Search found 445 matches

by AntiElitz
Tue Feb 09, 2021 11:25 pm
Forum: Duplicates
Topic: [1.1.21] Smart belt dragging removes belt
Replies: 1
Views: 954

[1.1.21] Smart belt dragging removes belt

Smart under-grounding removes a pre-placed belt:
Watch: https://clips.twitch.tv/ReliableSlickAsparagusPMSTwin
by AntiElitz
Sun Feb 07, 2021 4:29 pm
Forum: Videos
Topic: [#2] Worst DS Map Race - AntiElitz vs. Nefrums
Replies: 0
Views: 1578

[#2] Worst DS Map Race - AntiElitz vs. Nefrums

The second "Anti vs Nefrums" Race is now on YouTube in 21:9. A direct comparison for anyone interested:
https://youtu.be/bHGi1TPU8sU
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by AntiElitz
Sun Feb 07, 2021 5:42 am
Forum: Resolved Problems and Bugs
Topic: [1.1.21] Paste behavior is different when having no item/intermediate/place-able item in hand
Replies: 3
Views: 1207

Re: [1.1.21] Paste behavior is different when having no item/intermediate/place-able item in hand

The not being able to paste by dragging when anything is in the cursor was never intended. In the past pasting was allowed regardless of what was in the hand but then issues arose like building ghost tiles by holding shift and dragging where it would paste settings as you build ghosts. Or shift + c...
by AntiElitz
Sun Feb 07, 2021 12:38 am
Forum: Resolved Problems and Bugs
Topic: [1.1.21] Paste behavior is different when having no item/intermediate/place-able item in hand
Replies: 3
Views: 1207

[1.1.21] Paste behavior is different when having no item/intermediate/place-able item in hand

First of all I have to clarify that i am not sure if this is a bug or intended behavior. If this happens to not be a bug please move it the the ideas ans suggestions area. It's not easy to know my my perspective. So when you hold no item in the hand you can paste recipes over multiple entities. If y...
by AntiElitz
Wed Feb 03, 2021 12:56 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][1.1.19] Default modified instead of death-world preset after going forward and back
Replies: 7
Views: 3605

Re: [1.1.19] Default modified instead of death-world preset after going forward and back

I can't reproduce the behavior. Where are you opening the map generator gui? The map generator settings are saved when a new map is actually started, so going back to the new game gui and forward will revert to the last saved state. Also the preset is selected correctly. Here is a showcase: https:/...
by AntiElitz
Wed Feb 03, 2021 12:49 am
Forum: Ideas and Suggestions
Topic: Make empty furnaces hide receipt again
Replies: 11
Views: 2502

Re: Make empty furnaces hide receipt again

AmericanPatriot wrote:
Sun Jan 31, 2021 3:07 am
Meaning this is more of a feature request than a bug per se.
Yeah, that's why it is posted in Ideas and Suggestions. (???)
by AntiElitz
Sun Jan 31, 2021 1:26 am
Forum: Ideas and Suggestions
Topic: Make empty furnaces hide receipt again
Replies: 11
Views: 2502

Make empty furnaces hide receipt again

There was a bug fix that the furnaces didn't show the last used receipt and instead didn't show any receipt recently. Personally I must say that I preferred the previous behavior. Before you where able to see the difference between a full furnace that is not working due to full output (shows receipt...
by AntiElitz
Sat Jan 30, 2021 1:05 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][1.1.19] Default modified instead of death-world preset after going forward and back
Replies: 7
Views: 3605

[Twinsen][1.1.19] Default modified instead of death-world preset after going forward and back

If you select eg. the death-world preset and go one window back and than forward in will have changed to default [modified], even though it still has the exact death-world settings. However within the screen if you change any setting it changes to death-world modified. If you change that setting bac...
by AntiElitz
Tue Jan 26, 2021 2:07 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.17] Off by one dragging
Replies: 5
Views: 2751

Re: [1.1.17] Off by one dragging

I don't understand, that's basically the same whats happening in the other 3 videos. I mean good if it is already fixed.
by AntiElitz
Tue Jan 26, 2021 12:23 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.17] Off by one dragging
Replies: 5
Views: 2751

Re: [1.1.17] Off by one dragging

kovarex wrote:
Tue Jan 26, 2021 12:16 am
I watched the video, and it just looks like you moved your mouse to the left a little.
Here is another very clear example, it's the same that happens in all other cases:
https://youtu.be/pwNQd3oIlVc
by AntiElitz
Tue Jan 26, 2021 12:18 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.17] Off by one dragging
Replies: 5
Views: 2751

Re: [1.1.17] Off by one dragging

it places entities at positions where i don't hover over. That is intended?
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by AntiElitz
Tue Jan 26, 2021 12:06 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.17] Off by one dragging
Replies: 5
Views: 2751

[kovarex] [1.1.17] Off by one dragging

I happen to drag stuff in an invalid place quite often recently, but it was still placed correctly. So far this has always been workign ou tin my favor, but it's wierd anyways and i don't think it's intended like that? So far I have 3 clips of this happening all from today's session, twice with pipe...
by AntiElitz
Fri Jan 22, 2021 8:27 pm
Forum: Not a bug
Topic: [1.1.13] Belt Interpolation after out of range
Replies: 7
Views: 1757

Re: [1.1.13] Belt Interpolation after out of range

Xoriun wrote:
Fri Jan 22, 2021 8:19 pm
especially in the second video of the first post you can clearly see a bug in the 1.1.12 version which did work properly in 1.1.10
You mean 1.1.13? there is no 1.1.12 in any video.
by AntiElitz
Fri Jan 22, 2021 6:45 pm
Forum: Not a bug
Topic: [1.1.13] Belt Interpolation after out of range
Replies: 7
Views: 1757

Re: [1.1.13] Belt Interpolation after out of range

This is another consequence of this weird behavior:
https://youtu.be/IreGSGqphJw
and: https://youtu.be/HKfkB-el6nE
by AntiElitz
Fri Jan 22, 2021 6:26 pm
Forum: Not a bug
Topic: [1.1.13] Belt Interpolation after out of range
Replies: 7
Views: 1757

Re: [1.1.13] Belt Interpolation after out of range

Can you explain how it was bugged before?
The way is was in 1.1.12/1.1.10 was the way it worked for the past years and i don't see a bug there. The footage is from 1.1.10 btw.

Even if this is a bug fix it behaves inferior to before the fix.
by AntiElitz
Fri Jan 22, 2021 6:10 pm
Forum: Pending
Topic: [1.1.13] Smart belt inconsistencies still remain
Replies: 1
Views: 951

[1.1.13] Smart belt inconsistencies still remain

rel: viewtopic.php?f=11&t=94518

Did another testing session, this is what i found what remained:
See: https://youtu.be/_RX_f1W-qH0

This new footage is from v1.1.13

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