Search found 263 matches

by V453000
Fri Apr 21, 2017 5:47 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 142341

Re: Friday Facts #187 - Space science & 0.15 graphics

Do we get a preview of the science recipes at all? Or will we have to jump in blind on Tuesday? edit: Unless you've saying they haven't changed from the previous preview. But the previous ones I thought were merely suggestions, and I wasn't all that thrilled with them and assumed they'd be tweaked....
by V453000
Fri Apr 21, 2017 4:57 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 142341

Re: Friday Facts #187 - Space science & 0.15 graphics

I'm curious about the space science. I totally love this idea, I just want to understand it better. Would this be just data transmitted down from the satellite and somehow magically distilled into packs inside the silo? Qute exacly so, I imagine the satellite transmits scientific data to the silo :...
by V453000
Fri Apr 14, 2017 8:39 pm
Forum: News
Topic: Friday Facts #186 - Marathon testing
Replies: 112
Views: 55506

Re: Friday Facts #186 - Marathon testing

Just bear with us for a very short while please, we are doing literally everything we can to make it happen as soon as possible. I'm not going to cry about how much time we spend, how much effort we put, how close it can get to taxing on both mental and physical health and whatever. We took a big bi...
by V453000
Fri Apr 14, 2017 6:03 pm
Forum: News
Topic: Friday Facts #186 - Marathon testing
Replies: 112
Views: 55506

Re: Friday Facts #186 - Marathon testing

maniak1349 wrote:The video is beautiful. Automated automation - I can watch this whole day.
Also - what's "Twinsen's pipe dream"? :)
don't you dare assuming his sexual orientation based on this information
by V453000
Sun Feb 26, 2017 7:55 pm
Forum: Mods
Topic: [MOD 0.12.33+] Burner Smart Inserter
Replies: 8
Views: 4720

Re: [MOD 0.12.33+] Burner Smart Inserter

v 0.3.0 Updated to work with factorio 0.13 renamed to Burner Filter Inserter graphics changed to burner platform, purple hand fixed bug when mining the inserter, it gave smart inserter https://mods.factorio.com/mods/V453000/Burner-Filter-Inserter Hi. Can you please update this mod for 0.14/0.15 on ...
by V453000
Sun Feb 26, 2017 6:27 pm
Forum: News
Topic: Friday Facts #179 - New resource graphics & concrete
Replies: 107
Views: 52875

Re: Friday Facts #179 - New resource graphics & concrete

Devs: is there a high-res version (1920x1080 preferably) of those ores together? I like it and feel like it might make for a cool wallpaper that only other players will understand. I've been looking for a good Factorio wallpaper that works in semi-professional settings as well (so it must not be ob...
by V453000
Sat Feb 25, 2017 9:04 am
Forum: News
Topic: Friday Facts #179 - New resource graphics & concrete
Replies: 107
Views: 52875

Re: Friday Facts #179 - New resource graphics & concrete

devilwarriors wrote:Not really trying to argue about it, they can do whatever they like best for vanilla.

But that mod is still comming day 2 :P
glow is coming for sure <3
by V453000
Sat Feb 25, 2017 9:03 am
Forum: News
Topic: Friday Facts #179 - New resource graphics & concrete
Replies: 107
Views: 52875

Re: Hi to V453000 : Friday Facts #179 -

Hi to V453000 As a beta tester for professional Mac & iOS software I recommend you give "Affinity Designer" https://affinity.serif.com/en-gb/designer/ a good hard and long look. It incorporates the functionality of Photoshops pixel power with Illustrators path functionality in such a ...
by V453000
Fri Feb 24, 2017 10:22 pm
Forum: News
Topic: Friday Facts #179 - New resource graphics & concrete
Replies: 107
Views: 52875

Re: Friday Facts #179 - New resource graphics & concrete

I really hope you find a way to make the generation not be entirely in-house (I presume it is at least for the moment). Mods being able to use this to the full effect, not just recolor the existing ores, would be phenomenal! Mostly thinking about Bob's and Angel's obviously, but it's an important p...
by V453000
Fri Feb 24, 2017 9:53 pm
Forum: News
Topic: Friday Facts #179 - New resource graphics & concrete
Replies: 107
Views: 52875

Re: Friday Facts #179 - New resource graphics & concrete

... One solution would be to open source all tools they used to create the graphics once the game is finished, so modders will be able to use them too. The issue is that even with the tools it still needs insane amount of effort and fanatical attention to detail to make it look nice. I'm not trying...
by V453000
Sun Jan 08, 2017 10:15 am
Forum: News
Topic: Friday Facts #172 - Blending and Rendering
Replies: 46
Views: 22829

Re: Friday Facts #172 - Blending and Rendering

MrDoomah wrote:
Losash wrote:Why is the horizontal train station 3D model turned sligtly clockwise? Or it's just a preview, and placed rougly by hand? I checked straight lines in paint, and yeah, it's turned.
It is a preview, since otherwise the chain signal in front of that station should be red.
FINALLY someone noticed :D
by V453000
Sat Nov 05, 2016 10:40 am
Forum: News
Topic: Friday Facts #163 - New rails & New problems
Replies: 66
Views: 35941

Re: Friday Facts #163 - New rails & New problems

While you've said you only wanted to touch the Graphics, S-Curves pretty please? I get the Rail-Grid conformance forces your hand on many decisions regarding rails, but fixed 'go one cell to the left' sprites don't leave you hanging between grid cells and would be really nice - especially for peopl...
by V453000
Fri Nov 04, 2016 11:38 pm
Forum: News
Topic: Friday Facts #163 - New rails & New problems
Replies: 66
Views: 35941

Re: Friday Facts #163 - New rails & New problems

It amazes me every time a FFF gets posted on how much work can get into something so "simple" as drawing rails! The new rails look great but something disturbed me on those preview pictures. I finally got it: the old rails barely had any gravel under it... because of the added 3rd dimensi...
by V453000
Fri Nov 04, 2016 11:34 pm
Forum: News
Topic: Friday Facts #163 - New rails & New problems
Replies: 66
Views: 35941

Re: Friday Facts #163 - New rails & New problems

About the rails, frogs, junctions: Since we were redesigning the rails completely, we have been discussing what do we include or not. We basically "just" added drawing of unique sprites for each direction, but we didn't add any extra logic which would check for collisions, or for junctions...
by V453000
Sun Oct 16, 2016 7:59 am
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 115580

Re: Friday Facts #160 - Playtesting

Sounds great, all these changes! :) Although I am missing one important annoyance: when you hover the cursor over a chest, you can see the content of the entire logistic network. Unless you have too many different kinds of items. Please fix this, then my factorio experience will be perfect :D. You ...
by V453000
Fri Sep 30, 2016 7:49 pm
Forum: News
Topic: Friday facts #158 - The end of the 32 bit era
Replies: 132
Views: 63198

Re: Friday facts #158 - The end of the 32 bit era

Loewchen wrote:In reality it looks like this:
Railroad switch
Crossing
We discussed this, it would be awesome to have it, but we would need a special tileset for junctions, which would have to be recognized in the code. :|
by V453000
Fri Sep 09, 2016 6:34 pm
Forum: News
Topic: Friday Facts #155 - Settling into fall
Replies: 63
Views: 32095

Re: Friday Facts #155 - Settling into fall

Yeah, sorry, already fixed :D
by V453000
Fri Sep 09, 2016 6:28 pm
Forum: News
Topic: Friday Facts #155 - Settling into fall
Replies: 63
Views: 32095

Re: Friday Facts #155 - Settling into fall

What will happen if I have the current 1x1 pumps in a save when I update to whatever version contains the 1x2 pumps? I'm hoping for something like leaving the old entity in until the player removes it, and dropping the new pump when they do. I don't personally know, but I would guess the same as wi...
by V453000
Sat Sep 03, 2016 2:41 pm
Forum: News
Topic: Friday facts #154 - Challenge us
Replies: 61
Views: 30075

Re: Friday facts #154 - Challenge us

Thank you Devs for giving us these Beautiful Things after all... even tho there are currently only used for the Multiplayer thing and are unobtainable in the normal Game. but about 5 min. in the Entity file made me found them... and they have a Simple ID, which was not worth looking for... i could'...
by V453000
Fri Jul 22, 2016 5:58 pm
Forum: News
Topic: Friday Facts #148 - Optimizations for 0.14
Replies: 49
Views: 29285

Re: Friday Facts #148 - Optimizations for 0.14

Kills:
Twinsen: 10
Posila: 1

XD

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