Search found 263 matches
- Fri Apr 21, 2017 5:47 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 142341
Re: Friday Facts #187 - Space science & 0.15 graphics
Do we get a preview of the science recipes at all? Or will we have to jump in blind on Tuesday? edit: Unless you've saying they haven't changed from the previous preview. But the previous ones I thought were merely suggestions, and I wasn't all that thrilled with them and assumed they'd be tweaked....
- Fri Apr 21, 2017 4:57 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 142341
Re: Friday Facts #187 - Space science & 0.15 graphics
I'm curious about the space science. I totally love this idea, I just want to understand it better. Would this be just data transmitted down from the satellite and somehow magically distilled into packs inside the silo? Qute exacly so, I imagine the satellite transmits scientific data to the silo :...
- Fri Apr 14, 2017 8:39 pm
- Forum: News
- Topic: Friday Facts #186 - Marathon testing
- Replies: 112
- Views: 55506
Re: Friday Facts #186 - Marathon testing
Just bear with us for a very short while please, we are doing literally everything we can to make it happen as soon as possible. I'm not going to cry about how much time we spend, how much effort we put, how close it can get to taxing on both mental and physical health and whatever. We took a big bi...
- Fri Apr 14, 2017 6:03 pm
- Forum: News
- Topic: Friday Facts #186 - Marathon testing
- Replies: 112
- Views: 55506
Re: Friday Facts #186 - Marathon testing
don't you dare assuming his sexual orientation based on this informationmaniak1349 wrote:The video is beautiful. Automated automation - I can watch this whole day.
Also - what's "Twinsen's pipe dream"?
- Sun Feb 26, 2017 7:55 pm
- Forum: Mods
- Topic: [MOD 0.12.33+] Burner Smart Inserter
- Replies: 8
- Views: 4720
Re: [MOD 0.12.33+] Burner Smart Inserter
v 0.3.0 Updated to work with factorio 0.13 renamed to Burner Filter Inserter graphics changed to burner platform, purple hand fixed bug when mining the inserter, it gave smart inserter https://mods.factorio.com/mods/V453000/Burner-Filter-Inserter Hi. Can you please update this mod for 0.14/0.15 on ...
- Sun Feb 26, 2017 6:27 pm
- Forum: News
- Topic: Friday Facts #179 - New resource graphics & concrete
- Replies: 107
- Views: 52875
Re: Friday Facts #179 - New resource graphics & concrete
Devs: is there a high-res version (1920x1080 preferably) of those ores together? I like it and feel like it might make for a cool wallpaper that only other players will understand. I've been looking for a good Factorio wallpaper that works in semi-professional settings as well (so it must not be ob...
- Sat Feb 25, 2017 9:04 am
- Forum: News
- Topic: Friday Facts #179 - New resource graphics & concrete
- Replies: 107
- Views: 52875
Re: Friday Facts #179 - New resource graphics & concrete
glow is coming for sure <3devilwarriors wrote:Not really trying to argue about it, they can do whatever they like best for vanilla.
But that mod is still comming day 2
- Sat Feb 25, 2017 9:03 am
- Forum: News
- Topic: Friday Facts #179 - New resource graphics & concrete
- Replies: 107
- Views: 52875
Re: Hi to V453000 : Friday Facts #179 -
Hi to V453000 As a beta tester for professional Mac & iOS software I recommend you give "Affinity Designer" https://affinity.serif.com/en-gb/designer/ a good hard and long look. It incorporates the functionality of Photoshops pixel power with Illustrators path functionality in such a ...
- Fri Feb 24, 2017 10:22 pm
- Forum: News
- Topic: Friday Facts #179 - New resource graphics & concrete
- Replies: 107
- Views: 52875
Re: Friday Facts #179 - New resource graphics & concrete
I really hope you find a way to make the generation not be entirely in-house (I presume it is at least for the moment). Mods being able to use this to the full effect, not just recolor the existing ores, would be phenomenal! Mostly thinking about Bob's and Angel's obviously, but it's an important p...
- Fri Feb 24, 2017 9:53 pm
- Forum: News
- Topic: Friday Facts #179 - New resource graphics & concrete
- Replies: 107
- Views: 52875
Re: Friday Facts #179 - New resource graphics & concrete
... One solution would be to open source all tools they used to create the graphics once the game is finished, so modders will be able to use them too. The issue is that even with the tools it still needs insane amount of effort and fanatical attention to detail to make it look nice. I'm not trying...
- Sun Jan 08, 2017 10:15 am
- Forum: News
- Topic: Friday Facts #172 - Blending and Rendering
- Replies: 46
- Views: 22829
Re: Friday Facts #172 - Blending and Rendering
FINALLY someone noticedMrDoomah wrote:It is a preview, since otherwise the chain signal in front of that station should be red.Losash wrote:Why is the horizontal train station 3D model turned sligtly clockwise? Or it's just a preview, and placed rougly by hand? I checked straight lines in paint, and yeah, it's turned.
- Sat Nov 05, 2016 10:40 am
- Forum: News
- Topic: Friday Facts #163 - New rails & New problems
- Replies: 66
- Views: 35941
Re: Friday Facts #163 - New rails & New problems
While you've said you only wanted to touch the Graphics, S-Curves pretty please? I get the Rail-Grid conformance forces your hand on many decisions regarding rails, but fixed 'go one cell to the left' sprites don't leave you hanging between grid cells and would be really nice - especially for peopl...
- Fri Nov 04, 2016 11:38 pm
- Forum: News
- Topic: Friday Facts #163 - New rails & New problems
- Replies: 66
- Views: 35941
Re: Friday Facts #163 - New rails & New problems
It amazes me every time a FFF gets posted on how much work can get into something so "simple" as drawing rails! The new rails look great but something disturbed me on those preview pictures. I finally got it: the old rails barely had any gravel under it... because of the added 3rd dimensi...
- Fri Nov 04, 2016 11:34 pm
- Forum: News
- Topic: Friday Facts #163 - New rails & New problems
- Replies: 66
- Views: 35941
Re: Friday Facts #163 - New rails & New problems
About the rails, frogs, junctions: Since we were redesigning the rails completely, we have been discussing what do we include or not. We basically "just" added drawing of unique sprites for each direction, but we didn't add any extra logic which would check for collisions, or for junctions...
- Sun Oct 16, 2016 7:59 am
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 115580
Re: Friday Facts #160 - Playtesting
Sounds great, all these changes! :) Although I am missing one important annoyance: when you hover the cursor over a chest, you can see the content of the entire logistic network. Unless you have too many different kinds of items. Please fix this, then my factorio experience will be perfect :D. You ...
- Fri Sep 30, 2016 7:49 pm
- Forum: News
- Topic: Friday facts #158 - The end of the 32 bit era
- Replies: 132
- Views: 63198
Re: Friday facts #158 - The end of the 32 bit era
We discussed this, it would be awesome to have it, but we would need a special tileset for junctions, which would have to be recognized in the code.
- Fri Sep 09, 2016 6:34 pm
- Forum: News
- Topic: Friday Facts #155 - Settling into fall
- Replies: 63
- Views: 32095
Re: Friday Facts #155 - Settling into fall
Yeah, sorry, already fixed
- Fri Sep 09, 2016 6:28 pm
- Forum: News
- Topic: Friday Facts #155 - Settling into fall
- Replies: 63
- Views: 32095
Re: Friday Facts #155 - Settling into fall
What will happen if I have the current 1x1 pumps in a save when I update to whatever version contains the 1x2 pumps? I'm hoping for something like leaving the old entity in until the player removes it, and dropping the new pump when they do. I don't personally know, but I would guess the same as wi...
- Sat Sep 03, 2016 2:41 pm
- Forum: News
- Topic: Friday facts #154 - Challenge us
- Replies: 61
- Views: 30075
Re: Friday facts #154 - Challenge us
Thank you Devs for giving us these Beautiful Things after all... even tho there are currently only used for the Multiplayer thing and are unobtainable in the normal Game. but about 5 min. in the Entity file made me found them... and they have a Simple ID, which was not worth looking for... i could'...
- Fri Jul 22, 2016 5:58 pm
- Forum: News
- Topic: Friday Facts #148 - Optimizations for 0.14
- Replies: 49
- Views: 29285
Re: Friday Facts #148 - Optimizations for 0.14
Kills:
Twinsen: 10
Posila: 1
XD
Twinsen: 10
Posila: 1
XD