Version 0.6.0
- The heavy machine-gun, hydra rockets and tank flamethrower now benefit from vanilla Factorio research. This works with exsisting saves!
- Changed turret mount on Perseus tank to use the builtin Factorio car turret
- Fixed cannon projectiles
Search found 841 matches: "flamethrower turret"
Searched query: flamethrower turret
- Tue Jul 05, 2016 10:21 am
- Forum: Mods
- Topic: [0.13]|[0.12.30] Tankwerkz Ltd
- Replies: 34
- Views: 30147
- Tue Jul 05, 2016 12:04 am
- Forum: Mods
- Topic: [MOD 0.13.3] Moar tanks :3
- Replies: 7
- Views: 5856
Re: [MOD 0.13.3] Moar tanks :3
... in the recipe, or alternatively just copy the tank recipe and add a flamethrower into it. EDIT: Actually, I'd say the recipe should be base tank + flamethrower turret. Seems like an appropriate cost for something this powerful. And I notice something ...
- Mon Jul 04, 2016 8:23 am
- Forum: Mods
- Topic: [MOD 0.13.X] Fractional Distillation
- Replies: 22
- Views: 12484
Re: [MOD 0.12.30] Fractional Distillation
... thing to styrene). If you can increase the damage output of the new turrets per fluid then it should be some good fun. I also merged the diesel ... *EDIT*: Found it! table.insert(data.raw["fluid-turret"]["flamethrower-turret"].attack_parameters.fluids, { type = <fluid name>, ...
- Sun Jul 03, 2016 8:23 pm
- Forum: Mods
- Topic: [0.13]|[0.12.30] Tankwerkz Ltd
- Replies: 34
- Views: 30147
Re: [0.13]|[0.12.30] Tankwerkz Unlimited
Version 0.5.0
- Added Cannon shell damage research
- Added a custom sound for the heavy machine gun
- Changed turret mount on flame tank to use the builtin Factorio flamethrower turret
- Tweaked values of all tanks and added missing values
- Fixed flame tank pickup to inventory
- Added Cannon shell damage research
- Added a custom sound for the heavy machine gun
- Changed turret mount on flame tank to use the builtin Factorio flamethrower turret
- Tweaked values of all tanks and added missing values
- Fixed flame tank pickup to inventory
- Sun Jul 03, 2016 6:42 pm
- Forum: Mods
- Topic: [MOD 0.13] Fire extinguisher
- Replies: 11
- Views: 6614
[MOD 0.13] Fire extinguisher
... It work just like the flamethrower, but remove flame instead of placing them. The fire entity don't ... see) Fire extinguisher weapon slot for tank and car. Fire extinguisher turret (not sure how that would work yet). Version 0.1.2 (july 2, 2016) : ...
- Sun Jul 03, 2016 5:19 pm
- Forum: Duplicates
- Topic: [0.13.0] Crash when placing turrets behind new build wall
- Replies: 7
- Views: 2524
Re: [0.13.0] Crash when placing turrets behind new build wall
I fixed the flamethrower turret ghost problem in one of the 0.13 updates. Either 13.2 or 13.3 so this is resolved.
- Sun Jul 03, 2016 1:48 pm
- Forum: Balancing
- Topic: 0.13 balance discussion
- Replies: 21
- Views: 6821
Re: 0.13 balance discussion
... of the weapons were completely useless. And don't get me started about turret creep -- the biggest cheese tactic of them all, it should not be necessary ... build them. :( And other weapons like the combat shotgun and the new flamethrower are far too good compared to them. There are really some ...
- Sun Jul 03, 2016 1:38 pm
- Forum: Yuoki Industries
- Topic: you updated very quickly! +feedback
- Replies: 8
- Views: 3787
Re: you updated very quickly! +feedback
i am very grateful :) maybe now with the addition of flamethrower turrets you will have new inspirations? *edit i would like to add feedback that now the ore patches ...
- Sat Jul 02, 2016 1:12 pm
- Forum: Duplicates
- Topic: 0.13.3 Random desync multiple times(fixed in another post)
- Replies: 0
- Views: 415
0.13.3 Random desync multiple times(fixed in another post)
... :( factorio-current.log 0.13 server 2.zip edit: possibly related to flamethrower turret. He desyncs about 5 seconds after i lure a bunch of biters into a turret. edit 2: could ...
- Sat Jul 02, 2016 12:29 pm
- Forum: Mods
- Topic: [MOD 0.13.3] Moar tanks :3
- Replies: 7
- Views: 5856
Re: [MOD 0.13.3] Moar tanks :3
... :P also, shouldn't the recipe be something like tank + flamethrower turret, or at least tank + flamethrower, instead of flamethrower + some plates? :D tank tech ...
- Sat Jul 02, 2016 6:57 am
- Forum: Not a bug
- Topic: so hot these flame turret, it set fire to water :P
- Replies: 3
- Views: 1254
Re: so hot these flame turret, it set fire to water :P
The flamethrower turret and handheld weapon uses a kind of oil as fuel. The water isn't on fire, it's the remaining oil that's burning on top of the water.
- Fri Jul 01, 2016 10:15 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 999423
Re: Factorio Roadmap for 0.12 + 0.13
... there. Right now biters are just something that goes to die in turrets every now and then. The new flamethrower turret is a step in a good direction, it has it's strengths and flaws in actual ...
- Thu Jun 30, 2016 2:10 pm
- Forum: Yuoki Industries
- Topic: you updated very quickly! +feedback
- Replies: 8
- Views: 3787
Re: you updated very quickly! +feedback
i am very grateful :) maybe now with the addition of flamethrower turrets you will have new inspirations? *edit i would like to add feedback that now the ore patches ...
- Wed Jun 29, 2016 4:38 pm
- Forum: Releases
- Topic: Version 0.13.1
- Replies: 42
- Views: 35966
Re: Version 0.13.1
I used a console command to enable the flamethrower turret while waiting for the research bug to be fixed. Now achievements are disabled. Is there a way to clear the 'console command used' flag and re-enable them?
- Wed Jun 29, 2016 11:07 am
- Forum: Ideas and Suggestions
- Topic: [0.13| tech tree separation for flame technology
- Replies: 0
- Views: 525
[0.13| tech tree separation for flame technology
flamethrower weapon and flamethrower turret should be seperated in tech tree.
a lot of people are looking for flamethrower turret and cant find them.
a lot of people are looking for flamethrower turret and cant find them.
- Wed Jun 29, 2016 10:51 am
- Forum: Releases
- Topic: Version 0.13.1
- Replies: 42
- Views: 35966
Version 0.13.1
... Fixed automatic insertion of satellites into rocket silos. Fixed flamethrower not unlocking on loading old saves in 0.13. Fixed map corruption ... Fixed too large capacity of internal pipe in flamethrower turret. (https://forums.factorio.com/27315) Fixed inserters and belts connected ...
- Tue Jun 28, 2016 8:35 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
- Replies: 85
- Views: 85801
Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
... and as it wasn't removed by its new name, trying to remove laser-turret was giving an error. But after having updated all tech names and added ... i] = null end + for i=1,6 do + data.raw["technology"]["flamethrower-damage-" .. i] = null + end data.raw["technology"]["combat-robotics"] ...
- Tue Jun 28, 2016 7:59 pm
- Forum: Duplicates
- Topic: Bugs - cant change train names
- Replies: 4
- Views: 890
Re: Bugs - cant change train names
... reply. I have also noticed that even though I have just researched flamethrower turrets, they are not available for construction. Sorry if it has already been posted. If you ...
- Tue Jun 28, 2016 6:02 pm
- Forum: Duplicates
- Topic: Flamethrower turret
- Replies: 1
- Views: 379
Re: Flamethrower turret
And it's on fixed for 0.13.1 list - we just need a build now to stop the duplicates comingbobingabout wrote:I had a look, I couldn't see a post about it.
Basically... if you've already researched flamethrowers, the turret is NOT unlocked.
it apears to have been missed off from your migration scripts.
- Tue Jun 28, 2016 6:01 pm
- Forum: Duplicates
- Topic: Flamethrower turret
- Replies: 1
- Views: 379
Flamethrower turret
I had a look, I couldn't see a post about it.
Basically... if you've already researched flamethrowers, the turret is NOT unlocked.
it apears to have been missed off from your migration scripts.
Basically... if you've already researched flamethrowers, the turret is NOT unlocked.
it apears to have been missed off from your migration scripts.