Search found 37 matches

by AyrA
Wed Jul 06, 2016 6:19 pm
Forum: Mods
Topic: [MOD 0.17.x] AyrAs BasicKit
Replies: 28
Views: 29116

Re: [MOD 0.13.x] AyrAs BasicKit

DarkSlayerEX wrote:...half of the players do not get the items
So some players are getting the items?
by AyrA
Wed Jul 06, 2016 11:26 am
Forum: Mods
Topic: [MOD 0.17.x] AyrAs BasicKit
Replies: 28
Views: 29116

Re: [MOD 0.13.x] AyrAs BasicKit

I use a factorio event to assign the inventory: https://github.com/AyrA/BasicKit/blob/master/control.lua#L78 script.on_event(defines.events.on_player_created,function(param) This event is fired only once per player. If a player joins a map of yours, where he was once he will not get the item again, ...
by AyrA
Thu Jun 30, 2016 5:44 am
Forum: Mods
Topic: [MOD 0.17.x] AyrAs BasicKit
Replies: 28
Views: 29116

Re: [MOD 0.13.x] AyrAs BasicKit

DarkSlayerEX wrote:Thanks for the update. Hopefully my fix won't cause any unforseen issues.
It shouldn't. What can happen is that a mod, which is loaded after mine adds a recipe to the player crafting list again.
by AyrA
Wed Jun 29, 2016 9:24 pm
Forum: Mods
Topic: [MOD 0.17.x] AyrAs BasicKit
Replies: 28
Views: 29116

Re: [MOD 0.13.x] AyrAs BasicKit

I have updated the mod and will publish the changes to the repository ASAP. Until then, you can get it here: https://github.com/AyrA/BasicKit/releases/tag/v0.0.4 As an additional change you now get a pickaxe when starting a new game. Since the mod does not causes any changes that would be reflected ...
by AyrA
Tue Jun 28, 2016 2:34 pm
Forum: Resolved Problems and Bugs
Topic: Plain text password in server-settings.json
Replies: 9
Views: 3420

Re: Plain text password in server-settings.json

The player-data.json looks like this { "available-campaign-levels": { "demo": { "level-01": "hard" }, "tight-spot": { "level-01": "hard" }, "transport-belt-madness": { "level-01": "hard" } }, "co...
by AyrA
Tue Jun 28, 2016 11:50 am
Forum: Mods
Topic: [MOD 0.17.x] AyrAs BasicKit
Replies: 28
Views: 29116

Re: [MOD 0.13.x] AyrAs BasicKit

The mod has been updated for Factorio 0.13: https://github.com/AyrA/BasicKit/releases
by AyrA
Wed Mar 02, 2016 8:20 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.24] [posila] Updater not dropping privilege
Replies: 1
Views: 1754

[0.12.24] [posila] Updater not dropping privilege

The factorio updater runs with administrative permissions. First of all, this is not needed in the zip version. If possible, it would be great to change it, so administrative permissions are only required, if the update fails due to actual permission errors (usually error code 5 for file I/O) Second...
by AyrA
Mon Dec 07, 2015 11:22 pm
Forum: Mods
Topic: [MOD 0.17.x] AyrAs BasicKit
Replies: 28
Views: 29116

Re: [MOD 0.12.x] AyrAs BasicKit

1) Renaming to zzz is not sufficient - you need to add a dependency in info.json to ensure processing order. I figured that out as well. It seems the code is loaded in the order it is specified in your mod-list.json file. Until we can easily define, where to insert a mod, users have to manually mov...
by AyrA
Wed Nov 11, 2015 12:01 pm
Forum: Mods
Topic: [MOD 0.17.x] AyrAs BasicKit
Replies: 28
Views: 29116

Re: [MOD 0.12.x] AyrAs BasicKit

And it still doesn't work? Weird, I would have expected that change to be enough. If two mods use the data-final-fixes.lua, one is going to go first and the other second. I assume my mod goes first, probably because of alphabet, as "AyrA" and "BasicKit" come before "Bob's&q...
by AyrA
Tue Nov 10, 2015 9:27 am
Forum: Mods
Topic: [MOD 0.17.x] AyrAs BasicKit
Replies: 28
Views: 29116

Re: [MOD 0.12.x] AyrAs BasicKit

You can also use the data-final-fixes.lua/data-updates.lua files I am already doing that . I have not decompiled bobs mods, but I assume, that his mods use that file as well. Factorio just needs "up" and "down" arrows in the mod manager, so we can define an order, or an event, t...
by AyrA
Fri Nov 06, 2015 4:55 pm
Forum: Mods
Topic: [MOD 0.17.x] AyrAs BasicKit
Replies: 28
Views: 29116

Re: [MOD 0.12.x] AyrAs BasicKit

1. I can craft bobs mods only items in my hands (changed vanilla items are still not cratfable) 2. In the (changed) assembly machine 1 , i can choose only bob mods items, no vanilla items. Thanks for your report. My mod changes the items to "machine craftable only" when the mod is initial...
by AyrA
Tue Nov 03, 2015 9:07 pm
Forum: Mods
Topic: [MOD 0.17.x] AyrAs BasicKit
Replies: 28
Views: 29116

[MOD 0.17.x] AyrAs BasicKit

Type: Mod Name: AyrAs BasicKit Description: No-Crafting challenge as simple as possible License: WTFPL Version: 2.1.1 Release: 2019-05-26 Tested-With-Factorio-Version: 0.17.43 Category: Gameplay Tags: Free, No crafting, no additional items Download-Url: GitHub Release 2.1.1 Website: GitHub project T...
by AyrA
Thu Oct 29, 2015 8:31 pm
Forum: Minor issues
Topic: Starting on a small isle?? Read this before you post!
Replies: 33
Views: 37783

Re: Starting on a small isle?? Read this before you post!

Precondition Use this map string >>>AAAMAA8AAAADAwYAAAAEAAAAY29hbAMDAgoAAABjb3BwZXItb3Jl AwMCCQAAAGNydWRlLW9pbAMDAgoAAABlbmVteS1iYXNlAQAACAAAAGl yb24tb3JlAwMCBQAAAHN0b25lAwMCq4L0sHYyAAD4aQAAAAAAAAAAAA AFAEAlDj4=<<< Problem This map exchange string will create an unusable map. It was randomly genera...
by AyrA
Mon Oct 26, 2015 8:55 pm
Forum: Mods
Topic: [MOD 0.12.11+] Oil Steam Boiler
Replies: 38
Views: 60387

Re: [MOD 0.12.x] Oil Steam Boiler

Klonan wrote:It would also be somewhat difficult for me to make it so it doesnt require power without some hacky work arounds
Similar to offshore pumpüs I guess.
by AyrA
Mon Oct 26, 2015 8:52 pm
Forum: Mods
Topic: [MOD 0.12.x] Landfill (2.1.7)
Replies: 197
Views: 287587

Re: [MOD 0.12.x] Landfill (2.1.7)

Just update the game to 0.12.11 or 0.12.12.
I am now at 0.12.13 and the mod still does not work. In fact, many mods no longer work for me. I think something has changed, so you need to access the 'game' variable later.

Not a mod developer, just interpreting the error message.
by AyrA
Mon Aug 31, 2015 8:22 pm
Forum: Mods
Topic: [MOD 0.12.11+] Oil Steam Boiler
Replies: 38
Views: 60387

Re: [MOD 0.12.x] Oil Steam Boiler

May I ask, why these things need power to burn oil? Coal is dirty technology, but by placing burner inserters and burner mining drills cleverly, they will always run (at least until the coal is used). For the time being I do some trickery with a few solar panels and a transformer but it would be gre...
by AyrA
Mon Aug 31, 2015 8:08 pm
Forum: Mods
Topic: [MOD 0.12.0+] Greenhouses 0.1.0
Replies: 46
Views: 45174

Re: [MOD 0.12.0+] Greenhouses 0.1.0

For those saying, that it feels sort of overkill or cheaty that you can create trees out of thin air, I want to remind you, that trees are mainly made out of carbon, which it gets from the air.

I like the idea to be able to have a sustainable tree supply.

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