Strange, I didn't even find the error in the source files.
Well spotted, thanks!
Search found 263 matches
- Wed Jul 15, 2020 8:58 am
- Forum: Resolved Problems and Bugs
- Topic: [v453000][0.18.34] Icon for tank (vehicle) has 1 pixel border
- Replies: 2
- Views: 2613
- Fri Jun 26, 2020 1:45 pm
- Forum: News
- Topic: Friday Facts #353 - Trailer update
- Replies: 38
- Views: 20003
Re: Friday Facts #353 - Trailer update
I do not like the idea of giving a history lesson in the launch trailer. It is going to be the first thing people see about Factorio. It might not make a good impression and could be confusing. I see most other release trailers celebrate the final product instead of the journey. At the point of rel...
- Fri Jun 26, 2020 12:44 pm
- Forum: News
- Topic: Friday Facts #353 - Trailer update
- Replies: 38
- Views: 20003
- Tue Jun 23, 2020 8:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [V453000][0.18.32] Old beacon model in research tab
- Replies: 1
- Views: 710
Re: [0.18.32] Old beacon model in research tab
Thanks for the report, we are aware of it and we'll solve this when revisiting technology icons.
- Wed Jun 17, 2020 8:09 am
- Forum: Releases
- Topic: Version 0.18.32
- Replies: 36
- Views: 24394
Re: Version 0.18.32
This update absolutely broke my over 300 hour train based Pyanodon run. I took advantage of the fact that fluids couldn't be mixed by having train stops that accepted up to 3 different fluids and since they couldn't mix, the correct pumps always emptied the tanks. Now I have probably 50 trains with...
- Mon Jun 15, 2020 6:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.31] new electric mining drill is missing integration patch
- Replies: 1
- Views: 2222
Re: [0.18.31] new electric mining drill is missing integration patch
Ernestas fixed it, thank you very much for the report.
- Mon Jun 15, 2020 8:19 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.24] heatex-E-idle and hr-heatex-E-idle have a stray spot
- Replies: 1
- Views: 2384
Re: [0.18.24] heatex-E-idle and hr-heatex-E-idle have a stray spot
Not a big deal, but fixed, thanks for noticing.
- Mon Jun 15, 2020 8:16 am
- Forum: Won't fix.
- Topic: [0.18.22] Seam between belts
- Replies: 7
- Views: 2392
Re: [0.18.22] Seam between belts
A while ago we made transport belt graphics have about 2 pixel overlap of their tile to fix these seaming issues. I wonder if bobs mods were updated to do that as well. In vanilla I can't really notice any seams. Maybe when zoomed out in editor and on white tiles, but not in real game.
- Mon Jun 15, 2020 7:47 am
- Forum: Resolved Problems and Bugs
- Topic: Player's skin are not the same as while he mining something
- Replies: 8
- Views: 3909
Re: Player's skin are not the same as while he mining something
Of course that WAS a bug.
Thank you for noticing and reporting!
Fixed for 0.18.32
Thank you for noticing and reporting!
Fixed for 0.18.32
- Sat Jun 13, 2020 5:32 am
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 73695
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
I like the new beacons, but I'm not a big fan of the multiples holes in the ground . It would be interesting to connect them to form a straight line. In most layouts, the beacons are aligned and stick together, so it would be really interesting to show how to use these beacons and make players want...
- Fri Jun 12, 2020 2:54 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 73695
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
We will probably add the setting, it makes sense.
- Fri Jun 12, 2020 1:21 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 73695
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Someone played Satisfactory ... the have the flush too. The new beacons look nice but the ALT icons i need or i miss something. When we are by moduls ... How i get moduls in a becon when there is no in it? By hand ... maybe i play the wrong game. Look at MOD ModuleInserter ... that is really needed...
- Fri Jun 12, 2020 11:46 am
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 73695
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
I like the flushing idea, But i think it should create pollution when flushing oils or acid. So players still have some motivation to be careful with their pipe placement. It's still fairly annoying to have to flush it, and you've already spent pollution by producing these fluids (unless it's water...
- Fri Jun 12, 2020 11:38 am
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 73695
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
New beacon design is great. But I have two suggestion: 1. Add settings option: “show modules icons on beacons” 2. Use this version: https://cdn.factorio.com/assets/img/blog/fff-351-03-hole-design.png You can actually mod both suggestions surprisingly easily. If you just disable the tower and its an...
- Fri Jun 12, 2020 11:30 am
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 73695
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
The thought process behind redesigning beacons is being hamstrung by calling them "beacons". That implies they're attracting attention to themselves and that they're the important entity rather than broadcasting some sort of information or radiating some kind of power. It's probably way t...
- Thu Jun 11, 2020 5:40 pm
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 52929
Re: Friday Facts #350 - Electric mining drill redesign
You're the only one to see that so far. So the fault may not be with the icon. That is provably false. https://www.reddit.com/r/factorio/comments/gr52nz/were_just_not_gonna_talk_about_it_no_one_ok_d/frx1mjk/ My penis certainly doesn't look like that. I can make it look like one if you want though?
- Wed Jun 03, 2020 12:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.29] Slowdown capsule icon smaller than Poison capsule
- Replies: 2
- Views: 4100
Re: [0.18.29] Slowdown capsule icon smaller than Poison capsule
If I have time I'll redo the poison capsule icon, but I consider it a very small issue.
- Wed Jun 03, 2020 9:27 am
- Forum: News
- Topic: Friday Facts #349 - The 1.0 plan
- Replies: 59
- Views: 30538
Re: Friday Facts #349 - The 1.0 plan
You mean in Factorio, right?5thHorseman wrote: ↑Wed Jun 03, 2020 12:57 amYour Factorio machine can do other things. I didn't believe it either but it can even load other games for you to play.
- Tue Jun 02, 2020 4:55 pm
- Forum: Releases
- Topic: Version 0.18.29
- Replies: 32
- Views: 19594
- Tue Jun 02, 2020 4:37 pm
- Forum: Releases
- Topic: Version 0.18.29
- Replies: 32
- Views: 19594
Re: Version 0.18.29
Will be used anywhere last engine icon? I fell in love with him Screenshot_11.jpg We don't plan to use this icon anywhere. I knew all along that it doesn't represent an engine properly, but I also knew that it's a nice looking icon by itself. I didn't consider that because it's nice, people could g...