Search found 446 matches

by AntiElitz
Fri Dec 28, 2018 5:04 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 155061

Re: Friday Facts #275 - 0.17 Science changes

First of all, good work! I really like these changes! And that means actually a lot, since i never liked the science before ever lol. Ofc I still have some complaints anyways :P 1.) As thue already said I also was surprised the blue science crafting time wasn't adjusted to tier 2 science - i’d sugge...
by AntiElitz
Fri Dec 21, 2018 6:22 pm
Forum: Videos
Topic: Factorio 0.16 "Any% Multiplayer" Speedrun in 1:19:36 by TeamSteelaxe [0.16 World Record]
Replies: 0
Views: 1212

Factorio 0.16 "Any% Multiplayer" Speedrun in 1:19:36 by TeamSteelaxe [0.16 World Record]

Hey, I finally managed to put together all 8 views of our recent Multiplayer world record! You can find the video here:
https://youtu.be/1BIn-Qt6om8
by AntiElitz
Fri Oct 26, 2018 10:50 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 211992

Re: Friday Facts #266 - Cleanup of mechanics

Dear Devs, I am very sad about the removal of the Steelaxe. It has been the mascot of my Twitch channel for years now, and a whole community named #TeamSteelaxe formed around this item, which is the largest and most active Factorio community on Twitch. The meme "Praise the Steelaxe" has em...
by AntiElitz
Fri Oct 26, 2018 9:37 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 211992

Re: Friday Facts #266 - Cleanup of mechanics

I'm not very happy with the indirect Miner nerf, in the future you will need 14 miners per side to fill a lane. Personally i find mining and smelting already the most boring part of the game, because it does not contribute to the "spaghetti puzzles" that I love Factorio for. This means ins...
by AntiElitz
Tue Sep 18, 2018 1:30 am
Forum: Won't fix.
Topic: [0.16.51] Side loading on belt has priority over items on the belt
Replies: 8
Views: 6255

[0.16.51] Side loading on belt has priority over items on the belt

In the shown case in the video below, the Items from a sideloaded belt block the items on the belt sometimes and gain priority over them.
https://youtu.be/SKax39fYH5E
by AntiElitz
Sat Sep 01, 2018 12:48 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Archievement Reset does not reset counters
Replies: 4
Views: 1510

Re: [0.16.51] Archievement Reset does not reset counters

It seem's like the archievement.dat, that is saved after closing the game is not being cleared. When i delete that one, it just works fine.
by AntiElitz
Mon Aug 27, 2018 1:02 pm
Forum: Ideas and Suggestions
Topic: Clear pipes with F
Replies: 4
Views: 1964

Clear pipes with F

It's always a hassle if you accidentally connect a pipe to the wrong fluid. Even with a pump you cannot clear the entire section completely most of the time when having mixed liquids in there. There was a recommendation from Xenocyber in my chat to allow to clear an entire section of connected pipes...
by AntiElitz
Mon Aug 27, 2018 12:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Power Pole doubling when dragging over ghosts
Replies: 1
Views: 716

[0.16.51] Power Pole doubling when dragging over ghosts

When dragging power-poles over ghosts of a blueprint if often fucks up and places another one in front of the location it should go. This even places it on top of other blueprint entities, like inserters.

Here is a Video of it: https://clips.twitch.tv/ChillyLuckyHornetTBCheesePull
by AntiElitz
Fri Aug 17, 2018 8:27 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Mouse rebind disables assembling recipe selection
Replies: 6
Views: 1341

Re: [0.16.51] Mouse rebind disables assembling recipe selection

Okay, I got it reproduced.
It only applies if you rebind both, craft 1 and craft all to other keys than mouse 1.
BTW: May you enable rebinding other (keyboard) keys to craft 1 etc as well? This would really be beneficial for lazy bastard.
by AntiElitz
Fri Aug 17, 2018 8:20 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Mouse rebind disables assembling recipe selection
Replies: 6
Views: 1341

Re: [0.16.51] Mouse rebind disables assembling recipe selection

Hmn, I cannot reproduce it either! :shock: But It defenitly happened! I have a video of it, maybe this helps you to find out? In the video I still try to use LB for crafting. It worked after reasigning crafting to CTRL SHIFT LB. And yeah this happened in the latest version. https://www.twitch.tv/vid...
by AntiElitz
Fri Aug 17, 2018 8:05 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Archievement Reset does not reset counters
Replies: 4
Views: 1510

Re: [0.16.51] Archievement Reset does not reset counters

Oh, I see! This is a bit wierd behavior though, because I play the non Steam Version from your website. If there is a way to detect weather people run the steam or the non steam version, it would be nice if it would behave accordingly. So reset STeam Archievements on steam and reset local archieveme...
by AntiElitz
Wed Jul 25, 2018 1:56 am
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Mouse rebind disables assembling recipe selection
Replies: 6
Views: 1341

[0.16.51] Mouse rebind disables assembling recipe selection

In you rebind the standard Left Button to mouse 5 (eg. for lazy bastard handcrafting) you cannot choose a recipe in any assembler with neither Mouse Button anymore.
by AntiElitz
Wed Jul 25, 2018 1:53 am
Forum: Duplicates
Topic: [0.16.51] Modules in Rocket Silo bot replacement to cargo
Replies: 1
Views: 590

[0.16.51] Modules in Rocket Silo bot replacement to cargo

1) Blueprint a Rocket Silo with 4x prod3 Module
2) Place the Blueprint and insert lv 1 Productivity modules, the bots will still try to deliver the level 3's
3) The bots deliver, the lv3 modules
Result: The the lv3 modules end up as cargo instead of a replacement.
by AntiElitz
Wed Jul 25, 2018 1:50 am
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Archievement Reset does not reset counters
Replies: 4
Views: 1510

[0.16.51] Archievement Reset does not reset counters

1) track 20M green circuits achievement
2) reset achievement from options manu
3) track 20M green achievement
Result: counter for green circuits is not displayed anymore

Deleting the achievements file in the game directory still works fine.
by AntiElitz
Fri Jun 22, 2018 8:42 pm
Forum: News
Topic: Friday Facts #248 - Not Saturday Facts
Replies: 71
Views: 33102

Re: Friday Facts #248 - Not Saturday Facts

We'd really appreciate a nice Graphic for the atomic bomb, if you have some capacity left - maybe i good place to test shaders too!
by AntiElitz
Sun Jun 03, 2018 4:12 pm
Forum: Pending
Topic: [0.16.42] Automatic update failed, files are missing
Replies: 16
Views: 5361

Re: [0.16.42] Automatic update failed, files are missing

.46 -> .47 Error opening update package: File C:/Users/Anti/Desktop/Factorio_x64_0.16.46/Factorio_0.16.46/bin/x64/factorio.exe not found. I made a copy of the game to try to reproduce the error: tried running Factorio as administrator. Updating didn't work. Deactivate Antivir and running Factorio as...
by AntiElitz
Wed May 23, 2018 9:26 am
Forum: Pending
Topic: [0.16.42] Automatic update failed, files are missing
Replies: 16
Views: 5361

Re: Automatic update almost never works

No, they indeed don't. I tried creating this File manually: Desktop/Factorio_0.16.38 Speedrun/data/../doc-html/LuaForce.html has unexpected content -well obvios.. it's empty ;)

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