Smart under-grounding removes a pre-placed belt:
Watch: https://clips.twitch.tv/ReliableSlickAsparagusPMSTwin
Search found 445 matches
- Tue Feb 09, 2021 11:25 pm
- Forum: Duplicates
- Topic: [1.1.21] Smart belt dragging removes belt
- Replies: 1
- Views: 954
- Sun Feb 07, 2021 4:29 pm
- Forum: Videos
- Topic: [#2] Worst DS Map Race - AntiElitz vs. Nefrums
- Replies: 0
- Views: 1578
[#2] Worst DS Map Race - AntiElitz vs. Nefrums
The second "Anti vs Nefrums" Race is now on YouTube in 21:9. A direct comparison for anyone interested:
https://youtu.be/bHGi1TPU8sU
https://youtu.be/bHGi1TPU8sU
- Sun Feb 07, 2021 5:42 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.21] Paste behavior is different when having no item/intermediate/place-able item in hand
- Replies: 3
- Views: 1207
Re: [1.1.21] Paste behavior is different when having no item/intermediate/place-able item in hand
The not being able to paste by dragging when anything is in the cursor was never intended. In the past pasting was allowed regardless of what was in the hand but then issues arose like building ghost tiles by holding shift and dragging where it would paste settings as you build ghosts. Or shift + c...
- Sun Feb 07, 2021 12:49 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex][1.1.21] Power pole networks sometime don't connect when dragging slightly diagonally
- Replies: 2
- Views: 2329
[kovarex][1.1.21] Power pole networks sometime don't connect when dragging slightly diagonally
When dragging power-poles under certain angles, the networks wont connect.
Watch: https://youtu.be/ngSbAcCRO_4
Watch: https://youtu.be/ngSbAcCRO_4
- Sun Feb 07, 2021 12:38 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.21] Paste behavior is different when having no item/intermediate/place-able item in hand
- Replies: 3
- Views: 1207
[1.1.21] Paste behavior is different when having no item/intermediate/place-able item in hand
First of all I have to clarify that i am not sure if this is a bug or intended behavior. If this happens to not be a bug please move it the the ideas ans suggestions area. It's not easy to know my my perspective. So when you hold no item in the hand you can paste recipes over multiple entities. If y...
- Wed Feb 03, 2021 11:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][1.1.19] Reintroduced Bug: Power Poles will connect to ghost poles while dragging and interrupt power
- Replies: 2
- Views: 1040
- Wed Feb 03, 2021 11:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][1.1.19] Default modified instead of death-world preset after going forward and back
- Replies: 7
- Views: 3605
- Wed Feb 03, 2021 12:56 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][1.1.19] Default modified instead of death-world preset after going forward and back
- Replies: 7
- Views: 3605
Re: [1.1.19] Default modified instead of death-world preset after going forward and back
I can't reproduce the behavior. Where are you opening the map generator gui? The map generator settings are saved when a new map is actually started, so going back to the new game gui and forward will revert to the last saved state. Also the preset is selected correctly. Here is a showcase: https:/...
- Wed Feb 03, 2021 12:49 am
- Forum: Ideas and Suggestions
- Topic: Make empty furnaces hide receipt again
- Replies: 11
- Views: 2502
Re: Make empty furnaces hide receipt again
Yeah, that's why it is posted in Ideas and Suggestions. (???)AmericanPatriot wrote: ↑Sun Jan 31, 2021 3:07 amMeaning this is more of a feature request than a bug per se.
- Sun Jan 31, 2021 1:26 am
- Forum: Ideas and Suggestions
- Topic: Make empty furnaces hide receipt again
- Replies: 11
- Views: 2502
Make empty furnaces hide receipt again
There was a bug fix that the furnaces didn't show the last used receipt and instead didn't show any receipt recently. Personally I must say that I preferred the previous behavior. Before you where able to see the difference between a full furnace that is not working due to full output (shows receipt...
- Sat Jan 30, 2021 3:32 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou][1.1.19] Reintroduced Bug: Power Poles will connect to ghost poles while dragging and interrupt power
- Replies: 2
- Views: 1040
[Lou][1.1.19] Reintroduced Bug: Power Poles will connect to ghost poles while dragging and interrupt power
rel.: viewtopic.php?f=11&t=91933
Bug was fixed, but was reintroduced in 1.1.19
see: https://youtu.be/GcTobXbbLRU
Bug was fixed, but was reintroduced in 1.1.19
see: https://youtu.be/GcTobXbbLRU
- Sat Jan 30, 2021 1:05 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][1.1.19] Default modified instead of death-world preset after going forward and back
- Replies: 7
- Views: 3605
[Twinsen][1.1.19] Default modified instead of death-world preset after going forward and back
If you select eg. the death-world preset and go one window back and than forward in will have changed to default [modified], even though it still has the exact death-world settings. However within the screen if you change any setting it changes to death-world modified. If you change that setting bac...
- Tue Jan 26, 2021 2:07 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.17] Off by one dragging
- Replies: 5
- Views: 2751
Re: [1.1.17] Off by one dragging
I don't understand, that's basically the same whats happening in the other 3 videos. I mean good if it is already fixed.
- Tue Jan 26, 2021 12:23 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.17] Off by one dragging
- Replies: 5
- Views: 2751
Re: [1.1.17] Off by one dragging
Here is another very clear example, it's the same that happens in all other cases:
https://youtu.be/pwNQd3oIlVc
- Tue Jan 26, 2021 12:18 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.17] Off by one dragging
- Replies: 5
- Views: 2751
Re: [1.1.17] Off by one dragging
it places entities at positions where i don't hover over. That is intended?
- Tue Jan 26, 2021 12:06 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.17] Off by one dragging
- Replies: 5
- Views: 2751
[kovarex] [1.1.17] Off by one dragging
I happen to drag stuff in an invalid place quite often recently, but it was still placed correctly. So far this has always been workign ou tin my favor, but it's wierd anyways and i don't think it's intended like that? So far I have 3 clips of this happening all from today's session, twice with pipe...
- Fri Jan 22, 2021 8:27 pm
- Forum: Not a bug
- Topic: [1.1.13] Belt Interpolation after out of range
- Replies: 7
- Views: 1757
- Fri Jan 22, 2021 6:45 pm
- Forum: Not a bug
- Topic: [1.1.13] Belt Interpolation after out of range
- Replies: 7
- Views: 1757
Re: [1.1.13] Belt Interpolation after out of range
This is another consequence of this weird behavior:
https://youtu.be/IreGSGqphJw
and: https://youtu.be/HKfkB-el6nE
https://youtu.be/IreGSGqphJw
and: https://youtu.be/HKfkB-el6nE
- Fri Jan 22, 2021 6:26 pm
- Forum: Not a bug
- Topic: [1.1.13] Belt Interpolation after out of range
- Replies: 7
- Views: 1757
Re: [1.1.13] Belt Interpolation after out of range
Can you explain how it was bugged before?
The way is was in 1.1.12/1.1.10 was the way it worked for the past years and i don't see a bug there. The footage is from 1.1.10 btw.
Even if this is a bug fix it behaves inferior to before the fix.
The way is was in 1.1.12/1.1.10 was the way it worked for the past years and i don't see a bug there. The footage is from 1.1.10 btw.
Even if this is a bug fix it behaves inferior to before the fix.
- Fri Jan 22, 2021 6:10 pm
- Forum: Pending
- Topic: [1.1.13] Smart belt inconsistencies still remain
- Replies: 1
- Views: 951
[1.1.13] Smart belt inconsistencies still remain
rel: viewtopic.php?f=11&t=94518
Did another testing session, this is what i found what remained:
See: https://youtu.be/_RX_f1W-qH0
This new footage is from v1.1.13
Did another testing session, this is what i found what remained:
See: https://youtu.be/_RX_f1W-qH0
This new footage is from v1.1.13