Search found 203 matches: fish* inserter*
Searched query: fish* inserter
- Tue May 30, 2017 11:13 am
- Forum: Energy Production
- Topic: Simple(st) Reactor Fuel control (without combinators)
- Replies: 8
- Views: 10582
Simple(st) Reactor Fuel control (without combinators)
... fill the entire chest). Wire one of your (connected) Steam Tanks to the inserters feeding your reactors and the inserters between chests in the control ... http://i.imgur.com/sA2xBAf.png How it works: There is a single Fish in chest 1. When the steam level in the tank drops below 2000, Inserter ...
- Mon May 29, 2017 9:48 pm
- Forum: Mods
- Topic: [0.15] Folks Factorio Fabrications
- Replies: 85
- Views: 33342
Re: [0.15] Folks Factorio Fabrications
... = true, car = true, locomotive = true, -- Specific items ["burner-inserter"] = true, ["stone-furnace"] = true, ["steel-furnace"] ... an issue with Factorio 0.15 as inserters of any kind aren't picking up fish, even with stack inserters boosted to 5+ via research, and ...
- Sat May 20, 2017 3:23 am
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 152730
Re: Friday Facts #191 - Gui improvements
... with "Show info" turned off so they can't see the current assembler recipe? I can imagine people wanting to show/hide some details like inserter direction, but this can be in a dialog. It seems like a huge waste to use one of the major chording keys that is used for shortcuts as a toggle ...
- Mon Apr 24, 2017 4:13 pm
- Forum: Releases
- Topic: Version 0.15.0
- Replies: 152
- Views: 142565
Version 0.15.0
... the deconstruction planner. Copying from assembling machines to filter inserters will set the filters to the ingredients of the assembling machine ... to auto-launch the rocket. Train stops can be colored like trains. Fish can be collected by robots. Extended map generator settings to include ...
- Sun Apr 23, 2017 10:49 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 144117
Re: Friday Facts #187 - Space science & 0.15 graphics
... Please leave your comments there, as a manual inserter I apologize for suggesting something in the FFF forum. [quote="hyspeed"]Hi, ... I'd like it to be easy for a mod-maker to give me 3 tanks for a fish. :) thanks, jon[/quote] I would love to see variations to what you load ...
- Thu Feb 23, 2017 9:05 pm
- Forum: General discussion
- Topic: A question about fish and inserters
- Replies: 2
- Views: 2176
A question about fish and inserters
So, according to the internet, inserters can pick up fish? I tried to test it by locating one perfect peninsula-shaped formation, I placed long handed inserters ...
- Sun Nov 27, 2016 3:32 am
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 153726
Re: [0.13.x] Bob's Mods: General Discussion
... more mods that did the same thing. Features: Removal of decoratives, fish, items on ground, corpses and pullution (optinal), smoke and inserter drain. Efficiency improvements for electric mining drills, pumpjacks, assembling machines, ...
- Thu Nov 24, 2016 8:33 pm
- Forum: Gameplay Help
- Topic: Trains
- Replies: 6
- Views: 2582
Re: Trains
You can allocate one slot for fish and use inserters to put a fish in and out. You can turn a signal on and reset counting when inserter holds a fish and turn the signal off after the counter reach 2 seconds. It is ugly, large and impractical solution, but it gives what you want with stock parts.
- Thu Nov 17, 2016 6:34 am
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 164
- Views: 306614
Re: You know you play Factorio too much when...
... modules installed and equipped with a small tote bag so they'd pick the fishy smelling plastic, put it in their totes and bring it to a recycling ... delicious healthy treats. For lunch I went to an Indian buffet and made inserter noises picking up my plate and loading it with various rice and ...
- Wed Oct 19, 2016 12:34 am
- Forum: Implemented Suggestions
- Topic: [0.13] Make inserter stack bonus individually configurable
- Replies: 111
- Views: 29197
Re: [0.13] Make inserter stack bonus individually configurable
... simply too ask the devs to please please implement this variable stack inserter into the game. Maybe make it a separate item and not a global effect, ... stack size is "3", then move 3 items at a time "1000000 Fish" -> Only move "Fish", use the maximum stack bonus ...
- Mon Sep 19, 2016 3:13 am
- Forum: Mods
- Topic: [MOD 0.14.x] UPS-up
- Replies: 41
- Views: 23068
[MOD 0.14.x] UPS-up
... Features: Removal of decoratives, fish, items on ground, corpses and pullution (optinal), smoke and inserter drain. Efficiency improvements for electric mining drills, pumpjacks, assembling machines, ...
- Fri Sep 16, 2016 1:54 am
- Forum: Modding discussion
- Topic: [List] All 146 prototype types in 0.14.13
- Replies: 6
- Views: 4312
[List] All 146 prototype types in 0.14.13
... equipment-grid explosion finish-the-game-achievement fire fish fluid fluid-turret flying-text font furnace gate generator generator-equipment group-attack-achievement gui-style gun inserter item item-entity item-group item-request-proxy item-subgroup item-with-entity-data ...
- Fri Sep 09, 2016 10:06 pm
- Forum: Implemented Suggestions
- Topic: [0.13] Make inserter stack bonus individually configurable
- Replies: 111
- Views: 29197
Re: [0.13] Make inserter stack bonus individually configurable
... stack size is "3", then move 3 items at a time "1000000 Fish" -> Only move "Fish", use the maximum stack bonus "-1 ... you mean by "filter value"... I'm not talking about filter inserters here or filters of any kind. It would simply be an optional logic ...
- Fri Sep 09, 2016 3:30 pm
- Forum: Implemented Suggestions
- Topic: [0.13] Make inserter stack bonus individually configurable
- Replies: 111
- Views: 29197
Re: [0.13] Make inserter stack bonus individually configurable
... the option of having it always enabled by just saying something like [fish] = 0, but you might have a chest you want to fill with 100 items. Connect ... where "actual_count" is the content of the container. The inserter would start filling an empty container with maximum batch moves ...
- Fri Sep 09, 2016 1:46 pm
- Forum: Implemented Suggestions
- Topic: [0.13] Make inserter stack bonus individually configurable
- Replies: 111
- Views: 29197
Re: [0.13] Make inserter stack bonus individually configurable
... would be another circuit mode "Disable stacking". You have the option of having it always enabled by just saying something like [fish] = 0, but you might have a chest you want to fill with 100 items. Connect it to the chest, set it to disable stacking when item > 96.
- Sun Aug 28, 2016 2:13 am
- Forum: Modding discussion
- Topic: Lua prototype definitions schema
- Replies: 7
- Views: 6710
Lua prototype definitions schema
... { "parent": "entity" }, "fish": { "parent": "entity-with-health" }, "flying-text": ... }, "gun": { "parent": "item" }, "inserter": { "parent": "entity-with-health" }, "item": ...
- Mon Aug 15, 2016 7:50 am
- Forum: News
- Topic: Friday facts #151 - The plans for 0.14
- Replies: 196
- Views: 84210
Re: Friday facts #151 - The plans for 0.14
I think it's clear from context: this algorithm is only applied to inserters. You have chunks (32x32) tiles which are subdivided into 3x3 regions. ... every thread requires data from grids that belong to somebody else is fishy to me. Passing that data around in it's updated form is something you'd ...
- Mon Jul 11, 2016 11:30 am
- Forum: Implemented Suggestions
- Topic: Inserters pick up fish
- Replies: 2
- Views: 9929
Re: Inserters pick up fish
Added to viewtopic.php?f=80&t=14638 Producing food / Herbalism / Health
See also this search: search.php?keywords=fish*+inserter*&fid=6
You are not the first.
See also this search: search.php?keywords=fish*+inserter*&fid=6
You are not the first.
- Fri Jul 08, 2016 1:59 pm
- Forum: Ideas and Suggestions
- Topic: New Achievement Ideas
- Replies: 120
- Views: 33576
Re: New Achievement Ideas
... light/better to light a candle: build a light. -Makeshift :Build Burner Inserter -Robot Arm :Build Basic Inserter -Super Speed :Build Fast Inserter ... pack per minute Player -Pyromaniac: Burn down 100 trees. -Tastes like fish: Eat a fish -Taking a spill/My backpack literally exploded.: Spill an ...
- Sun May 22, 2016 5:43 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Homeworld
- Replies: 153
- Views: 92000
Re: [MOD 0.12.20+] Homeworld
... have a more serious problem with Homeworld besides not catching enough fish. For some reason, the Portable Electronics and Building Materials are ... above mentioned items DO show up when making a selection for a smart inserter for example, or the menu where I can pick items that logistic bots ...