Search found 351 matches
- Mon Sep 22, 2014 10:20 am
- Forum: Mods
- Topic: [0.11.x] Factorio Maps
- Replies: 80
- Views: 73698
Re: [0.10.x] Factorio Maps
- 0.3.5: Added Base Circumference Button, to map only to the outlines of the base - 0.3.5: Screenshot size is now 256x256 pixels (was 1024x1024) Using this new button, in combination with the "small" zoom option, even the biggest bases will have a reasonable total filesize now. (Note that ...
- Sun Sep 21, 2014 5:44 pm
- Forum: Won't implement
- Topic: game.player.cursorposition should be relative
- Replies: 4
- Views: 5144
Re: game.player.cursorposition should be relative
do these help?
screen2realposition
Translate screen coordinates (position relative to the left top edge of the window) to the map coordinates (what is the map position of the place under the cursor).
real2screenposition
Translate map coordinates to screen coordinates.
screen2realposition
Translate screen coordinates (position relative to the left top edge of the window) to the map coordinates (what is the map position of the place under the cursor).
real2screenposition
Translate map coordinates to screen coordinates.
- Sat Sep 20, 2014 7:09 pm
- Forum: Mods
- Topic: [0.11.x] Factorio Maps
- Replies: 80
- Views: 73698
Re: [0.10.x] Factorio Maps
20 sept 2014: v 0.3.0 - Added options for levels of zooming (leave out last level of zoom-in, use png/jpg), plus one experimental zoom-out level for huge maps (game.takescreenshot{zoom = 0.015}) - Smaller maps will not get the full 6 levels of zooming - Google api is now called via https instead of ...
- Fri Sep 19, 2014 2:45 pm
- Forum: General discussion
- Topic: Kovarex Stable has been achieved for .10!
- Replies: 6
- Views: 2946
- Fri Sep 19, 2014 8:07 am
- Forum: Mods
- Topic: [0.11.x] Factorio Maps
- Replies: 80
- Views: 73698
Re: [0.10.x] Factorio Maps
I don't really know if there is anything I can do to prevent tab-stuttering, will see if I come across something. Don't browsers nowadays try to buffer urls/links not yet clicked, in this case.. the rest of the map? :D would it be possible to modify this to generate stuff with ALT info, so one can u...
- Fri Sep 19, 2014 8:06 am
- Forum: Implemented mod requests
- Topic: game.takescreenshot{ALTinfo = true}
- Replies: 3
- Views: 5466
game.takescreenshot{ALTinfo = true}
The screenshot function works fine, I'd just like to have an option to add the ALT info icons to a screenshot, to make the workings of the base clearer.
- Thu Sep 18, 2014 1:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.12 - minor][cube] game.takescreenshot{} crashes game
- Replies: 3
- Views: 2159
[0.10.12 - minor][cube] game.takescreenshot{} crashes game
It looks like the changes in the last update broke game.takescreenshot{} (no arguments). http://i.imgur.com/ZHDhwl4.png Also, game.takescreenshot{path="test.png", showGui = true} does not show the Gui in the screenshot. (Looks like that hasn't been working right for quite a few versions, i...
- Wed Sep 17, 2014 8:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.12][resolved for 0.11] Connecting trains crashes
- Replies: 5
- Views: 4629
Re: [0.10.12] Connecting rolling stock crashes
If you get into the locomotive on the other end of the train, it crashes on the first 'connect rolling stock'. But since this is a very silly way to build trains, it's fine if you fix it somewhere late 2015
- Wed Sep 17, 2014 6:45 pm
- Forum: Mods
- Topic: [0.11.x] Factorio Maps
- Replies: 80
- Views: 73698
Re: [0.10.x] Factorio Maps
You can view it here :: http://mclama.com/Factorio/GoogleMaps/ss1/ I noticed the edges of the world are a little blurry, don't know if that's because I'm missing 200 files at the moment or what. I think the blurry edges are chuncks not yet created by the game. If you go exploring to the south-west,...
- Tue Sep 16, 2014 5:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.x] [kovarex] Recipe tooltip counts
- Replies: 19
- Views: 9150
Re: Incorrect amunt of items
It is cosmetic, as soon as I add the missing 50 Prod modules to my inventory, everything becomes white and I can build RD. http://i.imgur.com/puhQYhP.jpg (By cosmetic I mean you don't have to fix it tonight, and release it tomorrow. No, really, you can go for a beer tonight, fixed for 0.11 sounds go...
- Tue Sep 16, 2014 5:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.x] [kovarex] Recipe tooltip counts
- Replies: 19
- Views: 9150
Re: Incorrect amunt of items
It happens in your inventory as well (0.10.12, it has been like this for quite a few versions).
Here I hover over Rocket Defense, only thing missing should be Prod modules, but it's also missing Adv circuits and Proc units.
http://i.imgur.com/LBErUS4.png
Here I hover over Rocket Defense, only thing missing should be Prod modules, but it's also missing Adv circuits and Proc units.
http://i.imgur.com/LBErUS4.png
- Tue Sep 16, 2014 3:39 pm
- Forum: Videos
- Topic: [Youtube] SpeedRun!
- Replies: 21
- Views: 15815
Re: [Youtube] SpeedRun!
I was thinking of using your worlds seed string to try the same map. I'm not sure if it still works like this, but before, you could not use a seed string from a previous version, and.. 3 hours after your first ep comes out, there's a new version :D Could you share your seed please, see if I get the...
- Tue Sep 16, 2014 3:29 pm
- Forum: Releases
- Topic: Version 0.10.12
- Replies: 37
- Views: 52102
Re: Version 0.10.12
Item bombs are back! OOOOH YEAAAAH! http://i.imgur.com/ynMX854.jpg
- Tue Sep 16, 2014 3:17 pm
- Forum: Mods
- Topic: [0.11.x] Factorio Maps
- Replies: 80
- Views: 73698
Re: [0.10.x] Factorio Maps
I've uploaded v0.2.0 - Changed images from png to jpg, much smaller output files and faster to load, total filesize will now be around 5 GB on really big maps. - Added "Set midday" button. - Entered values now get saved when you hit "Hide Menu" and open it again. takescreenshot o...
- Tue Sep 16, 2014 1:17 pm
- Forum: Mods
- Topic: [0.11.x] Factorio Maps
- Replies: 80
- Views: 73698
Re: [0.10.x] Factorio Maps
- Set daytime to noon before making the screenshots and set it back afterwards. I'm running into something weird here: using (just a test) game.onload(function() game.daytime = 0 game.takescreenshot{} end) works like I expect, taking a screenshot in broad daylight. When I change it to game.onload(f...
- Tue Sep 16, 2014 9:43 am
- Forum: Mods
- Topic: [0.11.x] Factorio Maps
- Replies: 80
- Views: 73698
Re: [0.10.x] Factorio Maps
If you change extensions from png to jpg, the file size and saving time both drop about 10 times :-) Oh wow, I was about to test that, but I never realized the difference was that big. The next version will use jpg, and once I figure out how to zoom in past the current min/max level, I might add an...
- Tue Sep 16, 2014 9:10 am
- Forum: General discussion
- Topic: Wall Gates gone missing?
- Replies: 5
- Views: 2414
Re: Wall Gates gone missing?
Just name them Multiplayer Gates, and you can sneak 'em into the MP schedule
- Mon Sep 15, 2014 6:36 pm
- Forum: Mods
- Topic: [0.11.x] Factorio Maps
- Replies: 80
- Views: 73698
Re: [0.10.x] Factorio Maps
I see. But this mod takes screenshots, it doesn't use the map or the minimap.Skellitor301 wrote:Train Stops can be renamed, and the names will show up in both the minimap and the full map at the location. I've used them to label my bases and sites
- Mon Sep 15, 2014 6:20 pm
- Forum: Mods
- Topic: [0.11.x] Factorio Maps
- Replies: 80
- Views: 73698
Re: [0.10.x] Factorio Maps
You do realize you can already do this and make labeled markers in the game right? Just place a single track and put down a trainstop next to it, then remove the track, and finally rename the stop. You posted this in the original thread as well, and I didn't understand what you meant then, and I st...
- Mon Sep 15, 2014 4:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.11 - minor] Minimap is a little bit too small
- Replies: 1
- Views: 860
[0.10.11 - minor] Minimap is a little bit too small
I think the fix of https://forums.factorio.com/forum/viewtopic.php?f=30&t=5786 left the minimap just a little bit too small: hovering over chests, roboports but especially bots themself makes the minimap slightly bigger. This gets very annoying if you have a lot of bots, because it's constantly ...