Search found 2214 matches: catch up
Searched query: catch up
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- Tue Jan 09, 2024 11:54 pm
- Forum: Ideas and Suggestions
- Topic: Store bots inside roboport in blueprints
- Replies: 10
- Views: 1023
Re: Store bots inside roboport in blueprints
... notwithstanding), even though it's not the same. But the good news is that you could, and probably still can, get the result you want anyway ; the catch being that there's no UI for it.
- Fri Jan 05, 2024 6:32 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 133
- Views: 25196
Re: Friday Facts #392 - Parametrised blueprints
... of" feature, the "item to craft" isn't really an item, its a recipe? Sorry if I just missed a detail somewhere.. Nice catch. This is more common on mods like PY, KS2, SE, Angels. etc. You can have multiple recipes of same item with different yields and different side ...
- Tue Jan 02, 2024 3:54 pm
- Forum: Pending
- Topic: [1.1.70] Cancel during "loading multiplayer map" or "catching up" hangs Factorio
- Replies: 1
- Views: 872
Re: [1.1.70] Cancel during "loading multiplayer map" or "catching up" hangs Factorio
... and i'm back at the menu. When I test quitting during the "catching up" phase it quits within 1 second of clicking the quit button where waiting for the full ...
- Tue Dec 26, 2023 1:10 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 69
- Views: 14377
Re: Friday Facts #390 - Noise expressions 2.0
... that I've seen so far (even inside big companies) typically end up in a incomprehensible mess once you try to write a formal grammar/semantics ... UB in C++. More typical scenario, lots of parsing/semantics hard-to-catch bugs creep in immediately like in https://github.com/fusionlanguage/fut/issues/26 ...
- Tue Dec 19, 2023 5:11 pm
- Forum: General discussion
- Topic: Maximum throughput of a rail line
- Replies: 83
- Views: 9969
Re: Maximum throughput of a rail line
... I'm not sure why the "at this time the next block should open up and the cycle repeats". That one's easy, the block has to open up ... showing 82.8 when it should be multiplied by 3.6 to show in km/h Good catch, though it looks like the overall results were still correct. This ...
- Sat Dec 16, 2023 5:13 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 151
- Views: 26670
Re: Friday Facts #389 - Train control improvements
... mods are suddenly considered obsolete, and in some cases, the change is identical to what a mod does. Though, when changes like these occur, I catch myself thinking: "Oh, how will the modders exploit this for even more amazing features?". I do expect and hope that Wube will expand ...
- Wed Dec 13, 2023 11:12 pm
- Forum: Show your Creations
- Topic: I spent an insane amount of time optimizing Tight Spot Lv 5. This is the result.
- Replies: 10
- Views: 1916
Remarks on Overall Layout and Power
... produce. Because we’re anyway limited by oil, engines will eventually catch up if we produce enough. So, it boils down to finding the lowest cost. Low cost means: Use ...
- Tue Dec 12, 2023 8:06 am
- Forum: Gameplay Help
- Topic: Artillery Wagon with Destination Full
- Replies: 7
- Views: 836
Re: Artillery Wagon with Destination Full
Yes, good catch .wobbycarly wrote: ↑Tue Dec 12, 2023 7:55 amI think fill cargo will never be met if the wagon fires at least once. Probably need to use an item count condition on the iron plates.
- Mon Dec 11, 2023 12:24 pm
- Forum: General discussion
- Topic: Maximum throughput of a rail line
- Replies: 83
- Views: 9969
Re: Maximum throughput of a rail line
... more easily than on the previously linked saved that are just editor setups with the bridges in the expansion as there would be more possibilities ... some seconds or minutes, and since it's a max throughput, there is no catch-up. length0.png length35.png My model consider signals are spaced out ...
- Wed Dec 06, 2023 10:08 am
- Forum: Documentation Improvement Requests
- Topic: on_player_placed_equipment does not equipment is inserted by script
- Replies: 5
- Views: 576
Re: on_player_placed_equipment does not equipment is inserted by script
A note that might fit the context better is:
Note: To catch all possible interactions with an equipment grid use on_equipment_inserted.
- Wed Dec 06, 2023 12:06 am
- Forum: Modding help
- Topic: Map Reveal help
- Replies: 4
- Views: 559
Re: Map Reveal help
... water because I don't yet know that the black chunk has water there? Or aliens? Or do you want the black to be impassable? What you could to is catch the either of these events https://lua-api.factorio.com/latest/events.html#on_chunk_generated or https://lua-api.factorio.com/latest/events.html#on_chunk_charted ...
- Tue Dec 05, 2023 1:41 pm
- Forum: Documentation Improvement Requests
- Topic: on_player_placed_equipment does not equipment is inserted by script
- Replies: 5
- Views: 576
on_player_placed_equipment does not equipment is inserted by script
Some modders might use on_player_placed_equipment as the catch-all event to keep track of equipment changes. However, this might be misleading because it does not handle cases where equipment is changed through script, which is not explicitly mentioned ...
- Sat Nov 18, 2023 2:48 pm
- Forum: Desyncs with mods
- Topic: [1.1.94] Desync during terrain generation
- Replies: 4
- Views: 929
Re: [1.1.94] Desync during terrain generation
We're only playing on stable version. It will take a while for server to move to new version and then some time to catch the desync if still exists, but I'll remember to give you a feedback
- Fri Nov 17, 2023 4:21 pm
- Forum: News
- Topic: Friday Facts #385 - Asteroid Collector
- Replies: 57
- Views: 13699
Re: Friday Facts #385 - Asteroid Collector
Ooh, yes, let us catch fish with these please!TheoMarque wrote: ↑Fri Nov 17, 2023 2:56 pmLove your descriptions making of proces. This nerdy thinggameis created by nerds for nerds.
But, little off topic, can we build them (or variations) on surface for fishing a fishes od smal bitters to munch them into something useful?
- Tue Nov 14, 2023 8:56 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 36247
Re: Friday Facts #382 - Logistic groups
... the existing animation for the space platform is wanky because it's supposed to add immersion and not change gameplay but the platform is super ... arm that extend from the space platform hub, similar of the arms that catch the asteroid, ( continuity ? ). I gave you several positives, but you ...
- Tue Nov 14, 2023 7:31 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 329
- Views: 47021
Re: Friday Facts #384 - Combinators 2.0
... that was my intention; I just forgot to write it down explicitly. Good catch. --- And, tbh, this is just a mess. I really have to concentrate hard ... so It is conflicting because data about how the condition is set up and data about what the combinator is doing is mixed together. That may ...
- Tue Nov 14, 2023 6:44 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 36247
Re: Friday Facts #382 - Logistic groups
... for the devs idea of no bots of any kind in space. I thought that was supposed to be your last time commenting on this subject. This all is derailing ... arm that extend from the space platform hub, similar of the arms that catch the asteroid, ( continuity ? ). I gave you several positives, but ...
- Tue Nov 14, 2023 4:24 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 36247
Re: Friday Facts #382 - Logistic groups
... the existing animation for the space platform is wanky because it's supposed to add immersion and not change gameplay but the platform is super ... arm that extend from the space platform hub, similar of the arms that catch the asteroid, ( continuity ? ). Maybe you could post your idea in mod ...
- Tue Nov 14, 2023 2:34 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 329
- Views: 47021
Re: Friday Facts #384 - Combinators 2.0
... I think the drop-down is only there cause legacy that's a really nice catch In my mind i thought that if the fraction was finite in decimal, it ... fraction from a sealed system (that's the floating point error building up over time)) Copper Wire is 2/3 the weight of Copper plate if we're assuming ...
- Mon Nov 13, 2023 4:59 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 329
- Views: 47021
Re: Friday Facts #384 - Combinators 2.0
... of blue science, how is it beneficial to make it more difficult by duplicating the line? It's not like it's going to make it any easier to catch up. I often have to spend many hours just letting the game run idle as it is, oftentimes ...