Search found 263 matches

by V453000
Thu Jul 07, 2016 7:55 pm
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 120966

Re: [MOD 0.12.x] HardCrafting 0.3.15 + 0.4.1 for 0.13.x

I didn't find it impossible with just normal inserters tbh. Yes, you need different/better layouts, which is one of the reasons why smelting is harder, and why making these layouts is interesting. Re-making it simpler with long inserters is pointless, not to mention that there are tons of inserter m...
by V453000
Thu Jul 07, 2016 6:06 am
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 120966

Re: [MOD 0.12.x] HardCrafting 0.3.15 + 0.4.1 for 0.13.x

Excellent :) The only complaint I have is that the long handed fast inserter has nothing to do in a ore processing mod, same for railway tweaks etc. :P I like the idea of reducing cargo wagon size, that's fine, but it should be a separate mod. Especially now with the mod portal when you are distribu...
by V453000
Wed Jul 06, 2016 8:06 pm
Forum: Mods
Topic: [MOD 0.12.33+] Burner Smart Inserter
Replies: 8
Views: 4720

Re: [MOD 0.12.33+] Burner Smart Inserter

v 0.3.0
  • Updated to work with factorio 0.13
  • renamed to Burner Filter Inserter
  • graphics changed to burner platform, purple hand
  • fixed bug when mining the inserter, it gave smart inserter
https://mods.factorio.com/mods/V453000/ ... r-Inserter
by V453000
Wed Jul 06, 2016 6:43 pm
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 120966

Re: [MOD 0.12.x] HardCrafting 0.3.15

I have something wrong in ending {}, I can't seem to find it, but the shiftings should be correct working_visualisations = { { animation = { filename = "__hardCrafting__/graphics/entity/big-processing-machine/crusher-anim.png", priority = "high", width = 23, height = 14, frame_co...
by V453000
Wed Jul 06, 2016 9:36 am
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 120966

Re: [MOD 0.12.x] HardCrafting 0.3.15

Ah, yeah :) I got those somewhere, will add them in the evening. Basically it is just about the shiftings. Fans of the small machines should be in the same position as electric furnace, big ass machine different. :)
by V453000
Wed Jul 06, 2016 8:29 am
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 120966

Re: [MOD 0.12.x] HardCrafting 0.3.15

Yo fellow humans,

stuff:
HardCrafting-preview.gif
HardCrafting-preview.gif (95.1 KiB) Viewed 6900 times
It might get some updates later but for now I think it is good enough. :)

I attach a zip with the sprites and shifting info ... the crusher/pulverizer/big-ass-machine should all be the same size, but I didn't check.

V
by V453000
Sat Jul 02, 2016 12:29 pm
Forum: Mods
Topic: [MOD 0.13.3] Moar tanks :3
Replies: 7
Views: 5859

Re: [MOD 0.13.3] Moar tanks :3

update: science-pack-4 actually is alien-science-pack :P also, shouldn't the recipe be something like tank + flamethrower turret, or at least tank + flamethrower, instead of flamethrower + some plates? :D tank tech requiring blue science seems like the flamethrower tank should as well, but that's no...
by V453000
Sat Jul 02, 2016 11:05 am
Forum: Mods
Topic: [MOD 0.13.3] Moar tanks :3
Replies: 7
Views: 5859

Re: [MOD 0.13.3] Moar tanks :3

I didn't realize that until now :D
by V453000
Sat Jul 02, 2016 10:10 am
Forum: Mods
Topic: [MOD 0.13.3] Moar tanks :3
Replies: 7
Views: 5859

Re: [MOD 0.13.3] Moar tanks :3

I knew it wouldn't take long till someone tints the fires XD
by V453000
Mon Jun 06, 2016 4:01 pm
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 120966

Re: [MOD 0.12.x] HardCrafting 0.3.14

just wait until I finish them all judos please :) they are relevant to each other, and I believe I will do it relatively soon. pieppiep: bobs modules work with everything, for example you can put them into final products that in vanilla you can't (I like that a lot actually), but other than that, th...
by V453000
Sun Jun 05, 2016 6:27 pm
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 120966

Re: [MOD 0.12.x] HardCrafting 0.3.14

Thank you for your reply :) I was just explained that the railgun is obtained by forcing all recipes XD I did that to unlock the big processing machine - Electric furnace came to me the other day and it said that it is insulted by those graphics, so I started doing something about it ... work in pro...
by V453000
Sun Jun 05, 2016 4:51 pm
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 120966

Re: [MOD 0.12.x] HardCrafting 0.3.14

More experience with the mod: - not all recipes are productivity module friendly (seems weird) - I would add the railgun, inserters and belt sorter as a separate mod. That lets people use it with any other mods, and combining your mod with something else also gets much easier. I understand it is nic...
by V453000
Mon May 30, 2016 12:00 pm
Forum: News
Topic: Friday Facts #140 - Soon
Replies: 144
Views: 62029

Re: Friday Facts #140 - Soon

Well I certainly didn't expect the discussion to derail this hard on one innocent BFG suggestion XD Also, as a huge-powerful-expensive-powerhogging-hightech-aoe weapon, I think it would be awesome to have. :) Mods? :P
by V453000
Sun May 29, 2016 8:12 pm
Forum: News
Topic: Friday Facts #140 - Soon
Replies: 144
Views: 62029

Re: Friday Facts #140 - Soon

Offtopic: I've been watching speedruns of recently released DOOM for over a week now, and BFG there is really good - shreds mancubi simply with beams from main projectile passing by, and those take a s***ton of rockets to pacify. So I thought that a weapon launching an explosive plasmoid which radi...
by V453000
Sun May 29, 2016 2:32 pm
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 120966

Re: [MOD 0.12.x] HardCrafting 0.3.14

I like this mod a lot, but the early iron smelting is infuriating. It basically means you need to get some form of smart inserters, otherwise furnaces get stuck when 1 iron ore is inside, and the inserter picks up a nugget which doesn't fit in the furnace anymore. I used the smart inserters mod to a...
by V453000
Sun May 29, 2016 12:22 pm
Forum: Mods
Topic: [MOD 0.12.33+] Burner Smart Inserter
Replies: 8
Views: 4720

Re: [MOD 0.12.33+] Burner Smart Inserter

Oooh, thanks :) updated, migration thrown away as it doesn't require any technology.

Thank you. :)

V
by V453000
Sun May 29, 2016 7:20 am
Forum: Mods
Topic: [MOD 0.12.33+] Burner Smart Inserter
Replies: 8
Views: 4720

[MOD 0.12.33+] Burner Smart Inserter

Hello fellow humans, I didn't find burner smart inserters in any mods, so here one goes so you can combine it with any other mod. I was particularly missing it in HardCrafting mod, but I bet some people will find ways how to utilize them also elsewhere. Image: burner-smart-inserter-01.png Inserter h...
by V453000
Mon May 09, 2016 6:23 pm
Forum: News
Topic: Friday Facts #137 - The release scarecrow
Replies: 197
Views: 71617

Re: Friday Facts #137 - The release scarecrow

It's quite okay to loose stack size on other inserters. IF: - new inserter will have "smart" function - it won't wait for eternity to fullfil stack (to avoid many stacks of items stuck in system after, say, mining site is done) - it has to have reset timer I understand why you want the fi...
by V453000
Mon May 09, 2016 8:08 am
Forum: News
Topic: Friday Facts #137 - The release scarecrow
Replies: 197
Views: 71617

Re: Friday Facts #137 - The release scarecrow

Thank you ssilk for such deep thought about the issue, there are many things I hadn't thought of. Before I read your post I was more convinced about giving stack size to all inserters instead of a new inserter. Now I totally agree with it, except giving it some more fitting name like Stack inserter ...
by V453000
Tue Apr 26, 2016 5:38 am
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 543274

Re: Let's see your clever builds

btw slow inserters actually work with fast belts in the long run - once the belt clogs up, the inserter can pick from it. It will just mean that the rear furnaces will start working before the front ones, but it works in total.

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