Search found 265 matches
- Sat Apr 13, 2019 1:32 pm
- Forum: News
- Topic: Friday Facts #290 - Rail building changes & High-res icons
- Replies: 75
- Views: 36090
Re: Friday Facts #290 - Rail building changes & High-res icons
Since you are doing rail building changes anyways, please see my rail building related topic: https://forums.factorio.com/viewtopic.php?f=18&t=69478 I mean I'm probably doing something wrong here but I think this should be more intuitive somehow: https://www.youtube.com/watch?v=90gMu4ABv7w I gue...
- Sat Apr 13, 2019 1:25 pm
- Forum: Gameplay Help
- Topic: Rail building frustration
- Replies: 3
- Views: 2209
Rail building frustration
Is this a bug or am I missing a key/binding that would help me here? https://www.youtube.com/watch?v=90gMu4ABv7w 0:03 I continue building a rail 0:07 completed that rail segment for now, returning to make another rail part join this 0:10 Trying to continue building another rail track... but the rail...
- Wed Mar 20, 2019 7:24 pm
- Forum: Releases
- Topic: Version 0.17.16
- Replies: 14
- Views: 13857
Re: Version 0.17.16
Any idea when the campaign will be complete?
I don't want to start it before it has all the missions.
I don't want to start it before it has all the missions.
- Mon Apr 09, 2018 4:33 pm
- Forum: Implemented Suggestions
- Topic: Add more animation to the world?
- Replies: 9
- Views: 3715
Re: Add more animation to the world?
Huh. I had never even noticed that! But now that I know it is there, I went on to look for it and I didn't see it. Then I loaded another map and... I guess I sort of see it now if I really focus on the ground and squint a bit. But it is super subtle effect and I kind of stopped seeing it when I zoom...
- Mon Apr 09, 2018 1:55 pm
- Forum: Implemented Suggestions
- Topic: Add more animation to the world?
- Replies: 9
- Views: 3715
Re: Add more animation to the world?
Other than pollution, I was not aware there are clouds in the game. Did you mean pollution or am I just missing an option somewhere? Having shadows of actual clouds on the ground moving with the wind would indeed be a nice addition.
- Sun Mar 04, 2018 1:36 pm
- Forum: Implemented Suggestions
- Topic: Add more animation to the world?
- Replies: 9
- Views: 3715
Add more animation to the world?
One small drawback I have noticed with the higher resolution textures is that now that the world is sharper, it looks like it is also more static. Sometimes when Im standing still while not near buildings, I can't actually tell if the game is paused or not by just looking at the place I am in. It wo...
- Sun Jan 07, 2018 2:16 pm
- Forum: This Forum
- Topic: Links on the top of the forum
- Replies: 9
- Views: 4457
Links on the top of the forum
What I would expect to be logical behavior: Factorio picture link on the very top left of the page should lead to the factorio.com main page. Link below FACTORIO FORUMS headline should lead to the main forum page (and the link text should be forums.factorio.com How it behaves now: Factorio picture l...
- Sun Jan 07, 2018 2:10 pm
- Forum: Gameplay Help
- Topic: Any way to search for 'Heat Exchanger' in crafting menu?
- Replies: 5
- Views: 2466
Re: Any way to search for 'Heat Exchanger' in crafting menu?
So that is why searching has been so weird in the game.
I would not have thought of reporting that as a bug though as clearly it is "working as intended" by whoever implemented it.
That said, you seemed to well and truly get the message across so... Thanks! Well done!
I would not have thought of reporting that as a bug though as clearly it is "working as intended" by whoever implemented it.
That said, you seemed to well and truly get the message across so... Thanks! Well done!
- Thu Jan 04, 2018 8:59 pm
- Forum: Gameplay Help
- Topic: Best way of finding resources on uncharted parts of map?
- Replies: 8
- Views: 9181
Re: Best way of finding resources on uncharted parts of map?
I guess it makes sense to put up a screenshot of my map too then so you will see what I'm dealing with... I had to go all the way up north through some water to find coal. Before that I had walked long long way farther south and found nothing but bugs... I wasn't even able to come back so I had to l...
- Wed Jan 03, 2018 10:33 pm
- Forum: Gameplay Help
- Topic: Best way of finding resources on uncharted parts of map?
- Replies: 8
- Views: 9181
Re: Best way of finding resources on uncharted parts of map?
Here's how I solved my problem in the end. I started map editor I regenerated the map with the map exchange string from my game. I looked around the map and found some coal. I quit, loaded my actual game and went to where the coal is. It wasn't that far, I was just looking in the complete opposite d...
- Tue Jan 02, 2018 3:22 pm
- Forum: Gameplay Help
- Topic: Best way of finding resources on uncharted parts of map?
- Replies: 8
- Views: 9181
Re: Best way of finding resources on uncharted parts of map?
Yeah, if I combine that with Bob's Greenhouses, I would probably be fine!
- Tue Jan 02, 2018 1:46 pm
- Forum: Gameplay Help
- Topic: Best way of finding resources on uncharted parts of map?
- Replies: 8
- Views: 9181
Best way of finding resources on uncharted parts of map?
My map settings are such that resources are very rare but rich.
Now I have huge trouble finding any coal and my plastic production is about to stop.
What would be the best way to find a particular resource? Is there any mod that would help with this?
Now I have huge trouble finding any coal and my plastic production is about to stop.
What would be the best way to find a particular resource? Is there any mod that would help with this?
- Fri Dec 15, 2017 2:29 pm
- Forum: Gameplay Help
- Topic: Synchronizing artillery with music
- Replies: 7
- Views: 3142
Synchronizing artillery with music
I just had an idea but Im out of reach of the computer that can run Factorio... Can the artillery turret be programmed? Can I synchronize firing artillery shells with programmable speaker music? I have a classical tune in my head that could use the artillery as an instrument :) Can the artillery fir...
- Fri Dec 15, 2017 10:48 am
- Forum: Gameplay Help
- Topic: Locating specific items.
- Replies: 1
- Views: 682
Locating specific items.
I made the mistake of placing active provider chest next to a reactor and now the bots have flown a bunch of used fuel cells... somewhere. What is the best way to find them that does not involve browsing through all the garbage chests? I can temporarily install mods if need be. I'm using 16.0 but wi...
- Wed Dec 13, 2017 5:01 pm
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 77449
Re: Friday Facts #220 - The best Friday Facts ever
0.16.0 is out?!?!? OMG you kidding me? How did I manage to miss this?
You guys are the best, this is exactly what I needed now after being bummed about finishing Darkest Dungeon and not having a Great Addiction on anything particular any more
You guys are the best, this is exactly what I needed now after being bummed about finishing Darkest Dungeon and not having a Great Addiction on anything particular any more
- Thu Nov 02, 2017 7:26 pm
- Forum: Releases
- Topic: Version 0.15.37
- Replies: 39
- Views: 33576
Re: Version 0.15.37
For a commercial 1.0 release, you might want to release for holiday (2018-2020 somewhere around there :D ). For a full commercial release, the holiday period is critical for sales and january/february release would be commercial suicide. For a major patch like this however, I think early 2018 makes ...
- Sun Oct 29, 2017 2:51 pm
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 66517
Re: Friday Facts #214 - Concrete rendering
I'm sorry but the new concrete looks a little bit too cartoony. Also it does not look like concrete, more like some sort brick wall that got a black and white filter on it. Yes, it looks more like a wall than a floor to me. I would not expect something that looks like cartoon stone bricks on a concr...
- Sun Oct 08, 2017 4:08 pm
- Forum: News
- Topic: Friday Facts #211 - The little things
- Replies: 69
- Views: 32908
Re: Friday Facts #211 - The little things
Please give as much information as possible about the artillery train as soon as possible. Like what is the design like? How will it work? Does it use the vehicle equipment grid? Is it basically just a new wagon type or a whole independent train thingie?
- Wed Aug 30, 2017 7:32 pm
- Forum: Ideas and Suggestions
- Topic: [Request] Full base game tech tree in one big picture
- Replies: 8
- Views: 13284
- Tue Aug 29, 2017 7:41 pm
- Forum: Ideas and Suggestions
- Topic: [Request] Full base game tech tree in one big picture
- Replies: 8
- Views: 13284
Re: [Request] Full base game tech tree in one big picture
Made minor modification for better printable layout based DaveMcW's visualization of the tech tree. mspaint powarrrr. I like the idea of science bottle color based background things. http://imagizer.imageshack.us/a/img923/8413/dLZdXz.png http://imagizer.imageshack.us/a/img923/8413/dLZdXz.png Once I ...