Search found 446 matches
- Fri Dec 28, 2018 5:04 pm
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 155061
Re: Friday Facts #275 - 0.17 Science changes
First of all, good work! I really like these changes! And that means actually a lot, since i never liked the science before ever lol. Ofc I still have some complaints anyways :P 1.) As thue already said I also was surprised the blue science crafting time wasn't adjusted to tier 2 science - i’d sugge...
- Fri Dec 21, 2018 6:22 pm
- Forum: Videos
- Topic: Factorio 0.16 "Any% Multiplayer" Speedrun in 1:19:36 by TeamSteelaxe [0.16 World Record]
- Replies: 0
- Views: 1212
Factorio 0.16 "Any% Multiplayer" Speedrun in 1:19:36 by TeamSteelaxe [0.16 World Record]
Hey, I finally managed to put together all 8 views of our recent Multiplayer world record! You can find the video here:
https://youtu.be/1BIn-Qt6om8
https://youtu.be/1BIn-Qt6om8
- Fri Oct 26, 2018 10:50 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 211992
Re: Friday Facts #266 - Cleanup of mechanics
Dear Devs, I am very sad about the removal of the Steelaxe. It has been the mascot of my Twitch channel for years now, and a whole community named #TeamSteelaxe formed around this item, which is the largest and most active Factorio community on Twitch. The meme "Praise the Steelaxe" has em...
- Fri Oct 26, 2018 9:37 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 211992
Re: Friday Facts #266 - Cleanup of mechanics
I'm not very happy with the indirect Miner nerf, in the future you will need 14 miners per side to fill a lane. Personally i find mining and smelting already the most boring part of the game, because it does not contribute to the "spaghetti puzzles" that I love Factorio for. This means ins...
- Tue Sep 18, 2018 1:30 am
- Forum: Won't fix.
- Topic: [0.16.51] Side loading on belt has priority over items on the belt
- Replies: 8
- Views: 6255
[0.16.51] Side loading on belt has priority over items on the belt
In the shown case in the video below, the Items from a sideloaded belt block the items on the belt sometimes and gain priority over them.
https://youtu.be/SKax39fYH5E
https://youtu.be/SKax39fYH5E
- Sat Sep 01, 2018 12:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Archievement Reset does not reset counters
- Replies: 4
- Views: 1510
Re: [0.16.51] Archievement Reset does not reset counters
It seem's like the archievement.dat, that is saved after closing the game is not being cleared. When i delete that one, it just works fine.
- Mon Aug 27, 2018 1:02 pm
- Forum: Ideas and Suggestions
- Topic: Clear pipes with F
- Replies: 4
- Views: 1964
Clear pipes with F
It's always a hassle if you accidentally connect a pipe to the wrong fluid. Even with a pump you cannot clear the entire section completely most of the time when having mixed liquids in there. There was a recommendation from Xenocyber in my chat to allow to clear an entire section of connected pipes...
- Mon Aug 27, 2018 12:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Power Pole doubling when dragging over ghosts
- Replies: 1
- Views: 716
[0.16.51] Power Pole doubling when dragging over ghosts
When dragging power-poles over ghosts of a blueprint if often fucks up and places another one in front of the location it should go. This even places it on top of other blueprint entities, like inserters.
Here is a Video of it: https://clips.twitch.tv/ChillyLuckyHornetTBCheesePull
Here is a Video of it: https://clips.twitch.tv/ChillyLuckyHornetTBCheesePull
- Mon Aug 20, 2018 9:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.42] Replay crashes when importing blueprint not in Lib: BlueprintLibrary::applyTransferBlueprintData
- Replies: 2
- Views: 2391
[0.17.42] Replay crashes when importing blueprint not in Lib: BlueprintLibrary::applyTransferBlueprintData
https://drive.google.com/open?id=1IFuUU ... bgFP3Dw9D1
When downloading and replaying this replay it crashed after a short time when a blueprint import accoured.
When downloading and replaying this replay it crashed after a short time when a blueprint import accoured.
- Mon Aug 20, 2018 1:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Mouse rebind disables assembling recipe selection
- Replies: 6
- Views: 1341
- Fri Aug 17, 2018 8:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Mouse rebind disables assembling recipe selection
- Replies: 6
- Views: 1341
Re: [0.16.51] Mouse rebind disables assembling recipe selection
Okay, I got it reproduced.
It only applies if you rebind both, craft 1 and craft all to other keys than mouse 1.
BTW: May you enable rebinding other (keyboard) keys to craft 1 etc as well? This would really be beneficial for lazy bastard.
It only applies if you rebind both, craft 1 and craft all to other keys than mouse 1.
BTW: May you enable rebinding other (keyboard) keys to craft 1 etc as well? This would really be beneficial for lazy bastard.
- Fri Aug 17, 2018 8:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Mouse rebind disables assembling recipe selection
- Replies: 6
- Views: 1341
Re: [0.16.51] Mouse rebind disables assembling recipe selection
Hmn, I cannot reproduce it either! :shock: But It defenitly happened! I have a video of it, maybe this helps you to find out? In the video I still try to use LB for crafting. It worked after reasigning crafting to CTRL SHIFT LB. And yeah this happened in the latest version. https://www.twitch.tv/vid...
- Fri Aug 17, 2018 8:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Archievement Reset does not reset counters
- Replies: 4
- Views: 1510
Re: [0.16.51] Archievement Reset does not reset counters
Oh, I see! This is a bit wierd behavior though, because I play the non Steam Version from your website. If there is a way to detect weather people run the steam or the non steam version, it would be nice if it would behave accordingly. So reset STeam Archievements on steam and reset local archieveme...
- Wed Jul 25, 2018 1:56 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Mouse rebind disables assembling recipe selection
- Replies: 6
- Views: 1341
[0.16.51] Mouse rebind disables assembling recipe selection
In you rebind the standard Left Button to mouse 5 (eg. for lazy bastard handcrafting) you cannot choose a recipe in any assembler with neither Mouse Button anymore.
- Wed Jul 25, 2018 1:53 am
- Forum: Duplicates
- Topic: [0.16.51] Modules in Rocket Silo bot replacement to cargo
- Replies: 1
- Views: 590
[0.16.51] Modules in Rocket Silo bot replacement to cargo
1) Blueprint a Rocket Silo with 4x prod3 Module
2) Place the Blueprint and insert lv 1 Productivity modules, the bots will still try to deliver the level 3's
3) The bots deliver, the lv3 modules
Result: The the lv3 modules end up as cargo instead of a replacement.
2) Place the Blueprint and insert lv 1 Productivity modules, the bots will still try to deliver the level 3's
3) The bots deliver, the lv3 modules
Result: The the lv3 modules end up as cargo instead of a replacement.
- Wed Jul 25, 2018 1:50 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Archievement Reset does not reset counters
- Replies: 4
- Views: 1510
[0.16.51] Archievement Reset does not reset counters
1) track 20M green circuits achievement
2) reset achievement from options manu
3) track 20M green achievement
Result: counter for green circuits is not displayed anymore
Deleting the achievements file in the game directory still works fine.
2) reset achievement from options manu
3) track 20M green achievement
Result: counter for green circuits is not displayed anymore
Deleting the achievements file in the game directory still works fine.
- Fri Jun 22, 2018 8:42 pm
- Forum: News
- Topic: Friday Facts #248 - Not Saturday Facts
- Replies: 71
- Views: 33102
Re: Friday Facts #248 - Not Saturday Facts
We'd really appreciate a nice Graphic for the atomic bomb, if you have some capacity left - maybe i good place to test shaders too!
- Sun Jun 10, 2018 2:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.49]Item stack needs an item and doesn't have one
- Replies: 5
- Views: 1748
- Sun Jun 03, 2018 4:12 pm
- Forum: Pending
- Topic: [0.16.42] Automatic update failed, files are missing
- Replies: 16
- Views: 5361
Re: [0.16.42] Automatic update failed, files are missing
.46 -> .47 Error opening update package: File C:/Users/Anti/Desktop/Factorio_x64_0.16.46/Factorio_0.16.46/bin/x64/factorio.exe not found. I made a copy of the game to try to reproduce the error: tried running Factorio as administrator. Updating didn't work. Deactivate Antivir and running Factorio as...
- Wed May 23, 2018 9:26 am
- Forum: Pending
- Topic: [0.16.42] Automatic update failed, files are missing
- Replies: 16
- Views: 5361
Re: Automatic update almost never works
No, they indeed don't. I tried creating this File manually: Desktop/Factorio_0.16.38 Speedrun/data/../doc-html/LuaForce.html has unexpected content -well obvios.. it's empty