I have no idea what is happening here and i cannot reproduce it either. I am sorry I cannot provide any extra information than this clip.
See: https://clips.twitch.tv/InquisitiveAgileShrimpUncleNox
Edit: Bilka was able to reproduce it, see attachment video
Search found 451 matches
- Thu Jan 14, 2021 6:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.11] Underground pipe dragging borked
- Replies: 2
- Views: 2566
- Thu Jan 14, 2021 4:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.10] Belt still magically appearing when dragging on existing belt.
- Replies: 2
- Views: 1077
[kovarex] [1.1.10] Belt still magically appearing when dragging on existing belt.
rel. viewtopic.php?f=11&t=94051&p=532101#p532101
Thanks for working on this.
It's better, but still not fixed entirely in 1.1.10
See: https://youtu.be/K6jdNM_6eF4
Thanks for working on this.
It's better, but still not fixed entirely in 1.1.10
See: https://youtu.be/K6jdNM_6eF4
- Thu Jan 14, 2021 4:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.8] Belt magically appearing when dragging on existing belt.
- Replies: 2
- Views: 2152
Re: [kovarex] [1.1.8] Belt magically appearing when dragging on existing belt.
Thanks for working on this.
It's better, but still not fixed entirely in 1.1.10
See: https://youtu.be/K6jdNM_6eF4 (v1.1.10)
It's better, but still not fixed entirely in 1.1.10
See: https://youtu.be/K6jdNM_6eF4 (v1.1.10)
- Mon Jan 11, 2021 11:01 pm
- Forum: Minor issues
- Topic: [kovarex] [1.1.8] Inconsistent placement orientation after placing underground belts
- Replies: 4
- Views: 2018
Re: [1.1.8] Inconsistent placement orientation after placing underground belts
Ah yes, the link Anti posted is the same issue. I thought I'd make a bug for it as it happens every time I play for years and hasn't been changed but since it is already reported and in the won't fix category, we can probably remove this one. Well that was during a stressed period where the release...
- Mon Jan 11, 2021 9:21 pm
- Forum: Minor issues
- Topic: [kovarex] [1.1.8] Inconsistent placement orientation after placing underground belts
- Replies: 4
- Views: 2018
- Mon Jan 11, 2021 7:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.8] Additional useless power pole that is not helpful for max range either
- Replies: 5
- Views: 1596
Re: [kovarex] [1.1.8] Additional useless power pole that is not helpful for max range either
In the video there were two issues and they both should be fixed for 1.1.9. With entity ghost the issue was related to wrong check because the refinery center position was not within electric pole reach - with 1.1.9 it will be using proper check of supply reach colliding with entity bounding box. W...
- Mon Jan 11, 2021 7:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.8] Additional useless power pole that is not helpful for max range either
- Replies: 5
- Views: 1596
Re: [kovarex] [1.1.8] Additional useless power pole that is not helpful for max range either
So, basically, you would like to take the pole that is already there to be registered as the last to be built. I'm afraid we are getting to more and more obscured special cases of what this should be able to do, and it is more of a feature request than a bug report. No that's not the pole i meant. ...
- Sun Jan 10, 2021 2:50 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.8] Gaps when dragging entities in line
- Replies: 3
- Views: 1811
- Sun Jan 10, 2021 2:39 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.8] Additional useless power pole that is not helpful for max range either
- Replies: 5
- Views: 1596
[kovarex] [1.1.8] Additional useless power pole that is not helpful for max range either
There is an extra power pole being placed. This is about the powerpole next to the ghost pipe, not the powerpole next to the other one.
First occurrence:
https://www.twitch.tv/antielitz/clip/Ea ... &sort=time
Reproduction:
https://youtu.be/DmsvjQpAOM0
First occurrence:
https://www.twitch.tv/antielitz/clip/Ea ... &sort=time
Reproduction:
https://youtu.be/DmsvjQpAOM0
- Sun Jan 10, 2021 2:35 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.8] Gaps when dragging entities in line
- Replies: 3
- Views: 1811
[kovarex] [1.1.8] Gaps when dragging entities in line
When dragging entities there can be gaps again since 1.1.8 .
This was working fine in 1.1.6 still.
See: https://youtu.be/VKqGHpiks5Y
This was working fine in 1.1.6 still.
See: https://youtu.be/VKqGHpiks5Y
- Fri Jan 08, 2021 3:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.8] Coal dropping on ground when hover over tree
- Replies: 2
- Views: 868
Re: [1.1.8] Coal dropping on ground when hover over tree
Ohh, Thank you!
- Fri Jan 08, 2021 1:14 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.0] Belt alignment is behaving weirdly when keep holding drag down while rotating
- Replies: 3
- Views: 3648
Re: [kovarex] [1.1.0] Belt alignment is behaving weirdly when keep holding drag down while rotating
I guess the fix broke it more. If this is a feature I preferred it the way it was before. I never actually ran into any issue with this original bug. Just wanted to report it since i noticed it.
- Fri Jan 08, 2021 1:08 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.8] Coal dropping on ground when hover over tree
- Replies: 2
- Views: 868
[Rseding91] [1.1.8] Coal dropping on ground when hover over tree
When feeding single coal to entities coal drops to the ground when hovering over a tree.
This is not happening for ore or player entities.
See: https://youtu.be/gAIWKs_Pbbw
This is not happening for ore or player entities.
See: https://youtu.be/gAIWKs_Pbbw
- Fri Jan 08, 2021 1:01 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.8] Belt magically appearing when dragging on existing belt.
- Replies: 2
- Views: 2152
[kovarex] [1.1.8] Belt magically appearing when dragging on existing belt.
Belt magically appearing when dragging on existing belt.
Did not happen in 1.1.6
See: https://clips.twitch.tv/DepressedDrabCrowKreygasm
probably related to this fix 91689 (fixed by kovarex)
Did not happen in 1.1.6
See: https://clips.twitch.tv/DepressedDrabCrowKreygasm
probably related to this fix 91689 (fixed by kovarex)
- Thu Jan 07, 2021 3:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou] [1.1.1] Power Pole connections saved in Blueprints are working persistently
- Replies: 21
- Views: 33305
Re: [Lou] [1.1.1] Power Pole connections saved in Blueprints are working persistently
I'm very happy to see a fix for this, thank you for working on this!
- Thu Jan 07, 2021 3:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.6] Power pole connections will be dropped randomly and cause isolated power polesas
- Replies: 5
- Views: 2103
Re: [kovarex] [1.1.6] Power pole connections will be dropped randomly and cause isolated power polesas
Glad it was still in time! Great to see this fixed.
- Thu Jan 07, 2021 3:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.6] Game detects required power pole too late
- Replies: 2
- Views: 1093
Re: [kovarex] [1.1.6] Game detects required power pole too late
Really cool! This makes the gameplay so much more responsive!
- Sun Jan 03, 2021 11:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.6] Power pole connections will be dropped randomly and cause isolated power polesas
- Replies: 5
- Views: 2103
[kovarex] [1.1.6] Power pole connections will be dropped randomly and cause isolated power polesas
When putting blueprints next to each other, power poles may add a 6th ghost wire connection between the blueprints. Later they drop a random(?) connection because the maximum to have is 5. This way power poles that have been part of the original blueprint can become isolated. This may seem like an e...
- Sun Jan 03, 2021 1:28 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou] [1.1.1] Power Pole connections saved in Blueprints are working persistently
- Replies: 21
- Views: 33305
Re: [Lou] [1.1.1] Power Pole connections saved in Blueprints are working persistently
Related:
Video: https://youtu.be/0DiZNgVvJUw
TLTR: Fast replacing an power pole with another entity will fuck up connections, too. This is quite obvious, but still not nice.
Video: https://youtu.be/0DiZNgVvJUw
TLTR: Fast replacing an power pole with another entity will fuck up connections, too. This is quite obvious, but still not nice.
- Tue Dec 29, 2020 9:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.6] Modded: Rocket-silo will deadlock in the "preparing" phase when using energy_source.type = "burner"
- Replies: 2
- Views: 2411