Another way - move mouse over any entity, then type game.player.selected.destroy()Schorty wrote:Hell, yeah!
It works like a charm. Thank you very much =)
Search found 177 matches
- Tue Jun 30, 2015 9:38 pm
- Forum: Gameplay Help
- Topic: How to destroy rocks in sandbox games?
- Replies: 10
- Views: 17623
Re: How to destroy rocks in sandbox games?
- Tue Jun 16, 2015 1:10 pm
- Forum: Maps and Scenarios
- Topic: [0.9.6+] Biters_Bite_Back
- Replies: 7
- Views: 23418
Re: [0.9.6+] Biters_Bite_Back
There need so many biters, so they cause game to crash
- Thu Apr 23, 2015 10:05 am
- Forum: 1 / 0 magic
- Topic: [0.11.19] Corrupted save - wrong tileID
- Replies: 13
- Views: 18872
Re: [0.11.19] Corrupted save - wrong tileID
I did some investigations of the save and I really have no idea what happened there, the tiles get corrupted at some point. I don't see a solution to this problem. We can just wait if it happens to someone else in the future, but it looks like some memory corruption, or some very rare and strange b...
- Sat Mar 28, 2015 10:32 am
- Forum: 1 / 0 magic
- Topic: [0.11.19] Corrupted save - wrong tileID
- Replies: 13
- Views: 18872
Re: [0.11.19] Corrupted save - wrong tileID
And... that means my save cannot be repaired? I remember, first time, when it crushed, there was a message with something like "wrong tile id". And after i ran game again, each copy of that save started to cause "unexpected error". I can give you all four that saves (main save, a...
- Sat Mar 28, 2015 10:12 am
- Forum: Resolved Problems and Bugs
- Topic: Re: [0.11.19] Crash after rail migration from 0.10.x
- Replies: 2
- Views: 3531
Re: [0.11.19] Crash after rail migration from 0.10.x
Thank you very much. Will see in next release
- Thu Mar 26, 2015 6:53 pm
- Forum: Resolved Problems and Bugs
- Topic: Re: [0.11.19] Crash after rail migration from 0.10.x
- Replies: 2
- Views: 3531
Re: [0.11.19] Crash after rail migration from 0.10.x
If the problem prevails after reinstalling the binary could you please post the save for the second case as well? Well, ok... I deleted factorio directory. Then downloaded from here https://www.factorio.com/download/experimental MS Windows (64 bit exe installer) Installed game. Ran it. Loaded this ...
- Wed Mar 25, 2015 4:51 pm
- Forum: 1 / 0 magic
- Topic: [0.11.19] Corrupted save - wrong tileID
- Replies: 13
- Views: 18872
Re: [0.11.19] Can not load save
I did a bit of debugging and the error is rather strange. Just to clarify - this is something that has happened once or is it something you are able to reproduce / something that has happened on multiple occasions? I didnt undestood what causes this error. It happens with all saves, updated to last...
- Sat Mar 21, 2015 6:05 pm
- Forum: 1 / 0 magic
- Topic: [0.11.19] Corrupted save - wrong tileID
- Replies: 13
- Views: 18872
Re: [0.11.19] Can not load save
This message appears only when i trying to load game, saved in last version.
- Fri Mar 20, 2015 7:15 pm
- Forum: 1 / 0 magic
- Topic: [0.11.19] Corrupted save - wrong tileID
- Replies: 13
- Views: 18872
[0.11.19] Corrupted save - wrong tileID
Hello there
Factorio wihout mods
when i trying to load that save:
https://www.dropbox.com/s/b3ecjqmv18q7y ... osave1.zip
i got such message:
https://www.dropbox.com/s/8x8ydute5gf582e/error.jpg
and error log:
https://www.dropbox.com/s/dxttj7opnepgv ... urrent.log
Factorio wihout mods
when i trying to load that save:
https://www.dropbox.com/s/b3ecjqmv18q7y ... osave1.zip
i got such message:
https://www.dropbox.com/s/8x8ydute5gf582e/error.jpg
and error log:
https://www.dropbox.com/s/dxttj7opnepgv ... urrent.log
- Mon Jan 05, 2015 5:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.8] While loading this save game eats whole memory
- Replies: 1
- Views: 767
[0.11.8] While loading this save game eats whole memory
Windows 7 (x64) 4Gb RAM, 2Gb swap When game loads this save, it uses whole RAM and swap file. Loading bar fills till the end, then game window freezes forever. After that game can be closed only by using task manager. Sometimes game loads this save successfully, but memory usage keeps 100%. Save fil...
- Sat Aug 16, 2014 7:28 pm
- Forum: Maps and Scenarios
- Topic: Story maps by MpPozor
- Replies: 21
- Views: 25487
Re: Story maps by MpPozor
Why cant you do it yourself?Vitduo wrote:It would be great... But its doesn't working now =( Doesn't working for 0.10.6 and even for 0.8.0. Could someone port it? Pleeeeease
- Sun Aug 10, 2014 7:03 am
- Forum: Modding help
- Topic: Custom ambient music
- Replies: 4
- Views: 2393
Custom ambient music
How can i add my ambient music using lua? Not replace existing, but add my files indeed. I searched, where existing files\pathes are writen (configs, luas, etc) but find nothing. Are they hardcoded in exe now? If they are, then it will be suggestion. Will be awesome, if mods can add custom music. To...
- Sun Aug 10, 2014 6:45 am
- Forum: Modding help
- Topic: Question about remote interfaces
- Replies: 6
- Views: 1819
Re: Question about remote interfaces
Alright. Then, second quesion. Why remote interfaces could not be accessed like this: -- check whether there is the "myinterface" interface and whether it contains the "mygetter" function if remote.interfaces.myinterface and remote.interfaces.myinterface.mygetter then -- the remo...
- Sun Aug 10, 2014 5:01 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.6] Problem with adding repair pack to the market
- Replies: 2
- Views: 979
Re: [0.10.6] Problem with adding repair pack to the market
Hmm. There was some very stupid mistype-errors Well, okay
- Sat Aug 09, 2014 12:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.6] Problem with adding repair pack to the market
- Replies: 2
- Views: 979
[0.10.6] Problem with adding repair pack to the market
When i trying to do this: event.createdentity.addmarketitem({price={{"reapair-pack", 1}}, offer={type="give-item", item="coin", count=4}}) I got this error: Market price can be produced only from items at the moment. And Error in assignID, 'repair-pack' was not recogniz...
- Wed Jul 30, 2014 6:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.x][kovarex] Bug with bonuses
- Replies: 1
- Views: 1037
[0.10.x][kovarex] Bug with bonuses
There is the bug with technology bonuses of scenarios converted from saves - technologies stay researched, but bonuses is not preserves. Scenario is here (example with robot speed bonuses). Also if i doing: for _, tech in pairs(game.player.force.technologies) do tech.researched = false end then game...
- Wed Jul 30, 2014 8:45 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.x][slpwnd] Problem with russian language
- Replies: 8
- Views: 3277
Re: [0.10.x][slpwnd] Problem with russian language
I tried this in couple of places (map exchange string field, text field for the train stop) and it works fine for me. Could you specify where exactly it doesn't work for you? Problem in any other than russian localisation. In any fields instead of letters only spaces appears(train stops, and map ex...
- Tue Jul 29, 2014 8:38 am
- Forum: Gameplay Help
- Topic: Saves and replays
- Replies: 20
- Views: 26460
Re: Saves and replays
Thanks for the help. Though I think I found a little quirk with this command, it doesn't like modded saves, sandbox (godmode), or both. (I started a sandbox game and selected to research all technologies. I then saved, quit, and tried to convert the map. Right after Factorio finished loading up, bu...
- Tue Jul 29, 2014 6:02 am
- Forum: Modding help
- Topic: Modding Info References
- Replies: 15
- Views: 24943
Re: Modding Info References
Okay. And because of what devs may give me rights to access sources? At least that part, where prototypes are used.
- Tue Jul 29, 2014 5:55 am
- Forum: Gameplay Help
- Topic: Saves and replays
- Replies: 20
- Views: 26460
Re: Saves and replays
Someone mind posting how this should look exactly for Windows? My attempts at trying to get the command line run the correct command all fail. (No idea what I'm doing really.) Simple like tha daylight ;) Right click on factorio.exe -> create shortcut -> right click shortcut -> properties -> -> in &...