Search found 263 matches

by V453000
Fri Sep 14, 2018 2:23 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 116517

Re: Friday Facts #260 - New fluid system

AT this image... https://eu1.factorio.com/assets/img/blog/fff-260-new-fluid-system.png how does/will it split, like - from top to bottom 1/6 1/6 2/6 1/6 1/6 or 1/5 each? I made some thoughts about the algorithm... I wish I had a demanding sample to see the complexity. I toy around and see for mysel...
by V453000
Fri Aug 24, 2018 10:02 am
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 111
Views: 50342

Re: Friday Facts #257 - NPE/Campaign update

Related note: The campaign will definitely not have Landfill and Cliff explosives available to research as they just get rid of any obstacles we design. I also thought about being able to enter the escape pod just like you can do with the car, I just didn't bring it up to anyone who can make it happ...
by V453000
Fri Jul 06, 2018 5:45 pm
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 55707

Re: Friday Facts #250 - Dead end conclusion

Tomik wrote:Cute. The first Staff reply is only to the poster who is actually praising this change and not one of the complainers.
Sorry! :D I didn't see any question that would need answering, or a question I would know how to answer. Not all of us do everything. :)
by V453000
Fri Jul 06, 2018 4:52 pm
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 55707

Re: Friday Facts #250 - Dead end conclusion

Philip017 wrote:I really like the proposal zero, i wonder why that wasn't the first proposal to begin with.

...
That's simple, it's a complicated topic, we aren't perfect, and it took us time to discuss and get to this proposal. :)
by V453000
Fri Jun 01, 2018 9:29 pm
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 60985

Re: Friday Facts #245 - Campaign concept

The main campaign should be multiplayer (co-op) compatible.

Also, note that removing level 3 module pre-requisities from power armor mk2 technology can be easily “replaced” by just making the power armor mk2 technology more expensive. Making it earlier is not the intention.
by V453000
Fri Feb 02, 2018 8:26 pm
Forum: News
Topic: Friday Facts #228 - High resolution turrets
Replies: 135
Views: 78759

Re: Friday Facts #228 - High resolution turrets

tazdu29 wrote:I was thinking about the latests FFFs and your Vram issues with new HD graphics.
Is it possible to pack all the old textures in a sort of "mod" so Factorio will stil be playable on lower end PC ?
You can always set the image resolution to Normal. :)
by V453000
Thu Dec 14, 2017 8:22 pm
Forum: Not a bug
Topic: [0.16] Concrete/Brick Misaligned with rails
Replies: 7
Views: 2930

Re: [0.16] Concrete/Brick Misaligned with rails

The thing is that the rails themselves (the metal pieces) are actually aligned to the center, but the perspective shows the bottom more obviously. Theoretically we could add something but it would make them lot less plastic, and it would be quite a bit of work. It’s one of the typical examples of th...
by V453000
Thu Dec 14, 2017 8:08 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.2] Map colors: major visibility issues
Replies: 15
Views: 6575

Re: [GFX] [16.2] Map colors: major visibility issues

We’ll revisit the terrain colours, thank you for the report.
by V453000
Wed Dec 13, 2017 5:08 pm
Forum: Releases
Topic: Version 0.16.0
Replies: 130
Views: 110057

Re: Version 0.16.0

Blacksmoke16 wrote:Is it just me or does it seem strange you do not need an artillery turret to build an artillery wagon?
fuck I wanted to do that
by V453000
Sat Nov 25, 2017 10:41 am
Forum: News
Topic: Friday Facts #218 - Import bpy, Export player
Replies: 67
Views: 32980

Re: Friday Facts #218 - Import bpy, Export player

40 hours to render just the player's animations? are you not using your GPU? why have 21 scenes that's pointless. nice scripts but i feel most of that is unneeded. Amount of scenes doesn't really influence rendering times as each of them renders individually. It's just for organizing in having 1 an...
by V453000
Sun Oct 01, 2017 9:02 pm
Forum: News
Topic: Friday Facts #210 - Circuit connector module implementation
Replies: 41
Views: 22812

Re: Friday Facts #210 - Circuit connector module implementation

Pretty good stuff. Why is there a 6 on the lamp ? Is it modifiable ? (would work like a lamp with a decal on top of it to indicate a value) This is a code from the developer. The 6 stands for October 6th, which is the next FFF, which they will announce the release of .16. :D :D :D :D :D :D :D :D Ne...
by V453000
Sat Sep 30, 2017 8:53 am
Forum: News
Topic: Friday Facts #210 - Circuit connector module implementation
Replies: 41
Views: 22812

Re: Friday Facts #210 - Circuit connector module implementation

JKLxHIDE wrote:I have a question. Why on the first HD transport belt connector there are no wires inside it? They all have prety wires inside except first.
Image
You can connect the belt without enabling any of it's modes so it does nothing.
by V453000
Sat Sep 02, 2017 9:22 am
Forum: News
Topic: Friday Facts #206 - Workflow optimisation
Replies: 84
Views: 40038

Re: Friday Facts #206 - Workflow optimisation

kovarex wrote:
ohmusama wrote:Non joining pipes confirmed
Things like that happen when the composition is created in the graphics editor, and not in the game.
Easter eggs on purpose :P
by V453000
Sat Jun 10, 2017 4:30 pm
Forum: News
Topic: Friday Facts #194 - Automated combinator pipeline
Replies: 27
Views: 24210

Re: Friday Facts #194 - Automated combinator pipeline

Why are you rendering shadows separately? It is possible to render only one sprite sheet with shadows. And if you have right scale, you can get coordinates of wires with blender too. The shadows in the game are actually separate layers for most entities... Apart from that, I don't think it's feasib...
by V453000
Fri Jun 09, 2017 10:48 pm
Forum: News
Topic: Friday Facts #194 - Automated combinator pipeline
Replies: 27
Views: 24210

Re: Friday Facts #194 - Automated combinator pipeline

Why are you rendering shadows separately? It is possible to render only one sprite sheet with shadows. And if you have right scale, you can get coordinates of wires with blender too. The shadows in the game are actually separate layers for most entities... Apart from that, I don't think it's feasib...
by V453000
Wed Apr 26, 2017 5:57 am
Forum: Resolved Problems and Bugs
Topic: [0.15.2][gfx] Cargo wagon graphical glitch with hi-res
Replies: 1
Views: 2048

Re: [0.15.2] Cargo wagon graphical glitch with hi-res

Already on my todo :) thank you for noticing and reporting it though!
by V453000
Tue Apr 25, 2017 8:27 pm
Forum: Not a bug
Topic: [0.15.1] Prerendered Dithering on new Ore Graphics
Replies: 5
Views: 1519

Re: [0.15.1] Prerendered Dithering on new Ore Graphics

That's intentional. Keep in mind that with the high resolution terrain it will look more natural as the size of pixels will become the same.
by V453000
Tue Apr 25, 2017 6:39 pm
Forum: Not a bug
Topic: [0.15.1] Strange Steam engine shadow
Replies: 1
Views: 837

Re: [0.15.1] Strange Steam engine shadow

Hello, many other entities are doing exactly this as well. It is made to achieve a nicer less square feeling and make the shadow represent the volumes/shapes of the entity better.
by V453000
Fri Apr 21, 2017 6:46 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 142336

Re: Friday Facts #187 - Space science & 0.15 graphics

So two things. What is the specs on the machine running the linked imgur album factory? o.o And can we get that factory released to the public? I really want to see will/xterm/mojo do a factory fixit on the factory :D This would be awesome! Will have to ask them about getting a copy of the save for...
by V453000
Fri Apr 21, 2017 6:42 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 142336

Re: Friday Facts #187 - Space science & 0.15 graphics

Wow I am so excited for .15. You guys have done an amazing job with everything. It looks fantastic, thank you so much. I have a question though I hope I can get answered. The mining drill shown in the nuclear power pic, the one with fluid input, is that a new mining drill just for mining uranium? I...

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