Search found 555 matches
- Thu Sep 03, 2015 8:02 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 226457
Re: [MOD 0.12.x] Autofill
Autofill is giving me an error with 12.5. Presumably if everyone else is having similar trouble we'll get a fix soon? What does the error message say? I've been trying to get bobs turrets to use the Uranium bullets when dropped, but it seems it throws a lua error? Is this command correct? /c remote...
- Thu Aug 20, 2015 5:56 am
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 226457
Re: [MOD 0.12.x] Autofill
Hi. Firstly let me say that i love your mod. I am using Bobs Mods so i used the command to add the bob-gun-turret-2 and it works great. But when i place a turret while in my car i get an error. This is because you are trying to use game.getlocalisedentityname(..) but the function is actually called...
- Tue Aug 18, 2015 2:11 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 226457
Re: [MOD 0.12.x] Autofill
Edit2: Nevermind, it disappeared after uninstalling it, starting the game, loading, saving, installing the mod again. And now it works. sorry! :) ah another of those compatibility issues I create in every release. Nice to see you got it solved. RK84 You may wanna move your mod to 0.12 mod place in ...
- Sun Aug 16, 2015 12:53 am
- Forum: Mods
- Topic: Introduction, Downloads & Release history
- Replies: 73
- Views: 103052
Re: Introduction, Downloads & Release history
I cleaned it up and released 0.12.6 which is now 35 kB
Tool uses now Click-drag-release method instead 2 click points. Filler mode work same way as selector.
Tool uses now Click-drag-release method instead 2 click points. Filler mode work same way as selector.
- Mon Aug 10, 2015 4:53 pm
- Forum: Mods
- Topic: Introduction, Downloads & Release history
- Replies: 73
- Views: 103052
Re: Introduction, Downloads & Release history
Firefox is blocking your download as a potential virus carrier, I thought you should know. Also, while the lightningbolt looks lovely, it's also an entire megabyte on what could otherwise be a tiny mod :) You've also got thumbs.db files still included in the (0.12.4, haven't checked latest version)...
- Sun Aug 02, 2015 9:04 am
- Forum: Mods
- Topic: Introduction, Downloads & Release history
- Replies: 73
- Views: 103052
Re: Introduction, Downloads & Release history
I've had this pop up every time I've tried using your mod. Had this pop up with and without mods, and have tried both the latest and previous version. None of them work. This only pops up when I click "yes" to turn Test mode on. If I click no, it pops up again if I click Game Settings or ...
- Sat Jul 25, 2015 8:29 pm
- Forum: General discussion
- Topic: What are your Factorio quirks?
- Replies: 35
- Views: 23914
Re: What are your Factorio quirks?
Me too. I place my chest next to first pump._aD wrote:I keep all my obsoleted items in a chest for nostalgia's sake. Not a single gun turret is left behind!
- Wed Jul 22, 2015 9:12 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 226457
Re: [MOD 0.12.x] Autofill
The call would fail for two reasons. First: "attempt to call global 'isValidSet' (a nil value) - this is because you've named the method incorrectly - it's defined as "isInvalidSet" but called as "isValidSet". I renamed the method to "isValidSet" since that seemed...
- Mon Jul 20, 2015 8:12 pm
- Forum: Mods
- Topic: Introduction, Downloads & Release history
- Replies: 73
- Views: 103052
Re: Introduction, Downloads & Release history
Will you release a update for the brand new 0.12 update? Yes. I just added download to first post. Not with everything I planned for, but all the old stuff should work. I've only found one problem. I have multiple mods, I get to see 5 tabs, no more no less. I cannot see more, because if I click the...
- Mon Jul 20, 2015 7:51 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 226457
Re: [MOD 0.11.x] Autofill
Done.d0cter wrote:will this mod be updated to the new 0.12 version?
- Sun Jul 19, 2015 9:48 pm
- Forum: Mods
- Topic: Introduction, Downloads & Release history
- Replies: 73
- Views: 103052
Re: Introduction, Downloads & Release history
Yes. I just added download to first post. Not with everything I planned for, but all the old stuff should work.iUltimateLP wrote:Will you release a update for the brand new 0.12 update?
- Fri Jul 17, 2015 8:01 pm
- Forum: Modding help
- Topic: How to build a multi-part mod?
- Replies: 17
- Views: 4474
Re: How to build a multi-part mod?
is control.lua to late to add items, recipes, and tech?? All prototypes are defined only in start, but you can use it to control what is available for player in game. is the "_G-table" something I could do at the data step? could you also give a link to what it is? I pretty much just star...
- Fri Jul 17, 2015 1:25 am
- Forum: Modding help
- Topic: How to build a multi-part mod?
- Replies: 17
- Views: 4474
Re: How to build a multi-part mod?
from what I just read, a glob isn't available till a world starts up, the data scripts being when the game starts up, I don't see how those are helpful... I'll try to play around with a glob thing... MainMod/data.lua SecondMod/data.lua Yup, data.lua are used when factorio is loading. Name change to...
- Thu Jul 16, 2015 10:42 pm
- Forum: Modding help
- Topic: How to build a multi-part mod?
- Replies: 17
- Views: 4474
- Sat Jul 11, 2015 8:50 pm
- Forum: Implemented mod requests
- Topic: [GUI request] Parent element
- Replies: 0
- Views: 2520
[GUI request] Parent element
Currently (0.11.x) you can only get parent gui of any gui element with "gui" -key (Parent gui is parent of gui root elements: center, left and top), but getting parent element of an element seems to be missing. This can be bit annoying if path from root to parent element is long. Its even ...
- Thu Jul 09, 2015 11:12 am
- Forum: Mods
- Topic: Introduction, Downloads & Release history
- Replies: 73
- Views: 103052
Re: Introduction, Downloads & Release history
The default one.
CC BY-NC 4.0
CC BY-NC 4.0
- Mon Jul 06, 2015 8:31 pm
- Forum: Mods
- Topic: Introduction, Downloads & Release history
- Replies: 73
- Views: 103052
Re: Introduction, Downloads & Release history
I have not abandon it. I have just been bit busy and currently bit tired. Which reminds me, I need to make feature suggestion to make my work easier.
- Thu Jul 02, 2015 8:49 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 226457
Re: [MOD 0.11.x] Autofill
Yes. I could delay the activation of turret or the insertion of ammo, but I'm not quite sure how much and if it is worth the effort. The end result might be same, if I use tank to take initial aggro and leave trail of turrets behind? Another possiblity to create delay is to make bots do the work (Pe...
- Tue Jun 30, 2015 10:26 am
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 226457
Re: [MOD 0.11.x] Autofill
The v1.3.2 mod is still bugged. Whenever I plonk down a Gun Turret, the screen text indicates that 10 AP ammo has been moved from my inventory into the Turret, but while the ammo does disappear from my inventory, 10 every time, it doesn't end up in the Turret. It just disappears. I've only tested t...
- Sun Jun 28, 2015 10:26 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 226457
Re: [MOD 0.11.x] Autofill
Update 1.3.2
I could have released this sometime ago, but I forgot. Thanks for feedback. I hope items do not vanish any more. I have limited ammo and fuel insertion.
oh and this mod does not check what research has been done. No case come into my mind where it should care about that.
I could have released this sometime ago, but I forgot. Thanks for feedback. I hope items do not vanish any more. I have limited ammo and fuel insertion.
oh and this mod does not check what research has been done. No case come into my mind where it should care about that.