Search found 555 matches

by rk84
Thu Sep 03, 2015 8:02 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 226457

Re: [MOD 0.12.x] Autofill

Autofill is giving me an error with 12.5. Presumably if everyone else is having similar trouble we'll get a fix soon? What does the error message say? I've been trying to get bobs turrets to use the Uranium bullets when dropped, but it seems it throws a lua error? Is this command correct? /c remote...
by rk84
Thu Aug 20, 2015 5:56 am
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 226457

Re: [MOD 0.12.x] Autofill

Hi. Firstly let me say that i love your mod. I am using Bobs Mods so i used the command to add the bob-gun-turret-2 and it works great. But when i place a turret while in my car i get an error. This is because you are trying to use game.getlocalisedentityname(..) but the function is actually called...
by rk84
Tue Aug 18, 2015 2:11 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 226457

Re: [MOD 0.12.x] Autofill

Edit2: Nevermind, it disappeared after uninstalling it, starting the game, loading, saving, installing the mod again. And now it works. sorry! :) ah another of those compatibility issues I create in every release. Nice to see you got it solved. RK84 You may wanna move your mod to 0.12 mod place in ...
by rk84
Sun Aug 16, 2015 12:53 am
Forum: Mods
Topic: Introduction, Downloads & Release history
Replies: 73
Views: 103052

Re: Introduction, Downloads & Release history

I cleaned it up and released 0.12.6 which is now 35 kB

Tool uses now Click-drag-release method instead 2 click points. Filler mode work same way as selector.
by rk84
Mon Aug 10, 2015 4:53 pm
Forum: Mods
Topic: Introduction, Downloads & Release history
Replies: 73
Views: 103052

Re: Introduction, Downloads & Release history

Firefox is blocking your download as a potential virus carrier, I thought you should know. Also, while the lightningbolt looks lovely, it's also an entire megabyte on what could otherwise be a tiny mod :) You've also got thumbs.db files still included in the (0.12.4, haven't checked latest version)...
by rk84
Sun Aug 02, 2015 9:04 am
Forum: Mods
Topic: Introduction, Downloads & Release history
Replies: 73
Views: 103052

Re: Introduction, Downloads & Release history

I've had this pop up every time I've tried using your mod. Had this pop up with and without mods, and have tried both the latest and previous version. None of them work. This only pops up when I click "yes" to turn Test mode on. If I click no, it pops up again if I click Game Settings or ...
by rk84
Sat Jul 25, 2015 8:29 pm
Forum: General discussion
Topic: What are your Factorio quirks?
Replies: 35
Views: 23914

Re: What are your Factorio quirks?

_aD wrote:I keep all my obsoleted items in a chest for nostalgia's sake. Not a single gun turret is left behind!
Me too. I place my chest next to first pump.
by rk84
Wed Jul 22, 2015 9:12 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 226457

Re: [MOD 0.12.x] Autofill

The call would fail for two reasons. First: "attempt to call global 'isValidSet' (a nil value) - this is because you've named the method incorrectly - it's defined as "isInvalidSet" but called as "isValidSet". I renamed the method to "isValidSet" since that seemed...
by rk84
Mon Jul 20, 2015 8:12 pm
Forum: Mods
Topic: Introduction, Downloads & Release history
Replies: 73
Views: 103052

Re: Introduction, Downloads & Release history

Will you release a update for the brand new 0.12 update? Yes. I just added download to first post. Not with everything I planned for, but all the old stuff should work. I've only found one problem. I have multiple mods, I get to see 5 tabs, no more no less. I cannot see more, because if I click the...
by rk84
Mon Jul 20, 2015 7:51 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 226457

Re: [MOD 0.11.x] Autofill

d0cter wrote:will this mod be updated to the new 0.12 version?
Done.
by rk84
Sun Jul 19, 2015 9:48 pm
Forum: Mods
Topic: Introduction, Downloads & Release history
Replies: 73
Views: 103052

Re: Introduction, Downloads & Release history

iUltimateLP wrote:Will you release a update for the brand new 0.12 update?
Yes. I just added download to first post. Not with everything I planned for, but all the old stuff should work.
by rk84
Fri Jul 17, 2015 8:01 pm
Forum: Modding help
Topic: How to build a multi-part mod?
Replies: 17
Views: 4474

Re: How to build a multi-part mod?

is control.lua to late to add items, recipes, and tech?? All prototypes are defined only in start, but you can use it to control what is available for player in game. is the "_G-table" something I could do at the data step? could you also give a link to what it is? I pretty much just star...
by rk84
Fri Jul 17, 2015 1:25 am
Forum: Modding help
Topic: How to build a multi-part mod?
Replies: 17
Views: 4474

Re: How to build a multi-part mod?

from what I just read, a glob isn't available till a world starts up, the data scripts being when the game starts up, I don't see how those are helpful... I'll try to play around with a glob thing... MainMod/data.lua SecondMod/data.lua Yup, data.lua are used when factorio is loading. Name change to...
by rk84
Sat Jul 11, 2015 8:50 pm
Forum: Implemented mod requests
Topic: [GUI request] Parent element
Replies: 0
Views: 2520

[GUI request] Parent element

Currently (0.11.x) you can only get parent gui of any gui element with "gui" -key (Parent gui is parent of gui root elements: center, left and top), but getting parent element of an element seems to be missing. This can be bit annoying if path from root to parent element is long. Its even ...
by rk84
Thu Jul 09, 2015 11:12 am
Forum: Mods
Topic: Introduction, Downloads & Release history
Replies: 73
Views: 103052

Re: Introduction, Downloads & Release history

The default one.
CC BY-NC 4.0
by rk84
Mon Jul 06, 2015 8:31 pm
Forum: Mods
Topic: Introduction, Downloads & Release history
Replies: 73
Views: 103052

Re: Introduction, Downloads & Release history

I have not abandon it. I have just been bit busy and currently bit tired. Which reminds me, I need to make feature suggestion to make my work easier.
by rk84
Thu Jul 02, 2015 8:49 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 226457

Re: [MOD 0.11.x] Autofill

Yes. I could delay the activation of turret or the insertion of ammo, but I'm not quite sure how much and if it is worth the effort. The end result might be same, if I use tank to take initial aggro and leave trail of turrets behind? Another possiblity to create delay is to make bots do the work (Pe...
by rk84
Tue Jun 30, 2015 10:26 am
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 226457

Re: [MOD 0.11.x] Autofill

The v1.3.2 mod is still bugged. Whenever I plonk down a Gun Turret, the screen text indicates that 10 AP ammo has been moved from my inventory into the Turret, but while the ammo does disappear from my inventory, 10 every time, it doesn't end up in the Turret. It just disappears. I've only tested t...
by rk84
Sun Jun 28, 2015 10:26 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 226457

Re: [MOD 0.11.x] Autofill

Update 1.3.2
I could have released this sometime ago, but I forgot. Thanks for feedback. I hope items do not vanish any more. I have limited ammo and fuel insertion.

oh and this mod does not check what research has been done. No case come into my mind where it should care about that.

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