May I suggest changing the wording from
"Delete achievements"
to
"Reset achievements"?
The current implies that once deleted they will be gone forever and cannot be regained. But that would be silly, won't it?
Search found 62 matches: achievement*
Searched query: achievement*
- Wed Feb 27, 2019 4:09 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.1] Settings - Other Settings - Delete achievements: Wording
- Replies: 4
- Views: 1353
- Sat Jan 26, 2019 11:16 pm
- Forum: Ideas and Suggestions
- Topic: Smaller and more informative achievement pins
- Replies: 0
- Views: 634
Smaller and more informative achievement pins
Right now the pins are a massive icon, sometimes with a progress bar, and that's it.
It'd be a lot nicer if the pins had the name, description, and a smaller icon.
Here's a quick mock-up of my idea:
It'd be a lot nicer if the pins had the name, description, and a smaller icon.
Here's a quick mock-up of my idea:
- Mon Dec 03, 2018 6:29 pm
- Forum: Ideas and Suggestions
- Topic: Achievement for 1K/2K SPM?
- Replies: 5
- Views: 2140
Achievement for 1K/2K SPM?
So many players try to build megabases that it feels fun to have an achievement formalizing it.
I am thinking "Consuming 60K Space Science in one hour" and "Consuming 120K Space Science in one hour".
I am thinking "Consuming 60K Space Science in one hour" and "Consuming 120K Space Science in one hour".
- Mon Oct 01, 2018 5:16 am
- Forum: Ideas and Suggestions
- Topic: New Biter Achievement name
- Replies: 2
- Views: 1020
New Biter Achievement name
... call professional pest exterminators if they have an insect problem in their home. So I was wondering if that quote could be made the name of an Achievement that was related to killing the Biters. I know "It Stinks And They Don't Like It," is already a reference to the first Biters ...
- Sun Sep 23, 2018 4:19 am
- Forum: Ideas and Suggestions
- Topic: Allow achievements to have an associated effect or can be declared as pre-requisite for technology
- Replies: 0
- Views: 902
Allow achievements to have an associated effect or can be declared as pre-requisite for technology
TL;DR Allow technology to require specific achievements to be reached and enable achievements to be set up to have recipe unlocks/similar effect abilities as technologies can have. What ? Currently Achievements have no in-game impact what-so-ever. ...
- Thu Jul 05, 2018 8:59 pm
- Forum: Ideas and Suggestions
- Topic: Make difficulty based achievements
- Replies: 9
- Views: 4412
Make difficulty based achievements
Achievements that are only available with specific presets in the world generator. Why? The only achievements in-game that offer any challenge are the speed run/timed achievements. The player can get any other achievement ...
- Mon Jun 04, 2018 3:17 am
- Forum: Ideas and Suggestions
- Topic: Mods ruining long term achievement runs
- Replies: 3
- Views: 1592
Mods ruining long term achievement runs
... some different saves, namely the creative mode mod for some tests. For some strange reason, the mods carried over into my main world, ruining my achievements. Not a priority fix, but quite frustrating. If I may suggest, a warning GUI popup to confirm mods to be carried over when loading an existing ...
- Wed May 02, 2018 9:35 pm
- Forum: Ideas and Suggestions
- Topic: [NotABug] Achievements on loaded games.
- Replies: 9
- Views: 2504
[NotABug] Achievements on loaded games.
... new player, I downloaded quite notorious "568 hour factory" as a performance benchmark just to tune my settings and now almost all Steam achievements are unlocked. You're stricting players to have 0 mods even QoL ones to get Steam Achievements but casually loading a 3rd party save unlocks ...
- Wed Apr 04, 2018 9:02 am
- Forum: Ideas and Suggestions
- Topic: balancing on achievement with peaceful mode, and one new
- Replies: 0
- Views: 834
balancing on achievement with peaceful mode, and one new
i don't know if you guys would agree with this, but some of the achievements are achieveable in peaceful mode so i would wish to have the following changes: make these achievement available in peaceful: 1. steam all the way (why not?) 2. finish in 15 hours ...
- Thu Feb 15, 2018 3:42 pm
- Forum: Ideas and Suggestions
- Topic: New achievement
- Replies: 1
- Views: 556
New achievement
I really think that launching a car into space now should be a SpaceX achievement
- Fri Jan 05, 2018 10:35 pm
- Forum: Ideas and Suggestions
- Topic: Achievement: "One small step for man"
- Replies: 2
- Views: 880
Achievement: "One small step for man"
The description would be a cryptic "Go to space."
Place a car in the rocket, board the rocket, and ride it.
- Thu Dec 21, 2017 10:04 am
- Forum: Ideas and Suggestions
- Topic: Generating a world with easier settings disables achievement
- Replies: 0
- Views: 565
Generating a world with easier settings disables achievement
Note: I have all achievements so I don't know when a game is valid for achievements or not. - show the player during generation that this map will not be eligible for achievements. * red "generate" button * specific red ...
- Sun Dec 17, 2017 5:18 pm
- Forum: Ideas and Suggestions
- Topic: Achievements being disabled should provide fair warning
- Replies: 0
- Views: 689
Achievements being disabled should provide fair warning
When generating a new map on peaceful, or even now with "lowered settings", there should be some prior notice that some achievements will be disabled.
You really have no idea if something is disabled
Personally I'd like red text at the bottom near the generate button.
You really have no idea if something is disabled
Personally I'd like red text at the bottom near the generate button.
- Sat Dec 16, 2017 7:44 pm
- Forum: Ideas and Suggestions
- Topic: Gog Galaxy achievements
- Replies: 0
- Views: 1039
Gog Galaxy achievements
Factorio is available on Gog . Gog has an optional client (kind of like Steam) called Galaxy. In this Galaxy client, achievements are supported (again, kind of like Steam). However, while Factorio on Gog does support in-game achievements, it does not support Gog Galaxy achievements. ...
- Sat Dec 16, 2017 4:11 am
- Forum: Implemented Suggestions
- Topic: Update "Logistic network embargo" achievement
- Replies: 2
- Views: 1668
Update "Logistic network embargo" achievement
I'm sure it buffer chests should also be forbidden for this achievement to keep its meaning.
- Tue Sep 12, 2017 7:56 pm
- Forum: Ideas and Suggestions
- Topic: Make Lazy Bastard achievement possible on expensive settings
- Replies: 0
- Views: 983
Make Lazy Bastard achievement possible on expensive settings
In my opinion, it would nice if the 111 item limit of the "Lazy bastard" achievement would scale with the recipe/research costs. Currently, you have to play a rather "boring" map with everything set to cheap just to get the achievement. This also ...
- Tue Sep 05, 2017 4:40 am
- Forum: Implemented Suggestions
- Topic: Headless command to save game should not disable achievement
- Replies: 3
- Views: 6195
Headless command to save game should not disable achievement
TL;DR When using the "/c game.server_save()" console command as suggested in this thread , do not disable achievements. What ? I understand that using console commands to do things like spawn items should disable achievements because, in the general case, the game cannot ...
- Thu Aug 24, 2017 10:17 am
- Forum: Ideas and Suggestions
- Topic: Peaceful mode and disabling achievements
- Replies: 0
- Views: 568
Peaceful mode and disabling achievements
As far as i understand, currently if you enable peaceful mode, some achievements are disabled. However if you use worldgen settings that makes no biters at all, you do get all achievements. There's not much difference, except that with peaceful it's even harder ...
- Mon Jun 26, 2017 10:38 am
- Forum: Ideas and Suggestions
- Topic: Lazy boy achievement should use dynamic count
- Replies: 1
- Views: 686
Lazy boy achievement should use dynamic count
The number of hand crafted items allowed for lazyboy (111 items) makes it impossible to achieve this outside of the default settings. It would be nice if the allowed number of hand crafted items would adjust to changed costs in recepies and techs, like in marathon mode.
- Tue May 23, 2017 3:22 am
- Forum: Ideas and Suggestions
- Topic: Steam powered Achievement (No Solar in 0.15)
- Replies: 1
- Views: 951
Steam powered Achievement (No Solar in 0.15)
TL;DR No solar isn't a problem in 0.15 with the extra power option, so maybe change the achievement What ? I'm not supposing that we should get rid of the achievement but change it rather than calling it "No Solar" Something like Steam Powered or my favourite ...