Search found 351 matches

by jeroon
Thu Dec 03, 2015 6:10 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Factorio 0.12 Cheat Sheets
Replies: 3
Views: 18144

Re: Factorio 0.12 Cheat Sheets

Thanks! Just 10 minutes ago I wanted to know the throughput of belts, and here it is, without me even having to search for it :D
by jeroon
Fri Nov 27, 2015 7:32 pm
Forum: News
Topic: Friday Facts #114 - Better train conditions
Replies: 77
Views: 57644

Re: Friday Facts #114 - Better train conditions

The Dutch version of Santa Claus visits december 5th, and I know what I'm going to ask for this year: New Trains! :D
by jeroon
Thu Nov 26, 2015 8:03 pm
Forum: Won't fix.
Topic: [0.12.19 - minor] Train giving way to all other trains
Replies: 7
Views: 16802

Re: [0.12.19 - minor] Train giving way to all other trains

This happened to me in my normal game: 2 copper trains were waiting close to the station but gave way to at least 7 other trains, while I needed the copper :D

I agree it doens't have a high priority, it was just something I noticed and thought it was strange :)
by jeroon
Wed Nov 25, 2015 7:57 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.19 - minor] Biters freaking out when reaching certain position
Replies: 1
Views: 5006

[0.12.19 - minor] Biters freaking out when reaching certain position

There is a biter doing the boogie woogie right next to the spawner, if I lure it away, another spitter comes in and starts dancing as well.. minor bug, it just looks.. weird ;) Save and mods attached. I also use WaiTex for HD textures, that's too big to add, and my guess is it doesn't change anythin...
by jeroon
Wed Nov 25, 2015 7:50 pm
Forum: Won't fix.
Topic: [0.12.19 - minor] Train giving way to all other trains
Replies: 7
Views: 16802

[0.12.19 - minor] Train giving way to all other trains

I've made a small test setup, but I've seen it in my normal games as well, not sure if this is already being changed for 0.13: The two trains on the left give way to about every other train on the track before driving off (which they do in the end). http://i.imgur.com/B2xMKnn.png Save and mods attac...
by jeroon
Sat Oct 17, 2015 7:31 pm
Forum: Mods
Topic: [MOD 0.12.x] Factorio Maps
Replies: 63
Views: 97238

Re: [MOD 0.12.x] Factorio Maps

Updated to 0.5.8 due to changes in Factorio 0.12.11: game.on_init has become script.on_init and game.makefile is now game.write_file. Because of this changes the new version won't work for versions older than 0.12.11, I've attached the previous version (0.5.8) to this post. WARNING: The file attache...
by jeroon
Fri Oct 16, 2015 7:24 pm
Forum: Releases
Topic: Version 0.12.11
Replies: 35
Views: 48044

Re: Version 0.12.11

Same here, got one install that went from 0.12.10 to .11 just fine.

A different install was still on 0.12.7 (I guess), and I got this update window:

Image

After this, the game updates to 0.12.9, and no new updates are available.
by jeroon
Fri Oct 09, 2015 6:14 pm
Forum: News
Topic: Friday Facts #107 - The Wedding
Replies: 36
Views: 39335

Re: Friday Facts #107 - The Wedding

Congrats on the wedding, 100k and the Steam news! :)
by jeroon
Thu Oct 01, 2015 6:40 am
Forum: Mods
Topic: [0.11.x] Factorio Maps
Replies: 80
Views: 76995

Re: [0.11.x] Factorio Maps

You're not the only one :D

Yeah, you upload it to a website. Only thing I've tried so far is Dropbox, and it doesn't (seem to) work. Most shared maps I see are on private serverspace.
by jeroon
Sat Sep 19, 2015 8:28 pm
Forum: Not a bug
Topic: Scenarios [fixed v0.12.8]
Replies: 6
Views: 9055

Re: Scenarios

You might want to try to update to version 0.12.8, all scenarios work for me.
by jeroon
Fri Sep 18, 2015 5:50 pm
Forum: Not a bug
Topic: [0.12.8] weird inventory sorting
Replies: 4
Views: 6286

Re: [0.12.8] weird inventory sorting

You're not alone ;)

I think it's now sorted the same way the crafting window/tabs on the right are sorted, which makes sense, but still, i liked having ores and wood and stuff on top. I can live with this new sorting as well tho :)
by jeroon
Thu Sep 17, 2015 6:53 am
Forum: Mods
Topic: [MOD 0.12.x] Factorio Maps
Replies: 63
Views: 97238

Re: [MOD 0.12.x] Factorio Maps

Thanks for the changes, I've updated the first post :)
by jeroon
Sun Sep 13, 2015 7:50 pm
Forum: Mods
Topic: [MOD 0.12.x] Factorio Maps
Replies: 63
Views: 97238

Re: [MOD 0.12.x] Factorio Maps

Thanks for the changes YPetremann, I've updated the first post. :) Note that I haven't tested it myself in a Multi Player game, it crashed my game when I tried to use it with 2 local clients, so use at own risk, backup your backups bladibla. As stated in the first post, you can always open your MP g...
by jeroon
Sun Sep 13, 2015 6:53 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.7] Spitters get stuck on moving belts
Replies: 3
Views: 3725

[0.12.7] Spitters get stuck on moving belts

Not sure if you want this reported, and I'm not sure what happened, but I've got 4 spitters stuck in my base. They seem to be walking against the direction of the belts, what would explain them being stuck. But they also turn around, and should be able to move/ get moved automaticly. Win 10 x64, zip...
by jeroon
Sun Sep 13, 2015 6:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.7][posila]Splitting bot network confuses repair bots
Replies: 1
Views: 2823

[0.12.7][posila]Splitting bot network confuses repair bots

When you open the save, you see repair bots trying to repair a damaged wall, but running out of power before they reach it. I had one huge bot network that I started splitting into smaller parts. I think what happened is the bots had a repair order when I moved the roboport and broke the link with t...
by jeroon
Sun Sep 13, 2015 3:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.7] [Rseding91] CTD when shift+clicking cannon shells while in tank
Replies: 10
Views: 5729

Re: [0.12.7] CTD when shift+clicking cannon shells while in tank

can confirm, Win 10 - x64 zip

Without mods it's fine, but when I do it with launch-control_0.1.1 mod it crashes with "Unexpected error" message.
launch-control_0.1.1.zip
(14 KiB) Downloaded 184 times
_autosave2.zip
(12.12 MiB) Downloaded 192 times
factorio-current.log
(5.13 KiB) Downloaded 206 times
by jeroon
Fri Sep 11, 2015 6:46 am
Forum: Resolved Problems and Bugs
Topic: [0.12.6/7] Crash on update
Replies: 5
Views: 10284

Re: [0.12.6/7] Crash on update

Something like this? I had it with the last version as well, error message but working fine after you click 'ok'.
by jeroon
Tue Sep 08, 2015 10:11 am
Forum: Mods
Topic: [MOD 0.12.x] Factorio Maps
Replies: 63
Views: 97238

Re: [MOD 0.12.x] Factorio Maps

Updated to 0.5.5.

Changelog:
Narc changed the javascript output, so now when you zoom in/out/move in your browser, the location in the browsers url bar updates, so you now can link to a specific position on the map. Very handy for pointing people to a point on your map. Thanks Narc!
by jeroon
Fri Sep 04, 2015 8:34 am
Forum: Resolved Problems and Bugs
Topic: (12.6) Icons not Showing. Game unplayable.((FIXED))
Replies: 25
Views: 16963

Re: (12.6) Icons not Showing. Game unplayable.

So far 96400 people have bought the game.
It seems you're the only one with this problem, so it's likely there's something wrong on your end.. The factorio team is usually very willing to help solve any problem, so for now I guess you will just have to wait for one of them to try and fix it :)

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