Search found 263 matches
- Fri Sep 14, 2018 2:23 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 116517
Re: Friday Facts #260 - New fluid system
AT this image... https://eu1.factorio.com/assets/img/blog/fff-260-new-fluid-system.png how does/will it split, like - from top to bottom 1/6 1/6 2/6 1/6 1/6 or 1/5 each? I made some thoughts about the algorithm... I wish I had a demanding sample to see the complexity. I toy around and see for mysel...
- Fri Aug 24, 2018 10:02 am
- Forum: News
- Topic: Friday Facts #257 - NPE/Campaign update
- Replies: 111
- Views: 50342
Re: Friday Facts #257 - NPE/Campaign update
Related note: The campaign will definitely not have Landfill and Cliff explosives available to research as they just get rid of any obstacles we design. I also thought about being able to enter the escape pod just like you can do with the car, I just didn't bring it up to anyone who can make it happ...
- Fri Jul 06, 2018 5:45 pm
- Forum: News
- Topic: Friday Facts #250 - Dead end conclusion
- Replies: 142
- Views: 55707
Re: Friday Facts #250 - Dead end conclusion
Sorry! I didn't see any question that would need answering, or a question I would know how to answer. Not all of us do everything.Tomik wrote:Cute. The first Staff reply is only to the poster who is actually praising this change and not one of the complainers.
- Fri Jul 06, 2018 4:52 pm
- Forum: News
- Topic: Friday Facts #250 - Dead end conclusion
- Replies: 142
- Views: 55707
Re: Friday Facts #250 - Dead end conclusion
That's simple, it's a complicated topic, we aren't perfect, and it took us time to discuss and get to this proposal.Philip017 wrote:I really like the proposal zero, i wonder why that wasn't the first proposal to begin with.
...
- Fri Jun 01, 2018 9:29 pm
- Forum: News
- Topic: Friday Facts #245 - Campaign concept
- Replies: 167
- Views: 60985
Re: Friday Facts #245 - Campaign concept
The main campaign should be multiplayer (co-op) compatible.
Also, note that removing level 3 module pre-requisities from power armor mk2 technology can be easily “replaced” by just making the power armor mk2 technology more expensive. Making it earlier is not the intention.
Also, note that removing level 3 module pre-requisities from power armor mk2 technology can be easily “replaced” by just making the power armor mk2 technology more expensive. Making it earlier is not the intention.
- Fri Feb 02, 2018 8:26 pm
- Forum: News
- Topic: Friday Facts #228 - High resolution turrets
- Replies: 135
- Views: 78759
Re: Friday Facts #228 - High resolution turrets
You can always set the image resolution to Normal.tazdu29 wrote:I was thinking about the latests FFFs and your Vram issues with new HD graphics.
Is it possible to pack all the old textures in a sort of "mod" so Factorio will stil be playable on lower end PC ?
- Thu Dec 14, 2017 8:22 pm
- Forum: Not a bug
- Topic: [0.16] Concrete/Brick Misaligned with rails
- Replies: 7
- Views: 2930
Re: [0.16] Concrete/Brick Misaligned with rails
The thing is that the rails themselves (the metal pieces) are actually aligned to the center, but the perspective shows the bottom more obviously. Theoretically we could add something but it would make them lot less plastic, and it would be quite a bit of work. It’s one of the typical examples of th...
- Thu Dec 14, 2017 8:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.2] Map colors: major visibility issues
- Replies: 15
- Views: 6575
Re: [GFX] [16.2] Map colors: major visibility issues
We’ll revisit the terrain colours, thank you for the report.
- Wed Dec 13, 2017 5:08 pm
- Forum: Releases
- Topic: Version 0.16.0
- Replies: 130
- Views: 110057
Re: Version 0.16.0
fuck I wanted to do thatBlacksmoke16 wrote:Is it just me or does it seem strange you do not need an artillery turret to build an artillery wagon?
- Sat Nov 25, 2017 10:41 am
- Forum: News
- Topic: Friday Facts #218 - Import bpy, Export player
- Replies: 67
- Views: 32980
Re: Friday Facts #218 - Import bpy, Export player
40 hours to render just the player's animations? are you not using your GPU? why have 21 scenes that's pointless. nice scripts but i feel most of that is unneeded. Amount of scenes doesn't really influence rendering times as each of them renders individually. It's just for organizing in having 1 an...
- Sun Oct 01, 2017 9:02 pm
- Forum: News
- Topic: Friday Facts #210 - Circuit connector module implementation
- Replies: 41
- Views: 22812
Re: Friday Facts #210 - Circuit connector module implementation
Pretty good stuff. Why is there a 6 on the lamp ? Is it modifiable ? (would work like a lamp with a decal on top of it to indicate a value) This is a code from the developer. The 6 stands for October 6th, which is the next FFF, which they will announce the release of .16. :D :D :D :D :D :D :D :D Ne...
- Sat Sep 30, 2017 8:53 am
- Forum: News
- Topic: Friday Facts #210 - Circuit connector module implementation
- Replies: 41
- Views: 22812
Re: Friday Facts #210 - Circuit connector module implementation
You can connect the belt without enabling any of it's modes so it does nothing.JKLxHIDE wrote:I have a question. Why on the first HD transport belt connector there are no wires inside it? They all have prety wires inside except first.
- Sat Sep 02, 2017 9:22 am
- Forum: News
- Topic: Friday Facts #206 - Workflow optimisation
- Replies: 84
- Views: 40038
Re: Friday Facts #206 - Workflow optimisation
Easter eggs on purposekovarex wrote:Things like that happen when the composition is created in the graphics editor, and not in the game.ohmusama wrote:Non joining pipes confirmed
- Sat Jun 10, 2017 4:30 pm
- Forum: News
- Topic: Friday Facts #194 - Automated combinator pipeline
- Replies: 27
- Views: 24210
Re: Friday Facts #194 - Automated combinator pipeline
Why are you rendering shadows separately? It is possible to render only one sprite sheet with shadows. And if you have right scale, you can get coordinates of wires with blender too. The shadows in the game are actually separate layers for most entities... Apart from that, I don't think it's feasib...
- Fri Jun 09, 2017 10:48 pm
- Forum: News
- Topic: Friday Facts #194 - Automated combinator pipeline
- Replies: 27
- Views: 24210
Re: Friday Facts #194 - Automated combinator pipeline
Why are you rendering shadows separately? It is possible to render only one sprite sheet with shadows. And if you have right scale, you can get coordinates of wires with blender too. The shadows in the game are actually separate layers for most entities... Apart from that, I don't think it's feasib...
- Wed Apr 26, 2017 5:57 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.2][gfx] Cargo wagon graphical glitch with hi-res
- Replies: 1
- Views: 2048
Re: [0.15.2] Cargo wagon graphical glitch with hi-res
Already on my todo thank you for noticing and reporting it though!
- Tue Apr 25, 2017 8:27 pm
- Forum: Not a bug
- Topic: [0.15.1] Prerendered Dithering on new Ore Graphics
- Replies: 5
- Views: 1519
Re: [0.15.1] Prerendered Dithering on new Ore Graphics
That's intentional. Keep in mind that with the high resolution terrain it will look more natural as the size of pixels will become the same.
- Tue Apr 25, 2017 6:39 pm
- Forum: Not a bug
- Topic: [0.15.1] Strange Steam engine shadow
- Replies: 1
- Views: 837
Re: [0.15.1] Strange Steam engine shadow
Hello, many other entities are doing exactly this as well. It is made to achieve a nicer less square feeling and make the shadow represent the volumes/shapes of the entity better.
- Fri Apr 21, 2017 6:46 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 142336
Re: Friday Facts #187 - Space science & 0.15 graphics
So two things. What is the specs on the machine running the linked imgur album factory? o.o And can we get that factory released to the public? I really want to see will/xterm/mojo do a factory fixit on the factory :D This would be awesome! Will have to ask them about getting a copy of the save for...
- Fri Apr 21, 2017 6:42 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 142336
Re: Friday Facts #187 - Space science & 0.15 graphics
Wow I am so excited for .15. You guys have done an amazing job with everything. It looks fantastic, thank you so much. I have a question though I hope I can get answered. The mining drill shown in the nuclear power pic, the one with fluid input, is that a new mining drill just for mining uranium? I...