If it doesn't work please update your browser as your current one doesn't support secure HTTPS protocols.gr0mpel wrote: download doesnt work for me though.
Search found 173 matches
- Sat Mar 07, 2015 11:24 pm
- Forum: Show your Creations
- Topic: Massively Multiplayer Part 2: 100M Green Circuits
- Replies: 15
- Views: 19172
Re: Massively Multiplayer Part 2: 100M Green Circuits
- Sat Mar 07, 2015 8:07 am
- Forum: Show your Creations
- Topic: Massively Multiplayer Part 2: 100M Green Circuits
- Replies: 15
- Views: 19172
Re: Massively Multiplayer Part 2: 100M Green Circuits
Updated OP with latest save and Factorio Maps dump as follows: Here's the current map save dated 07 March 2015: https://lennier.info/factorio/hundredmillion03072015.zip Here's a Factorio Maps dump of it: https://lennier.info/factorio/FactorioMaps/hundredmillion03072015/index.html aka this reply is a...
- Sat Mar 07, 2015 5:47 am
- Forum: Mods
- Topic: [0.11.x] Factorio Maps
- Replies: 80
- Views: 73371
Re: [0.11.x] Factorio Maps
What does "Grid size" affect?
- Fri Mar 06, 2015 12:08 am
- Forum: Show your Creations
- Topic: Massively Multiplayer Part 2: 100M Green Circuits
- Replies: 15
- Views: 19172
Re: Massively Multiplayer Part 2: 100M Green Circuits
https://forums.factorio.com/forum/vie ... =14&t=5812mrtux wrote:I have an off-topic question: How did you create the Maps Dump?
Thanks to Jeroon for this amazing mod.
- Thu Mar 05, 2015 10:35 pm
- Forum: Releases
- Topic: Version 0.11.17
- Replies: 46
- Views: 51055
Re: Version 0.11.17
THIS CHANGES EVERYTHING.kovarex wrote: Balancing
- Increased the stack size of straight rail (50->100).
Thank you so much for your hard work and fixed bugs \o/
- Wed Feb 25, 2015 2:29 am
- Forum: Show your Creations
- Topic: Red circuit factory
- Replies: 14
- Views: 26984
Re: Red circuit factory
Nice build! That should serve you well.
- Mon Feb 23, 2015 12:55 am
- Forum: Show your Creations
- Topic: Massively Multiplayer Part 2: 100M Green Circuits
- Replies: 15
- Views: 19172
Re: Massively Multiplayer Part 2: 100M Green Circuits
That "Choo-Choo" picture... It hit me hard, still laughthing :D BTW: You should really consider this mod then: https://forums.factorio.com/forum/viewtopic.php?f=14&t=7700 So you can extract resources fast :) The problem isn't extracting or transporting them, it's getting to the deposi...
- Sun Feb 22, 2015 8:29 pm
- Forum: Show your Creations
- Topic: Massively Multiplayer Part 2: 100M Green Circuits
- Replies: 15
- Views: 19172
Massively Multiplayer Part 2: 100M Green Circuits
So all of us weirdos on the #Factorio IRC on EsperNet have started up another massive multiplayer saga. This time the goal is clear. ONE HUNDRED MILLION GREEN CIRCUITS . As of this first post, we are up to about 38k stored circuits. Updates are planned every order of magnitude that we reach. Fun fac...
- Tue Feb 10, 2015 4:38 pm
- Forum: Mods
- Topic: [MOD 0.11.22] ValTech Flechette Rifle
- Replies: 3
- Views: 6221
Re: [MOD 0.11.14] ValTech Flechette Rifle
"CC BY-NC 4.0" means it can be used for any non-commercial purpose so long as it is attributed (say, a link to this thread).
Yes, of course it can be distributed in mod packs
Yes, of course it can be distributed in mod packs
- Tue Feb 10, 2015 3:50 pm
- Forum: Mods
- Topic: [MOD 0.11.22] ValTech Flechette Rifle
- Replies: 3
- Views: 6221
[MOD 0.11.22] ValTech Flechette Rifle
This adds a new weapon, a flechette rifle. The general idea is to balance around inventory space for firepower. A row of ammo in your inventory is roughly enough to take out 6 biter bases. It has a short range. This is an early game weapon and I created it to address the need of something to take ou...
- Mon Feb 09, 2015 11:14 pm
- Forum: Modding help
- Topic: Technology/Research Unlocks
- Replies: 4
- Views: 3537
Re: Technology/Research Unlocks
Thank you both so much I should be able to publish it today.
I spent about 20 minutes searching the forums and wiki for an answer but apparently I can't search worth crap.
I spent about 20 minutes searching the forums and wiki for an answer but apparently I can't search worth crap.
- Mon Feb 09, 2015 8:42 pm
- Forum: Modding help
- Topic: Technology/Research Unlocks
- Replies: 4
- Views: 3537
Technology/Research Unlocks
I'm wanting to have an existing technology unlock an item/recipe I have added. Is there a way to extend an existing technology to also unlock my recipes?
Thank you.
Thank you.
- Mon Feb 09, 2015 1:07 am
- Forum: General discussion
- Topic: Multiplayer speedrun
- Replies: 3
- Views: 2120
Re: Multiplayer speedrun
Only 2 players killed? Filthy casuals
Awesome idea!
Awesome idea!
- Thu Feb 05, 2015 4:19 am
- Forum: Gameplay Help
- Topic: A sort of game play ethics help
- Replies: 5
- Views: 2535
Re: A sort of game play ethics help
The game is in alpha. There is no such thing as cheating.
- Wed Feb 04, 2015 7:18 pm
- Forum: General discussion
- Topic: Little things I love about the game
- Replies: 10
- Views: 4538
Re: Little things I love about the game
awww c'mon this is my favorite part!Aardwolf wrote: -accidently shooting your own laser turrets with the shotgun
- Wed Feb 04, 2015 5:08 pm
- Forum: Show your Creations
- Topic: Probably the biggest MP map ever :)
- Replies: 8
- Views: 12882
Re: Probably the biggest MP map ever :)
Nice! Glad to see large MP games like this! Over in the #factorio IRC channel we had a 6 player game go over one weekend. The map dump of it is in another thread here. We didn't take nearly as much land, eventually giving up due to oil being incredibly difficult to procure.
- Sun Feb 01, 2015 4:53 pm
- Forum: Show your Creations
- Topic: Modded Multiplayer! Or, How We Learned To Hate Oil!
- Replies: 2
- Views: 4858
Re: Modded Multiplayer! Or, How We Learned To Hate Oil!
Could you upload a blueprint or a zip of the map before you started playing on it? Seems like it would be a lot of fun for others. No, but here's the map exchange string that will generate the map. As far as I know the mods we used don't affect terrain generation so it should give the same map in v...
- Fri Jan 30, 2015 3:25 am
- Forum: Releases
- Topic: Version 0.11.13
- Replies: 20
- Views: 45633
Re: Version 0.11.13
A bunch of us just finished a loooong game of mostly having 3 or more players at once. Overall it was a good experience, but there were several crashes and here's a link to an archive of the logs. I know that without context these logs will be mostly useless, but suffice it to say that they are all ...
- Fri Jan 30, 2015 3:04 am
- Forum: Show your Creations
- Topic: Big Letter typography on map
- Replies: 7
- Views: 10006
Re: Big Letter typography on map
Oh this opens up a whole bag of awesome tricks. Thanks for the idea! I'll be sure to abuse this on our next MP game.
- Thu Jan 29, 2015 10:07 pm
- Forum: Show your Creations
- Topic: Modded Multiplayer! Or, How We Learned To Hate Oil!
- Replies: 2
- Views: 4858
Modded Multiplayer! Or, How We Learned To Hate Oil!
It all started with a simple experiment to see if we could get more than 2 players in a game, and 28 hours later... Mods: Explosive Termites Landfill RailTanker Treefarm The spawn was on a fairly large peninsula which provided excellent early game protection in the form of a single small chokepoint....