Search found 61 matches

by suprnova74
Sun Sep 18, 2016 2:24 am
Forum: Combinator Creations
Topic: Simple hysteresis with two combinators
Replies: 12
Views: 30754

Re: Simple hysteresis with two combinators

hysteresis.png It took me a while to figure out the various bits, but "C" should be the content type you're monitoring. in this example, it's crude oil set to -500 with a (H)ysteresis of 50 points (set for the example for quick triggering). Hope this helps others if they need a similar se...
by suprnova74
Thu Jan 07, 2016 2:17 am
Forum: Releases
Topic: Version 0.12.21
Replies: 16
Views: 51979

Re: Version 0.12.21

Fixed that the energy progress bar was missing on personal roboport equipment.
Awesome. just ran into this and was wondering why i had no power for quite a while after equipping a roboport :) TIme to update!
by suprnova74
Sat Dec 05, 2015 1:33 am
Forum: Multiplayer / Dedicated Server
Topic: Multiplayer Server at Microsoft Server 2012 re
Replies: 5
Views: 12996

Re: Multiplayer Server at Microsoft Server 2012 re

a bit older thread, but i'm about to build a windows 2012 r2 server and it does indeed come with Directx as per Micro$haft. once it's built, I'll give the headless server a spin to see the results.

https://support.microsoft.com/en-us/kb/179113
by suprnova74
Wed Nov 25, 2015 6:53 pm
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 123211

Re: The von Neumann Thread

You're doing EXTREMELY well considering the... interesting layout. I was seriously contemplating redoing the map code as it was a bit of a rough config. What mod/item are you using to convert copper to iron?
by suprnova74
Tue Nov 03, 2015 1:27 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 287282

Re: [0.11.22/0.12.x][v0.12.9] Bob's Metals, Chemicals and Intermediates

When you get a chance, please modify the level 1 technologies added to not be flagged as an upgrade, unless it breaks something? It messes some of the filtering with the research-queue mod and I don't think they're technically an upgrade at level 1 :)
by suprnova74
Tue Nov 03, 2015 1:14 pm
Forum: Mods
Topic: [MOD 0.12.12+] Research queue 1.2.6
Replies: 194
Views: 120622

Re: [MOD 0.12.12+] Research queue 1.1.1

I've looked at it and its the same issue. Bob flags all the technologies as upgrades. So electrolysis 1, chemical processing 1, alloy processing 1, air compressor 1 and water bore 1 all don't show up. I thought i clicked the down arrow thingie and they didn't show but that does show them when resta...
by suprnova74
Tue Nov 03, 2015 12:46 pm
Forum: 1 / 0 magic
Topic: [0.12.12]Access Denied
Replies: 6
Views: 11958

Re: [0.12.12]Access Denied

i can recreate this error every time if using 12.8 and doing on online update. I'm chalking it up to Antivirus behavior blocking it. It could be something as simple as the format of the 12.8 .exe causes the scan engine to hold onto it longer than anticipated so when the updater tries to replace it, ...
by suprnova74
Fri Oct 30, 2015 2:25 pm
Forum: Mods
Topic: [MOD 0.12.12+] Research queue 1.2.6
Replies: 194
Views: 120622

Re: [MOD 0.12.12+] Research queue 1.1.1

I'm not sure why, but "Alloy Processing I" in bob's mod does not show up at all. However, "Alloy Processing 2" does, so if you click on 2, it adds 1 to the list (along with all of the other prereqs for 2. Alloy Processing I only requires Red research so unsure as to why it would ...
by suprnova74
Thu Oct 22, 2015 2:10 am
Forum: Mods
Topic: [MOD 0.12.12+] Research queue 1.2.6
Replies: 194
Views: 120622

Re: [0.12.12] Research queue

ok, i have a love-hate relationship with you now.

I love that you made this. i hate that you beat me to it! :) I seriously was researching this for several weeks. I will be looking through your mod to see how you did it. Nice job!
by suprnova74
Sat Oct 17, 2015 2:14 am
Forum: Mods
Topic: Homeworld 0.5.2
Replies: 69
Views: 54727

Re: Homeworld 0.5.2

i'm pretty sure certain resources are found only in certain biomes. i'm not sure where stone/oil generate.
by suprnova74
Tue Oct 13, 2015 2:22 am
Forum: Implemented mod requests
Topic: Add research percent complete read/writeable property
Replies: 2
Views: 7195

Re: Add research percent complete read/writeable property

:oops: ugh, i didn't realize there were technology-related values outside of lua/technology in the wiki.

Thanks Rseding91
by suprnova74
Mon Oct 12, 2015 6:50 pm
Forum: Implemented mod requests
Topic: Add research percent complete read/writeable property
Replies: 2
Views: 7195

Add research percent complete read/writeable property

I would like to request to add a read/writeable property to lua/technology to keep track of the amount of research completed for an item. this would add the ability to switch research without losing all progress nifty scenario or game-play ideas would be to remove a portion of research from when a c...
by suprnova74
Thu Oct 08, 2015 4:15 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.8+] Research complete text truncated
Replies: 1
Views: 3381

[0.12.8+] Research complete text truncated

I wouldn't say it's a bug, more of a need to address potentially larger text fields for the technology name when "automatically stop single player game when research is complete" is disabled. Perhaps a type of auto-scaling of the font or allowing word-wrap. Add this to the low-priority buc...
by suprnova74
Wed Sep 30, 2015 8:28 pm
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 123211

Re: The von Neumann Thread

Day 7: TANKS! Did I mention i Love 'em? I built my first one and took a jaunt around the area. I drove through a biter colony and merely steamrolled over the swarm that came to check me out. Awesome! I wonder if they have blueprints for a car/tank wash to get this ichor off. I unfortunately overesti...
by suprnova74
Mon Sep 14, 2015 1:47 pm
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 123211

Re: The von Neumann Thread

Day 2 - Engineer's log. Wow, I am starting to feel like one finally. All I can say is, I'm glad I had a solid science fundamental background and am a quick learner to boot. Morning: It seems that the holes in the tech datapad's memory can be fixed via research datapacks converted to recovery mode. Q...
by suprnova74
Mon Sep 14, 2015 12:57 pm
Forum: 1 / 0 magic
Topic: Two monitor setup issue
Replies: 2
Views: 6619

Re: Two monitor setup issue

I would say this sounds more like a video card profile option that can be set versus an actual issue with Factorio. See if there's a "default" profile for games/applications that aren't detected and modify it accordingly.
by suprnova74
Fri Sep 11, 2015 7:54 pm
Forum: Ideas and Suggestions
Topic: Factorio Fluid System Changes
Replies: 18
Views: 10787

Re: Factorio Fluid System Changes

Fluid flow is one thing in Factorio that is quite obfuscated as to how it works. I would love to have been able to figure out by what was displayed in-game that 1:14:10 or 1:12:9 is the perfect ratio. Instead, I was scratching my head why i kept linking in more pumps at the beginning, holding tanks ...
by suprnova74
Fri Sep 11, 2015 1:17 am
Forum: Minor issues
Topic: Crash on laptop resume
Replies: 3
Views: 6723

Crash on laptop resume

paused the game (saved beforehand luckily) and suspended the laptop and on resume it stopped responding and then crashed. When I suspended, McAfee Antivirus was running a scheduled full scan so that was paused in mid-scan as well. I've suspended the laptop many times with factorio playing and resume...
by suprnova74
Thu Sep 10, 2015 12:22 pm
Forum: 1 / 0 magic
Topic: [0.11.18][cube] intermittently unable to click on item
Replies: 7
Views: 14327

Re: [0.11.18][cube] intermittently unable to click on item

i think i have a similar issue and it turns to system-wide while factorio is running once it manifests. left or right mouse clicking is essentially disabled while this occurs. I'm using 0.12 stable. It seems to occur when i first start the game up and happens for the first few minutes and then resol...
by suprnova74
Thu Sep 10, 2015 4:45 am
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 123211

Re: The von Neumann Thread

Engineer's log: Day 1: "Engineer". Hah, more like cub scout without his handy-dandy field guide. Well, nothing like fear of death to get rid of my hang-over. I managed to catch a few fish for meals. They are surprisingly docile and they just swim up to me and don't care when i swing my pic...

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