Search found 24 matches

by jakimfett
Wed Jun 29, 2016 6:38 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 228231

Re: [MOD 0.12.18] Warehousing v0.0.9

It's a bit too late for me (I've already worked long enough on stuff to not want to go back and convert my save again), but you might want to add a migration rule to convert smart (store|ware)houses into something intelligent, rather than letting the game just remove them entirely. Even if it leads...
by jakimfett
Wed Jun 29, 2016 3:35 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 228231

Re: [MOD 0.12.18] Warehousing v0.0.9

Also, thanks for doing a pre-release (and fixing the code for me for 0.13), i've been really buzy at work and haven't had that much time to work on the mod No problem, glad I could help! Can you PM me some contact details (skype, etc) as i would love to chat to you on a more real-time platform as i...
by jakimfett
Wed Jun 29, 2016 4:49 am
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 228231

Re: [MOD 0.12.18] Warehousing v0.0.9

I made the necessary code changes, and created a PR to the Warehousing Github repo . Note that this update is based on the v0.0.9 release and includes storehouses, whereas the update from achman741's dropbox is based on the (outdated) v0.0.6 release. You can download the update mod from my Github re...

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