Search found 633 matches: catching up
Searched query: catching up
ignored: up
- Fri Mar 15, 2024 6:50 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 23387
Re: Friday Facts #402 - Lightspeed circuits
... excavator dig-arm. Anybody else got any ideas? Fasterer "mining" speed when rearranging the factory? Reshaping terrain? Automated fish-catching? I can't think of anything a player-mounted excavator dig-arm could be used for that a personal roboport wouldn't be better at.
- Sat Mar 09, 2024 8:52 am
- Forum: Ideas and Suggestions
- Topic: Add pause / unpause console command
- Replies: 9
- Views: 4091
Re: Add pause / unpause console command
... long dl time of the save file when joining a server, and then problems catching up due to some of the players computers being at the limit already in terms of UPS on normal ...
- Mon Feb 26, 2024 12:36 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 37036
Re: Friday Facts #399 - Trash to Treasure
... Is this also a performance thing, like in other games, finally catching up? We should not build wide anymore? - Recycling - I somewhat warmed up to quality, whatever, ...
- Sat Feb 24, 2024 10:03 am
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 37036
Re: Friday Facts #399 - Trash to Treasure
... Is this also a performance thing, like in other games, finally catching up? We should not build wide anymore? If you don't like cliffs or trees, you know you are one ...
- Sat Feb 24, 2024 9:12 am
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 37036
Re: Friday Facts #399 - Trash to Treasure
... Is this also a performance thing, like in other games, finally catching up? We should not build wide anymore? If you don't like cliffs or trees, you know you are one ...
- Fri Feb 23, 2024 1:11 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 37036
Re: Friday Facts #399 - Trash to Treasure
... Is this also a performance thing, like in other games, finally catching up? We should not build wide anymore? - Recycling - I somewhat warmed up to quality, whatever, ...
- Fri Feb 23, 2024 12:25 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 37036
Re: Friday Facts #399 - Trash to Treasure
... Is this also a performance thing, like in other games, finally catching up? We should not build wide anymore? - Recycling - I somewhat warmed up to quality, whatever, ...
- Mon Feb 19, 2024 10:54 pm
- Forum: Modding interface requests
- Topic: Add events for `remote.add_interface` and `remote.remove_interface`
- Replies: 7
- Views: 464
Re: Add events for `remote.add_interface` and `remote.remove_interface`
... used feature. LuaRemote::try_call would work similar to pcall(remote.call, "iface", "func", ...) though pcall has the issue of catching any errors in the remotely called function. Otherwise, that could work as well. With events as proposed, I'd imagine it would be simple to ...
- Fri Feb 16, 2024 4:53 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 24875
Re: Friday Facts #398 - Fulgora
... and then i found this articled titled this way : There's Way More Energy in a Bolt of Lightning Than We Thought which is a rewrite of the original Catching lightning in a fossil – and calculating how much energy a strike contains one emphasises that the knowledge is new, the other on the method ...
- Fri Feb 16, 2024 4:12 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 24875
Re: Friday Facts #398 - Fulgora
... which of the many channels that was. I only remember the maths ending up at a conventional lightbulb being driven for about 20 or so hours, and ... a Bolt of Lightning Than We Thought which is a rewrite of the original Catching lightning in a fossil – and calculating how much energy a strike ...
- Fri Feb 16, 2024 12:08 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 24875
Re: Friday Facts #398 - Fulgora
... but you can build a "lightning catcher" to get electricity. It would be nice change when lightning catcher has large radius of catching. (like one chunk) Then it means your power source have to spread and interfere with standardized field of melting, or any large pre-made blueprint. ...
- Tue Jan 09, 2024 5:38 am
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 57680
Re: Friday Facts #376 - Research and Technology
Apologies for being late -- I'm just now catching up on "a zillion" FFFs. At any rate... Reading about "must craft to earn early technologies" ...
- Tue Jan 02, 2024 3:54 pm
- Forum: Pending
- Topic: [1.1.70] Cancel during "loading multiplayer map" or "catching up" hangs Factorio
- Replies: 1
- Views: 864
Re: [1.1.70] Cancel during "loading multiplayer map" or "catching up" hangs Factorio
... and i'm back at the menu. When I test quitting during the "catching up" phase it quits within 1 second of clicking the quit button where waiting for the full ...
- Sun Nov 26, 2023 8:13 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 43332
Re: Friday Facts #381 - Space Platforms
just the engines alone already have the graphic quality and detail the entire game should have. Look how eye-catching it is amidst all that static, low-detail texture of the rest of the island. Excited for this, but at the same time, think they should've put the same visual design ...
- Thu Nov 02, 2023 11:38 am
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 36081
Re: Friday Facts #382 - Logistic groups
... to get a drop-pod animation for incoming cargo? Logically, we should supply some fuel, ablative armour or perhaps a parachute for cargo going downstairs. Alternatively, the landing platform would need to have some way of catching incoming objects. So... platforms act like an expensive, funny-looking ...
- Tue Oct 03, 2023 9:32 pm
- Forum: Ideas and Suggestions
- Topic: --mp-load-save (Command Line Parameter)
- Replies: 11
- Views: 1172
Re: --mp-load-save (Command Line Parameter)
... now I've run into the additional problem that my client can't keep up with the server! I "connect", but then get stuck in the "catching up" stage of loading the game. I don't think running the client and server on ...
- Thu May 04, 2023 7:42 pm
- Forum: Technical Help
- Topic: [1.1.81] Problems with connection to Server (catching up)
- Replies: 0
- Views: 385
[1.1.81] Problems with connection to Server (catching up)
... If i try connect to the Server the connection process will stuck at catching up. The Server consumes much memory over 9Gb. If try to start the downloaded map local the ...
- Wed May 03, 2023 6:33 pm
- Forum: Modding help
- Topic: Hand Mining Achievement
- Replies: 2
- Views: 603
Hand Mining Achievement
I am trying to make an achievement for catching fish. Then I noticed there seems to be no way to trigger an achievement for hand mining or hand crafting (only disable for hand crafting) Please tell me I am missing something. Is there a way to ...
- Sun Apr 30, 2023 4:21 pm
- Forum: Technical Help
- Topic: [1.1.80] Slow multiplayer map download speed on wifi
- Replies: 0
- Views: 410
[1.1.80] Slow multiplayer map download speed on wifi
Hi, it seems like anytime I play on wifi I get a slow multiplayer map download speed (<5kb/s, dropping down to mere 200 bytes/s or even 0 bytes/s, completely stalling at times).
Though ethernet works fine, downloading the map in less than 5 seconds, and I'm in the server after catching up.
Though ethernet works fine, downloading the map in less than 5 seconds, and I'm in the server after catching up.
- Mon Mar 20, 2023 10:35 am
- Forum: Pending
- Topic: [1.1.77] Crash modifying and reloading mods "LuaBinder.hpp:405: obj was not true"
- Replies: 1
- Views: 659
Re: [1.1.77] Crash modifying and reloading mods "LuaBinder.hpp:405: obj was not true"
... the report however i will require a reproduction on this because i was unable to reproduce it myself and its first time i am seeing this assert catching anything and it suggests a heavy abuse of the lua metatables by the scripting: it can be either reattaching metatable to non-table, reattaching ...