat mode.
- Replies: 3
- Views: 967
Built-in personal roboport (or something) in sandbox+cheat mode.
I think it would be extremely useful to have a "built-in" personal roboport that was always active when playing in sandbox mode w/ cheat mode enabled. Currently ...
- Sun Feb 09, 2020 2:44 pm
- Forum: Duplicates
- Topic: [0.17.79] Crash after saving: "abstractNodeIt != search.abstractNodes.end() was not true"
- Replies: 4
- Views: 2040
[0.17.79] Crash after saving: "abstractNodeIt != search.abstractNodes.end() was not true"
... mod bobvehicleequipment 0.17.5 (data.lua) 13.493 Loading mod combat-roboports 1.2.0 (data.lua) 13.777 Loading mod intermediate-bulk-containers ... 21.748 Script @__boblibrary__/technology-functions.lua:24: Technology personal-roboport-equipment-2 does not exist. 21.748 Script @__boblibrary__/technology-functions.lua:131: ...
- Sun Jan 26, 2020 10:51 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 9.45K SPM Megabase (mostly belts and trains, some bots)
- Replies: 21
- Views: 14971
9.45K SPM Megabase (mostly belts and trains, some bots)
... much science I could generate whilst still maintaining about 15 UPS (my personal playability limit). I wanted to use many trains and belts and as ... game stuff a breeze and the extra slots for equipment (exoskeletons, roboports and power) help massively. My current equipment consists of: 12 ...
- Thu Jan 16, 2020 1:44 pm
- Forum: Ideas and Suggestions
- Topic: Preventing construction bots from dying.
- Replies: 0
- Views: 566
Preventing construction bots from dying.
... pops an invulnerability shield and return to their logistic network/personal roboports to repair for like a few minutes? Placing the roboports far away from the walls don't ...
- Mon Dec 23, 2019 1:18 am
- Forum: Ideas and Requests For Mods
- Topic: Virtual Logistic Networks
- Replies: 6
- Views: 2538
Virtual Logistic Networks
... if you want to separate two networks, you must physically separate the roboports so that their logistic (orange) ranges do not overlap. While the ... with? I don't have any reason to suspect that this mod would impact personal construction robots but perhaps there's a devil in the details. ...
- Wed Dec 18, 2019 5:01 am
- Forum: Modding interface requests
- Topic: Add on_robot_repaired_entity Event
- Replies: 1
- Views: 754
Add on_robot_repaired_entity Event
... bots, similar to the nanobots mod, that would use the native personal roboport network rather than periodically scanning the surface for ghosts in range of the player. ...
- Sun Dec 01, 2019 4:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.79] Crash of server when last tile is placed and ghost in hand mod is enabled
- Replies: 2
- Views: 3318
[Rseding91] [0.17.79] Crash of server when last tile is placed and ghost in hand mod is enabled
... GhostInHand is required to reproduce the error It is required to have a personal roboport equipment in your armor It is not required to have the personal roboport equipment ...
- Sun Oct 27, 2019 7:35 pm
- Forum: Not a bug
- Topic: Personal robots not working in multiplayer
- Replies: 2
- Views: 895
Personal robots not working in multiplayer
... game with my wife and her robots have stopped working. The base roboports work fine, my personal robots work fine, but hers don't work at all. We have tried removing her power armor, ...
- Fri Oct 25, 2019 4:39 pm
- Forum: Not a bug
- Topic: [0.17.73] Personal roboport stopped working in this version
- Replies: 3
- Views: 906
[0.17.73] Personal roboport stopped working in this version
... Mac OS 10.14.6, Steam Last night, running latest experimental version, personal roboports were working fine. This morning, Steam updated Factorio to 0.17.73 and personal roboport ...
- Mon Oct 21, 2019 2:33 pm
- Forum: Duplicates
- Topic: [0.17.72] crash report, as reqested, many mods
- Replies: 7
- Views: 1863
[0.17.72] crash report, as reqested, many mods
... 26.986 Script @__boblibrary__/technology-functions.lua:24: Technology personal-roboport-equipment-2 does not exist. 26.986 Script @__boblibrary__/technology-functions.lua:24: ...
- Wed Oct 16, 2019 8:38 pm
- Forum: General discussion
- Topic: Sudden change to unpowered personal roboport?
- Replies: 5
- Views: 2245
Sudden change to unpowered personal roboport?
Ok, so.... did they sneak in a change to personal roboports in .71? I have some solar panels in my suit which are generally enough to build large projects in medium-ish bursts. But after a bit of nest and tree clearing suddenly my robots stop ...
- Sun Oct 06, 2019 3:42 pm
- Forum: Pending
- Topic: Personal Roboport Bots not upgrading/fixing.
- Replies: 3
- Views: 1538
Personal Roboport Bots not upgrading/fixing.
... this over-sized map slowed it down?) This only seems to apply to the personal roboport, Plopping down a regular roboport and adding bots/materials caused the expected behavior. ...
- Sat Sep 28, 2019 6:26 am
- Forum: Ideas and Suggestions
- Topic: Trains, tanks and cars act like buffer chests tech
- Replies: 2
- Views: 994
Trains, tanks and cars act like buffer chests tech
... for construction. Would be even more awsome if they have their own roboport with a slot for some construction robots. This could give players ... more early way to use construction bots before the high power demanding personal roboport.
- Thu Sep 12, 2019 1:20 pm
- Forum: Not a bug
- Topic: [0.17.68] Some equipment prototype energy sources report incorrect buffer_capacity
- Replies: 4
- Views: 1026
[0.17.68] Some equipment prototype energy sources report incorrect buffer_capacity
... 20000000 20000000 exoskeleton-equipment 0 33333.333333333 personal-roboport-equipment 35000000 35000000 personal-roboport-mk2-equipment 35000000 35000000 night-vision-equipment ...
- Tue Sep 10, 2019 3:04 pm
- Forum: Modding help
- Topic: Quickbar shortcut unlocks?
- Replies: 11
- Views: 3010
Quickbar shortcut unlocks?
... another dilemma where I need two different technologies to unlock the personal roboport toggle shortcut, but ideally those technologies wouldn't have a dependency relationship, ...
- Fri Sep 06, 2019 2:17 pm
- Forum: Not a bug
- Topic: [0.17.68] Personal Roboport stopped working
- Replies: 4
- Views: 1394
[0.17.68] Personal Roboport stopped working
Since updating to 0.17.68 yesterday my headless server hosted game and all local personal games no longer have working personal roboports. They won't build or clear anything. Regular roboports still perform properly.
- Thu Sep 05, 2019 10:36 pm
- Forum: Duplicates
- Topic: [0.17.68] Walls remain attached to blown-up cliffs
- Replies: 1
- Views: 620
[0.17.68] Walls remain attached to blown-up cliffs
... vicinity "attach" graphically to them. When you turn on the personal roboport, the cliffs are exploded, but the walls keep their shape as if the cliffs were still ...
- Tue Sep 03, 2019 12:24 pm
- Forum: Mods
- Topic: MOD [0.17.6] Don't touch my ghost! - Peaceful planning without robots
- Replies: 2
- Views: 1599
MOD [0.17.6] Don't touch my ghost! - Peaceful planning without robots
... fellow engineer, this mod comes to rescue! And I'm not talking about personal roboport - I'm talking about both personal and ground roboport. This mod does not disable any ...
- Thu Aug 29, 2019 9:23 pm
- Forum: Not a bug
- Topic: [0.17.66] Tree marked for removal does not get removed
- Replies: 5
- Views: 2065
[0.17.66] Tree marked for removal does not get removed
... trees as soon as a chunk appears. Once I have enough coins I'll use the personal roboport and then it happens. The trees of a new visible chuck are right away in heavy pollution. ...
- Sat Aug 24, 2019 7:59 am
- Forum: Ideas and Suggestions
- Topic: Overhaul of Robots and Construction
- Replies: 0
- Views: 756
Overhaul of Robots and Construction
... the landing pad would handle resource transportation logistics. The roboport would remain as is, for the most part. It would be utilized by the ... have a single drone type to construct structures as well as handling personal logistics. Seemed like a fitting solution, rather than keeping the ...