Just reporting that this still works in 0.11.8 without issue.
https://lennier.info/factorio/FactorioM ... index.html
Search found 173 matches
- Mon Jan 05, 2015 4:12 am
- Forum: Mods
- Topic: [0.11.x] Factorio Maps
- Replies: 80
- Views: 73414
- Fri Jan 02, 2015 9:23 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Von-Neumann Factorio
- Replies: 7
- Views: 12112
Re: Von-Neumann Factorio
Heck I like it just for the gif!
- Tue Dec 30, 2014 8:30 am
- Forum: News
- Topic: Friday Facts #66 - Merry christmas
- Replies: 69
- Views: 45552
Re: Friday Facts #66 - Merry christmas
Please don't spend too much time trying to make the save files smaller because the difference between 60 or 120MB makes little difference to players. I wouldn't even care if it was 2GB: HDD space is cheap. Also, I love the game and you are awesome! It has less to do with space and more to do with t...
- Mon Dec 22, 2014 7:06 pm
- Forum: Releases
- Topic: Version 0.11.8
- Replies: 35
- Views: 48478
Re: Version 0.11.8
Amazing! That screenshot gives us in the IRC channel a LOT of hope to have a nice 3+ player game. Thank you all, as always! The car can now accepts fuel and ammo into the trunk by inserter or shift/control click even when the burner/ammo slots are already full, so it goes to the trunk. Does this mea...
- Sun Dec 21, 2014 11:31 pm
- Forum: General discussion
- Topic: My new pet
- Replies: 5
- Views: 3642
Re: My new pet
lolwat
- Sat Dec 13, 2014 8:04 am
- Forum: News
- Topic: Friday Facts #64 - The plans
- Replies: 89
- Views: 69546
Re: Friday Facts #63 The plans
Congrats on a stack of FFF articles!
- Fri Dec 05, 2014 6:05 pm
- Forum: Releases
- Topic: Version 0.11.5
- Replies: 42
- Views: 48640
Re: Version 0.11.5
*snip* about 11 days, 21 hours, 42 minutes, and 51.4seconds (#2). Granted this does not take into account any time to refuel/service the locomotive though in factorio you could probably get a small mod that would take the fuel out of a trailing cargo wagon and kept the train going at full speed. *s...
- Fri Dec 05, 2014 2:51 pm
- Forum: Releases
- Topic: Version 0.11.5
- Replies: 42
- Views: 48640
Re: Version 0.11.5
So as the 0.11.4 had some very serious game breaking bugs, I we released smaller patch batch today. Added sanity check for the coordinates of chunk creation, chunks are limited to position of 1000000. Does this mean the inifnite maps are no longer infinite? Or does it mean they are still "infi...
- Tue Nov 11, 2014 8:32 am
- Forum: Technical Help
- Topic: 0.11 not running on 64bit Linux
- Replies: 5
- Views: 5384
Re: 0.11 not running on 64bit Linux
Is this resolved? Does it now work for you? If not, please also paste any console output.
- Fri Nov 07, 2014 7:00 pm
- Forum: News
- Topic: Friday Facts #59 - The new office
- Replies: 22
- Views: 32125
Re: Friday Facts #59 - The new office
Wube Software zomg you have a name! By far the best part about this is seeing a small, humble Indiegogo campaign that I backed turn in to a real company, with real employees, and with real fans that love your product. The offices look fantastic! Thank you all so much for your incredible game and ha...
- Sun Nov 02, 2014 3:33 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.1 - Linux] Crash with symbolic links
- Replies: 7
- Views: 3190
Re: [0.11.1 - Linux] Crash with symbolic links
My saves folder is a symlink to my owncloud shared folder, and I have no problems such as this.
- Sat Nov 01, 2014 10:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.1] Savegame causes desync
- Replies: 3
- Views: 1054
Re: [0.11.1] Savegame causes desync
I have the exact same problem. Here's our map. I'm unable to test on a LAN at the moment, but if the team would like me to, I can make it happen. It's too big to post to the forum so here it is on my owncloud (safe to ignore the ssl warning, it's legit just not for that subdomain) https://owncloud.l...
- Fri Oct 31, 2014 7:53 pm
- Forum: Releases
- Topic: Version 0.11.1
- Replies: 118
- Views: 94682
Re: Version 0.11.1
Awwwww yissss! Fantastic work!
Now, I just need to decide if I want to start a new factory or continue my 0.10.12 base.
Now, I just need to decide if I want to start a new factory or continue my 0.10.12 base.
- Fri Oct 24, 2014 7:36 pm
- Forum: News
- Topic: Friday Facts #57 - One week left
- Replies: 122
- Views: 64478
Re: Friday Facts #57 - One week left
Lucky me I already have Friday and Saturday scheduled off
- Sat Oct 11, 2014 9:54 am
- Forum: News
- Topic: Friday Facts #55 - MP Preview
- Replies: 36
- Views: 27882
Re: Friday Facts #55 - MP Preview
Spitters? Excellent! Give me something to shoot.
- Mon Sep 08, 2014 10:07 pm
- Forum: General discussion
- Topic: Map generation resources
- Replies: 7
- Views: 2607
Re: Map generation resources
Don't feel bad about bashing the "restart game" button until you get something that suits your fancy. This isn't Minecraft where practically any seed is a good seed to start on. A bad seed in Factorio means you're in for a very long and boring early game of running between resource deposit...
- Sun Sep 07, 2014 7:17 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 321049
Re: A tool to help you optimise your production lines.
I grabbed the source and compiled it with exactly zero problems in Visual Studio 2012. Fantastic application. What license is it under?
- Sun Sep 07, 2014 4:36 pm
- Forum: News
- Topic: Friday Facts #50 Growing secretly
- Replies: 28
- Views: 23172
Re: Friday Facts #50 Growing secretly
Factorio was inspired by Buildcraft Hah I knew it! It's about time ya'll admitted to it! Usually when I describe it as "2D Buildcraft" people are instantly interested. Once again, you're doing amazing work. Thank you for such a fun game! Also, BC might be drawing a bit of inspiration from...
- Wed Feb 12, 2014 5:02 am
- Forum: Resolved Problems and Bugs
- Topic: [0.8.6] Linux doesn't show text
- Replies: 23
- Views: 9668
Re: [0.8.6] Linux doesn't show text
Nope. As suggested you can try the Free drivers, that would probably fix it.Wredi wrote: are there new infos about that? anyone got a work-around?
I'd really like to know what library Factorio uses to render the fonts.
- Thu Jan 30, 2014 1:41 am
- Forum: Resolved Problems and Bugs
- Topic: [0.8.6] Linux doesn't show text
- Replies: 23
- Views: 9668
Re: [0.8.6] Linux doesn't show text
timorl, that's a good idea with graphics drivers. So, Valkor, MF-, what graphics drivers do you have? fglrx 13.12 As for trying the Free drivers, no thanks. Absolutely every single game and application is working perfectly and with acceptable framerates using the official non-free drivers, I'm not ...