Search found 53 matches

by haunted_1
Tue Mar 25, 2014 9:08 am
Forum: Resolved Problems and Bugs
Topic: [0.9.4] Buildings 'producing' energy... or not
Replies: 3
Views: 1489

[0.9.4] Buildings 'producing' energy... or not

I'm not quite sure what is going on but my oil ref and my AM3 producing energy. It's 0.0 W though. So i guess it's just an aesthetic bug.
pic
by haunted_1
Fri Mar 21, 2014 5:27 pm
Forum: Gameplay Help
Topic: controlling train loading
Replies: 8
Views: 4521

Re: controlling train loading

You can fill the slots, you dont wanna use, with junk (wood or stone) and then use smart insterters for unloading your stuff but it doesnt make sense to do so and i agree that there should be something like the inventory filters for the trains.
by haunted_1
Fri Mar 21, 2014 5:17 pm
Forum: General discussion
Topic: any ideas for a fourth red module?
Replies: 8
Views: 3519

Re: any ideas for a fourth red module?

1. you could put an entire tack of tier 1 (1 by one, on the same slot), making all the other slots able to receive a full stack. Those red modules shouldn't stack, of course. Which means the maximum is 14 Tier 3 speed modules with two Tier 3 red modules for example (10.0 crafting speed)! [2 x +3 st...
by haunted_1
Fri Mar 21, 2014 3:44 pm
Forum: General discussion
Topic: any ideas for a fourth red module?
Replies: 8
Views: 3519

any ideas for a fourth red module?

Is there anyone else wondering what a red module could do?

I was thinking about a module that increases the stacksize of the module slots.

F.e. Tier 1 Red Module increases the stacksize about 1 per slot which means you could put 2 speedmodules Tier 3 in one slot.
by haunted_1
Wed Mar 19, 2014 9:11 pm
Forum: Show your Creations
Topic: Oil flow
Replies: 8
Views: 13108

Re: Oil flow

My setup is quite similar. I also added a nice cracking setup (:
Pic
by haunted_1
Wed Mar 12, 2014 8:14 pm
Forum: Ideas and Suggestions
Topic: Overhead pipes
Replies: 7
Views: 2860

Overhead pipes

I dont know who but someone made this suggestion a while ago. My idea for it: you can build rails belts and normal pipes below those overhead pipes. You can walk under them. You shouldn't be able to build any larger building below it though. Something like that is actually pretty close to my place, ...
by haunted_1
Sat Mar 08, 2014 11:58 am
Forum: Resolved Problems and Bugs
Topic: [0.9.2] building boilers on pipes
Replies: 1
Views: 745

[0.9.2] building boilers on pipes

Is it intended that you can't overbuild the boilers on the pipes anymore? It's really annoying to deconstruct the pipes.
by haunted_1
Wed Mar 05, 2014 1:19 pm
Forum: Implemented Suggestions
Topic: Assember Machine 3
Replies: 13
Views: 4661

Re: Assember Machine 3

Just asking, why would you want to automate a rocket defense production?
by haunted_1
Tue Mar 04, 2014 8:38 pm
Forum: General discussion
Topic: Dont understand the reasoning behind production module
Replies: 8
Views: 4468

Re: Dont understand the reasoning behind production module

There was no speed penelty in 0.8 and this thing was really overpowered and i almost used it in every machine. The modul is not about the increase of speed it's more like you save alot of ressources. Especially in 0.8 where you could put 4 tier 3 modules in an AM3 to make high end products very very...
by haunted_1
Sun Mar 02, 2014 8:21 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.1] Cannot extract oil barrel
Replies: 1
Views: 916

Re: [0.9.1] Cannot extract oil barrel

You should look at the top of this post: https://forums.factorio.com/forum/vie ... f=3&t=2479
There's a hotfix for it :)
by haunted_1
Sun Mar 02, 2014 8:19 pm
Forum: General discussion
Topic: Oil is not being producd from Barrels in Chem Lab??
Replies: 3
Views: 2562

Re: Oil is not being producd from Barrels in Chem Lab??

You should look at the top of this post: https://forums.factorio.com/forum/vie ... f=3&t=2479
There's a hotfix for it :)
by haunted_1
Sun Mar 02, 2014 12:05 am
Forum: Ideas and Suggestions
Topic: Steel Furnaces
Replies: 20
Views: 7678

Re: Steel Furnaces

Really? Interesting. Why do you bother replacing the Stone Furnaces at all, may I ask? Is the extra smelting speed needed to feed your factories? Is that a tricky question? If not, well, the speed is indeed needed when i research f.e. . Afaik its twice as fast. I'm gonna show you my current 10h gam...
by haunted_1
Sat Mar 01, 2014 11:39 pm
Forum: Ideas and Suggestions
Topic: Steel Furnaces
Replies: 20
Views: 7678

Re: Steel Furnaces

I use them for copper until late game. I kinda hate redesigning my smelting setup, so I postpone it by installing steel furnance (they are actually as fast as the electric furnances just without the slots).

But still I kinda like the idea.
by haunted_1
Sat Mar 01, 2014 11:38 am
Forum: Ideas and Suggestions
Topic: new miner types
Replies: 2
Views: 1359

Re: new miner types

I think we dont need more miners. You can upgrade them with modules to make them faster. Also the first idea is pretty much useless if you have to fill the miner with coal or fuel + you need engines. I would never use it because its too awkward to set it up.Its the same with the lubricant btw.
by haunted_1
Fri Feb 28, 2014 3:09 pm
Forum: Gameplay Help
Topic: Train paths...
Replies: 2
Views: 3108

Re: Train paths...

Most likly a signaling issue. Trains will only use rails that has signals on the right side. If there is a rail to the other trainstation which only uses signals on the left, the train will ignor that way.

(OT: holy shit those are alot of ressources)
by haunted_1
Fri Feb 28, 2014 2:06 pm
Forum: Gameplay Help
Topic: empty the full crude oil barrels
Replies: 1
Views: 2272

empty the full crude oil barrels

I don't know if this is a bug or i'm just stupid but the chem plant doesn't wanna empty my oil barrels. I put a barrel in and the progress bar starts but it never finish the progress and i don't get the products. :?:
by haunted_1
Wed Feb 26, 2014 12:22 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.1] Underground belt placement
Replies: 4
Views: 1109

Re: [0.9.1] Underground belt placement

That happens to me when i normally place just two underground belts. Is it the same what you mean? http://puu.sh/7b6q0.jpg
by haunted_1
Wed Feb 26, 2014 10:38 am
Forum: Implemented Suggestions
Topic: Mineable stone doodad
Replies: 6
Views: 2254

Re: Mineable stone doodad

Alright, then i'm gonna make a suggestion: Make it mineable :)
by haunted_1
Wed Feb 26, 2014 10:32 am
Forum: Implemented Suggestions
Topic: Mineable stone doodad
Replies: 6
Views: 2254

Re: Mineable stone doodad

Ok, but what about the degradability?

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