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by AntiElitz
Thu Jan 14, 2021 6:40 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.11] Underground pipe dragging borked
Replies: 2
Views: 2566

[kovarex] [1.1.11] Underground pipe dragging borked

I have no idea what is happening here and i cannot reproduce it either. I am sorry I cannot provide any extra information than this clip.

See: https://clips.twitch.tv/InquisitiveAgileShrimpUncleNox

Edit: Bilka was able to reproduce it, see attachment video
by AntiElitz
Thu Jan 14, 2021 4:10 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.8] Belt magically appearing when dragging on existing belt.
Replies: 2
Views: 2152

Re: [kovarex] [1.1.8] Belt magically appearing when dragging on existing belt.

Thanks for working on this.
It's better, but still not fixed entirely in 1.1.10 :(

See: https://youtu.be/K6jdNM_6eF4 (v1.1.10)
by AntiElitz
Mon Jan 11, 2021 11:01 pm
Forum: Minor issues
Topic: [kovarex] [1.1.8] Inconsistent placement orientation after placing underground belts
Replies: 4
Views: 2018

Re: [1.1.8] Inconsistent placement orientation after placing underground belts

Ah yes, the link Anti posted is the same issue. I thought I'd make a bug for it as it happens every time I play for years and hasn't been changed but since it is already reported and in the won't fix category, we can probably remove this one. Well that was during a stressed period where the release...
by AntiElitz
Mon Jan 11, 2021 7:15 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.8] Additional useless power pole that is not helpful for max range either
Replies: 5
Views: 1596

Re: [kovarex] [1.1.8] Additional useless power pole that is not helpful for max range either

In the video there were two issues and they both should be fixed for 1.1.9. With entity ghost the issue was related to wrong check because the refinery center position was not within electric pole reach - with 1.1.9 it will be using proper check of supply reach colliding with entity bounding box. W...
by AntiElitz
Mon Jan 11, 2021 7:15 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.8] Additional useless power pole that is not helpful for max range either
Replies: 5
Views: 1596

Re: [kovarex] [1.1.8] Additional useless power pole that is not helpful for max range either

So, basically, you would like to take the pole that is already there to be registered as the last to be built. I'm afraid we are getting to more and more obscured special cases of what this should be able to do, and it is more of a feature request than a bug report. No that's not the pole i meant. ...
by AntiElitz
Sun Jan 10, 2021 2:50 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.8] Gaps when dragging entities in line
Replies: 3
Views: 1811

Re: [1.1.8] Gaps when dragging entities in line

invisus wrote:
Sun Jan 10, 2021 2:38 am
Dupe of 94130
No that's not a dupe, that' a different bug at much lower speeds. Here it only happens at the first placed entity.
by AntiElitz
Sun Jan 10, 2021 2:39 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.8] Additional useless power pole that is not helpful for max range either
Replies: 5
Views: 1596

[kovarex] [1.1.8] Additional useless power pole that is not helpful for max range either

There is an extra power pole being placed. This is about the powerpole next to the ghost pipe, not the powerpole next to the other one.

First occurrence:
https://www.twitch.tv/antielitz/clip/Ea ... &sort=time

Reproduction:
https://youtu.be/DmsvjQpAOM0
by AntiElitz
Sun Jan 10, 2021 2:35 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.8] Gaps when dragging entities in line
Replies: 3
Views: 1811

[kovarex] [1.1.8] Gaps when dragging entities in line

When dragging entities there can be gaps again since 1.1.8 .
This was working fine in 1.1.6 still.

See: https://youtu.be/VKqGHpiks5Y
by AntiElitz
Fri Jan 08, 2021 1:14 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.0] Belt alignment is behaving weirdly when keep holding drag down while rotating
Replies: 3
Views: 3648

Re: [kovarex] [1.1.0] Belt alignment is behaving weirdly when keep holding drag down while rotating

I guess the fix broke it more. If this is a feature I preferred it the way it was before. I never actually ran into any issue with this original bug. Just wanted to report it since i noticed it.
by AntiElitz
Fri Jan 08, 2021 1:08 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.8] Coal dropping on ground when hover over tree
Replies: 2
Views: 868

[Rseding91] [1.1.8] Coal dropping on ground when hover over tree

When feeding single coal to entities coal drops to the ground when hovering over a tree.
This is not happening for ore or player entities.
See: https://youtu.be/gAIWKs_Pbbw
by AntiElitz
Fri Jan 08, 2021 1:01 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.8] Belt magically appearing when dragging on existing belt.
Replies: 2
Views: 2152

[kovarex] [1.1.8] Belt magically appearing when dragging on existing belt.

Belt magically appearing when dragging on existing belt.
Did not happen in 1.1.6

See: https://clips.twitch.tv/DepressedDrabCrowKreygasm

probably related to this fix 91689 (fixed by kovarex)
by AntiElitz
Thu Jan 07, 2021 3:09 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.6] Game detects required power pole too late
Replies: 2
Views: 1093

Re: [kovarex] [1.1.6] Game detects required power pole too late

Really cool! This makes the gameplay so much more responsive! :)
by AntiElitz
Sun Jan 03, 2021 11:43 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.6] Power pole connections will be dropped randomly and cause isolated power polesas
Replies: 5
Views: 2103

[kovarex] [1.1.6] Power pole connections will be dropped randomly and cause isolated power polesas

When putting blueprints next to each other, power poles may add a 6th ghost wire connection between the blueprints. Later they drop a random(?) connection because the maximum to have is 5. This way power poles that have been part of the original blueprint can become isolated. This may seem like an e...
by AntiElitz
Sun Jan 03, 2021 1:28 am
Forum: Resolved Problems and Bugs
Topic: [Lou] [1.1.1] Power Pole connections saved in Blueprints are working persistently
Replies: 21
Views: 33305

Re: [Lou] [1.1.1] Power Pole connections saved in Blueprints are working persistently

Related:

Video: https://youtu.be/0DiZNgVvJUw

TLTR: Fast replacing an power pole with another entity will fuck up connections, too. This is quite obvious, but still not nice.

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