Search found 351 matches
- Thu Dec 03, 2015 6:10 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Factorio 0.12 Cheat Sheets
- Replies: 3
- Views: 18144
Re: Factorio 0.12 Cheat Sheets
Thanks! Just 10 minutes ago I wanted to know the throughput of belts, and here it is, without me even having to search for it
- Fri Nov 27, 2015 7:32 pm
- Forum: News
- Topic: Friday Facts #114 - Better train conditions
- Replies: 77
- Views: 57644
Re: Friday Facts #114 - Better train conditions
The Dutch version of Santa Claus visits december 5th, and I know what I'm going to ask for this year: New Trains!
- Thu Nov 26, 2015 8:03 pm
- Forum: Won't fix.
- Topic: [0.12.19 - minor] Train giving way to all other trains
- Replies: 7
- Views: 16802
Re: [0.12.19 - minor] Train giving way to all other trains
This happened to me in my normal game: 2 copper trains were waiting close to the station but gave way to at least 7 other trains, while I needed the copper
I agree it doens't have a high priority, it was just something I noticed and thought it was strange
I agree it doens't have a high priority, it was just something I noticed and thought it was strange
- Wed Nov 25, 2015 7:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.19 - minor] Biters freaking out when reaching certain position
- Replies: 1
- Views: 5006
[0.12.19 - minor] Biters freaking out when reaching certain position
There is a biter doing the boogie woogie right next to the spawner, if I lure it away, another spitter comes in and starts dancing as well.. minor bug, it just looks.. weird ;) Save and mods attached. I also use WaiTex for HD textures, that's too big to add, and my guess is it doesn't change anythin...
- Wed Nov 25, 2015 7:50 pm
- Forum: Won't fix.
- Topic: [0.12.19 - minor] Train giving way to all other trains
- Replies: 7
- Views: 16802
[0.12.19 - minor] Train giving way to all other trains
I've made a small test setup, but I've seen it in my normal games as well, not sure if this is already being changed for 0.13: The two trains on the left give way to about every other train on the track before driving off (which they do in the end). http://i.imgur.com/B2xMKnn.png Save and mods attac...
- Sat Oct 17, 2015 7:31 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Factorio Maps
- Replies: 63
- Views: 97238
Re: [MOD 0.12.x] Factorio Maps
Updated to 0.5.8 due to changes in Factorio 0.12.11: game.on_init has become script.on_init and game.makefile is now game.write_file. Because of this changes the new version won't work for versions older than 0.12.11, I've attached the previous version (0.5.8) to this post. WARNING: The file attache...
- Fri Oct 16, 2015 7:24 pm
- Forum: Releases
- Topic: Version 0.12.11
- Replies: 35
- Views: 48044
Re: Version 0.12.11
Same here, got one install that went from 0.12.10 to .11 just fine.
A different install was still on 0.12.7 (I guess), and I got this update window:
After this, the game updates to 0.12.9, and no new updates are available.
A different install was still on 0.12.7 (I guess), and I got this update window:
After this, the game updates to 0.12.9, and no new updates are available.
- Fri Oct 09, 2015 6:14 pm
- Forum: News
- Topic: Friday Facts #107 - The Wedding
- Replies: 36
- Views: 39335
Re: Friday Facts #107 - The Wedding
Congrats on the wedding, 100k and the Steam news!
- Thu Oct 01, 2015 6:40 am
- Forum: Mods
- Topic: [0.11.x] Factorio Maps
- Replies: 80
- Views: 76995
Re: [0.11.x] Factorio Maps
You're not the only one
Yeah, you upload it to a website. Only thing I've tried so far is Dropbox, and it doesn't (seem to) work. Most shared maps I see are on private serverspace.
Yeah, you upload it to a website. Only thing I've tried so far is Dropbox, and it doesn't (seem to) work. Most shared maps I see are on private serverspace.
- Tue Sep 22, 2015 8:55 am
- Forum: Ideas and Suggestions
- Topic: Whistle for when train is about to depart
- Replies: 8
- Views: 8990
- Sat Sep 19, 2015 8:28 pm
- Forum: Not a bug
- Topic: Scenarios [fixed v0.12.8]
- Replies: 6
- Views: 9055
Re: Scenarios
You might want to try to update to version 0.12.8, all scenarios work for me.
- Fri Sep 18, 2015 5:50 pm
- Forum: Not a bug
- Topic: [0.12.8] weird inventory sorting
- Replies: 4
- Views: 6286
Re: [0.12.8] weird inventory sorting
You're not alone
I think it's now sorted the same way the crafting window/tabs on the right are sorted, which makes sense, but still, i liked having ores and wood and stuff on top. I can live with this new sorting as well tho
I think it's now sorted the same way the crafting window/tabs on the right are sorted, which makes sense, but still, i liked having ores and wood and stuff on top. I can live with this new sorting as well tho
- Thu Sep 17, 2015 6:53 am
- Forum: Mods
- Topic: [MOD 0.12.x] Factorio Maps
- Replies: 63
- Views: 97238
Re: [MOD 0.12.x] Factorio Maps
Thanks for the changes, I've updated the first post
- Sun Sep 13, 2015 7:50 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Factorio Maps
- Replies: 63
- Views: 97238
Re: [MOD 0.12.x] Factorio Maps
Thanks for the changes YPetremann, I've updated the first post. :) Note that I haven't tested it myself in a Multi Player game, it crashed my game when I tried to use it with 2 local clients, so use at own risk, backup your backups bladibla. As stated in the first post, you can always open your MP g...
- Sun Sep 13, 2015 6:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.7] Spitters get stuck on moving belts
- Replies: 3
- Views: 3725
[0.12.7] Spitters get stuck on moving belts
Not sure if you want this reported, and I'm not sure what happened, but I've got 4 spitters stuck in my base. They seem to be walking against the direction of the belts, what would explain them being stuck. But they also turn around, and should be able to move/ get moved automaticly. Win 10 x64, zip...
- Sun Sep 13, 2015 6:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.7][posila]Splitting bot network confuses repair bots
- Replies: 1
- Views: 2823
[0.12.7][posila]Splitting bot network confuses repair bots
When you open the save, you see repair bots trying to repair a damaged wall, but running out of power before they reach it. I had one huge bot network that I started splitting into smaller parts. I think what happened is the bots had a repair order when I moved the roboport and broke the link with t...
- Sun Sep 13, 2015 3:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.7] [Rseding91] CTD when shift+clicking cannon shells while in tank
- Replies: 10
- Views: 5729
Re: [0.12.7] CTD when shift+clicking cannon shells while in tank
can confirm, Win 10 - x64 zip
Without mods it's fine, but when I do it with launch-control_0.1.1 mod it crashes with "Unexpected error" message.
Without mods it's fine, but when I do it with launch-control_0.1.1 mod it crashes with "Unexpected error" message.
- Fri Sep 11, 2015 6:46 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.6/7] Crash on update
- Replies: 5
- Views: 10284
Re: [0.12.6/7] Crash on update
Something like this? I had it with the last version as well, error message but working fine after you click 'ok'.
- Tue Sep 08, 2015 10:11 am
- Forum: Mods
- Topic: [MOD 0.12.x] Factorio Maps
- Replies: 63
- Views: 97238
Re: [MOD 0.12.x] Factorio Maps
Updated to 0.5.5.
Changelog:
Narc changed the javascript output, so now when you zoom in/out/move in your browser, the location in the browsers url bar updates, so you now can link to a specific position on the map. Very handy for pointing people to a point on your map. Thanks Narc!
Changelog:
Narc changed the javascript output, so now when you zoom in/out/move in your browser, the location in the browsers url bar updates, so you now can link to a specific position on the map. Very handy for pointing people to a point on your map. Thanks Narc!
- Fri Sep 04, 2015 8:34 am
- Forum: Resolved Problems and Bugs
- Topic: (12.6) Icons not Showing. Game unplayable.((FIXED))
- Replies: 25
- Views: 16963
Re: (12.6) Icons not Showing. Game unplayable.
It seems you're the only one with this problem, so it's likely there's something wrong on your end.. The factorio team is usually very willing to help solve any problem, so for now I guess you will just have to wait for one of them to try and fix itSo far 96400 people have bought the game.