I happen to drag stuff in an invalid place quite often recently, but it was still placed correctly. So far this has always been workign ou tin my favor, but it's wierd anyways and i don't think it's intended like that? So far I have 3 clips of this happening all from today's session, twice with pipe...
Can you explain how it was bugged before?
The way is was in 1.1.12/1.1.10 was the way it worked for the past years and i don't see a bug there. The footage is from 1.1.10 btw.
Even if this is a bug fix it behaves inferior to before the fix.
Belt interpolation is now also active when dragging out of range or reentering the placement range. This was not the case in 1.1.12. I use to multi-drag lanes with a free gab in between, so this is actually a problem i encounter with this change. watch: https://youtu.be/KxIoYwKFzVc further related: ...
hmmmm I just gave it a try to reproduce it again. But I cannot do so anymore either. I must have done something very weird in my bug testing session, because I was able to reproduce it there consistently. Maybe it's because I changed the belt lock/ unlock setting plenty of times within one session? ...
From what I could see, basically all of them was caused by you getting out of reach of the bend part. Since it was also happening to me, and is quite annoying, I changed it, so the build distance reach is increased (doubled) for finishing the build bend section. Hope that will fix it. I would be re...
I noticed some unexpected behavior with the new smart belt feature while playing normally. So I gave it a stress test to see what is the issue. This is a compilation of the found inconsistencies. See: https://youtu.be/mGZOhCx19Sk Edit: more occurrences from real gameplay: https://clips.twitch.tv/Tam...
source: https://www.reddit.com/r/factorio/comments/kx2pwn/version_119/gjfrw61/?context=3 tltr: You can turn smart drag off by shortly pressing cntr (cool feature! :) ) I have changed my key binds and use CNTR+RMB for ghost building. Unfortunately tapping the toggle does not work with this anymore. (...
After rotating there is sometimes the "Transport belt ghost in the way" error floating text when start building a lane.
I have ghost build on CNTR+LMB and rotate on space if that is relevant.
See: https://youtu.be/qlqQJqxyoUg -hold mouse -ghost modifier hold down -drag -release ghost modifier -keep holding mouse still -move mouse Expected result: only the tile that the mouse is on when releasing the ghost key should become build TBH this is an edge case i don't see any use case for. I do...
There is are error beeps generated consistently which origin I am unsure of. It's not out of range, and it's not "X in the way" either. I tested and this is new in 1.1.12 and did not happen in 1.1.10.
rel: https://forums.factorio.com/viewtopic.php?f=23&t=94479 I am not sure how to react to a report closed that quickly. I'd answer there, but I know these answers are not seen there usually, so I create the topic again. I hope this is fine. Apologies. I cannot confirm it has always been like thi...
I was not able to reproduce the problem personally no matter what, but I did limit logic related to this problem only to the specific case it should be related to. (The logic is to not update the last built entity for the sake of gap building logic when overbuilding entity, so when you bend belt, i...