Search found 94 matches

by kaZ
Thu May 12, 2016 11:01 am
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
Replies: 175
Views: 71744

Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Made some calculations to hit the goal in reasonable time. It's base is the intake of 1 rocket per minute. With prod bonus of 40% in the Assemblers for rocket parts and the silo this leads to roughly 2 rockets per minute or 10k rockets in 3,5 days (of continuosly sending rockets). Costs for the sate...
by kaZ
Wed May 11, 2016 11:18 pm
Forum: Pending
Topic: [12.33] [Pending] Desync due to unfullfilled robojobs?
Replies: 1
Views: 1225

[12.33] [Pending] Desync due to unfullfilled robojobs?

What I could monitor: There are currently 2 bases on the server, far away from each other. I was at the regular mainbase and the other guy at his robo only base. The desync instantly happened when he left. At this time a vast number of building orders where not fullfilled yet at that robobase. http:...
by kaZ
Mon May 09, 2016 10:01 am
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
Replies: 175
Views: 71744

Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Mhmmhm wooow: the first constant 1gw power usage i've seen in my factorio career ;)
by kaZ
Sun May 08, 2016 4:20 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
Replies: 175
Views: 71744

Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

So why you keep jamming to join? Is it the 10th attemp? Now you download again with 10 or 20kb7sec?
by kaZ
Sat May 07, 2016 6:44 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
Replies: 175
Views: 71744

Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Vit: that sounds like another player also connects at the same time you do. Ofc you have to wait for his download to be finished. And if that speed is low it appears that the game is stuck, but actaully your client is just waiting
by kaZ
Sun May 01, 2016 10:18 am
Forum: Ideas and Suggestions
Topic: Increasing long term stability/Timeout for entities
Replies: 4
Views: 1549

Re: Increasing long term stability/Timeout for entities

Thanks for all of your input guys. I've been a bit late in replying, the weather was just too good :) (...) Your last observation with the spawners - I see this is also as one of the biggest impacts to my current game speed. Turning off the spawners, if they have produced enough biters, should fix t...
by kaZ
Sat Apr 30, 2016 8:06 am
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
Replies: 175
Views: 71744

Re: [Public/Europe] Dedicated Server [0.12.32/Modded]

You can always download the non-steam version from the maipage. Just make sure that you hit the button for experimental updates since they're hidden by default. Personally I prefer the zip version. You could make a single unzipped folder for each new version/mid setting if you play on different serv...
by kaZ
Thu Apr 28, 2016 11:34 am
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
Replies: 175
Views: 71744

Re: [Public/Europe] Dedicated Server [0.12.31/5dim]

I make the following proposal: Map: all standard exept: water big; oil low/big very low/very big Mods: rso (1.5.6, standard) hardcrafting RocketAutoStarter Goal: 10k rockets. Nice! Go for it :) But Judos' own autostart mod is MP compatible! Wasn't doubting about that, just grabbed his statement he ...
by kaZ
Thu Apr 28, 2016 10:52 am
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
Replies: 175
Views: 71744

Re: [Public/Europe] Dedicated Server [0.12.31/5dim]

Severe birth again :D. Beside all could/would/should what IS the setting for the next map? Anyone to sum it up? Judos already stated the desync problem and the lack of a working autostarter. I want to mention that we abortet the last 10k rockets mission also because the all time availabilty of stuff...
by kaZ
Thu Apr 28, 2016 9:55 am
Forum: Ideas and Suggestions
Topic: Increasing long term stability/Timeout for entities
Replies: 4
Views: 1549

Increasing long term stability/Timeout for entities

Short version: Many biters that have to be calculated decrease the performance of ANY computer/server over time depending on it's individual hardware setup. This is not considered to be a new observation, it's just for clarity. The question is, what leads to those many (unneeded) biters. My observat...
by kaZ
Thu Apr 21, 2016 7:39 am
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
Replies: 175
Views: 71744

Re: [Public/Europe] Dedicated Server [0.12.30/5dim]

What would be your idea? What is a challenge for you? What satisfactory goal should be set that is not achieved within 3 days but below 1 month? Which mods (stable intself in mp and working with the current version of factorio) should be included that neither are overpowered or underpowered? Should ...
by kaZ
Mon Apr 18, 2016 9:07 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
Replies: 175
Views: 71744

Re: [Public/Europe] Dedicated Server [0.12.30/5dim]

ok it's desynced again :)
by kaZ
Mon Apr 18, 2016 8:25 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
Replies: 175
Views: 71744

Re: [Public/Europe] Dedicated Server [0.12.30/5dim]

Seems to work again, I could remove some entities from which i belive they could cause desync. As far as i know, don't use: modded pumps, maybe mining drill range mk3 Another issue could be when you remove those modded logistic waggons. Make sure they are EMPTY, otherwise the robonetwork tries to ge...
by kaZ
Mon Apr 18, 2016 5:40 pm
Forum: General discussion
Topic: The subliminal message of Factorio
Replies: 3
Views: 2507

The subliminal message of Factorio

After uncounted playthroughs with a variety of difficulties I came to the fact that factorio could transport a subliminal (eco) message beside the glamorous story that's officially been told (short résumé on the official story: guy crashes on foreign planet, has tons of knowlegde in engineering, tri...
by kaZ
Mon Apr 18, 2016 2:17 pm
Forum: Ideas and Suggestions
Topic: Paint for Factorio / Whiteboard on Factorio surface
Replies: 4
Views: 2326

Re: Paint for Factorio / Whiteboard on Factorio surface

I thought about the surface ("world"). The rest you're writing might be presevered better in an own thread since it is an similar but still another idea (-> map// still could be merged at some point, but I don't see that yet). I would like to discuss, if any interest, just about the thing ...
by kaZ
Sat Apr 16, 2016 2:40 pm
Forum: Ideas and Suggestions
Topic: Paint for Factorio / Whiteboard on Factorio surface
Replies: 4
Views: 2326

Paint for Factorio / Whiteboard on Factorio surface

"A picture is worth a thousand words." My thought is to implement a toolbox (brush, pencial, some color, different thicknesses, words, ...) which give's the player/s the ability to directly draw anything onto the surface of factorio. These drawings vanish after n-minutes. Via ingame-chat o...
by kaZ
Sun Apr 10, 2016 8:52 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
Replies: 175
Views: 71744

Re: [Public/Europe] Dedicated Server [0.12.30/5dim]

Just wanted to give you additional help in destroying my build in order to replace it with yours.

Edit: mimimimimi :)
by kaZ
Wed Apr 06, 2016 2:37 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
Replies: 175
Views: 71744

Re: [Public/Europe] Dedicated Server [0.12.29/Marathon]

You forgot marathon and hardcrafting ;) It's not forgotten, it's not mentioned! That is a huge difference ;) Serious, marathon only adds the run for copper/copper ore and a constant lack of those green circuits. Nothing else! We had that for quite some time. And additionaly (I only can speak for my...
by kaZ
Wed Apr 06, 2016 11:54 am
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
Replies: 175
Views: 71744

Re: [Public/Europe] Dedicated Server [0.12.29/Marathon]

My proposal for the next map (summing up your ideas and adding a diabolic goal): Factorio Settings: default, except biter bases high/big/very poor base terrain: preferably not a desert spawn :) MainMod: - 5Dim, all modules(http://5dimmod.com/download.php?where=foro) - BobLibrary (adds bobs ores to 5...
by kaZ
Tue Apr 05, 2016 7:32 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
Replies: 175
Views: 71744

Re: [Public/Europe] Dedicated Server [0.12.29/Marathon]

Anyone with complete proposoal?! Daniel asked for mods and settings. Just think of an overall nice scenario and introduce us & the server owner to it. PS you always want to Play dytech. I cannot find a link to a stable version that is running with .29. all i find is dsyoch's sayings that he's wo...

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