Search found 177 matches

by Reygan
Tue Jun 30, 2015 9:38 pm
Forum: Gameplay Help
Topic: How to destroy rocks in sandbox games?
Replies: 10
Views: 17623

Re: How to destroy rocks in sandbox games?

Schorty wrote:Hell, yeah!
It works like a charm. Thank you very much =)
Another way - move mouse over any entity, then type game.player.selected.destroy()
by Reygan
Tue Jun 16, 2015 1:10 pm
Forum: Maps and Scenarios
Topic: [0.9.6+] Biters_Bite_Back
Replies: 7
Views: 23418

Re: [0.9.6+] Biters_Bite_Back

There need so many biters, so they cause game to crash :twisted:
by Reygan
Thu Apr 23, 2015 10:05 am
Forum: 1 / 0 magic
Topic: [0.11.19] Corrupted save - wrong tileID
Replies: 13
Views: 18872

Re: [0.11.19] Corrupted save - wrong tileID

I did some investigations of the save and I really have no idea what happened there, the tiles get corrupted at some point. I don't see a solution to this problem. We can just wait if it happens to someone else in the future, but it looks like some memory corruption, or some very rare and strange b...
by Reygan
Sat Mar 28, 2015 10:32 am
Forum: 1 / 0 magic
Topic: [0.11.19] Corrupted save - wrong tileID
Replies: 13
Views: 18872

Re: [0.11.19] Corrupted save - wrong tileID

And... that means my save cannot be repaired? I remember, first time, when it crushed, there was a message with something like "wrong tile id". And after i ran game again, each copy of that save started to cause "unexpected error". I can give you all four that saves (main save, a...
by Reygan
Sat Mar 28, 2015 10:12 am
Forum: Resolved Problems and Bugs
Topic: Re: [0.11.19] Crash after rail migration from 0.10.x
Replies: 2
Views: 3531

Re: [0.11.19] Crash after rail migration from 0.10.x

Thank you very much. Will see in next release :)
by Reygan
Thu Mar 26, 2015 6:53 pm
Forum: Resolved Problems and Bugs
Topic: Re: [0.11.19] Crash after rail migration from 0.10.x
Replies: 2
Views: 3531

Re: [0.11.19] Crash after rail migration from 0.10.x

If the problem prevails after reinstalling the binary could you please post the save for the second case as well? Well, ok... I deleted factorio directory. Then downloaded from here https://www.factorio.com/download/experimental MS Windows (64 bit exe installer) Installed game. Ran it. Loaded this ...
by Reygan
Wed Mar 25, 2015 4:51 pm
Forum: 1 / 0 magic
Topic: [0.11.19] Corrupted save - wrong tileID
Replies: 13
Views: 18872

Re: [0.11.19] Can not load save

I did a bit of debugging and the error is rather strange. Just to clarify - this is something that has happened once or is it something you are able to reproduce / something that has happened on multiple occasions? I didnt undestood what causes this error. It happens with all saves, updated to last...
by Reygan
Sat Mar 21, 2015 6:05 pm
Forum: 1 / 0 magic
Topic: [0.11.19] Corrupted save - wrong tileID
Replies: 13
Views: 18872

Re: [0.11.19] Can not load save

This message appears only when i trying to load game, saved in last version.
by Reygan
Mon Jan 05, 2015 5:20 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.8] While loading this save game eats whole memory
Replies: 1
Views: 767

[0.11.8] While loading this save game eats whole memory

Windows 7 (x64) 4Gb RAM, 2Gb swap When game loads this save, it uses whole RAM and swap file. Loading bar fills till the end, then game window freezes forever. After that game can be closed only by using task manager. Sometimes game loads this save successfully, but memory usage keeps 100%. Save fil...
by Reygan
Sat Aug 16, 2014 7:28 pm
Forum: Maps and Scenarios
Topic: Story maps by MpPozor
Replies: 21
Views: 25487

Re: Story maps by MpPozor

Vitduo wrote:It would be great... But its doesn't working now =( Doesn't working for 0.10.6 and even for 0.8.0. Could someone port it? Pleeeeease
Why cant you do it yourself?
by Reygan
Sun Aug 10, 2014 7:03 am
Forum: Modding help
Topic: Custom ambient music
Replies: 4
Views: 2393

Custom ambient music

How can i add my ambient music using lua? Not replace existing, but add my files indeed. I searched, where existing files\pathes are writen (configs, luas, etc) but find nothing. Are they hardcoded in exe now? If they are, then it will be suggestion. Will be awesome, if mods can add custom music. To...
by Reygan
Sun Aug 10, 2014 6:45 am
Forum: Modding help
Topic: Question about remote interfaces
Replies: 6
Views: 1819

Re: Question about remote interfaces

Alright. Then, second quesion. Why remote interfaces could not be accessed like this: -- check whether there is the "myinterface" interface and whether it contains the "mygetter" function if remote.interfaces.myinterface and remote.interfaces.myinterface.mygetter then -- the remo...
by Reygan
Sun Aug 10, 2014 5:01 am
Forum: Resolved Problems and Bugs
Topic: [0.10.6] Problem with adding repair pack to the market
Replies: 2
Views: 979

Re: [0.10.6] Problem with adding repair pack to the market

Hmm. There was some very stupid mistype-errors :roll: Well, okay :lol:
by Reygan
Sat Aug 09, 2014 12:53 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.6] Problem with adding repair pack to the market
Replies: 2
Views: 979

[0.10.6] Problem with adding repair pack to the market

When i trying to do this: event.createdentity.addmarketitem({price={{"reapair-pack", 1}}, offer={type="give-item", item="coin", count=4}}) I got this error: Market price can be produced only from items at the moment. And Error in assignID, 'repair-pack' was not recogniz...
by Reygan
Wed Jul 30, 2014 6:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.x][kovarex] Bug with bonuses
Replies: 1
Views: 1037

[0.10.x][kovarex] Bug with bonuses

There is the bug with technology bonuses of scenarios converted from saves - technologies stay researched, but bonuses is not preserves. Scenario is here (example with robot speed bonuses). Also if i doing: for _, tech in pairs(game.player.force.technologies) do tech.researched = false end then game...
by Reygan
Wed Jul 30, 2014 8:45 am
Forum: Resolved Problems and Bugs
Topic: [0.10.x][slpwnd] Problem with russian language
Replies: 8
Views: 3277

Re: [0.10.x][slpwnd] Problem with russian language

I tried this in couple of places (map exchange string field, text field for the train stop) and it works fine for me. Could you specify where exactly it doesn't work for you? Problem in any other than russian localisation. In any fields instead of letters only spaces appears(train stops, and map ex...
by Reygan
Tue Jul 29, 2014 8:38 am
Forum: Gameplay Help
Topic: Saves and replays
Replies: 20
Views: 26460

Re: Saves and replays

Thanks for the help. Though I think I found a little quirk with this command, it doesn't like modded saves, sandbox (godmode), or both. (I started a sandbox game and selected to research all technologies. I then saved, quit, and tried to convert the map. Right after Factorio finished loading up, bu...
by Reygan
Tue Jul 29, 2014 6:02 am
Forum: Modding help
Topic: Modding Info References
Replies: 15
Views: 24943

Re: Modding Info References

Okay. And because of what devs may give me rights to access sources? At least that part, where prototypes are used.
by Reygan
Tue Jul 29, 2014 5:55 am
Forum: Gameplay Help
Topic: Saves and replays
Replies: 20
Views: 26460

Re: Saves and replays

Someone mind posting how this should look exactly for Windows? My attempts at trying to get the command line run the correct command all fail. (No idea what I'm doing really.) Simple like tha daylight ;) Right click on factorio.exe -> create shortcut -> right click shortcut -> properties -> -> in &...

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