Search found 173 matches

by mngrif
Sat Mar 07, 2015 11:24 pm
Forum: Show your Creations
Topic: Massively Multiplayer Part 2: 100M Green Circuits
Replies: 15
Views: 19172

Re: Massively Multiplayer Part 2: 100M Green Circuits

gr0mpel wrote: download doesnt work for me though.
If it doesn't work please update your browser as your current one doesn't support secure HTTPS protocols.
by mngrif
Sat Mar 07, 2015 8:07 am
Forum: Show your Creations
Topic: Massively Multiplayer Part 2: 100M Green Circuits
Replies: 15
Views: 19172

Re: Massively Multiplayer Part 2: 100M Green Circuits

Updated OP with latest save and Factorio Maps dump as follows: Here's the current map save dated 07 March 2015: https://lennier.info/factorio/hundredmillion03072015.zip Here's a Factorio Maps dump of it: https://lennier.info/factorio/FactorioMaps/hundredmillion03072015/index.html aka this reply is a...
by mngrif
Sat Mar 07, 2015 5:47 am
Forum: Mods
Topic: [0.11.x] Factorio Maps
Replies: 80
Views: 73371

Re: [0.11.x] Factorio Maps

What does "Grid size" affect?
by mngrif
Fri Mar 06, 2015 12:08 am
Forum: Show your Creations
Topic: Massively Multiplayer Part 2: 100M Green Circuits
Replies: 15
Views: 19172

Re: Massively Multiplayer Part 2: 100M Green Circuits

mrtux wrote:I have an off-topic question: How did you create the Maps Dump?
https://forums.factorio.com/forum/vie ... =14&t=5812

Thanks to Jeroon for this amazing mod.
by mngrif
Thu Mar 05, 2015 10:35 pm
Forum: Releases
Topic: Version 0.11.17
Replies: 46
Views: 51055

Re: Version 0.11.17

kovarex wrote: Balancing
  • Increased the stack size of straight rail (50->100).
THIS CHANGES EVERYTHING.

Thank you so much for your hard work and fixed bugs \o/
by mngrif
Wed Feb 25, 2015 2:29 am
Forum: Show your Creations
Topic: Red circuit factory
Replies: 14
Views: 26984

Re: Red circuit factory

Nice build! That should serve you well.
by mngrif
Mon Feb 23, 2015 12:55 am
Forum: Show your Creations
Topic: Massively Multiplayer Part 2: 100M Green Circuits
Replies: 15
Views: 19172

Re: Massively Multiplayer Part 2: 100M Green Circuits

That "Choo-Choo" picture... It hit me hard, still laughthing :D BTW: You should really consider this mod then: https://forums.factorio.com/forum/viewtopic.php?f=14&t=7700 So you can extract resources fast :) The problem isn't extracting or transporting them, it's getting to the deposi...
by mngrif
Sun Feb 22, 2015 8:29 pm
Forum: Show your Creations
Topic: Massively Multiplayer Part 2: 100M Green Circuits
Replies: 15
Views: 19172

Massively Multiplayer Part 2: 100M Green Circuits

So all of us weirdos on the #Factorio IRC on EsperNet have started up another massive multiplayer saga. This time the goal is clear. ONE HUNDRED MILLION GREEN CIRCUITS . As of this first post, we are up to about 38k stored circuits. Updates are planned every order of magnitude that we reach. Fun fac...
by mngrif
Tue Feb 10, 2015 4:38 pm
Forum: Mods
Topic: [MOD 0.11.22] ValTech Flechette Rifle
Replies: 3
Views: 6221

Re: [MOD 0.11.14] ValTech Flechette Rifle

"CC BY-NC 4.0" means it can be used for any non-commercial purpose so long as it is attributed (say, a link to this thread).

Yes, of course it can be distributed in mod packs :)
by mngrif
Tue Feb 10, 2015 3:50 pm
Forum: Mods
Topic: [MOD 0.11.22] ValTech Flechette Rifle
Replies: 3
Views: 6221

[MOD 0.11.22] ValTech Flechette Rifle

This adds a new weapon, a flechette rifle. The general idea is to balance around inventory space for firepower. A row of ammo in your inventory is roughly enough to take out 6 biter bases. It has a short range. This is an early game weapon and I created it to address the need of something to take ou...
by mngrif
Mon Feb 09, 2015 11:14 pm
Forum: Modding help
Topic: Technology/Research Unlocks
Replies: 4
Views: 3537

Re: Technology/Research Unlocks

Thank you both so much :) I should be able to publish it today.

I spent about 20 minutes searching the forums and wiki for an answer but apparently I can't search worth crap.
by mngrif
Mon Feb 09, 2015 8:42 pm
Forum: Modding help
Topic: Technology/Research Unlocks
Replies: 4
Views: 3537

Technology/Research Unlocks

I'm wanting to have an existing technology unlock an item/recipe I have added. Is there a way to extend an existing technology to also unlock my recipes?

Thank you.
by mngrif
Mon Feb 09, 2015 1:07 am
Forum: General discussion
Topic: Multiplayer speedrun
Replies: 3
Views: 2120

Re: Multiplayer speedrun

Only 2 players killed? Filthy casuals :)

Awesome idea!
by mngrif
Thu Feb 05, 2015 4:19 am
Forum: Gameplay Help
Topic: A sort of game play ethics help
Replies: 5
Views: 2535

Re: A sort of game play ethics help

The game is in alpha. There is no such thing as cheating.
by mngrif
Wed Feb 04, 2015 7:18 pm
Forum: General discussion
Topic: Little things I love about the game
Replies: 10
Views: 4538

Re: Little things I love about the game

Aardwolf wrote: -accidently shooting your own laser turrets with the shotgun
awww c'mon this is my favorite part!
by mngrif
Wed Feb 04, 2015 5:08 pm
Forum: Show your Creations
Topic: Probably the biggest MP map ever :)
Replies: 8
Views: 12882

Re: Probably the biggest MP map ever :)

Nice! Glad to see large MP games like this! Over in the #factorio IRC channel we had a 6 player game go over one weekend. The map dump of it is in another thread here. We didn't take nearly as much land, eventually giving up due to oil being incredibly difficult to procure.
by mngrif
Sun Feb 01, 2015 4:53 pm
Forum: Show your Creations
Topic: Modded Multiplayer! Or, How We Learned To Hate Oil!
Replies: 2
Views: 4858

Re: Modded Multiplayer! Or, How We Learned To Hate Oil!

Could you upload a blueprint or a zip of the map before you started playing on it? Seems like it would be a lot of fun for others. No, but here's the map exchange string that will generate the map. As far as I know the mods we used don't affect terrain generation so it should give the same map in v...
by mngrif
Fri Jan 30, 2015 3:25 am
Forum: Releases
Topic: Version 0.11.13
Replies: 20
Views: 45633

Re: Version 0.11.13

A bunch of us just finished a loooong game of mostly having 3 or more players at once. Overall it was a good experience, but there were several crashes and here's a link to an archive of the logs. I know that without context these logs will be mostly useless, but suffice it to say that they are all ...
by mngrif
Fri Jan 30, 2015 3:04 am
Forum: Show your Creations
Topic: Big Letter typography on map
Replies: 7
Views: 10006

Re: Big Letter typography on map

Oh this opens up a whole bag of awesome tricks. Thanks for the idea! I'll be sure to abuse this on our next MP game.
by mngrif
Thu Jan 29, 2015 10:07 pm
Forum: Show your Creations
Topic: Modded Multiplayer! Or, How We Learned To Hate Oil!
Replies: 2
Views: 4858

Modded Multiplayer! Or, How We Learned To Hate Oil!

It all started with a simple experiment to see if we could get more than 2 players in a game, and 28 hours later... Mods: Explosive Termites Landfill RailTanker Treefarm The spawn was on a fairly large peninsula which provided excellent early game protection in the form of a single small chokepoint....

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