So some players are getting the items?DarkSlayerEX wrote:...half of the players do not get the items
Search found 37 matches
- Wed Jul 06, 2016 6:19 pm
- Forum: Mods
- Topic: [MOD 0.17.x] AyrAs BasicKit
- Replies: 28
- Views: 29116
Re: [MOD 0.13.x] AyrAs BasicKit
- Wed Jul 06, 2016 11:26 am
- Forum: Mods
- Topic: [MOD 0.17.x] AyrAs BasicKit
- Replies: 28
- Views: 29116
Re: [MOD 0.13.x] AyrAs BasicKit
I use a factorio event to assign the inventory: https://github.com/AyrA/BasicKit/blob/master/control.lua#L78 script.on_event(defines.events.on_player_created,function(param) This event is fired only once per player. If a player joins a map of yours, where he was once he will not get the item again, ...
- Thu Jun 30, 2016 5:44 am
- Forum: Mods
- Topic: [MOD 0.17.x] AyrAs BasicKit
- Replies: 28
- Views: 29116
Re: [MOD 0.13.x] AyrAs BasicKit
It shouldn't. What can happen is that a mod, which is loaded after mine adds a recipe to the player crafting list again.DarkSlayerEX wrote:Thanks for the update. Hopefully my fix won't cause any unforseen issues.
- Wed Jun 29, 2016 9:24 pm
- Forum: Mods
- Topic: [MOD 0.17.x] AyrAs BasicKit
- Replies: 28
- Views: 29116
Re: [MOD 0.13.x] AyrAs BasicKit
I have updated the mod and will publish the changes to the repository ASAP. Until then, you can get it here: https://github.com/AyrA/BasicKit/releases/tag/v0.0.4 As an additional change you now get a pickaxe when starting a new game. Since the mod does not causes any changes that would be reflected ...
- Tue Jun 28, 2016 2:34 pm
- Forum: Resolved Problems and Bugs
- Topic: Plain text password in server-settings.json
- Replies: 9
- Views: 3420
Re: Plain text password in server-settings.json
The player-data.json looks like this { "available-campaign-levels": { "demo": { "level-01": "hard" }, "tight-spot": { "level-01": "hard" }, "transport-belt-madness": { "level-01": "hard" } }, "co...
- Tue Jun 28, 2016 11:50 am
- Forum: Mods
- Topic: [MOD 0.17.x] AyrAs BasicKit
- Replies: 28
- Views: 29116
Re: [MOD 0.13.x] AyrAs BasicKit
The mod has been updated for Factorio 0.13: https://github.com/AyrA/BasicKit/releases
- Wed Mar 02, 2016 8:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.24] [posila] Updater not dropping privilege
- Replies: 1
- Views: 1754
[0.12.24] [posila] Updater not dropping privilege
The factorio updater runs with administrative permissions. First of all, this is not needed in the zip version. If possible, it would be great to change it, so administrative permissions are only required, if the update fails due to actual permission errors (usually error code 5 for file I/O) Second...
- Mon Dec 07, 2015 11:22 pm
- Forum: Mods
- Topic: [MOD 0.17.x] AyrAs BasicKit
- Replies: 28
- Views: 29116
Re: [MOD 0.12.x] AyrAs BasicKit
1) Renaming to zzz is not sufficient - you need to add a dependency in info.json to ensure processing order. I figured that out as well. It seems the code is loaded in the order it is specified in your mod-list.json file. Until we can easily define, where to insert a mod, users have to manually mov...
- Wed Nov 11, 2015 12:01 pm
- Forum: Mods
- Topic: [MOD 0.17.x] AyrAs BasicKit
- Replies: 28
- Views: 29116
Re: [MOD 0.12.x] AyrAs BasicKit
And it still doesn't work? Weird, I would have expected that change to be enough. If two mods use the data-final-fixes.lua, one is going to go first and the other second. I assume my mod goes first, probably because of alphabet, as "AyrA" and "BasicKit" come before "Bob's&q...
- Tue Nov 10, 2015 9:27 am
- Forum: Mods
- Topic: [MOD 0.17.x] AyrAs BasicKit
- Replies: 28
- Views: 29116
Re: [MOD 0.12.x] AyrAs BasicKit
You can also use the data-final-fixes.lua/data-updates.lua files I am already doing that . I have not decompiled bobs mods, but I assume, that his mods use that file as well. Factorio just needs "up" and "down" arrows in the mod manager, so we can define an order, or an event, t...
- Fri Nov 06, 2015 4:55 pm
- Forum: Mods
- Topic: [MOD 0.17.x] AyrAs BasicKit
- Replies: 28
- Views: 29116
Re: [MOD 0.12.x] AyrAs BasicKit
1. I can craft bobs mods only items in my hands (changed vanilla items are still not cratfable) 2. In the (changed) assembly machine 1 , i can choose only bob mods items, no vanilla items. Thanks for your report. My mod changes the items to "machine craftable only" when the mod is initial...
- Tue Nov 03, 2015 9:07 pm
- Forum: Mods
- Topic: [MOD 0.17.x] AyrAs BasicKit
- Replies: 28
- Views: 29116
[MOD 0.17.x] AyrAs BasicKit
Type: Mod Name: AyrAs BasicKit Description: No-Crafting challenge as simple as possible License: WTFPL Version: 2.1.1 Release: 2019-05-26 Tested-With-Factorio-Version: 0.17.43 Category: Gameplay Tags: Free, No crafting, no additional items Download-Url: GitHub Release 2.1.1 Website: GitHub project T...
- Thu Oct 29, 2015 8:31 pm
- Forum: Minor issues
- Topic: Starting on a small isle?? Read this before you post!
- Replies: 33
- Views: 37783
Re: Starting on a small isle?? Read this before you post!
Precondition Use this map string >>>AAAMAA8AAAADAwYAAAAEAAAAY29hbAMDAgoAAABjb3BwZXItb3Jl AwMCCQAAAGNydWRlLW9pbAMDAgoAAABlbmVteS1iYXNlAQAACAAAAGl yb24tb3JlAwMCBQAAAHN0b25lAwMCq4L0sHYyAAD4aQAAAAAAAAAAAA AFAEAlDj4=<<< Problem This map exchange string will create an unusable map. It was randomly genera...
- Mon Oct 26, 2015 8:55 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Oil Steam Boiler
- Replies: 38
- Views: 60387
Re: [MOD 0.12.x] Oil Steam Boiler
Similar to offshore pumpüs I guess.Klonan wrote:It would also be somewhat difficult for me to make it so it doesnt require power without some hacky work arounds
- Mon Oct 26, 2015 8:52 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Landfill (2.1.7)
- Replies: 197
- Views: 287587
Re: [MOD 0.12.x] Landfill (2.1.7)
I am now at 0.12.13 and the mod still does not work. In fact, many mods no longer work for me. I think something has changed, so you need to access the 'game' variable later.Just update the game to 0.12.11 or 0.12.12.
Not a mod developer, just interpreting the error message.
- Mon Aug 31, 2015 8:22 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Oil Steam Boiler
- Replies: 38
- Views: 60387
Re: [MOD 0.12.x] Oil Steam Boiler
May I ask, why these things need power to burn oil? Coal is dirty technology, but by placing burner inserters and burner mining drills cleverly, they will always run (at least until the coal is used). For the time being I do some trickery with a few solar panels and a transformer but it would be gre...
- Mon Aug 31, 2015 8:08 pm
- Forum: Mods
- Topic: [MOD 0.12.0+] Greenhouses 0.1.0
- Replies: 46
- Views: 45174
Re: [MOD 0.12.0+] Greenhouses 0.1.0
For those saying, that it feels sort of overkill or cheaty that you can create trees out of thin air, I want to remind you, that trees are mainly made out of carbon, which it gets from the air.
I like the idea to be able to have a sustainable tree supply.
I like the idea to be able to have a sustainable tree supply.