Search found 841 matches: "flamethrower turret"

Searched query: flamethrower turret

by vlczero
Tue Jul 05, 2016 10:21 am
Forum: Mods
Topic: [0.13]|[0.12.30] Tankwerkz Ltd
Replies: 34
Views: 30147

Re: [0.13]|[0.12.30] Tankwerkz Ltd

Version 0.6.0
- The heavy machine-gun, hydra rockets and tank flamethrower now benefit from vanilla Factorio research. This works with exsisting saves!
- Changed turret mount on Perseus tank to use the builtin Factorio car turret
- Fixed cannon projectiles
by Vuliev
Tue Jul 05, 2016 12:04 am
Forum: Mods
Topic: [MOD 0.13.3] Moar tanks :3
Replies: 7
Views: 5856

Re: [MOD 0.13.3] Moar tanks :3

... in the recipe, or alternatively just copy the tank recipe and add a flamethrower into it. EDIT: Actually, I'd say the recipe should be base tank + flamethrower turret. Seems like an appropriate cost for something this powerful. And I notice something ...
by MrGrim
Mon Jul 04, 2016 8:23 am
Forum: Mods
Topic: [MOD 0.13.X] Fractional Distillation
Replies: 22
Views: 12484

Re: [MOD 0.12.30] Fractional Distillation

... thing to styrene). If you can increase the damage output of the new turrets per fluid then it should be some good fun. I also merged the diesel ... *EDIT*: Found it! table.insert(data.raw["fluid-turret"]["flamethrower-turret"].attack_parameters.fluids, { type = <fluid name>, ...
by vlczero
Sun Jul 03, 2016 8:23 pm
Forum: Mods
Topic: [0.13]|[0.12.30] Tankwerkz Ltd
Replies: 34
Views: 30147

Re: [0.13]|[0.12.30] Tankwerkz Unlimited

Version 0.5.0
- Added Cannon shell damage research
- Added a custom sound for the heavy machine gun
- Changed turret mount on flame tank to use the builtin Factorio flamethrower turret
- Tweaked values of all tanks and added missing values
- Fixed flame tank pickup to inventory
by devilwarriors
Sun Jul 03, 2016 6:42 pm
Forum: Mods
Topic: [MOD 0.13] Fire extinguisher
Replies: 11
Views: 6614

[MOD 0.13] Fire extinguisher

... It work just like the flamethrower, but remove flame instead of placing them. The fire entity don't ... see) Fire extinguisher weapon slot for tank and car. Fire extinguisher turret (not sure how that would work yet). Version 0.1.2 (july 2, 2016) : ...
by Rseding91
Sun Jul 03, 2016 5:19 pm
Forum: Duplicates
Topic: [0.13.0] Crash when placing turrets behind new build wall
Replies: 7
Views: 2524

Re: [0.13.0] Crash when placing turrets behind new build wall

I fixed the flamethrower turret ghost problem in one of the 0.13 updates. Either 13.2 or 13.3 so this is resolved.
by Shin
Sun Jul 03, 2016 1:48 pm
Forum: Balancing
Topic: 0.13 balance discussion
Replies: 21
Views: 6821

Re: 0.13 balance discussion

... of the weapons were completely useless. And don't get me started about turret creep -- the biggest cheese tactic of them all, it should not be necessary ... build them. :( And other weapons like the combat shotgun and the new flamethrower are far too good compared to them. There are really some ...
by Formal Rice Farmer
Sun Jul 03, 2016 1:38 pm
Forum: Yuoki Industries
Topic: you updated very quickly! +feedback
Replies: 8
Views: 3787

Re: you updated very quickly! +feedback

i am very grateful :) maybe now with the addition of flamethrower turrets you will have new inspirations? *edit i would like to add feedback that now the ore patches ...
by The Eriksonn
Sat Jul 02, 2016 1:12 pm
Forum: Duplicates
Topic: 0.13.3 Random desync multiple times(fixed in another post)
Replies: 0
Views: 415

0.13.3 Random desync multiple times(fixed in another post)

... :( factorio-current.log 0.13 server 2.zip edit: possibly related to flamethrower turret. He desyncs about 5 seconds after i lure a bunch of biters into a turret. edit 2: could ...
by V453000
Sat Jul 02, 2016 12:29 pm
Forum: Mods
Topic: [MOD 0.13.3] Moar tanks :3
Replies: 7
Views: 5856

Re: [MOD 0.13.3] Moar tanks :3

... :P also, shouldn't the recipe be something like tank + flamethrower turret, or at least tank + flamethrower, instead of flamethrower + some plates? :D tank tech ...
by keyboardhack
Sat Jul 02, 2016 6:57 am
Forum: Not a bug
Topic: so hot these flame turret, it set fire to water :P
Replies: 3
Views: 1254

Re: so hot these flame turret, it set fire to water :P

The flamethrower turret and handheld weapon uses a kind of oil as fuel. The water isn't on fire, it's the remaining oil that's burning on top of the water.
by Drury
Fri Jul 01, 2016 10:15 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 999423

Re: Factorio Roadmap for 0.12 + 0.13

... there. Right now biters are just something that goes to die in turrets every now and then. The new flamethrower turret is a step in a good direction, it has it's strengths and flaws in actual ...
by YuokiTani
Thu Jun 30, 2016 2:10 pm
Forum: Yuoki Industries
Topic: you updated very quickly! +feedback
Replies: 8
Views: 3787

Re: you updated very quickly! +feedback

i am very grateful :) maybe now with the addition of flamethrower turrets you will have new inspirations? *edit i would like to add feedback that now the ore patches ...
by rnorris
Wed Jun 29, 2016 4:38 pm
Forum: Releases
Topic: Version 0.13.1
Replies: 42
Views: 35966

Re: Version 0.13.1

I used a console command to enable the flamethrower turret while waiting for the research bug to be fixed. Now achievements are disabled. Is there a way to clear the 'console command used' flag and re-enable them?
by Simanova
Wed Jun 29, 2016 11:07 am
Forum: Ideas and Suggestions
Topic: [0.13| tech tree separation for flame technology
Replies: 0
Views: 525

[0.13| tech tree separation for flame technology

flamethrower weapon and flamethrower turret should be seperated in tech tree.
a lot of people are looking for flamethrower turret and cant find them.
by FactorioBot
Wed Jun 29, 2016 10:51 am
Forum: Releases
Topic: Version 0.13.1
Replies: 42
Views: 35966

Version 0.13.1

... Fixed automatic insertion of satellites into rocket silos. Fixed flamethrower not unlocking on loading old saves in 0.13. Fixed map corruption ... Fixed too large capacity of internal pipe in flamethrower turret. (https://forums.factorio.com/27315) Fixed inserters and belts connected ...
by leffe108
Tue Jun 28, 2016 8:35 pm
Forum: Mods
Topic: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
Replies: 85
Views: 85801

Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)

... and as it wasn't removed by its new name, trying to remove laser-turret was giving an error. But after having updated all tech names and added ... i] = null end + for i=1,6 do + data.raw["technology"]["flamethrower-damage-" .. i] = null + end data.raw["technology"]["combat-robotics"] ...
by daniel34
Tue Jun 28, 2016 7:59 pm
Forum: Duplicates
Topic: Bugs - cant change train names
Replies: 4
Views: 890

Re: Bugs - cant change train names

... reply. I have also noticed that even though I have just researched flamethrower turrets, they are not available for construction. Sorry if it has already been posted. If you ...
by orzelek
Tue Jun 28, 2016 6:02 pm
Forum: Duplicates
Topic: Flamethrower turret
Replies: 1
Views: 379

Re: Flamethrower turret

bobingabout wrote:I had a look, I couldn't see a post about it.

Basically... if you've already researched flamethrowers, the turret is NOT unlocked.

it apears to have been missed off from your migration scripts.
And it's on fixed for 0.13.1 list - we just need a build now to stop the duplicates coming :D
by bobingabout
Tue Jun 28, 2016 6:01 pm
Forum: Duplicates
Topic: Flamethrower turret
Replies: 1
Views: 379

Flamethrower turret

I had a look, I couldn't see a post about it.

Basically... if you've already researched flamethrowers, the turret is NOT unlocked.

it apears to have been missed off from your migration scripts.

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