Search found 201 matches: fish* inserter*
Searched query: fish* inserter
- Sun Oct 18, 2020 3:45 pm
- Forum: Ideas and Suggestions
- Topic: Rocket Silo should connect to circuit network
- Replies: 50
- Views: 16177
Re: Rocket Launch by Circuit Condition
... send space science into space by placing it in the cargo slot and get fish as a result? This is exactly what happens. It will give you one fish ... inside and you can only insert 12 space science packs max with a stack inserter at a time. Using multiple inserters doesn't work. So you have to ...
- Sun Oct 18, 2020 11:21 am
- Forum: Ideas and Suggestions
- Topic: Rocket Silo should connect to circuit network
- Replies: 50
- Views: 16177
Re: Rocket Launch by Circuit Condition
... per minute factory. Why? Why not??), which necessitates automating fish production, which means automating rocket launches with space science ... will launch when the first space science pack is inserted (with a stack inserter I can get 12 space science packs in, which means 12 fish per launch). ...
- Mon Aug 31, 2020 5:26 pm
- Forum: Not a bug
- Topic: [1.0.0] Rocket auto-launches without cargo
- Replies: 6
- Views: 1598
[1.0.0] Rocket auto-launches without cargo
1. What did you do? I tried to lauch Rockets and set the inserter to only insert the satelite when the output space science belt is empty. ... the Rocket launched anyway. I did'nt get new Space Science, but instead a fish. Game is modded, but none of the mods should change the behavor of the ...
- Sun Aug 23, 2020 8:20 am
- Forum: Mods
- Topic: [MOD 1.1] Shortcuts for 1.1
- Replies: 15
- Views: 6679
[MOD 1.1] Shortcuts for 1.1
... "Environment" or "Trees/rocks only" and "Cliff/Fish/Item on ground" MOD: Well Planner Equipment Belt immunity equipment ... Locator Button Circuit Checker Orbital Ion Cannon (SE Edition) Module Inserter P.U.M.P Rail Signal Planner Spidertron squad control Spidertron ...
- Sat Aug 15, 2020 12:55 pm
- Forum: General discussion
- Topic: Thanks for all the fish! (Cave spoiler Spidertron)
- Replies: 18
- Views: 6803
Re: Thanks for all the fish! (Cave spoiler Spidertron)
From my testing: You get 1 fish/ science pack. If you "autolaunch with cargo" to automate production of fish, then you only get 12 (or whatever a single inserter can deliver) science packs inserted since the rocket doesn't wait for more to be delivered. ...
- Fri Jul 03, 2020 8:51 am
- Forum: Pending
- Topic: [0.17.79] Desync im Multiplayer
- Replies: 1
- Views: 908
Re: [0.17.79] Desync im Multiplayer
... fluid differences near power generation, all most likely related to one inserter feeding ammo - a lot of fishes are in different positions so random number generator was at some point called different ...
- Thu Mar 12, 2020 11:31 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [0.18.8] Burning a fuel with burnt_result in a burner with no result slots locks up burner
- Replies: 10
- Views: 2920
Re: [0.18.8] Burning a fuel with burnt_result in a burner with no result slots locks up burner
I don't want to make players use "special" inserters to access a simple game feature. I don't want having 60 inserters in ... if vanilla inserters can grab from any (result) inventory. The can grab fishes, why not burnt result? Right now the special inserter (extractor or burnt ...
- Mon Mar 09, 2020 7:15 pm
- Forum: Gameplay Help
- Topic: Supply train: early inserters failure
- Replies: 3
- Views: 1322
Re: Supply train: early inserters failure
... you can reserve the space for stuff you aren't loading (like pistols or fish). Then you'll load exactly the amount you want and you won't even need circuits. One negative of this (that you are bypassing by having one inserter per item) is that sometimes the inserter will have an extra object ...
- Mon Feb 03, 2020 1:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.76] Crash when saving, in FluidBoxManager
- Replies: 10
- Views: 6085
Re: [0.17.76] Crash when saving, in FluidBoxManager
... Discharge and valve Fluid: dump-fish-oil 18.694 Script @__modmash__/prototypes/scripts/types.lua:1036: construction-robot ... recipe 18.694 Script @__modmash__/prototypes/scripts/types.lua:1036: inserter found standard recipe 18.694 Script @__modmash__/prototypes/scripts/types.lua:1036: ...
- Fri Jan 31, 2020 11:28 am
- Forum: Modding help
- Topic: All item types, all entity types in data stage
- Replies: 16
- Views: 3125
Re: All item types, all entity types in data stage
... 'upgrade-item' }, building = { --ENTITIES (BUILDINGS) 'lab' , 'inserter' , 'solar-panel' , 'rail-chain-signal' , 'gate' , 'roboport' , 'fluid-turret' ... , 'fire' , 'sticker' , 'unit-spawner' , 'rocket-silo-rocket' , 'fish' , 'particle' , 'leaf-particle' , 'smoke-with-trigger' , 'unit' , 'explosion' ...
- Fri Jan 31, 2020 11:03 am
- Forum: Modding help
- Topic: All item types, all entity types in data stage
- Replies: 16
- Views: 3125
Re: All item types, all entity types in data stage
... 'upgrade-item' }, building = { --ENTITIES (BUILDINGS) 'lab' , 'inserter' , 'solar-panel' , 'rail-chain-signal' , 'gate' , 'roboport' , 'fluid-turret' ... , 'fire' , 'sticker' , 'unit-spawner' , 'rocket-silo-rocket' , 'fish' , 'particle' , 'leaf-particle' , 'smoke-with-trigger' , 'unit' , 'explosion' ...
- Wed Jan 29, 2020 2:11 am
- Forum: Ideas and Requests For Mods
- Topic: [Mod Request] auto fishing station
- Replies: 18
- Views: 5500
Re: [Mod Request] auto fishing station
I think inserters can grab fish. Just put one on the waters edge with the pickup location in the water, and when a fish swims into that area ...
- Wed Jan 29, 2020 12:36 am
- Forum: Ideas and Requests For Mods
- Topic: [Mod Request] auto fishing station
- Replies: 18
- Views: 5500
Re: [Mod Request] auto fishing station
Can confirm that it works in vanilla. I accidentally left an inserter hanging over the water when I ran out of landfill. Came back and finished my blueprint only to find that that inserter was not working because it was holding a fish!
- Fri Jan 24, 2020 5:02 pm
- Forum: Implemented mod requests
- Topic: [request] Disable vanilla fish catching
- Replies: 4
- Views: 1780
- Tue Jan 21, 2020 8:16 am
- Forum: Implemented mod requests
- Topic: [request] Disable vanilla fish catching
- Replies: 4
- Views: 1780
[request] Disable vanilla fish catching
... the vanilla has small "easter egg", that allows to take fish from water via inserters. The problem: the inserter doesn't respect filter by filter inserters: reported bug ...
- Sun Jan 19, 2020 10:02 am
- Forum: Not a bug
- Topic: [0.17.79] Vanilla filter inserters do not respect filters by fishing
- Replies: 6
- Views: 1734
Re: [0.17.79] Vanilla filter inserters do not respect filters by fishing
How to disable this easter egg by my inserter prototype? My mod supports this filter and works better than vanilla.
- Sat Jan 11, 2020 12:01 am
- Forum: Modding discussion
- Topic: Softmodding
- Replies: 16
- Views: 5342
Re: Softmodding
... doesn't have settings would probably work. Also a lot of the redmew/fishbus soft mods can be mixed-and-matched with hijack.lua (normally those ... initial development of hijack, you could look through github > Auto-Zip-Inserter > saves for examples.
- Fri Jan 10, 2020 10:35 pm
- Forum: Modding discussion
- Topic: Softmodding
- Replies: 16
- Views: 5342
Re: Softmodding
... doesn't have settings would probably work. Also a lot of the redmew/fishbus soft mods can be mixed-and-matched with hijack.lua (normally those ... initial development of hijack, you could look through github > Auto-Zip-Inserter > saves for examples.
- Mon Dec 16, 2019 4:17 pm
- Forum: General discussion
- Topic: How do YOU use and manage your v0.17 hotbars?
- Replies: 11
- Views: 4474
Re: How do YOU use and manage your v0.17 hotbars?
... on ) or (red provider chest) - (small pole early on) or (large pole) - inserter - long inserter - fast inserter - pipe - underground pipe - gate - pathing brick / concrete - fish if still relevant , cliff explosive otherwise 3) next tiers of belts 4) all rail ...
- Wed Dec 11, 2019 7:19 am
- Forum: Not a bug
- Topic: [0.17.79] Rocket without power can auto-launch with cargo
- Replies: 8
- Views: 2767
Re: [0.17.79] Rocket without power can auto-launch with cargo
We already tried to place multiple stack-inserters around the rocket to insert the fish, but the stack inserters keep holding the fish except one who placed it. We always only manage ...